Scawen, you should update the URL to be HTTPS in the first post. In some browsers, it won't allow a HTTP download from an HTTPS source, and just silently fails/does nothing.
The "not good" is probably more down to other sims adding artifical forces which "feel good" but aren't particularly realistic. LFS, along with iRacing and recently RaceRoom, only use the true forces that would come through the steering wheel.
There are some settings to change that can more correctly match what a DD wheel is capable of, specifically with FF Steps and FF Rate under the Axes/FF menu in Control settings. Maxing those out on a DD should be ideal as the DD is capable of replicating those forces.
I might get curious later and see if I can't install my Thrustmaster drivers (even though they're x86) in ARM Windows. I don't think it'll work, but if it did that'd be pretty funny.
Does PlayOnMac come with a 32bit=>64bit shim like Crossover has? As of 2 versions ago, macOS will not run 32 bit applications, which includes 32bit WINE. Crossover has solved for this, but is a paid application.
I tried running 0.7A in Crossover recently but it seems to randomly crash during initilization. Newer DirectX also isn't going to be a big deal, it'll probably just require the inclusion of https://github.com/doitsujin/dxvk into the bottling process (although that may not work on macOS and may also need MoltenVK to go dx => vulkan => metal which Crossover includes)
Booting into windows (natively) isn't an option on newer M1 Macs, however Parallels (paid, expensive-ish) does support running Windows 11 ARM which includes both a x86 and x64 emulator. VMWare Fusion (which is free for personal use) will eventually support ARM Windows 11 (it unofficially does in the Tech Preview for M1) which will also be a path to running LFS on virtualized Windows.
EDIT: I actually just tested both Crossover and Parallels. Crossover I was able to get working by using a Win10 bottle (instead of Win7) and enabling the DXVK support. However it was uselessly slow (<1 FPS with a single AI).
In Parallels, using ARM Win11 (which then does the x86 translation inside the VM) runs comfortably at >100 FPS on my 16" MBP (M1 Pro, 16 GPU Cores). Back of grid in a 32 car AI race at Westhill is about 30-40 FPS. VMWare, once the Windows support is more official, will likely run similarly to Parallels.
Thank you for bumping a dead thread with this pointless drivel.
Mod support already solves for this, as evidenced by some of the original "preview" mods being exactly a FZ Safety car (with roof mounted lights). The community can solve the "problem" at this point without wasting more development time on an irrelevant feature.
LFS is one of the few sims (other than iRacing) that simulates clutch temperature. Are you possibly burning your clutch? There's CT displayed onthe F9 and F10 screens. If it's red, then you may be experencing a slipping clutch which will hinder (and eventually fully prevent) acceleration.
The first vehicles I wanted to create was a school bus, but (currently) the maximum values prevent it. I couldn't create a vehicle with enough mass or size for a bus. Would maybe have to create a bit of a scaled version of one.