The online racing simulator
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gu3st
S3 licensed
Quote from Lucas McFly :If LFS was on STEAM then from 2024 onwards everyone who didn't have Windows 10 / 11 - wouldn't be able to play LFS*.


*Steam platform from 2024 no longer supports systems below Windows 10.

If they're not on Win10 by 2024 then they're at huge security risk because there are no more updates for <10.

And in 2025, win 10 will also become insecure as it won't receive any more security updates either.
gu3st
S3 licensed
Quote from BeNoM :70% of something is better than 100% of nothing.

I mean (presumably) Scawen's family keeps being able to eat, so the licence sales are surely not nothing.
gu3st
S3 licensed
Funnily enough with the new hosting system, it's probably in a better state than ever for Steam

Still don't think it's the right move to give away 30% of what is probably fairly modest revenue though.
gu3st
S3 licensed
Lots of AI can be CPU intensive. Could your CPU have overheated and your PC shut down to prevent damage?
gu3st
S3 licensed
Quote from johneysvk :i might be wrong here, but wouldn't decompressing mp3s use more CPU time?

Very marginally, yeah. But you'd probably just decompress them once and store them in RAM. So it'd make car loading slightly (imperceptibly) slower and still store it in RAM.

While adding a bunch of complexity dealing with an mp3 decoder to put sounds back to WAV (essentially) before use.
gu3st
S3 licensed
For a long time (only until about 5 years ago), MP3 was problematic due to patents around the world.
gu3st
S3 licensed
Mods as good as these make me wonder if Scawen would consider at making some mods "official" content that ships with the game. Then they get established as supported content by the devs and can be relied upon to never be removed by the author if something happens.
gu3st
S3 licensed
In the controls, you can bind commands to buttons.

Those commands can be customized which includes:

/light ind [off/left/right/all] - switch indicators/hazard lights
/light head [off/side/low/high/low_off/low_high/next/prev] - lights
/light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights
/light all [off/on] - switch all switchable lights off/on at once

You can also use "/key 7" to have a button press any arbitrary key, including the default for turn indicators.

Customize as you see fit.

Commands.txt in the LFS folder is a useful reference guide.
gu3st
S3 licensed
AC's also been an abandoned project for 7 years at this point?

LFS is still under active development.

It's also still 1/2 what most new games retail for. Even games that churn out the same "new" game every year with incremental changes (and a few things taken out so they can add them "new" in 3 years)
gu3st
S3 licensed
Quote from dert296 :Hi everyone,
my suggestion is to implement a version of adjustable lighting that is present in LFS Editor (Ctrl + LMB) into LFS in Free View mode (with a toggle button to enable this functionality).

I understand this would maybe not match up with the track if some static lighting is used but nevertheless it seems like a great feature for taking screenshots of for example mod cars from different angles very quickly without having to move the car into position.

I think that'll be something that could come with the graphics + physics update as the editor is actually using that "branch" of LFS, hence some minor differences between the two when building mods.
gu3st
S3 licensed
Browsers generally won't allow you to "down protocol" for a lot of resources. Download links seem to be the worst ones because they just silently fail (in Chrome at least) but for things like images/script assets, it'll just display "not secure" or similar in the browser bar rather than the HTTPS "lock" (and potentially refuse to load them based on a bunch of different conditions)
gu3st
S3 licensed
0.7E will have func_vehicle
gu3st
S3 licensed
The one difference I guess with iRacing vs other sims is that the exploits do get addressed quickly.
gu3st
S3 licensed
Quote from Bokujishin :Very nice! I wasn't expecting to see those popup lights working until the new graphics and especially night time lighting. Same as gu3st, I'm curious to see how people will abuse this, maybe for moving rear wings on some cars?

Pretty much anything with a hinge I think. Hood or doors is the obvious one to me. No multiple sets of hinges so it'd probably be one or the other. Still a lot of interesting things it could be used for outside of just lights Smile
gu3st
S3 licensed
I love the idea for them for headlights but I also can't wait to see how people "abuse" the feature to create other unique things.
gu3st
S3 licensed
Can't wait until 2028 to play it on PC.
gu3st
S3 licensed
Quote from YukselYilmaz :I guess you were expecting me to re-code the LFS and post the new LFS here, if that's the way it's going to be, why is there an Improvement Suggestions section!

For people to give reasonable feedback and suggestions.

Quote from YukselYilmaz : I think things need to change, at the same time many people have the necessary equipment. LFS is already a simulator that hasn't been developed for a long time, what harm would it do if it was open source!

It's a good thing that what you "think needs to change" doesn't actually matter. It's Scawen (and Eric/Victor)'s project. And it is under development. Scawen's spent the better part of the last 2-3 months in a test patch phase adding a lot of community requested improvements to the modding system.

And I'm sure Scawen's family wouldn't appreciate it going open source considering I'm sure they enjoy eating food and having the lights on.

Quote from YukselYilmaz :But I'm not going to tire myself any more for a simulator that doesn't develop and a community that doesn't want development. There are many examples of disasters not only now but also in the past. I've been following lfs since its inception and the result will be just talk, because it's not in the interest of the developers to fulfill the 9th and 10th requests. After this post I will stop replying on this topic, users can discuss among themselves.

Just because the simulator isn't developing in a direction you like doesn't mean there's no development. Hell, in this thread alone you've said some ridculous things that go against most conventional wisdom about racing. (drift being faster than "grip" lmaoooooo).

And I don't believe that you were even born when LFS was "incepted" with how you behave.
Last edited by gu3st, .
gu3st
S3 licensed
Exactly 0 development would happen if LFS was open source becuase as much as everyone talks a big game, the reality is the majority have 0 actual capabilities to make the changes they desire.

Not to mention a successful open source project does require a project lead to act as the benevolent dictator for the project and none of you kids who come in with "just make it open source" would be capable of listening to anything other than the sounds that come out of your own ass.
gu3st
S3 licensed
Now we just need an option to turn on the low beams automatically when the car is running. Emulate daytime running lights
gu3st
S3 licensed
Quote from rane_nbg :I see, tnx for explanation. Then the interface is inside that usb extension cable.

I think it's just in the shifter itself as others (Ricmotech) do produce the USB cable as well as a replacement part (although you can also get it directly from Thrustmaster too)
gu3st
S3 licensed
Quote from rane_nbg :Oh I see now, this is a very bad move from TM, tnx for clearing it up. How do you even plug the th8a in the PC? You need some kind of an interface that will convert it into a HID.

The shifter has about 10 inches of cable which terminates in a an aviation-like connector (with threaded collar to keep the connection sturdy which Thrustmaster includes 2 cables that can connect to it. One terminates in a mini-DIN connector that can be connected to the wheelbase. The other one terminates in USB.

I think it's a fine move considering the limitations of consoles.
gu3st
S3 licensed
Quote from rane_nbg :I have no way of testing it as I only have T300RS and no h-shifter, but I find it realy hard to beleive that once you plug the shifter in the wheelbase it must show each gear as a button press. Can you show us your TM control panel and tab for shifter? The wheelbase firmware is made in such a way that it has some buttons alocated via HID descriptor regardles if shifter is connected or not.

Good news is that if you plug the shifter to a PC that lfs can see some buttons are pressed when ypu shiftinto gear. Then make sure that you set axis clutch and a pattern h-shifter. Then bind clutch pedal to the corresponding clutch axis and make sure that the car you are driving needs a throttle blip before the gear shift.

The shifter, when plugged into the wheel base on PC, only functions in sequential mode (emits the same button as up/down shift paddle).

Attached are screenshots from the TH8A manual.
gu3st
S3 licensed
Quote from gramoflanz :so when i plug my th8a directly to the pc via usb, i can bind the keys in the options menu but i cant shift ingame?

TH8A on PC isn't supported via wheelbase, only USB.

The wheebase route is for console
gu3st
S3 licensed
Try making sure your LFS directory isn't set to read only (or partially read only).
gu3st
S3 licensed
Quote from paket42x :Talk to Iracing devs and offer them to sell the tyre physics code, i guess they will laugh in your faceCool

Just go and steal the rF2 physics like Rennsport did.
FGED GREDG RDFGDR GSFDG