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Fischfix
S3 licensed
i am not quite sure but why not stream over TVU player, uuSEE, TVant,... or something like that?
Fischfix
S3 licensed
i could extract and repack tehm but then you will have around 100 files with names like: ViVi“Œ•‘D‹´j.EPS

as it is now, you have at least the possibility to know from the name of the hxq what is inside...
Fischfix
S3 licensed
sorry dude, that was not my decision... i got the files this way, i won't ever use stuff it and the names are not corupted they are just japanese or some other language... (btw. all hqx files are named correctly, so before you extract them you see the correct names. if you know what brand you need, its not a problem at all to use them as they are written in western characters...)

i had either the joice of: not uploading them to you or go through all 520 files, extract them, open them, rename them, rar them and upload them to you... or in other words 5 hours of boring work for ... nothing...

if you are too lazy to extract those files you want to use don't blame me for not doing it...

btw. i can take those files off from the server in 1 minute if you do not want them...
Fischfix
S3 licensed
i understand this..

what i have experienced is this when watching longer races (100 laps) the first 30 laps there is no incar cam all of a sudden there is one and then the cams come regulary.

i am not sure if this is coincidence but, once i've selected an incam view manually its more likely it will be selected by the program afterwards
520 company logos eps versions
Fischfix
S3 licensed
here are some 520 company logos in EPS quality.

they are saved in hxq stuffit expander files. (http://www.chip.de/downloads/S ... xpander-9.5_12997123.html)

after extracting them you will get EPS files

have fun with it
Fischfix
S3 licensed
hey i post a Photoshop CS2 file for you with only the BMW M3 front end and a XRR overlay mask (master skinners) for you. however i will release a "front-end skin kit" file the next days with all of them giving everyone the great possibilities of creating great skins for XXR and XRT in 5minutes.

btw. the position of the front end even works on XRT


maybe the lights are a bit too small but i will adjust everything in the final 1.0 version of FESK
Last edited by Fischfix, .
Fischfix
S3 licensed
np... have fun with your license
Fischfix
S3 licensed
there you go, i hope its good enough
Fischfix
S3 licensed
its done pretty quick i have a basic XRR kit-system give me 10 minutes
Fischfix
S3 licensed
you need fake headlights and gril like on nascar? i can make the skin for ya..

i can also put some small decals around the wheels if you want.

i have several front ends to choose from:
Charger,
Impala,
Monte Carlo (05/07),
Grand Prix,
Camry,
BMW M3,
Ford GT,
Invader,
Avenger,
E Class Mercedes,
Fusion,
Escape,
Intrepid,
Tundra,
Taurus,
Bently grill only
Last edited by Fischfix, .
Fischfix
S3 licensed
that "unpredictable nature" is not so unpredictable with what i have in mind...

just a hint: "nascar all star race" rules but thats just an idea...
Fischfix
S3 licensed
could be a nice one... MTV and playboy on one car...
Fischfix
S3 licensed
i can provide you with fakek headlights and cooling grill if you want...
Fischfix
S3 licensed
ok tires is one thing i did not take into account...

this will need some testing with humans.... maybe the R2s are just enough restriction for the FZR as migth not be able to go with that car as long as with the XRR
Fischfix
S3 licensed
with R2 and the right setup you can go 30 to 35 laps in heavy drafting, at least with the XRR. just reduce camber and raise pressure and you are there. not a big deal.

the reason for R2 lies in the cautions. during the cautions the tires cool down that much, so it needs after the restart about 10 laps to get them up to heat again with R3+. the inner tires did not heat up at all. which will or which had caused a lot of post caution crashes in the first 2 seasons because people were not aware of the bad tire temperature and the different car balance.

in last season we had at least one race with R2 tire restriction and it was quite an improvement. as the tires were up to a decent heat after 1-2 laps after a caution. and whats good: all 4 tires have decent grip.

but i am not sure about how the FZR handles R2 tires though... i mean R4 are insane for a 130 laps race... the inner tires will just be black in the end...
Last edited by Fischfix, .
Fischfix
S3 licensed
Quote :@Fischfix: IIRC, Before Patch Y, XRR and FZR were very well balanced, but since then, FZR has lost the restriction it had of some sort, because FZR WR was also in the 38.50s range. And they were pretty well balanced on the track, either on 8 laps or 80 laps, it just used to be a matter of preference. I liked the XRR because of its stability. The only difference was, that one of them (dont remember which one) was a lot faster off the line than the other.

thh fzr is faster off the line but thats neglect able as we are running flying starts. again, i think the cautions won't have that much of an influence either as i expect 2 cautions per race.

oh there is one more thing to say: there will be an R2 tire restriction for all cars
Fischfix
S3 licensed
Quote from spankmeyer :130 laps of concentrated boredom and gives us absolutely zero useful feedback.

what do you mean by that?

Quote from banshee56 :Fischfix, what your getting at may appear to be evening the cars out over 130 laps, but what about mid-race competition? What about SC periods? What about drafting?

If you remove 2% of the intake from the FZR, it may end up being close to the XRR in the end because of different weight and fuel strategies, but during the middle of a run, the XRR will simply blast on by.

Rarely do oval races go 130 laps caution free, so you need to balance the cars by lap time and let the teams pick their poison relative to the other factors.

you are right with most of your thoughts but one thing is the fact at the moment: if you have races like i am going to do, the FZR will win every single one just because its much faster. does not matter with or without drafting. the only chance for an XRR is when he can stay in the draft of the fzr. but if there are fzr behind those two and are drafting, they will catch up.

so the main question is: is 1% enough to slow the fzr down or is it too much or is it not enough


i mean, if there is no safe way in balancing both cars for the oval, then i will stick to XRR only again. i mean i cannot influence drafting or cautions but i can influence the weapons for everyone. if the weapons are equal, everyone has the same chances of drafting and tactic
Last edited by Fischfix, .
Balancing XRR and FZR ON THE OVAL FOR 130 LAPS
Fischfix
S3 licensed
As some of you might know i am going to start the 3rd season of LFSCAR 360° CUP Series in the near future (www.lfscar.com)

I am planning to race with both rear wheel driven GTR cars in next season, unfortunately the FZR is (when you compare the world records) almost 2/10 of a second faster on the oval. (same driver, being perfect with both cars and perfect in line)

0:38.530 XRR (plaztikman)
0:38.370 FZR (plaztikman)


with my testing so far, i could say if you put air restriction for the fzr to 1% you will lose about 9/100 of a second.
taking into account the fzr has more fuel load most of the time.

so my thesis is:
if you give the FZR a 2% air restriction on the oval, this should level both cars out in a 130 laps race. i think fuel won't be the problem as we will have cautions anyways... and as far as i could test it, the fuel is calculated into the 1%

what do you guys think. this is just for leveling out on the oval with roling start!
Fischfix
S3 licensed
hi soeren, is there a way i can setup the cameras to have more often an incar-view?
Fischfix
S3 licensed
ok just try out one thing: put some training wheels on a bike (you know the ones you have when you were learning how to ride a bycicle) and then TURN the steering... what will happen? if you are slow nothing.... if your fast, you will probably make a nice highsider...


DUDE IT IS BOTH! you need body and arms to gat a motorbike on a racetrack around if you want to go in a decent speed.

i do not get why there is a discussion about this anyway.
Fischfix
S3 licensed
let's say it this way: i did not check out every possibility ...


but for those of you who want to know: i was assuming AI drivers in GTR cars (especially in the FXR) on south city classic reverse were not able to pass the chicane without crashing...

either the drivers learned how to pass through while i was testing different setups or its a setup issue or they forgot about teh crashes they had there before...

anyway now they can go through the chicane safely


BUT, my suggestion for that part of the track: tear down those houses and make the chicane wider.... with more space on the sides...
Fischfix
S3 licensed
-1

in a real car you can feel the brake and push the pedal according to that feeling. as most people in lfs do not have a pedal which is close to what is in a car, i do not see any use of being realistic about something which is not realistic by default
South City Classic Reverse
Fischfix
S3 licensed
forget it...
Last edited by Fischfix, .
Fischfix
S3 licensed
damn guys i have to resign from the race. i am at an openair festival at that weekend. damn damn damn...

Fischfix
S3 licensed
oops...
FGED GREDG RDFGDR GSFDG