lately i was on a cruise-server and found out, they do not have "wrong direction" messages. how is this possible. i need this information for a league race.
great thing! i have a lot of crashes from LFSCAR you can make videos on a daily basis with! great stuff!
from my point of view and as a league admins view, i would blame either B or C for it. as far as i can see from the video (a heli view of the whole incedent would be great) i would say its Bs fault for not watching the mirrors.
the a car is just a victim and the c car used his right to start a overtaking where he had noone in front of him until the B car closed the door with no reason...
this is really interesting: everytime we get an addition to the game, which brings the game more to realism people like it. or in other words. everytime someone suggesting something which is arcady, people go mad on his back.
NOW with the forced view, everything is totally different.
however i don't like the idea forcing people to use a specific kind of view. what's next? force people to use a clutch-pedal? or an lfs-certified steering wheel?
i have a crazy idea for a new insim mod. make it like a game, where you can select a car and a track. and then you can race online with other people... no wait...
As you all know the final race of the LFSCAR 360degree.tk Cup Series will be the Kyoto 360°. In season 1, the race lasted for 360 Laps. At the start of season 2 i reduced the lenth to 190 laps which is 360 miles.
In the meantime, i got several requrests from drivers inside the series, to make it 360 laps as well, so the race will be "the big one".
the poll will be finished 2 weeks before the race, and i will give out the actual race length by then.
car editing was possible, and was taken out again for several reasons.
modding has been mentioned a quadrillion of times the devs are not going to make any attempts to make this happen (sadly) but also understandable, as the game has no final aeromodel (deforming parts do not have any effect on the power or driveability of a car)
i wish modding and stuff would be possible with this game, but it won't happen (because not only the devs don't want it, but also lots of narrow minded people in lfs don't want it. and they'll fight against it until the bitter end...)
Lap 0 | #028 | Put on wrong starting position, should be 17th is 23rd gets a 1pt bonus | +1 pts. For #028
Lap 0 | #007 | No big number on the roof, wrong number on car | Warning For #007
Lap 0 | #68 | No big number on the roof | Warning For #068
Lap 0 | #22s | Started under wrong number because of some misunderstanding | Warning For #22s
Lap 0 | #7s | Started under wrong number because of some misunderstanding | Warning For #7s
Lap 0 | #666 | Did not turn up on start
Lap 0 | #3, #79 | #3 lost control over his car, hits wall and was way too fast for slow cars in front, hit #79 in the rear with over 180km/h | -10 pts. For #3
Lap 1 | #9, #55 | #55 overtook #9 before Green Flag | -10 pts. For #55
Lap 1 | #44, #66 | #44 overtook #66 under Green Flag | -10 pts. For #44
Lap 2 | #007 | #007 lose control while tire-heating and crashes out, takes his place back
Lap 2 | #55, #74 | #74 bumps rear of #55, both slide, #74 goes into the wall, racing accident
Lap 2 | #9, #11, #55, #74 | #55 braked before chicane, #74 lifted but bumped #55 a bit, #55 starts to slide and hits #9 and passing #11, causes Caution #1, racing accident
Lap 2 | #55, #455 | #455 hits stationarry #55, result of the crash before
Lap 2 | #44 | #44 hits bales on the left at the chicane, slides off the track
CAUTION #1 STARTS
Lap 5 | #445 | Is lucky dog
Lap 6 | #3, #028, #68 | #028 too close to #3 under caution, both start to slide, #3 hits #68 when sliding back on track | -5 pts. For #028
Lap 6 | #028, #55 | #028 too fast (over 160km/h) during caution, hits #55 | -5 pts. For #028
Lap 6 | #0, #18 | Riding Brakes under Caution | -5 for #0. #18
CAUTION #1 ENDS
Lap 7 | #0, #3, #74, #11 | #74 tries to overtake #0 on the outside on the kink of start finish and starts to slide, hits #0 car which flipps over, causing Caution #2 | -5 pts. For #74
Lap 7 | #0, #11, #3 | #11 hits flipping car #0, #11 slides into #3
CAUTION #2 STARTS
Lap 8 | #3, #11 | #3 and #11 get contact when passing the chicane, #11 gets crashed out while trying to overtake during caution | |
Lap 8 | #44, #68 | #44 bumps #68 while going through the grass under caution, #68 spins out | -5 pts. For #44
Lap 9 | #0, Pacecar, #42,... | Big pile-up causing a RED-Flag situation, all cars have to stop.
The cause of this pile-up lies in the responsibility of the pacecar driver. The pacecar went ON the track and did not speed up, and stayed at 40km/h. | |
There was no input (steering, padels) from the pacecar what so ever until it got hit. I am not sure if this was a lag problem or a hardware disfunction, Or a problem of the pacecar-driver himself falling asleep. Normaly under a Red-Flag situation the race will be restarted from the connection screen.
We decided to go on right from the track. The red-flag situation caused the tires to cool down too much, also the starting „rain“ did the rest.
LFSCAR won't review all crashes after lap 9 because of the happenings in lap 9.
After Caution #2, another Caution (Caution #3) was needed which brought racecontrol to the conclusion to abort the race.
The restart of the race when the „rain“ stopped was set up for a 110 lap race with the grid from before the restart
In future races, a red flag situations will automatically lead into a restart of the main race from connection screen.
If there are less then 10 minutes of race-progress, the race will be restarted with normal racelength and the qualifying grid.
If there are more then 10 minutes done before red flag, the race will be restared with the actual positions of each car when last time passing finish line.and a race-length reduction by the amount of driven laps +10 of the leader. All lappers will be in the lead lap again after a restart.
Race Report 110 Lap Race
==============================
Lap 0 | Some cars are set to wrong starting position | +1 pts. For #18, #68
Lap 1 | #11 | #11 does a jump-start, gets drive through penalty by LFS
Lap 1 | #3, #44 | #3 drives on the side of #44 aproaching the chicane, both spin out after contact | -5 pts. For #3
Lap 1 | #55, #9 | #55 overtook #9, tried to give back the place before the chicane, after the chicane the green flag came out, so #55 overtook #9 before green flag | -10 pts. For #55
Lap 3 | #3 | #3 times out
Lap 7 | #44 | #44 goes on the track in the corner, crossing the yellow line | -2 pts. For #44
Lap 13 | #028 | #028 crosses yellow line at pit entrance | -2 pts. For #028
Lap 14 | #0, #74 | #0 hits #74, both spin out, big crash, SHOULD be a caution | -5 pts. For #0
Lap 14 | #11, #74 | #11 hits stationary #74
Lap 14 | #0 | #0 (is wreck) Crosses yellow line at pit entrance because no chance to go there earlier because of passing cars
Lap 15 | #55 | #55 Spins out in T2
Lap 18 | #44 | #44 goes to spectate
Lap 22 | #44 | #44 rejoins race
Lap 22 | #007, #9, #88, #55 | Several cars go through the grass because #55 on wrong line slows down, #007 passes those cars, gets hit by #88 coming out of the grass hitting the rear end of #007, causing a caution. racing accident. It wasn't the fault of #88 nor #007.
CAUTION #1 STARTS
Lap 23 | #79, #0, #07s, #8, #42, #38, #91 | #0, #07s, #8, #42, #38, #91 pass #79 under under Caution | -10 pts. For #0, #07s, #8, #38, #42, #91
Lap 23 | #55 | #55 slows down on start finish straight. Stays there stationary for more then 30 seconds. | -10 pts. For #55
Lap 25 | #79 | Is lucky dog
Lap 26 | #11, #44 | #44 hits #11 under Caution causing #11 to spin out | -10 pts. For #44
Lap 25 | #55 | #55 overtakes several cars including the pacecar under Caution | -10 pts. For #55
Lap 28 | #11 | Pits in
CAUTION #1 ENDS
Lap 32 | #11 | #11 lost control before chicane and crashes through chicane, because as he says, popup under windows
Lap 33 | #0, #42 | #42 starts to slide, #0 hits the rear of #42, racing accident
Lap 33 | #55, #79, #0, #66 | #55 lost control in T3 because of damaged car
Lap 33 | #55 | #55 is offensive against the admins and uses offensive languageagainst all other drivers, disconnects | -10 pts. For #55
Lap 37 | #44 | #44 pits in
Lap 40 | #44, #18 | #44 crosses yellow line from track to pitext, stays there to get out of way of passing cars,, is very slow at the chicane. #18 could not avoid a crash and hits #44. #18 flipps over has to reset to pits. | -7 pts. For #44
Lap 40 | Several cars request a Caution, admins did not react right on the spot. When the caution came out, there was no need for it
Lap 41
CAUTION #2 STARTS
Admins decide to give out a Caution, the caution only lasts for half a lap though causing some of the cars losing seconds
CAUTION #2 Ends
CAUTION #3 STARTS
Lap 47 | #9, #455 | #9 lose control in T2 and crashes #455 out | -5 pts. For #9
Lap 51 | #007, #22s | #007 Is lucky dog, admins say #22 is lucky dog first, they let them both go
Lap 55 | Green Flag
CAUTION #3 ENDS
Lap 55 | #18, #79 | Both cars had contact, #18 spins out, #79 continued. Racing accident.
Lap 57 | #18, #66, #79 | Cars give out a Caution-Request without any reason | Warning For #18, #66, #79
Lap 60 | #88 | Spins on start finish
Lap 61 | #66, #79 | Both cars attempt the chicane, #79 is on ideal line, #66 tries to pass and hits #79, #66 spins out and gets stuck on the apex | -5 pts. For #666
Lap 62
CAUTION #4 STARTS
Lap 62 | #66 | Is pitlaned by admin, gets offensive against another driver (stfu) | -5 pts. For #66
Lap 63 | #79, #88 | #88 overtakes #79 under caution, does not give place back before green flag | -10 pts. For #88
Lap 66 | #22s | Is lucky dog
Lap 67
CAUTION #4 ENDS
Lap 70 | #007, #18, #028, #68, #999, | #007, #68, #999 are going through the chicane, #007hits #68, #007 spins through the grass #18 hits the stationary #007, also #028 gets involved, all in all a racing accident, looks also a bit like lag of the #007 here
Lap 70
CAUTION #5 STARTS
Lap 71 | #028, #79 | #028 hits #79 under Caution because of speeding. Both spin out | -10 pts. For #028
Lap 74 | #9 | Is lucky dog
Lap 76 | #14 | Rides brakes under Caution | -5 pts. For #14
Lap 76 | #455, #88, #22s | #455 overtakes two cars under Caution | -10 pts. For #455
Lap 76
CAUTION #5 ENDS
Lap 76 | #22s, #88 | #22s hits #88 at restart, #22s spins himself out, #88 continued
Lap 79 | #14, #74, | #14 overtakes #74 in T3, was too close and slides into #74, crashes out | -10 pts. For #14
Lap 87 | #14, #028 | #14 overtakes #028 in T3, #028 does not hold line and crashes #14 out | -5 pts. For #028
Lap 92 | #0, #14 | #0 spins out #14 while bump-drafting | -5 pts. For #0
not really, on nascar they are going about 60 miles per hour on indy, and on the short-tracks even slower i think.
the rules will change in that direction (pit-limiter speed), with an addition of reducing pacecar length (laps) and a tire restriction to R2 (so they heat up faster when they are cold). but only on the kyoto oval layouts. we also might think about a reasonable MAXIMUM speed under Caution, which might prevent crashes from closing up cars. i will give that information out when the admins and me discussed it.
balancing the gtrs makes no sense. in the end we have 3 cars which are the same speed but look different. which means we have 1 car with 3 body-kits. WOW....
the only difference: FXR is 4WD and the FZR uses a bit more fuel... these cars should be much more different in my opinion, not balanced out...