even chess-pro don't shower 2 weeks before a tournament to irritate their opponents. and chess is considered as one of the noble-sports. polo-players hit their opponents and tennis isn't noble since the venus sisters start to look like men in dresses.
so why should the racing sport be considered as noble? its dirty, full of oil and fuel and mind games are part of the action imo. you can talk a lot but first you have to bring it on the road.
and at the end of the day when the race is settled we all go for a chat or a beer or 2
the ai is the only driver that we know how it behaves. everything else is down to an individual. the ai drives when it has reached its limit more then 200 laps without any change in split and laptime. this kind of stability you won't find in any human driver.
the ai sucks when it comes down to racing, thats true. but when it comes to the fact to have stable laptimes then you are on the right way. i don't know much about the AI on circuit tracks and it wasn't what i was testing at all. to compare cars you need either the perfect driver or one that can drive 250 laps and each is the same.
but yep it does not help US to balance the cars, because WE are not programing the game. it is up for the DEVS to decide which input they think is helpful and which is not. i was spending 5 hours now doing tests and stuff, trying out different setups and different AIs and what were your results?
there is not "a way" to get balanced cars. you need to collect as much data as possible and then THE DEVS decide what to do. so these were my 50cent of data to it...
ok i made some tests today to send some input for balancing.
i was testing full throttle abilities of the GTRs as i only have good oval setups and not enough good setups for different cirucuit tracks. so this testing is about oval. but also some information can be seen with circuit racing i think.
i was testing with my favorite setups and the AI (so i did not have to do it all by myself) which were before the patch like FZR about 1/10 to 2/10 faster then XRR and about 1 sec. faster then FXR.
first i did about 250 laps just to get the AI used to the setups. then i made some tests with 30% fuel.
The outcome was like this:
XRR: 39s11 0.9%/lap fuel
FZR: 39s13 1.2%/lap fuel
FXR: 38s80 0.9%/lap fuel
the FXR laptime is what i was used to have with this setup (maybe a bit faster but thats the AI) XRR and FZR are much slower. i had about 39.75 to 39.85 before the balancing, the ai was a bit slower. but and this is new, both cars are almost the same. the xrr is even a bit faster.
the fzr needs about 30% more fuel. so in a longer race this really can matter. in short pickup races i think (at least on the oval) XRR and FZR are balanced. xrr has a turbo, fzr has better traction so ...
the only thing that lacks is the FXR imo. give this car more HP or make it lighter and then it equals on top speed. however it is likely that the FXR is faster on some circuit tracks AND it is MUCH easier to handle due to 4wd.
when balancing out the classes we can only balance them out for a certain amount of laps. either short pickup races without pitstop or long distance races. if we level them out for short pickup races, the fzr will have a huge disadvantage on long distance racing because of the fact it uses 1/3 more fuel. so it always runs with more fuel compared to fxr and xrr (=> higher weight) AND also has to pit in more often.
i am not sure how the balancing between xrr and fzr is at the moment, but as far as i can see by now, the FZR is the big loser. i am also interested in this things because i am running a league (btw. the dates are out now) with xrr only but i might use fxr/fzr as well in it...
i don't know if it is a bug or if it is not intended to work, but when you have a race on the autocross (like banger or other races) the lfs-world link to show the actual race-status (like on the other tracks where you see who is first and who is on which split) does not work although this would be the only possibility to see in what lap each driver is at the moment. we even don't have the minimap AND no other way to see in which position each car is. and not having that kind of stuff on lfs-world is just one more penalty to this type of racing...
removing car-reset completely is a very stupid idea imo. it does not add anything to the game at all. it should be like it is now with the addition of the older versions.
server side options
choice 1: no reset at all
choice 2: reset but damage won't be repaired
choice 3: reset and damage will be repaired (with this possibiltie we even can have some sort of pits on autocross layouts. just say: you are only allowed to reset car in a special area on the track, and you have your pits on autocross)
btw is it possible to have it on autocross layouts as well? i mean lfs provides cameras there but these are too close to the ground when using barriers and stuff so they hide the cars...
i am up for every kind of oval allthough i think a shorter one where you actually have to lift throttle with the gtrs (i know you have to lift throttle with some cars on ky, but who is racing them :/)
BUT
in the first place we need proper aero-dynamics like air push and stuff and a proper race car for that kind of tracks. but yep, i am up for every oval
oval vs. circuit vs. drifters vs. rally drivers vs. dragsters vs. stunt drivers vs. cruiser
see, lfs offers a lot of different kind of racing. just accept it or don't but don't judge people on their favorite kind of racing style. look at the pb's and lapcount to see if someone is "good enough" for that kind of race...
with that kind of aproach "banned form stcc already LOL" you won't get anywhere. as leagues start to use the stcc system as a qualification requirement...
what is this bullshitting about nations here? i mean that kind of approach towards other people is just wrong and racist.
back to topic:
i think the way lfs treats starts at the moment is the best choice unless we have a warm up lap and everyone has to take his starting position by himself.
realism or not, in the first place it is not realistic to be teleported to the grid anyway but we are, therefore the best solution is: the game controls the fact you won't roll off the grid. and starting giving penalties for using that kind of driver aid you can also start to penalize people who use a G25 or a Momo compared to some cheaper wheels....