For Intel Macs, there's a "Bootcamp Installer" app in /Applications/Utilities which then you select a Windows ISO, it partitions your HD based on what you select and then installs Windows. Once you reboot into Windows, the drivers are already there and ready to be installed.
Crossover shoudl work because it does 32=>64 bit conversion. But Wine itself doesn't ship these (unless Crossover has also provided them to Wine).
I did get LFS working in Wine but performacne was very bad. Disabling sound helped but it took me some coaxing just to ge tpast the loading black screen (I forget what I did to fix it).
Everyone would have different physics and I'm sure someone would figure out the "optimal" rate and find a way to throttle LFS process to hit that rate.
It's definitely a tale of 2 (or 3) devices. When it works (and it does work 95% of the time) it's fantastic. When it doesn't work it feels clumsy. For instance I spent the better part of 2-3 hours debugging why my games wouldn't launch before realizing that somehow one of the runtime parts got corrupt. Had to go and delete it and get Steam to redownload it and then everything worked well. With another game, for whatever reason, it got corrupted both times during download and it took me tons of troubleshooting to realize that I just needed to verify game data and then it worked.
On the bright side too it does run Windows really well with official (but unsupported by Valve) drivers. So for games that don't work in Linux because of Anti-cheat (iRacing in my case) you can always create a SD card with Windows on it and dual boot. This also gives a bit of reassurance that if the SteamOS experience isn't good enough or Valve abandons it that you're still in a state where it can just be a portable PC.
I'm glad I got my reservation when I got it becuase it's nice to have for the past week. Wish I just had more free time to actually play games with it rather than somewhat proof of concept all my usecases for it.
What's there for LFS to improve? LFS has its data exposed. If Simhub is trying to run LFS incorrectly that's up to SimHub to fix.
The error message suggests it's trying to exec LFS.exe without setting the current directory to be the LFS directory which will cause issues as LFS won't load assets properly.
60 FPS lock enabled for everything. I'm sure if I disabled that I'd hit the LFS default 100FPS lock.
60 lock is interesting because of how little power it consumes. Only 9W of power draw gives about 4-5 hours of play. There's also a way to set the display to 40hz which is another way to save even more power without overly affecting game smoothness (as 40hz is basically perfectly in the middle of 30 and 60 for frame timing).
Somehow I doubt Scawen who has had a fairly environmentalist stance on things would accept crypto which wastes an incredible amount of energy and resources, especially when compared to the number of transactions it actually processes.
It's almost like the countries being banned from participating in financial transactions is for a reason.
Crypto is never a solution because the overhead and environmental for a single transaction is so great. Right now you'd pay about $40-50 USD in fees for a $50 USD transaction to buy LFS S3.
Fixed setups are common in other sims and there's nothing wrong with them. Having the ability for the server to force a given setup for a car would be fine.
I mean he's been repeatedly banned for spreading tons of conspiracy garbage. The fact he gets unbanned and continues to post similar drivel implies that it's ok at some level.
I mean at this point is fairly normal. No different to joining a TS/Mumble/Ventrilo server in the past. Main difference is that the server host doesn't get your IP or anything so you're more protected from attacks.
If other sims were dead/non-existent then maybe you'd have a point that the number of people looking for realism is low, but other sims have 10-20k simultaneous active users on a daily basis where LFS caps out at 300 active users at once.
There's a market for sim racing and LFS once was the leader in terms of content/variety/multiplayer but it is not that anymore.