Good idea, for those without the time or desire for online play.
Don't know if it's been done with LFS, but all it takes is someone willing to put in the effort of organizing and maintaining it.
If you have the time and desire, start a thread and look for other people interested. I have no interest in it, but I participated in one years ago(when it was the only option), and it was more interesting than just racing the AI alone. And it was a motivation to get better, which it sounds like is what you are looking for.
The thing is, just because you plugged in the game and didn't immediatly get what you expected, don't give up on it. There is a lot of depth to the game which you just aren't experiencing at the moment. You may well be surprised at what you find.
They can use their LFS licence in real world driving, however.
Just present it to the kind officer next time you get pulled over and
say 'that idiot cut me off in the last chicane' ( in french of course).
I've played quite a lot since V was released, and I have not noticed any of the suggested problems so far.
Things are quite smooth in my experiences ( the usual sporadic lag in a large field when people join).
However, the net code STILL fails to implant the knowledge in some users that 20 cars in front of you heading into turn one = more brake, less gas. The Dev's need to increase the frequency in the wave emitting sanity blaster. All in good time.
Having read the numerous statements by Scawen on the topic over the years, it's very hard to imagine that LFS will be anything but a dedicated racing sim, with the focus remaining on realistic physics and the art of racing ( insert thunderous applause here ).
No in real life, they'd have their licence revoked before they killed someone, if their teamowner didn't beat them to a bloody pulp and dump them outside of town, first......but thats irrelevant.
Obviously a sim can only simulate reality. You will always have to compromise somewhere to create a realistic racing experience, rather than a carbon copy of reality, per se.
There is no series I know of ( nascar, maybe), that allows people to repeatedly take out cars without retribution. For a simulation, it's easier to inhibit such behavior up front.
Originally Posted by Flycantbird So you are saying: LFS is worth the cost, but LFS is a little expensive, but it's good, but it's quite expensive, but its worth it ?
For a "Unfinished" game its not really good. You can buy new production games for that price. Just wondering what will happen in like s5? Hmm £60 uk pounds. Stupid.
So you are saying, for an unfinished game, it's not that good, it's not worth it, but you wonder what it will be like, but it's stupid ?
It would be great if there was someway to stop people ( online ) from rejoining the race directly in front of the oncoming pack of racers.
I know there is a 'no midrace join' option, but it's seldom used. And I don't necessarily think people have to wait for the race to end to drive.
Maybe it could force a user to not be able to leave the pit lane until the last car who is ahead of him has passed, ? There would be several options, and granted, there may be no fool proof method, but anything to reduce the problem would be great.
It's pointless to race on some servers because there is always a guy who crashes in turn one, pits, crashes in turn one, pits, and doesn't bother to check the map before exiting.
Also, an unrelated request - a notepad option in the pits when opening sets.
I would imagine more car physics, possibly sound reworks, for beta.
At least one new track location ( with many configs) would be great.
Some type of server function that would prohibit people from crashing, then pulling directly out in front of the on coming pack of people still racing would be huge.
I think that's the crux of the issue. There are specific forums (test patch, improvements) to discuss at length all you hopes, wishes and concerns.
Context is everything. It's a minor ( compatable ) patch. Every patch that comes out ( minor or major ) is met with "Why doesn't it address My pet peave?" It's impossible to seperate out valid issues from people just looking for confrontation and a captive audience when the depth of a comment is " I hate this, I think this sucks".
I just spent the evening racing online with the new sounds.
I love the fox in the heat of the battle. Great feedback from the engine.
The RB4 is bit like playing a wah-wah pedal. Not in an entirely unpleasant way. I nearly mastered Hendrix's Voodoo Chile Intro on the blackwood rally track.
I did not see any problems with the online performance. Very smooth performance in all areas.
Looking forward to some mind blowing sound improvements in the future, but this is a great improvement in the meantime.
Part 2, Yea, I have heard reports of 7 hz being the lowest demonstrated human frequency detected. Though I never hear them, I make many sounds lower than 20 hz during the course of the day however, with my subsonic weaponry. lol.
I doubt that I've heard up to 20K since I was 3 years old. Definatly not since I was 10, when I discoved that ROCK MUSIC should be played FAR TOO LOUDLY.
Not sure what you mean, Shotglass. The range of a human's hearing is from somewhere around 7 Hz to 20 Khz, which is a fairly small frequency range. For example, dogs can hear up to 40K or 50Khz ( they heard you downloading the new engine whine patch ).
I believe bats might be double that.
Doh, spankmeyer beat me to it. Regardless of everything else, I think it's time to release patch V and move forward. Just spent a lot of time reading through some of the 'spinoff' topics in here, and now have even more respect for Scawen and company, not just for their vision, but for their
amazingly thick skin and ability to express themselves ( sometimes over and over) in eloquent terms.
For what it's worth, I love LFS and I love the journey.
That is an example of phase cancellation, however audio phase cancellation occurs when a single acoustical source is picked up by two different microphones ( or ears in this case).
The difference in distance from the source and the microphone will cause the phase to be different, and when the two signals are combined, some phase cancellation occurs, and the quality and tonality of the sound is affected. How they are affected depends on the composition of the sound in question, but at some points, the wave forms enhance certain frequencies, at other points, they can cancel certain frequencies.