The online racing simulator
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gu3st
S3 licensed
Quote from xpablousky :Hi! I have a question that i think it has been answered already but, where is the option of enable/disable autoclutch?. on last version it was on driver config. Thank you very much for the update!

You may need to get in a car for the option to appear.
gu3st
S3 licensed
No power unit refers to engine, but in English it's used along with "Transmission:" in the Setup screen which is confusing (but also fine).
gu3st
S3 licensed
Quote from tommer :

Thank you for bumping a dead thread with this pointless drivel.

Mod support already solves for this, as evidenced by some of the original "preview" mods being exactly a FZ Safety car (with roof mounted lights). The community can solve the "problem" at this point without wasting more development time on an irrelevant feature.
gu3st
S3 licensed
iRacing's AI is surprisingly competent at providing a good race.
gu3st
S3 licensed
Quote from valiugera :It will be better if limit is higher. Some of my old mods from 0.6v have more than 74k triangles and there is no problem with the car in the game. Its possible limit to be higher but dont know exactly whats the reason for that current limit.

To keep a reasonable limit to allow weaker computers to run somewhat well with a full grid.
gu3st
S3 licensed
Quote from Cronick_ :At no time was it said that you have to follow the boards of the UK, each one does the mod the way he likes

Heck, the Stock Car abuses plates to act as a last name bar like modern NASCARs use on the top of the windshield.
gu3st
S3 licensed
Quote from darkstig :Just, is it possible by using by the mods support?

Yes. I believe there's at least one already posted.
gu3st
S3 licensed
Quote from scania :thx for moving

can the background colour change just like skin viewer?

Shift+o brings up options, which you can configure some of the editor colours.
gu3st
S3 licensed
LFS is one of the few sims (other than iRacing) that simulates clutch temperature. Are you possibly burning your clutch? There's CT displayed onthe F9 and F10 screens. If it's red, then you may be experencing a slipping clutch which will hinder (and eventually fully prevent) acceleration.
gu3st
S3 licensed
Quote from Cimanu :Only quickly moved it with keyboard yesterday, jumped in VR and drove it properly today just to work on simple setup and gearing.

Also checked it at every track - it fits in all the garages.. just Smile

In theory if it didn't fit, couldn't you just make the collision mesh a bit shorter in order to fit in the garages?
gu3st
S3 licensed
Quote from ELDemon :Well with me exploring the limits of my top fuel racer I have noticed some problems with the tires getting very hot quickly once you reach a certain speed

This is also an issue with the stock car.
gu3st
S3 licensed
Quote from darkstig :How about turning the filename to a VOB. ?

That doesn't magically convert between formats.
gu3st
S3 licensed
Just gotta update it to be a 2022 Stock Car and then the non-solid axle is realistic Big grin
gu3st
S3 licensed
Quote from LakynVonLegendaus :When does the "best solution for both sides" part come in?

Becasue without these changes, the piracy that's happening would end up killing LFS, and then there'd be no more master server anyway.
gu3st
S3 licensed
I actually love the aesthetic of the detail being "low poly" with some dithered textures. Looks fun.
gu3st
S3 licensed
I mean.. I wouldn't _bundle_ those liveries with the car, but having them on forums or LFS skin upload should be fine.
gu3st
S3 licensed
People don't remember the classics. The old S1 FXO with the giant wing Big grin
gu3st
S3 licensed
Quote from sinanju :Saw this ...



and thought it could be modded by someone to this...



which is a 1950 UK Bedford bus.

Or maybe a White Panel Van of some type.

Both (sort of) 4 wheeled transport, but not sure about what engines could be fitted using the mod tools.

The first vehicles I wanted to create was a school bus, but (currently) the maximum values prevent it. I couldn't create a vehicle with enough mass or size for a bus. Would maybe have to create a bit of a scaled version of one.
gu3st
S3 licensed
Quote from LOXISLOXIS :Hi I wanted to propose to you to add a section where we want to put favorite mods.

Like - "name" / "date" / "rating" / "favorite"

This would be cool if it was able to favourite mods from the website which synced with the game when you loaded the mod list.
gu3st
S3 licensed
Quote from xspeedasx :Hi, I would like use another game's user-created content management as a reference to LFS mod system.

There's this game called Beat Saber (maybe you've heard about it, idk Big grin):

You slash some boxes in VR to the rhythm of a song.

There's a huge modding community for it, since original content is considerably boring.
Although all mods (custom songs/maps) break the copyright and are borderline illegal, just hear me out about it Big grin

There's this "underground" leaderboard (scoresaber.com) that only includes results from modded songs.
But the interesting part is that not all modded songs count to your "total score".
There's a ranking team that approves maps if they conform to the criteria and follow guidelines.

So the takeaway from this would be a 2-tier mod list - verified and unverified mods.

Servers could choose if they want to enable none, only verified or all mods.
There would be minimal requirements (legality, profanity, etc) to submit mod as "unverified" - later the creator could be guided how to improve it to reach a "verified" status.
So a small team could focus more on whether mods are worthy of being officially verified, and the unverified mods can still be accessed by masses and receive votes.

When the system settles, there could be some changes made to it according to how it goes.

That's my 2 cents. Thank you for reading Smile

Except those unverified mods still open LFS up to legal issues by potentially distributing copywritten work.
gu3st
S3 licensed
How do mirrors work? I've tried looking at the base LFS cars for reference but I can't seem to get wing mirrors to work. (I'm trying to add a mirror to the Stock car (for realism) but can't seem to get it to work.
gu3st
S3 licensed
Quote from ClasK_03 :What are the advatages to mirroring a car in the LFS modeller instead of blender? (Importing half the mesh/Importing the whole car)

One disadvantage could be in texturing. Some LFS cars suffer from this where if you're in RHD (or LHD) and have used text as part of the dashboard, it now appears mirrored which is suboptimal.
gu3st
S3 licensed
Quote from Mr. Kninja :Very cool to see mod support added to LFS, should definitely help overall interest (worked for me Big grin). Are there any plans to support UV maps or complete wheel models? So far those are the only major hiccups I've had transitioning from other workflows.

Finally the dream of racing NASCARs at Rockingham can be realized.
gu3st
S3 licensed
Quote from SimulatorRental.com :Its too bad a local server could not be setup that has to constantly ping a remote server in intervals for permission to operate, and have THAT code be what is not distributed.

Such a check would be ridiculously simple to patch out where you might as well not have it.
gu3st
S3 licensed
Quote from lfsrm :We'll only be able to simulate/mod from the late 90 early 2000" era, as LFS doesn't support modern complex electronics (yet).

Classic cars should be possible too, but we need old type of road/slick tyres if we want to mod something like an 70' F1 or touring car accurately, unless you could reduce the tyres friction/grip of the default compound which is an approximation but should be ok for the time being.

Using road tyres to approximate older slicks might be the way to go.
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