The online racing simulator
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gu3st
S3 licensed
I mean why wouldn't a simulator want to have dynamic weather? Even ignoring rain, tracks vary in temps based on time of day and usage and the grip levels change. It should be a good thing where racing isn't just hotlap simulator and you need to react to changes in grip levels (or moisture).

Speaking from my own experience, the addition of rain to iRacing has been an incredible thing as it changes everything. Every lap you're seeking the limit as the track wets or dries with real reward/consequence from getting it right or wrong. It makes the experience more enjoyable.

Even in dry, having a track evolve over a 3 hour endurance stint where the lap times get faster or slower based on track temps and tyre wear which is interesting to have happen.
gu3st
S3 licensed
Quote from versiu :Other simulator are widely open to any mods. Only big simaracing databases bans any copyrighted stuff.

As far as we know, Kunos (devs of AC) wanna change that and block copyrighted content in their next game.

Why don't just ban to use whole track models from any source and require to make it all yourself?
The best car mods were made from scrath (mostly in blender)...

Kunos definitely wants to prevent as amny mods as feasible so they can sell all that content as DLC. Only the most obsucre tracks they'll never build will be allowed.

It's gonna be more funny when people realize they bought the exact same nordschleife in both ACC and AC2.
gu3st
S3 licensed
Quote from Silverracer :I'm curious to know how other simulators deal with this. Surely they're in the same situation as LFS if custom tracks are allowed?

They never host the content. Third parties assume the risk of hosting and are generally protected by the DMCA (in the Us) if they honour takedown requests from rights holders.

Of course, that doesn't prevent folks from setting up sites where the DMCA (or similar) laws hold no teeth, and then rights holders don't have much to stand on other than suing the host itself in its country.

Obviously Scawen went a different route for mods with self-hosting to try to prevent piracy of LFS as well.
gu3st
S3 licensed
Quote from Lekvar012 :Why not handle track copyright issues the same way as with the cars? Slightly change the route and call it "Le Mons" or "Blue Bull Ring". If fake names pass on slightly changed cars, I don't see why the tracks can't be created the same way.

I firmly believe that user generated content is the easiest (and also probably the best) way to extend the "life" of a game. I've spent many years drifting on random Minami layouts on AX, doing a jump wall tap on the actual track with LFS physics would bring tears of joy.

Also, another point that I didn't see mentioned in this topic: rally stages. LFS handles both tarmac and gravel unlike any other (non-rally) sim, there is a huge, currently untapped potential in creating such stages especially if you think of already existing car mods, and the support for slalom/staged starts.

With tracks I think less is the risk of track copyright for branding and more for IP theft from other games.
gu3st
S3 licensed
Quote from thegamer23 :Just wondering, would be neat to have an Hypercar mod in LFS in the future

There are already plenty of GT cars, a LMP2 car, but what's missing is a hypercar-esque car so you could really go all out on multi-class racing events!

Without a hybrid system implementation, the LMP2 car is more or less a light Hypercar. IRL the P2s would be faster than Hypercars if they weren't restricted as the LMDh/LMH cars are heavier than P2s
gu3st
S3 licensed
Quote from CAM22b :I think this would be one of the biggest things to be added to LFS. I think ppl from Assetto Corsa, and maybe even other games like CarX, and get LFS and see what it has to offer if they add custom tracks. Wink

So a lot of ripped content (in AC's case) from various older games or Forza/Gran Turismo.
gu3st
S3 licensed
🎉🍾
gu3st
S3 licensed
Quote from V_Ro :(As far as I know, that function never appeared in Gran Turismo).It was talked about but it never came out.

The one thing that GT _did_ have was the ability in certain cars (and certain tracks) to drive a lap IRL, download the data from the logger and replay the replay inside GT6. The loggers collected specific data for GT so it could support things like drifting which a GPS logger couldn't do (becuase it wouldn't know the cars AOT)

Cool feature but not a super great use of dev resources.
gu3st
S3 licensed
Quote from MicroSpecV :I mean... I've been layoutting custom driver oriented tracks since 2016, and perhaps it is just my creativity and knowledge of track flow but I've rarely had to resort to stealing ideas from other irl existing tracks, unless I'm making... an irl track - but I still don't see the need to rip tracks directly off sims. that's just wrong.

Yeah I mean doing recreations of tracks like this (even in a native track editor) is fine (monaco is incredible work tbh). The thing that you see in other sims that allow mods is that they just rip the assets from other games. It's part of the reason why Scawen has the rules for car mods the way he does, as to try to avoid copyright infringement.

It's even funnier now becuase many tracks have gone through generations of being ripped from old games. Ripped from something like F1 Challenge to rFactor to AC to rF2. Just old inaccurate tracks dragged through time.
Last edited by Scawen, . Reason : reduced long quote
gu3st
S3 licensed
Quote from versiu :Please tell me that u kidding because I will need to do facepalm otherwise...



It's 2024, not 1990. We have A LOT OF TOOLS



And beyond that people do scans arelady.

My local race track (Tor Białystok) was scanned, well photographed and made into Assetto Corsa. It's the case for many mod maps today...
Maybe it's a RIP from other game? Maybe Woliborz-Jodłownik stage in RBR is a RIP? xD

Just becuase a few good tracks are created from scratch doesn't mean the majority of tracks that end up in other games aren't copyright infringmenet from other sims.
gu3st
S3 licensed
Quote from versiu :and spend a lot more time on making map? nope...

Yeah people might have to do more work than just ripping from other sims.
gu3st
S3 licensed
Risk profile of an online casino probably justifies an enterprise level plan.

Although the core premise of CF being garbage isn't wrong either. They're the ones who stood strong being a service provider for a site dedicated to doxxing folks, primarily trans people.
gu3st
S3 licensed
Against mostly becuase I doubt any tracks will be build from scratch, it'll be attempts to rip from other games (which is what most track mods in other games are).
gu3st
S3 licensed
Quote from Crazy_Slides :wow.... The Vpn worked right away. Do you have any sorta explanation for to why that would work? Again I don't understand networking much at all so it doesn't make much sense to me as why this worked

Your ISP is blocking UDP packets between yourself and the LFS servers (potentially the whole internet).

A VPN works becuase it's now tunnelling those UDP packets over a TCP connection. Think about it like putting a letter in a box.

Your ISP is rejecting letters by themselves, but they are fine with boxes so they allow the box to make it to a nearby destination which then opens the box and forwards the letter to its final destination (LFS server).
gu3st
S3 licensed
It seems like more and more ISPs are having issues with UDP packets. It's become a huge issue with iRacing where people from a single ISP can't seem to connect to the EU servers (hosted in AWS) due to UDP blockage. VPNs have been the only solution
gu3st
S3 licensed
I was thinking NASCAR Tongue
gu3st
S3 licensed
Would be pretty easy to take this same body and make the stock car version of this too

looks great!
gu3st
S3 licensed
I don't think software rendering for DX/OGL/Vulkan is a thing these days
gu3st
S3 licensed
Quote from RealistAdam :Twitch subscription fee is very cheap in Turkey. In dollar terms, a subscription fee is currently $1.33. Before the increases, this cost was 0.31 cents.

That's not that bad at least. I just saw the update and saw the number get quite a bit bigger and it looked bad.
gu3st
S3 licensed
Quote from Latvian Video :How do the players die?

Just remember that when you die in Live For Speed you also die in real life
gu3st
S3 licensed
Quote from RealistAdam :I wish Turkish players understood this. Of course, the price for this game is too high right now. Such racing games on different platforms are much cheaper. But the best part of this game is its physics. That's why it makes itself indispensable.

I feel bad for some of the currencies out there. Looking at Twitch's subscription updates and seeing them raise the cost by 10x of the "old" currency value is wild
gu3st
S3 licensed
Quote from Aleksandr_124rus :Modern racing digital dashboards have changed a lot, and they contain a lot of different information.

It would be great if the texture on the digital dashboard had data on the best\last\ lap time, sector time, time to the next driver/chaser/leader, position in the race, selected tires, tire pressure and temperature, as well as indicators of pressure on the throttle pedal and brake pedal (maybe in one bar), and enabled ABS and traction control in the setting.

In addition to the dashboard these indicators will also help to display them on the car itself, as it happens everywhere in motorsport, for example in some GT series position indicators are displayed on the windshield, or in drift competitions pedal indicators are also displayed on the windshield.

Also lockup indicators lights to tell you what corner(s) are locking up slightly/fully under braking. Really helpful in cars without ABS like modern GTP cars
gu3st
S3 licensed
Quote from CozmicDragon :Which, if I'm honest, felt like a decision Scawen made out of desperation (because the pirate servers were a major issue back then). It's not the ideal solution by any means, but it's the one that worked. No local servers, no piracy.

But the LFS master server won't last forever, either. And once it's gone, so are all the mods that were uploaded, too, since all of that is dependant on the master server. While you can technically still make offline mods with the editor since the testing function does let you store mods offline, you can't even unlock the game without the master server. What happens then?

LFS is a great game, but I'm worried about its future, if Scawen even intends for it to have one once the master server inevitably dies for good.

I mean I would hope that if/when Scawen does choose to "wind down" LFS that things would be built to allow things to run independently

But at the same time nothing lasts forever. At least LFS will have had a multi-decade run rather than modern AAA studios which will shut game servers down after 5 years
gu3st
S3 licensed
Quote from Fojete :Hello, we enjoy with my son racing one against the other.

We use version 0.6V3 becouse it permits us, to use the same and unique license. Now, I've purchased the upgrade to S3 License (from S2), to get the option of use mods, but i can´t use it in this version of LFS.

Are ther any way to use the mods, playing 2 persons with the same license ?? (as we did with S2 license and local server).

Regards.

No. The move to no local dedicated servers for mods was intended to prevent the pirated LFS master servers from using Scawen's hard work.

You can create servers for free but you'd need separate licenses
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