The online racing simulator
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gu3st
S3 licensed
Scawen, you should update the URL to be HTTPS in the first post. In some browsers, it won't allow a HTTP download from an HTTPS source, and just silently fails/does nothing.
gu3st
S3 licensed
Quote from Gunn :I'm using a G25 on W10 64-bit and don't have this issue. I'm using the two buttons on the wheel for the look functions.

What kind of USB port are you plugged in to? I recall the G25 having certain issues on a USB3 port, which could be resolved by using a USB2 port.

I have had some button issues when a cable was not securely plugged in (usually shifter issues) though that is probably not your problem here.

Off topic, but I'd like the ability to look behind by using both wheel buttons together as the G25 is sadly lacking in on-wheel options.

Doesn't LFS already do that for looking behind? It might not work if you only have 45° look, but I'm 99% sure that both used to look behind.
gu3st
S3 licensed
The "not good" is probably more down to other sims adding artifical forces which "feel good" but aren't particularly realistic. LFS, along with iRacing and recently RaceRoom, only use the true forces that would come through the steering wheel.

There are some settings to change that can more correctly match what a DD wheel is capable of, specifically with FF Steps and FF Rate under the Axes/FF menu in Control settings. Maxing those out on a DD should be ideal as the DD is capable of replicating those forces.
gu3st
S3 licensed
Quote from raikkosiris :I tried some weeks ago with Crossover but it doesn't work properly, I get 1fps, when I turn the sound off, it goes to 40-50fps (I'm not sure but I think sound in LFS uses a lot of CPU)

Now I'm using it in Parallels with trial account and Win 11, it works fine, I get 100fps and can play with not much issues, even I plugged by USB-C a DualSense controller and it works, I guess it would work on Bluetooth on a native installation.

My hardware is a M1 MacBook Pro with 8gb of Ram.

I might get curious later and see if I can't install my Thrustmaster drivers (even though they're x86) in ARM Windows. I don't think it'll work, but if it did that'd be pretty funny.
gu3st
S3 licensed
Does PlayOnMac come with a 32bit=>64bit shim like Crossover has? As of 2 versions ago, macOS will not run 32 bit applications, which includes 32bit WINE. Crossover has solved for this, but is a paid application.

I tried running 0.7A in Crossover recently but it seems to randomly crash during initilization. Newer DirectX also isn't going to be a big deal, it'll probably just require the inclusion of https://github.com/doitsujin/dxvk into the bottling process (although that may not work on macOS and may also need MoltenVK to go dx => vulkan => metal which Crossover includes)

Booting into windows (natively) isn't an option on newer M1 Macs, however Parallels (paid, expensive-ish) does support running Windows 11 ARM which includes both a x86 and x64 emulator. VMWare Fusion (which is free for personal use) will eventually support ARM Windows 11 (it unofficially does in the Tech Preview for M1) which will also be a path to running LFS on virtualized Windows.

EDIT: I actually just tested both Crossover and Parallels. Crossover I was able to get working by using a Win10 bottle (instead of Win7) and enabling the DXVK support. However it was uselessly slow (<1 FPS with a single AI).

In Parallels, using ARM Win11 (which then does the x86 translation inside the VM) runs comfortably at >100 FPS on my 16" MBP (M1 Pro, 16 GPU Cores). Back of grid in a 32 car AI race at Westhill is about 30-40 FPS. VMWare, once the Windows support is more official, will likely run similarly to Parallels.
Last edited by gu3st, .
gu3st
S3 licensed
Quote from detail :Back in 2007 I ran LFS on Panasonic Toughbook with single-core 1.5 GHz CPU (which had passive cooling!) and integrated video. With the minimal possible settings it did run at 20 FPS, so no wonder it runs on Pi4 which is more powerful.

I'd have been shocked if it ran on Pi Zero. Smile

Pi Zero2 should be doable.
gu3st
S3 licensed
Quote from xpablousky :Hi! I have a question that i think it has been answered already but, where is the option of enable/disable autoclutch?. on last version it was on driver config. Thank you very much for the update!

You may need to get in a car for the option to appear.
gu3st
S3 licensed
No power unit refers to engine, but in English it's used along with "Transmission:" in the Setup screen which is confusing (but also fine).
gu3st
S3 licensed
Quote from tommer :

Thank you for bumping a dead thread with this pointless drivel.

Mod support already solves for this, as evidenced by some of the original "preview" mods being exactly a FZ Safety car (with roof mounted lights). The community can solve the "problem" at this point without wasting more development time on an irrelevant feature.
gu3st
S3 licensed
iRacing's AI is surprisingly competent at providing a good race.
gu3st
S3 licensed
Quote from valiugera :It will be better if limit is higher. Some of my old mods from 0.6v have more than 74k triangles and there is no problem with the car in the game. Its possible limit to be higher but dont know exactly whats the reason for that current limit.

To keep a reasonable limit to allow weaker computers to run somewhat well with a full grid.
gu3st
S3 licensed
Quote from Cronick_ :At no time was it said that you have to follow the boards of the UK, each one does the mod the way he likes

Heck, the Stock Car abuses plates to act as a last name bar like modern NASCARs use on the top of the windshield.
gu3st
S3 licensed
Quote from darkstig :Just, is it possible by using by the mods support?

Yes. I believe there's at least one already posted.
gu3st
S3 licensed
Quote from scania :thx for moving

can the background colour change just like skin viewer?

Shift+o brings up options, which you can configure some of the editor colours.
gu3st
S3 licensed
LFS is one of the few sims (other than iRacing) that simulates clutch temperature. Are you possibly burning your clutch? There's CT displayed onthe F9 and F10 screens. If it's red, then you may be experencing a slipping clutch which will hinder (and eventually fully prevent) acceleration.
gu3st
S3 licensed
Quote from Cimanu :Only quickly moved it with keyboard yesterday, jumped in VR and drove it properly today just to work on simple setup and gearing.

Also checked it at every track - it fits in all the garages.. just Smile

In theory if it didn't fit, couldn't you just make the collision mesh a bit shorter in order to fit in the garages?
gu3st
S3 licensed
Quote from darkstig :How about turning the filename to a VOB. ?

That doesn't magically convert between formats.
gu3st
S3 licensed
Just gotta update it to be a 2022 Stock Car and then the non-solid axle is realistic Big grin
gu3st
S3 licensed
Quote from LakynVonLegendaus :When does the "best solution for both sides" part come in?

Becasue without these changes, the piracy that's happening would end up killing LFS, and then there'd be no more master server anyway.
gu3st
S3 licensed
I actually love the aesthetic of the detail being "low poly" with some dithered textures. Looks fun.
gu3st
S3 licensed
I mean.. I wouldn't _bundle_ those liveries with the car, but having them on forums or LFS skin upload should be fine.
gu3st
S3 licensed
People don't remember the classics. The old S1 FXO with the giant wing Big grin
gu3st
S3 licensed
Quote from sinanju :Saw this ...



and thought it could be modded by someone to this...



which is a 1950 UK Bedford bus.

Or maybe a White Panel Van of some type.

Both (sort of) 4 wheeled transport, but not sure about what engines could be fitted using the mod tools.

The first vehicles I wanted to create was a school bus, but (currently) the maximum values prevent it. I couldn't create a vehicle with enough mass or size for a bus. Would maybe have to create a bit of a scaled version of one.
gu3st
S3 licensed
Quote from LOXISLOXIS :Hi I wanted to propose to you to add a section where we want to put favorite mods.

Like - "name" / "date" / "rating" / "favorite"

This would be cool if it was able to favourite mods from the website which synced with the game when you loaded the mod list.
gu3st
S3 licensed
Quote from xspeedasx :Hi, I would like use another game's user-created content management as a reference to LFS mod system.

There's this game called Beat Saber (maybe you've heard about it, idk Big grin):

You slash some boxes in VR to the rhythm of a song.

There's a huge modding community for it, since original content is considerably boring.
Although all mods (custom songs/maps) break the copyright and are borderline illegal, just hear me out about it Big grin

There's this "underground" leaderboard (scoresaber.com) that only includes results from modded songs.
But the interesting part is that not all modded songs count to your "total score".
There's a ranking team that approves maps if they conform to the criteria and follow guidelines.

So the takeaway from this would be a 2-tier mod list - verified and unverified mods.

Servers could choose if they want to enable none, only verified or all mods.
There would be minimal requirements (legality, profanity, etc) to submit mod as "unverified" - later the creator could be guided how to improve it to reach a "verified" status.
So a small team could focus more on whether mods are worthy of being officially verified, and the unverified mods can still be accessed by masses and receive votes.

When the system settles, there could be some changes made to it according to how it goes.

That's my 2 cents. Thank you for reading Smile

Except those unverified mods still open LFS up to legal issues by potentially distributing copywritten work.
FGED GREDG RDFGDR GSFDG