The online racing simulator
Searching in All forums
(628 results)
gu3st
S3 licensed
Your textures are too high resolution. You're only allowed to use a total texture "size" of 5,000,000 pixels and you're currently using 15,000,000 pixels.

You need to either use lower resolution textures or reuse textures by tiling them when appropriate.
gu3st
S3 licensed
The API version it's using might be deprecated by Discord?
gu3st
S3 licensed
Somewhat related to the title is that Oculus is due to deprecate their Oculus API in favour of OpenXR starting at the end of August.

OpenXR was recently added to iRacing and has brought some interesting improvements. One of which is WMR headsets (HP Reverb G2) no longer need to use SteamVR which improves performance.

Additionally Valve does provide an OpenXR runtime for SteamVR devices and other devices like PiMax have community built (but dev supported via hardware) OpenXR runtimes under development.

It's definitely "the future" for VR headsets and will let developers target a single VR API rather than needing to support multiple APIs.
gu3st
S3 licensed
A i7-4770 is somewhat old but not completely useless. Would be quad core and hyperthreaded. I had one with a 1660Ti and it was ok in VR but not ideal. A 1060 will definitely be on the lower capabilities of VR. I'm pretty sure I was usually at like 45FPS on my CV1 at certain points (it was a long time ago that I seriously ran LFS in VR outside of random hotlaps).
gu3st
S3 licensed
Quote from manolis-tr :Is there any specific reason why the steering wheel looks a bit strange?? The F1 2022 cars have much bigger Steering wheels in terms of height. Btw, Epic mod!!I really enjoyed it :-))

In real life each team has different wheel designs. Heck the Williams doesn't even have a screen on the wheel.
gu3st
S3 licensed
Quote from RacingSOUL :Can someone tell me please why does ASW on Oculus kicks in when my GPU load is never above 50%? (cpu is 20%)
With ASW active I get 45fps instead of 90fps even though my PC is clearly capable of more.

ASW only kicks in if your PC can't hit 90FPS so clearly your PC can't hit 90FPS.

LFS is also only single threaded so yes your CPU might only be 20% but that might still be 100% of a single core.
gu3st
S3 licensed
Quote from RacingSOUL :What is the stuttering you all are talking about? The side scenery moving in micro steps like there are missed frames?

Yeah exccept it's not missed frames, it's just LFS physics being out of sync with the HMD refresh rate.
gu3st
S3 licensed
Quote from rane_nbg :My first PC had a 133MHz CPU and I was super happy with it Smile

kids nowadays are way too spoiled, what is next? try to run LFS on the wristwatch?

I mean an Apple Watch has the power to do it. Software compatibility is the impossible part.
gu3st
S3 licensed
https://www.lfs.net/forum/post/2190#post2190

This post is trying to load an image from a domain that's marked as deceptive.
gu3st
S3 licensed
Quote from fastranker1 :how is that works, do i need to download any drivers?

It can't work on the Apple Silicon based Macs.

For Intel Macs, there's a "Bootcamp Installer" app in /Applications/Utilities which then you select a Windows ISO, it partitions your HD based on what you select and then installs Windows. Once you reboot into Windows, the drivers are already there and ready to be installed.
gu3st
S3 licensed
Quote from Mr. Apex :Hey guys

I have been playing LFS on Crossover Mac for ages, recently even used the LFS Editor.

This week I upgraded to Apple Silicon and am surprised to see that even the very demanding sim Beam NG Drive work flawlessy, also Assetto Corsa runs and looks better than ever.

So why would LFS not work? It's way less demanding. Can it somehow not be forced into 64-Bit?




P.S.: What do you guys get? I get a Blackscreen with the mouse stuck in the upper left of the screen
Ironically the LFS Editor keeps working

Crossover shoudl work because it does 32=>64 bit conversion. But Wine itself doesn't ship these (unless Crossover has also provided them to Wine).

I did get LFS working in Wine but performacne was very bad. Disabling sound helped but it took me some coaxing just to ge tpast the loading black screen (I forget what I did to fix it).
gu3st
S3 licensed
Quote from FIZ :I was thinking the same, but why not consider also 480Hz? It would be almost 5x better overall than now but 2x less CPU intensive than 1000Hz, besides the optimisations Scawen has to do anyway.

If, as Scawen says, the physics update rate can be changed now using a single variable, could it be possible to set this value based on the specific computer power? The more power the more updates, the less power the less updates, so everybody is happy.

Everyone would have different physics and I'm sure someone would figure out the "optimal" rate and find a way to throttle LFS process to hit that rate.
gu3st
S3 licensed
Quote from Momoali33 :Eggs are required to run Live for Speed ​​on Pterodactyl Panel, how can we handle this?

You cannot host your own LFS servers anymore. You must use LFS' hosting.
gu3st
S3 licensed
Quote from Foch_sho :What is the problem with writing to the author of the mod so that he changes the sound? You're an adult boy, why solve problems like a child?

I mean it's not unreasonable to ask Scawen to build in some kind of limiter to prevent sounds that could cause damage.
gu3st
S3 licensed
Quote from superlame :Frown now im a bit worried, im with laptop with intel pentium n3710 1.60ghz ( max 2.56) 4cores. ( and 2gb gpu luckily i support dx12 so at least i can run lfs after update. )

will the update affect me alot with fps / performance. since this processor is kinda lack @scawen

Based on this https://cpu.userbenchmark.com/SpeedTest/141841/IntelR-PentiumR-CPU--N3710----160GHz it's almost one of the worst CPUs benchmarked. Only like 60 or so from last.

There are 10+ year old CPUs that are more performant.
gu3st
S3 licensed
Randomly generated street circuits aren't _good_ content. Sure it'd be infinitely more tracks but few of them would be good.
gu3st
S3 licensed
Quote from Cutie pie :Are you running LFS on Windows or SteamOS?

SteamOS. Windows so far has just been for iRacing which also runs at 80-100 FPS at Catalyuna.
gu3st
S3 licensed
Quote from mbutcher :Impressive. Every time I see posts about the Steam Deck, I want one more and more... This might just do it if the experience is good enough?

It's definitely a tale of 2 (or 3) devices. When it works (and it does work 95% of the time) it's fantastic. When it doesn't work it feels clumsy. For instance I spent the better part of 2-3 hours debugging why my games wouldn't launch before realizing that somehow one of the runtime parts got corrupt. Had to go and delete it and get Steam to redownload it and then everything worked well. With another game, for whatever reason, it got corrupted both times during download and it took me tons of troubleshooting to realize that I just needed to verify game data and then it worked.

On the bright side too it does run Windows really well with official (but unsupported by Valve) drivers. So for games that don't work in Linux because of Anti-cheat (iRacing in my case) you can always create a SD card with Windows on it and dual boot. This also gives a bit of reassurance that if the SteamOS experience isn't good enough or Valve abandons it that you're still in a state where it can just be a portable PC.

I'm glad I got my reservation when I got it becuase it's nice to have for the past week. Wish I just had more free time to actually play games with it rather than somewhat proof of concept all my usecases for it.
gu3st
S3 licensed
Unlocked FPS with full AI I'm about 150-200 FPS at Westhill.

Not too bad for a handheld.
gu3st
S3 licensed
What's there for LFS to improve? LFS has its data exposed. If Simhub is trying to run LFS incorrectly that's up to SimHub to fix.

The error message suggests it's trying to exec LFS.exe without setting the current directory to be the LFS directory which will cause issues as LFS won't load assets properly.
gu3st
S3 licensed
Quote from Kid222 :Is that all the deck got or do you have 70 fps lock? Tongue

60 FPS lock enabled for everything. I'm sure if I disabled that I'd hit the LFS default 100FPS lock.

60 lock is interesting because of how little power it consumes. Only 9W of power draw gives about 4-5 hours of play. There's also a way to set the display to 40hz which is another way to save even more power without overly affecting game smoothness (as 40hz is basically perfectly in the middle of 30 and 60 for frame timing).
LFS on Steam Deck
gu3st
S3 licensed
..
gu3st
S3 licensed
Quote from paket42x :Personally i dont know much about those fees u talking about, but some people who just into this crypto stuff, well they will have an opportunity to buy a nice car physics simulator and thats it.

Somehow I doubt Scawen who has had a fairly environmentalist stance on things would accept crypto which wastes an incredible amount of energy and resources, especially when compared to the number of transactions it actually processes.
gu3st
S3 licensed
Quote from paket42x :I can say to my russian friends about this particular guy, if he tries to help u with buying the S3, u must SEND the MONEY
Is that working scheme?Omg omg omg

But if we are talking seriously here, i think adding payment possibilities like Bitcoin, Etherium e.t.c will change something for "banned" countries

It's almost like the countries being banned from participating in financial transactions is for a reason.

Crypto is never a solution because the overhead and environmental for a single transaction is so great. Right now you'd pay about $40-50 USD in fees for a $50 USD transaction to buy LFS S3.
FGED GREDG RDFGDR GSFDG