The online racing simulator
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gu3st
S3 licensed
Quote from Aleksandr_124rus :I completely agree, I don’t see the point of having different brands of tires in LFS. It would be reasonable if these brands have different treadwear.

Mod cars just need to have a bit more input into their own tyre properties (assuming it's possible in Scawen's physics model). The different brands are nice just for visual variety (although also unrealistic as almost all series are "spec" tyres at this point)
gu3st
S3 licensed
Also important to note that the compounds that LFS ships with are fairly generic. Like they're not shipping "drift" compounds or even oval compounds (in the case of the stock car mods).

Real life you have Goodyear bringing a different compound to nearly every track which will suit that tracks load and try to optimize the tyre to work its best (sometimes oo good becuase they have incredibly grippy rocks that never wear)
gu3st
S3 licensed
You could potentially look to add dithering/noise to it to maybe reduce the effect of the compression?
gu3st
S3 licensed
Quote from Gutholz :Is that not simply a matter of setting brake/throttle to "seperate" instead of "combined"?
The fourth option in your screenshot.

Only when used with XInput does the Xbox Controller report its triggers as separate axis.

With DirectInput (what LFS uses), it's a combined single axis.

Most games work around this by implementing XInput solely for Xbox Controller (and then DirectInput for every other input device).
gu3st
S3 licensed
eh it depends on what your connection path is with the VPN. Some VPNs can improve ping by using a more optimal/less congested route for traffic
gu3st
S3 licensed
Scawen would need to implement XInput for control inputs along side directinput.

Probably not a huge priority as it would genuinely only apply to Xbox Controller as there's few other devices that would use XInput over DirectInput.

There is a more modern Microsoft input API as well called GameInput but I don't think it's really been battle tested. It was secretly deployed as a Windows update 6~ months ago and wrecked havoc becuase both device drivers and games weren't expecting it and it would hijack things like FFB from the game on window focus change and the best way to fix it was to disable the Windows Service for GameInput Runtime. Currently it's also not yet available in Windows SDK, just the Xbox GDK (also available on Windows) which I'm sure Scawen doesn't want to link against.
gu3st
S3 licensed
It's fixed in xinput (which pretty much exists just for Xbox Controllers) but XInput lacks a ton of features which LFS relies upon for input (like FFB).

Other sims implement both DirectInput and XInput and only use the latter for Xbox devices which is a reasonable solution to the issue.

For "compatibility reasons" though, Windows exposes the Xbox controller with combined triggers and many of those external apps basically just access the Xbox Controller as a XInput device and then proxy that back as a virtual DirectInput device.
gu3st
S3 licensed
Is it possible perhaps to use a VPN to tunnel UDP?

Some ISP in EU has been having issues with UDP and so some iRacers have taken to using Proton VPN (even free tier) to bypass this.
gu3st
S3 licensed
DFP has a fairly slow motor that can't keep up with the expanded rotation.

Even the Logitech G wheels (bar G Pro) struggle to keep up with 900 degrees to make catching slides "easy". You have to help out and rotate the wheel as well.

You may find benefit in reducing the rotation so that the motor is able to respond "faster" compared to 900deg.
gu3st
S3 licensed
Quote from Viperakecske :I might be wrong but i remember it was leaked by someone already in 2012 or 2013 Big grin

It was being used at Rockingham during events before public release.
gu3st
S3 licensed
disable gameinput runtime service
gu3st
S3 licensed
Quote from DarkShadow32 :If i had to authorize my PC on a website just to play a video game, that would discourage me to play that game.

It should just be as simple as download a game,make an account, start the game.

You gotta understand alot of people would get scared of the idea of just having to authorize their pc to a website to get access to a game. Alot of people have paranoia of getting their data stealed just by logging in to a website.

Live For Speed doesnt have a big player base, so this idea would most likely not make it any better. I understand for bigger games like WoW, Diablo, ARK, etc.

What do you think that you do when you put your GAME password into LFS?

You're authorizing your install to a website.

The website portion would just let you manage active licences which is more than what other DRM offers where it's this black box where occasionally you can't launch your game because it said so.
gu3st
S3 licensed
Quote from Aleksandr_124rus :I'm not sure where to post, here or in the suggestions but I'm trying to update the drift vers of 400Z, I made a new body kit (in config 5) and a new lod2 for it (pic1), but when I press the button to export the mod for upload, it says that there is no lod2 (pic2). As i get it, it was cuz of the lod2 not in the main, but i cant put lod2 there cuz of the message of 32k limit(pic4), but for config 5 i have only 23k in main (pic3)...but still it not working Confused Confused Confused

And i remember that i was able to put lod2 in configs that exeeds 32k, cuz i have done it with all my other bodykits and lod2 for it, (i have different lod2 for each of config bodykit) and all others configs have fore than 32k, and now i cant do that some reason for config that have less then 32k...Uh-hu
And i have a bunch of errors that i already fixed (pic2), there no errors in modeller and if I press on H it doesn't show any errors. Looks like some bug for me or I did something wrong?

The way LOD2 works has changed recently, maybe you're falling a foul of this?

https://www.lfs.net/forum/thread/106967-LFS-Test-Patch-0-7E7

and

https://www.lfs.net/forum/thread/106736
gu3st
S3 licensed
Maybe the unlock system is just too generous to allow users to activate LFS all the time?

Maybe it needs to be more ruthless and attach IDs to each unlock and automatically deactivate old unlocks from the Master Server at a certain limit (ie 3 unlocks and a new unlock invalidates the oldest from the master server). And then rather than give a new one each week, give a new one every month.

Adds support costs when people have issues and needs to ask for new unlocks, but presents a barrier in people sharing accounts.
gu3st
S3 licensed
Should also be noted that if a website does need to authenticate that you are who your LFS Username is, LFS does offer itself as an OAuth 2 provider to authenticate with and should integrate with that rather than asking for your direct credentials.
gu3st
S3 licensed
Quote from Scawen :Thanks. Do you think there would be any real harm to TC if you could not donate money between accounts? As if I understand correctly, that should prevent the purchase of TC money by lazy people who aren't playing in the spirit intended.


Apparently it does, if I understand correctly, because part of the reason for existence of rented accounts is to gain TC money. Rented accounts don't really make much money from the rental charge, but the account owner gains TC money, which they can sell to rich lazy players.

So apparently the TC economy and its crossover to the real world is fueling the rental account phenomenon. Looking

Not even the craziest use of game economies. For a while, people used Team Fortress 2 (and other Steam games) to launder money. Buy items with stolen credit cards and then sell them for real cash off-market. The volume of transactions was fairly high.
gu3st
S3 licensed
Quote from Bose321 :Shouldn't we get an email about this? I don't visit the forum that much and just found this out.

Not surprising there's some illegal service again in Turkey.

While it might be nice for LFS to send an email with an update, it doesn't sound like they're the ones breached and thus aren't compelled (and may not be compelled becuase outside of EU) to disclose a breach (as they haven't been breached).
gu3st
S3 licensed
It's probably more expensive than an individual will afford.
gu3st
S3 licensed
Quote from Tazka :Nurburgring seems to be supportive towards giving licensing to video games according to this:
https://nuerburgring.de/business/vip-business/licensing?locale=en

So not impossible for that matter.

I mean it would be a bad business model to decline money for doing nothing.
gu3st
S3 licensed
Quote from Scawen :I think normally you should use swap side?

For reference, in the UK we have RHD vehicles but indicator stick is to the left of the steering column, I think it's also on the left in LHD cars?

Yes. Indicator left, wipers right in LHD
gu3st
S3 licensed
Quote from cpn72 :Main words was there in 2019:


4 years passed, no graphic updates, hehe. LFS is just a hobby project. Does not pretend to become something big (like Beamng) or famous.

Buddy, LFS has had its time in the sun for a long time. For a huge number of simracers, it was where they experienced online racing for the first time. Pro drivers, both virtual and real, cut their teeth in LFS.

LFS was big and while it's slowed down a lot, it's impossible to deny its significance in simracing. And despite 20 years of existing, no sim has managed to capture the magic of LFS' pickup multiplayer where a race was always available. Only iRacing comes close to the same magic, albeit with much more structure.
gu3st
S3 licensed
It might be beneficial to use a format like JSON that can easily be serialized/parsed into a nice object rather than an INI like this?

Then you don't need to worry about parsing the file. You can pretty easily just readFile => parse to object => <do thing> => serialize and write if modified

Or, I suppose, if you wanna keep INI then use a proper INI parser like https://github.com/rickyah/ini-parser rather than baking it yourself
gu3st
S3 licensed
Quote from rane_nbg :Oh no, Scawen is exposed. What now?

Time to rake in those OF stacks
gu3st
S3 licensed
Quote from sinanju :Hmm, not sure why you think a normal user like yourself would think less than 200 laps is repetitive.



I have only just over 5,000 laps (just in normal configuration), and for a lot of drivers, that probably makes me a newbie. I only ever found Blackwood (like all the tracks, including my own layouts) challenging. Especially as even my super best time was just inside 3 seconds outside the world record time.

I realise that lots of people in South America, like large parts of the world, struggle to pay for necessities, never mind computer games, but I'm mindful of the fact that you have played the game, and I'm assuming on a pc, so that must have cost something. Just seems like you want someone else to pay for something that likely will be wasted, as you'll get bored with it because its not S2, and then complaining about that as you can't play with the mods in S3.

200 laps really isn't a lot. By the time the Daytona 24 ends, I'll have done 320 laps of Daytona this week, 200 of them in the last 24 hours.

And I'm still improving, even 19 hours into the 24 hour race. Always places to find a little bit of time.
gu3st
S3 licensed
If you were looking to get to your destination quicker, SimHub might be an option too. It would allow you to build your own custom HTML/CSS/JS dashboard with SimHub handling the simulator communication for you.

Then you just need to load it up in a web browser on another monitor/phone/tablet and boom.
FGED GREDG RDFGDR GSFDG