Browsers generally won't allow you to "down protocol" for a lot of resources. Download links seem to be the worst ones because they just silently fail (in Chrome at least) but for things like images/script assets, it'll just display "not secure" or similar in the browser bar rather than the HTTPS "lock" (and potentially refuse to load them based on a bunch of different conditions)
Pretty much anything with a hinge I think. Hood or doors is the obvious one to me. No multiple sets of hinges so it'd probably be one or the other. Still a lot of interesting things it could be used for outside of just lights
For people to give reasonable feedback and suggestions.
It's a good thing that what you "think needs to change" doesn't actually matter. It's Scawen (and Eric/Victor)'s project. And it is under development. Scawen's spent the better part of the last 2-3 months in a test patch phase adding a lot of community requested improvements to the modding system.
And I'm sure Scawen's family wouldn't appreciate it going open source considering I'm sure they enjoy eating food and having the lights on.
Just because the simulator isn't developing in a direction you like doesn't mean there's no development. Hell, in this thread alone you've said some ridculous things that go against most conventional wisdom about racing. (drift being faster than "grip" lmaoooooo).
And I don't believe that you were even born when LFS was "incepted" with how you behave.
Exactly 0 development would happen if LFS was open source becuase as much as everyone talks a big game, the reality is the majority have 0 actual capabilities to make the changes they desire.
Not to mention a successful open source project does require a project lead to act as the benevolent dictator for the project and none of you kids who come in with "just make it open source" would be capable of listening to anything other than the sounds that come out of your own ass.
I think it's just in the shifter itself as others (Ricmotech) do produce the USB cable as well as a replacement part (although you can also get it directly from Thrustmaster too)
The shifter has about 10 inches of cable which terminates in a an aviation-like connector (with threaded collar to keep the connection sturdy which Thrustmaster includes 2 cables that can connect to it. One terminates in a mini-DIN connector that can be connected to the wheelbase. The other one terminates in USB.
I think it's a fine move considering the limitations of consoles.
shifter animations always look bad because they're out of sync with the actual car state as they can only do the animation after the shift happens as well as doing other weird animation things like reaching near the shift point even when a shift isn't planned.
There's no visual indication of it (other than being given a meatball flag) but iRacing does simulate coolant/oil leaks after crashes which can then also be repaired during pit stops