Yeah.. I've just assumed that some of them are using old pirated versions. Especially as I think 1 of them specifically needed info for an older version of Lapper
The groove is purely visual. It's only updated on our client side and we all have our own version of the "groove", which we can even setup to be updated by only our car or by all cars on track. There should be consistent grip be it lap 1 or lap 101 with the only variance from surface types (assuming asphalt vs concrete have different grip). Additionally, the track has a constant temperature (although I can't seem to find what the LFS temperature is).
Unplanned work really is the worst. A few times I've been in the thick of having to run off and spend months rewriting systems where a flaw was discovered was big enough to need to drop everything and address it. People always seem to think that because features stalled that work wasn't being done but if they ever knew the half of it they'd change their tune.
It also doesn't help that recently Scawen has needed to take more web development tasks on either. There's enough PHP knowledge in the community that I think a trusted group might be able to help directly or at least give some informed advice. I'm not really a PHP dev anymore (outside of some contract work on a popular livery sharing site), but I do have many many years of knowledge and expertise with web dev.
It'll be interesting with the day/night cycle if there'll be even a rudementary implementation of dynamic track temps. Making the track hotter in the afternoon versus night would make longer races a bit more dynamic (in the absense of rain or other shenaingans).
It's really not as deep as you're trying to make it although you do however have a tendency to try to make every puddle into an ocean.
It's not about hating Russians, it's just the bare minimum compliance to the law and a consequence of violating soverignity.
Honestly having an open object library (where things go through a similar process to cars) might be a great way to avoid rights issues/theft from other games.
Hell, a refurb Steam Deck is relatively inexpensive (to me at least) and can run Windows along with many other games at 1080p. Can install the OS to an external drive as well as drive an external monitor.
I mean why wouldn't a simulator want to have dynamic weather? Even ignoring rain, tracks vary in temps based on time of day and usage and the grip levels change. It should be a good thing where racing isn't just hotlap simulator and you need to react to changes in grip levels (or moisture).
Speaking from my own experience, the addition of rain to iRacing has been an incredible thing as it changes everything. Every lap you're seeking the limit as the track wets or dries with real reward/consequence from getting it right or wrong. It makes the experience more enjoyable.
Even in dry, having a track evolve over a 3 hour endurance stint where the lap times get faster or slower based on track temps and tyre wear which is interesting to have happen.
Kunos definitely wants to prevent as amny mods as feasible so they can sell all that content as DLC. Only the most obsucre tracks they'll never build will be allowed.
It's gonna be more funny when people realize they bought the exact same nordschleife in both ACC and AC2.
They never host the content. Third parties assume the risk of hosting and are generally protected by the DMCA (in the Us) if they honour takedown requests from rights holders.
Of course, that doesn't prevent folks from setting up sites where the DMCA (or similar) laws hold no teeth, and then rights holders don't have much to stand on other than suing the host itself in its country.
Obviously Scawen went a different route for mods with self-hosting to try to prevent piracy of LFS as well.
Without a hybrid system implementation, the LMP2 car is more or less a light Hypercar. IRL the P2s would be faster than Hypercars if they weren't restricted as the LMDh/LMH cars are heavier than P2s
The one thing that GT _did_ have was the ability in certain cars (and certain tracks) to drive a lap IRL, download the data from the logger and replay the replay inside GT6. The loggers collected specific data for GT so it could support things like drifting which a GPS logger couldn't do (becuase it wouldn't know the cars AOT)
Cool feature but not a super great use of dev resources.
Yeah I mean doing recreations of tracks like this (even in a native track editor) is fine (monaco is incredible work tbh). The thing that you see in other sims that allow mods is that they just rip the assets from other games. It's part of the reason why Scawen has the rules for car mods the way he does, as to try to avoid copyright infringement.
It's even funnier now becuase many tracks have gone through generations of being ripped from old games. Ripped from something like F1 Challenge to rFactor to AC to rF2. Just old inaccurate tracks dragged through time.
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Just becuase a few good tracks are created from scratch doesn't mean the majority of tracks that end up in other games aren't copyright infringmenet from other sims.
Risk profile of an online casino probably justifies an enterprise level plan.
Although the core premise of CF being garbage isn't wrong either. They're the ones who stood strong being a service provider for a site dedicated to doxxing folks, primarily trans people.
Against mostly becuase I doubt any tracks will be build from scratch, it'll be attempts to rip from other games (which is what most track mods in other games are).