The one thing that GT _did_ have was the ability in certain cars (and certain tracks) to drive a lap IRL, download the data from the logger and replay the replay inside GT6. The loggers collected specific data for GT so it could support things like drifting which a GPS logger couldn't do (becuase it wouldn't know the cars AOT)
Cool feature but not a super great use of dev resources.
Yeah I mean doing recreations of tracks like this (even in a native track editor) is fine (monaco is incredible work tbh). The thing that you see in other sims that allow mods is that they just rip the assets from other games. It's part of the reason why Scawen has the rules for car mods the way he does, as to try to avoid copyright infringement.
It's even funnier now becuase many tracks have gone through generations of being ripped from old games. Ripped from something like F1 Challenge to rFactor to AC to rF2. Just old inaccurate tracks dragged through time.
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Reason : reduced long quote
Just becuase a few good tracks are created from scratch doesn't mean the majority of tracks that end up in other games aren't copyright infringmenet from other sims.
Risk profile of an online casino probably justifies an enterprise level plan.
Although the core premise of CF being garbage isn't wrong either. They're the ones who stood strong being a service provider for a site dedicated to doxxing folks, primarily trans people.
Against mostly becuase I doubt any tracks will be build from scratch, it'll be attempts to rip from other games (which is what most track mods in other games are).
Your ISP is blocking UDP packets between yourself and the LFS servers (potentially the whole internet).
A VPN works becuase it's now tunnelling those UDP packets over a TCP connection. Think about it like putting a letter in a box.
Your ISP is rejecting letters by themselves, but they are fine with boxes so they allow the box to make it to a nearby destination which then opens the box and forwards the letter to its final destination (LFS server).
It seems like more and more ISPs are having issues with UDP packets. It's become a huge issue with iRacing where people from a single ISP can't seem to connect to the EU servers (hosted in AWS) due to UDP blockage. VPNs have been the only solution
I feel bad for some of the currencies out there. Looking at Twitch's subscription updates and seeing them raise the cost by 10x of the "old" currency value is wild
I mean I would hope that if/when Scawen does choose to "wind down" LFS that things would be built to allow things to run independently
But at the same time nothing lasts forever. At least LFS will have had a multi-decade run rather than modern AAA studios which will shut game servers down after 5 years
Mod cars just need to have a bit more input into their own tyre properties (assuming it's possible in Scawen's physics model). The different brands are nice just for visual variety (although also unrealistic as almost all series are "spec" tyres at this point)
Also important to note that the compounds that LFS ships with are fairly generic. Like they're not shipping "drift" compounds or even oval compounds (in the case of the stock car mods).
Real life you have Goodyear bringing a different compound to nearly every track which will suit that tracks load and try to optimize the tyre to work its best (sometimes oo good becuase they have incredibly grippy rocks that never wear)
Scawen would need to implement XInput for control inputs along side directinput.
Probably not a huge priority as it would genuinely only apply to Xbox Controller as there's few other devices that would use XInput over DirectInput.
There is a more modern Microsoft input API as well called GameInput but I don't think it's really been battle tested. It was secretly deployed as a Windows update 6~ months ago and wrecked havoc becuase both device drivers and games weren't expecting it and it would hijack things like FFB from the game on window focus change and the best way to fix it was to disable the Windows Service for GameInput Runtime. Currently it's also not yet available in Windows SDK, just the Xbox GDK (also available on Windows) which I'm sure Scawen doesn't want to link against.