as we are approaching season 2 of the LFSCAR 360degree.tk CUP SERIES, we are about to have a Warm-Up Event tomorrow Monday 14th of May at 18.15 UTC on the "(FM)360° Event!" Server. The server runs under the latest Test-Patch so if you want to take part make sure you have a copy of LFS running with this patch.
We invite all drivers who have applied to the series no matter if they have been accepted so far or not, just to give everyone a chance.
The Schedule will be like on a normal event like following:
- Single Qualifying; 1 outlap 2 fastlaps
- 6 Laps sprint race with flying start but NO CAUTION during the race
- 60 Lap race on KY Oval (half the length of a league race) with flying start and full CAUTION rules. Mandatory Pitstop
After the 60 lap race, we will have some shorter races on the autocros-based-ovals just to make sure they work.
Please be there on time so there won't be any big delays. As required in the inscription please make sure to have Ventrillo installed according to this website: www.fragmaster.net/vt. I will give out the pre-race information there and it makes coordinating this events much easier. You DON'T need a microphone, as you don't need to talk but listening. If you are experience bandwidth problems with the program, you are free to quit it after pre-race information.
We will meet at the "Event" channel (just doubleclick it).
Don't expect Teamspeak to work tomorrow, i am working on it.
i think this is it.
cheers and see you on track
Fischfix
PS: The event MIGHT by a chance for sharing setups
PPS: Lucky Dog rule states that the first driver one lap down automatically gets his lap back when the caution comes out. Exception: during last 10 laps of the race. there won't be any double file restart during last 10 laps of a race. There won't be any minor Caution during last 3 laps of a race.
ok its mainly a thing for league or race administrators.
on large tracks it is sometime very difficult to see if there is any danger on the track. you can see it on the minimap of course if someone is spinning, but as an admin you can't jump to that position because you don't know which car it is. because the minimap is not clickable.
so the only chance for the admin is to switch through all cars (32! now) to see where that crashed car is and if it is a danger to the race to decide THEN if a pacecar has to be sent out or not.
so an indicator next to the drivers name in the connection list is a good thing to have.
nobody drives with the connection list on all the time so i don't see a problem with disco. you can make it optional as well. just one more YES / NO question in the options and anyone who do not want to have that information won't get it...
is it possible to have a yellow or blue flag in the connection list right next to the guy who causes it. i know noobTV had it built in. but i think it would be nice to have that in game.
As the field of view in cockpit mode is now possible to be higher then 120° (which i used) it would be nice to have something similar to force feedback indicator.
when you press the "." button it increases the force feedback and on screen is a msg which says "45%" then "50%" force feedback.
when you press the "5" or "6" key it changes the field of view but there is no indication on which degree you are at the moment.
i think 1024 is mid range quality but enough for gaming. i am not sure if i will pay for 1024 skins though, because when i look at my skinsX folder, there are over 3000 skins in it and the most of them are crappy anyway. so why spending money for transferring crappy skins to my computer.
people who making videos can ask the drivers to get a better resolution and in leagues there is often a collection of the league driver-skins in hires for movie makers.
i make all my skins in 2048.
with 2048 you can have nice looking movies and stuff and when watching replays it is more then enough. at least on my screen with 1280x800 resolution.
not sure if 4096 (as it is 4 times the size of 2048x2048 which is 4 times the size of 1024x1024) would pay up for the ddtails as long as you don't go really into detailed shots in movies. 4096 is a bit of overload in my opinion.
i have a question: is the global balancing always applied to the car or only when there is a FXR AND a e.g. a FZR on track.
so when i run a server just with XRR available, there is no need for balancing them down with 50kg because everyone is running the same car.
the kyoto ring is a trioval, okay why not, but it is not the typical "oval" in nascar. nascar has about 30 tracks and only 4 of them are tri-ovals (pocono, dytona, taladega and phoenix). btw. nascar races on 4 circuit tracks this season (watkins glen, sonoma, montreal gilles-villneuve, and Mexico City) so tri-ovals are as common as circuit tracks in nascar.
EDIT: Pocono is a tri-oval, but it has more the characteristic of a circuit track, as the 3 turns have almost no banking at all so:
2 of the 4 nascar-tri-ovals are superspeedways, phoenix is a shorttrack, and pocono is pocono.
kyoto is classified as a normal speedway track (not a super-speedway) as it is only 1.8 miles in length BUT you can full throttle there with almost all cars. this is probably because of the lack of a proper V8 stock car. normal speedway characteristic is when you have to lift the gas on some parts.
so we have a tri-oval which is not common in general AND also a tri-oval which isn't a superspeedway.
one more thing: most of the ovals in nascar have banked straights. on the kyoto oval the straights are on the biggest part flat which makes the outer line in 90% of the cases the slowest as it is the longest line. however there are nascar tracks which have logarithmic bankings which makes the shortest line and the outer line equal in speed. so people don't have to cross from left to right as it is now. they just can stay high without any problem. (e.g. the new bristol track will be made like that)
so i think to get real nascar felling we need at least: a Super-speedway, a speedway Track (Kyoto), a Short-track and a V8 car, asymmetric tire changes, an automatic pace car-system, flying starts and of course a proper aero model with air cushion. did i miss something?
but yep FXR/XRR on kyoto on FM servers is the closest we can get at the moment.