I mean why wouldn't a simulator want to have dynamic weather? Even ignoring rain, tracks vary in temps based on time of day and usage and the grip levels change. It should be a good thing where racing isn't just hotlap simulator and you need to react to changes in grip levels (or moisture).
Speaking from my own experience, the addition of rain to iRacing has been an incredible thing as it changes everything. Every lap you're seeking the limit as the track wets or dries with real reward/consequence from getting it right or wrong. It makes the experience more enjoyable.
Even in dry, having a track evolve over a 3 hour endurance stint where the lap times get faster or slower based on track temps and tyre wear which is interesting to have happen.
Kunos definitely wants to prevent as amny mods as feasible so they can sell all that content as DLC. Only the most obsucre tracks they'll never build will be allowed.
It's gonna be more funny when people realize they bought the exact same nordschleife in both ACC and AC2.
They never host the content. Third parties assume the risk of hosting and are generally protected by the DMCA (in the Us) if they honour takedown requests from rights holders.
Of course, that doesn't prevent folks from setting up sites where the DMCA (or similar) laws hold no teeth, and then rights holders don't have much to stand on other than suing the host itself in its country.
Obviously Scawen went a different route for mods with self-hosting to try to prevent piracy of LFS as well.
Without a hybrid system implementation, the LMP2 car is more or less a light Hypercar. IRL the P2s would be faster than Hypercars if they weren't restricted as the LMDh/LMH cars are heavier than P2s
The one thing that GT _did_ have was the ability in certain cars (and certain tracks) to drive a lap IRL, download the data from the logger and replay the replay inside GT6. The loggers collected specific data for GT so it could support things like drifting which a GPS logger couldn't do (becuase it wouldn't know the cars AOT)
Cool feature but not a super great use of dev resources.
Yeah I mean doing recreations of tracks like this (even in a native track editor) is fine (monaco is incredible work tbh). The thing that you see in other sims that allow mods is that they just rip the assets from other games. It's part of the reason why Scawen has the rules for car mods the way he does, as to try to avoid copyright infringement.
It's even funnier now becuase many tracks have gone through generations of being ripped from old games. Ripped from something like F1 Challenge to rFactor to AC to rF2. Just old inaccurate tracks dragged through time.
Last edited by Scawen, .
Reason : reduced long quote
Just becuase a few good tracks are created from scratch doesn't mean the majority of tracks that end up in other games aren't copyright infringmenet from other sims.
Risk profile of an online casino probably justifies an enterprise level plan.
Although the core premise of CF being garbage isn't wrong either. They're the ones who stood strong being a service provider for a site dedicated to doxxing folks, primarily trans people.
Against mostly becuase I doubt any tracks will be build from scratch, it'll be attempts to rip from other games (which is what most track mods in other games are).
Your ISP is blocking UDP packets between yourself and the LFS servers (potentially the whole internet).
A VPN works becuase it's now tunnelling those UDP packets over a TCP connection. Think about it like putting a letter in a box.
Your ISP is rejecting letters by themselves, but they are fine with boxes so they allow the box to make it to a nearby destination which then opens the box and forwards the letter to its final destination (LFS server).
It seems like more and more ISPs are having issues with UDP packets. It's become a huge issue with iRacing where people from a single ISP can't seem to connect to the EU servers (hosted in AWS) due to UDP blockage. VPNs have been the only solution
I feel bad for some of the currencies out there. Looking at Twitch's subscription updates and seeing them raise the cost by 10x of the "old" currency value is wild
Also lockup indicators lights to tell you what corner(s) are locking up slightly/fully under braking. Really helpful in cars without ABS like modern GTP cars
I mean I would hope that if/when Scawen does choose to "wind down" LFS that things would be built to allow things to run independently
But at the same time nothing lasts forever. At least LFS will have had a multi-decade run rather than modern AAA studios which will shut game servers down after 5 years