The online racing simulator
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Fischfix
S3 licensed
14:46 CEST - Feldkirch to Zürich Airport (Train)
18.30 CEST - Zürich to Barcelona Airport (Plane)
20:10 CEST - Waiting for RaCeR and Fail to pick me up at the TIP TOP TAPAS at Barcelona Airport

Btw. guys: in L'Escala is a outdor Cart-track which is one of the Tracks where Fernando Alonso started his crear. what about a race during the week? L'escala is like 2,5km away from our beach.
http://maps.google.de/maps?f=d ... amp;t=h&z=18&om=1


ANYWAy, i need to get Hexoral for RaCeR now and a Flashlight for me. and something to put the booze in for the flight
Fischfix
S3 licensed
if you want to blame one, then B because A outbraked him in the first turn but B did not back off to safely pass the passage. you also can blame B for rejoining the race after his spin and hitting a passing car. i think this behavior is more to blame then the crash itself.

BUT

i voted it as a racing accident just because it was a tight fight for second position, both of them could have backed off in a long distance race. They had the same speed, A was on a bit a better line though and the spin out is some kind of random, they could be both spun out as well or neither of them. so its a racing accident.

however, greate pass of A!
Fischfix
S3 licensed
Quote from GT VIRUS :
For example; I currently make tracks for iDT simulations. If eric said to me 'make a track to put into Live For Speed' i would be straight onto it.

is there an old hockenheim in your plans for iDT (btw. i love the champcar mod)?
Fischfix
S3 licensed
sounds awsome. if you get the full version, can you implement this to the Dragstrip we have in S2? i hope this is just the start of MODS to lfs.
Last edited by Fischfix, .
Fischfix
S3 licensed
i am used to calculate these kind of things on Liter/100km

Travelled distance:96273 Km
Fuel burnt:47794 Ltr
which is: 49,64 liter/100km (for comparison this is: 2,01 km/liter or 0.49 liter/km)

jesus, good this is only virtual... on my real live car i have like 6 liter/100km and i feel guilty for producing too much pollution...
Last edited by Fischfix, .
Fischfix
S3 licensed
imo, THIS is racing. if you want to be on your own for 90% of the time, play offline or do hotlaps. racing is about coping with people around you all the time. no matter if they are much faster or much slower compared to you. racing is not about laptimes. if you can't get away from the guys who are not able to drive good, then you are at the same level as they are...

try to get around the usual T1 crashes, try to avoid crashing cars, work your ass up for a better starting position and so on...
Last edited by Fischfix, .
Fischfix
S3 licensed
maybe an iTrashcan, where you can throw that blody thing in...
Fischfix
S3 licensed
+1 for penalties for crossing the white line (stop and go, drive through)

-1 for sending to spectate
Fischfix
S3 licensed
is this on a demo server?
Fischfix
S3 licensed
that scripting thing would be the best. so every host can define how they want to have their qualifying. and you also could have automated weekends with like: 30min. practice, 15min/4 laps qualifying, and race.
Fischfix
S3 licensed
yep point 2 is not only for ovals, on circuit tracks you will not have to problem with traffic, everyone has the same circumstances to do the qualifying then.
the hotlap alternative is also okay if you were not able to send in hotlaps, that are done previously of the race and of course the sent in hotlaps need to be transfered automaticly into a starting grid, without any organizing. something like the owrl is nice for that. but as i said its not implemented in lfs.

again, these stuff is mainly for leagues, because qualifying is not much used in normal online racing.

i don't care really about point 2 to be honest, because i won't use it, but i am thinking there about other leagues. but the lap amount should be an option in combination of a timeframe.
Fischfix
S3 licensed
did you even read my posts?
Last edited by Fischfix, .
improve qualifying system with additional functions
Fischfix
S3 licensed
ok this is pretty simple:

1_have the possibility to choose in qualifying how many laps each car is allowed to do.

2_have a possible "private" qualifying so every car is on the track at the same time but you don't see them. so everyone got a free track. this way a qualifying for a 32 peoples race could be done in 5 min. and not 1 hour until everyone got his 1 outlap 2 hotlaps done individually

these two things should be additional to the present simple time-based qualifying.

actually there is no tactics at all, at the moment because the league admin will tell you when you have to do your 1 outlap and 2 fastlaps. which takes hours!
or if you have a time-based qualifying as used in other leagues at the moment everyone just tries to get as much laps done as possible in the given time. where is the tactics there?

you could have like 30min. open qualifying with a max of lets say 5 laps (decided by the host) you are allowed to do. THEN you got tactics. because you have to wait to get your laps done until there is no traffic or until you find a partner who can help you somehow.

but again... one more step towards rFactor if such easy optional things won't be implemented in the future.
Last edited by Fischfix, .
Fischfix
S3 licensed
on ovals the xrr is the fastest car when it comes to longer races, in shorter races it is as fast as the fzr. but the fzr has the advantage at starts. so putting another 10kg off will make the xrr by far the fastest car on this track.

global car balancing does not make sense at all. it should be a server-side option and server admins should be able to choose according to the track they are running, if they want to balance out the cars.

everything else is just a waste of time.
Fischfix
S3 licensed
i've tested it now, but i did not get the "middle" message...
Fischfix
S3 licensed
i think in this class no wings were alowed, but it could have a COT trim. like in the uf1 where you can switch on/off the roof.
Fischfix
S3 licensed
Quote from PMD9409 :Blackout has a point about oval servers, but the decreasing reputation toward oval servers from the past, is still going on. IMO, the decrease in reputation is not from the shift+s crap, but from what cars the server uses. Most people that race on the oval now think that the fastest car is the best car for the oval (totally wrong). LFSCAR for example should be running fz5's or atleast tbo's. Then those servers that run the cars that are the most technologically advanced and basically have the most grip are just dumb imo. If you think aero physics are the main problem (it is a problem, but not the main one) then do you really think that you can race like nascar does at daytona and talledega with the F1's? You complain that we don't have a proper car, but what is the most proper car we have now?

Oh and Fischfix, if you could make it around the ky oval without braking in a stock car, then the devs did not make the car realistic.

in fact i was thinking about the fz5 for using in lfscar, and when you ask some of my team members i encourage them for a fz5 oval-server. ask becky as well, we had a long discussion about this as well...

the problem with the FZ5 on the oval is,
1) you won't find enough people to run a series with it
2) you won't find enough people who run good races with it
3) the series would be down to: who can control the car the best way around the track (like circuit racing) and not who makes the best moves at the right time, who is able to draft well, who can work together with other people on track, who can make the right decisions when to pit and when to stay out.
4) xrt maybe would be a logical alternative and i can remember good races with xrt on the oval, close ones, nice ones. but at the end of the day, they are too slow. to run a 120 lap race, you would need 2 hours, without a caution. i am not sure even if you do have to pit at 120 laps with this kind of car. pit-strategy is also a basic thing in nascar which is barely reproduceable in lfs at the moment...

anyway, if owens car from above makes its way into LFS, i will promise to run the series with that one
Fischfix
S3 licensed
thanks for the middle !
Fischfix
S3 licensed
Quote from Blackout :That is nice, wouldn't mind driving it.

But anyway. I think that most LFSers don't like oval racing because it really blows in LFS at the moment. Typically the car of choice has been the fastest available, which gets boring if you can keep your foot down for the whole race. Not even to mention the bad servers (no names) which gave the oval racing a bad name since the beginning, they demanded to spectate if you crashed and all kind of crazy stuff which was ridiculous and not even to mention that the combo usually lures all the newbies in. Which meant carnage. Restarts because the admin said so, and more restarts. So, it might have retarded reputation in the eyes of most people.

Personally, I don't like combos I can't miss my braking points and crash.
Oval racing in LFS is like that. Few more types of ovals and a stock car wouldn't hurt a bit, I'd love it.

But, I think we also need some physic updates to make oval racing a bit more exciting. Aero model should be improved to create more realistic drafting, not to mention overheating of your engine! This applies to track racing too of course.

its comments like these that makes oval racing having his bad reputation in lfs. in every other racing game where you can race on ovals, the same rules applie there. if you crash your car you should go to spectate just to be fair to the other people on track OR they have a working pacecar procedure integrated. there is no sense in driving around on an oval with a broken suspension. the problem is: in lfs the pits will repair that kind of demage so people think they can go on and make it to the pits. in other racing sims, a broken suspension is a broken suspension. retire or be kicked...

but you've got your point there: this discussion is useless with someone who does not see that you can't apply circuit racing rules to oval racing rules and vice versa in 100%.

the problem with lfs and the oval is, we don't have a proper car. i am damn sure with a 800bhp stock car you would not be able to go flat out on kyoto oval (sure you would not brake into the turns because its a speedway and not a short track). you will need to lift into the turns, otherwise you loose your rear end and thats it. imo driving the fz5 through turn 3 is the closest you can get at the moment (but not because of the right car, its just the weight of the motor in the back) but its a close feeling when you loose the rear end. compared to other sims...

anyway, i see your points and your dislike of ovals but i don'T see any argument in there...
Fischfix
S3 licensed
wtf, omg whaz goin on in here??????? i in da wron fo ruum?


sorry, i couldn't resist.
Fischfix
S3 licensed
nicely done owen. but the wheel is on the wrong side though...

btw. how did you do that model? in which program?
Fischfix
S3 licensed
did someone ever try out to mod the xrr/xrt to 800BHP with Tweak or mechanik? or can someone provide me with a .exe that works with tweak?
Fischfix
S3 licensed
Quote from MIDWINTER :atleast pick good tracks and cars to add, ovals are for people who cant drive or americans because they dont know the defenition on 'corner' propperly......let alone ever hearsd of a chicane, and nascars.......what other track could you use them on? atleast add cars to the game that have more than 1 use on 1 track.... i think that the basics of this idea are good but the car choice just wouldn't be fair, especialy to true racers who go round things called 'hairpins' or chiccanes i dont see a nascar getting around aston somehow.............

-1000......its not a suggestion or sensible update that 50% or more of lfs racers would enjoy....

Congratulations, you won the prize for the "most ignorant and incompetent comment in this forum for the first half of 2007!" (in short: MIAICITF 1/2 2007)

but just to "help" you:
1) it is called "stock cars" not "nascars" there is no thing called "nascars"
2) stock cars, like the ones used in nextel cup, even run on the canadian GP track, which is one of the more technical tracks in formula 1 (you know where kubica had his launch). they race at the glen and infineon raceway and one circuit track in mexico. just make sure what you were talking about when you next time post such a BULLSHIT .
3) everything else you've posted is just kind of racist and ignorant

totally NOOB! even i did more laps on circuit tracks then you did in total and i am an oval racer for 90% of the time...
Last edited by Fischfix, .
Fischfix
S3 licensed
awsome stuff... after some testing i found following problems:

when a car is on the left AND on the right, the old spotter said something like: You are in the middle. this new one just ignores one of the cars or gets confused (you know what i mean)

i also did some adjustments to the cfg (as i use it mostly on ovals with gtr cars:
EnablePitSpotter = true
DxR = 25
DxL = 25

DyF = 5
DyB = 5
MinSpeed=25
MaxSpeedDiffFaster=75
MaxSpeedDiffSlower=50
MaxAngleDiff=45
stillThereInterval=1800

i will also provide another spotter-voice pack (i found it somewhere in the internet and i think it is from another game but don't come after me for the copyright as i don't really know who has it, i also did some adjustments and remixing with them so they are not 100% the original anyway) just backup the old sounds files in the sounds folder and extract the archive to the sounds folder of relax.

by the way owen, you can switch off the automessage and TSview thing in the cfg file.
Last edited by Fischfix, .
Fischfix
S3 licensed
Quote from woolfen :Ladys and gnetleman a new pitspotter is born !!!

but i am first beta tester for this fabulous program

the final version coming soon

its made by a good friend of me

i test this prg for the moment


see ya

woolfen

!!!!!!!!!!!!!!!!!!!!!!!!! CAN'T WAIT !!!!!!!!!!!!!!!!!!
FGED GREDG RDFGDR GSFDG