The online racing simulator
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gu3st
S3 licensed
Quote from THE WIZARD DK :i suppose they coded that in the screensaver.

what is more nonsense is you quote something i know.
but glad to know someone actually checks it out.
im sure many new systems or ways of doing has come since.
as said. it wouldnt be a difficult thing for devs to do.
so really dont get why you even bothered to reply to that?
also your eye cant see more than around 35 FPS anyways.
(we been through that talk with Scawen even).
FPS isnt everything.
happy new year

If something means 5 FPS lost for a high end computer, it probably means 15 or more for a low spec computer.

FPS matters. There's a reason why 60hz is the "minimum" for a monitor and not 30. There's a reason why VR demands 90+ hz displays. There's also a reason why people can notice a very clear difference between 60/144/244hz displays. Humans can definitely perceive much higher rates of change than "35" or else we would just set like.. 40 as a target and call it a day.

I still don't actually know what your point was for the screensavers. It's not a feature that would make LFS better in the ways that matter, nor would it be something that most people even leave enabled as it's just a waste of computing power that could be used for things that matter.
gu3st
S3 licensed
Quote from THE WIZARD DK :
i used the screensaver example because it has pedestrians in multiple directions doing multiple things in a screensaver with a filesize of 73.0MB which i think todays machines would be able to handle easy.
https://www.3planesoft.com/nature-screensavers/sun-village-3d-screensaver/
and it probably wouldnt take long for Scavier to make. Nvidia have 3 of his screensavers on their website:
https://www.nvidia.in/coolstuff/screensavers#!/3planesoft
and noticed the guy few years back and started helping him out.

Package size doesn't matter in terms of computing complexity. You could generate textures and models algorithmically in code and have an incredibly small binary while still executing a complex world.

That demo is also from 2009 which is ancient at this point. Not to mention moving spectators does nothing to actually improve the parts that matter for a racing simulation. If you're driving, you wouldn't notice the spectators moving, and if anything you'd probably disable it becuase even 5 extra FPS is better than nonsense eyecandy.
gu3st
S3 licensed
Quote from Johnners :My understanding is that LFS generates its engine sounds synthetically and does not use a sample-based approach, therefore as far as I'm aware there are no engine sound modding capabilities.

That used to be the case, Shift+A opens the sound editor.
gu3st
S3 licensed
Quote from Bose321 :Old people here Taped Shut

An event around xmas would be fun! I haven't touched any of my wheels for years, but I would like a friendly race with people that suck at racing like me.

Just don't tell Dennis Lind that we're doing this. Don't want him to clean up like the last time.

Although I'm sure the LFS cars are a huge downgrade from his Lambo.
gu3st
S3 licensed
Related: When threads are moved to forums that I don't have access to, but have unread messages, it'd be nice that even if you click on it and get the 404 page that it still marks it as read Big grin
gu3st
S3 licensed
it's only legal on the last lap
gu3st
S3 licensed
Maybe we need another Xmas event. I participated in the NDR one in 2018.

I still lurk the forums, more active lately trying to keep the OT forum from becoming the next QAnon recruitment centre, and race iRacing as much as I can with a newborn daughter. I follow LFS progress with things as I do wish it well.
gu3st
S3 licensed
I've already done my part. 9 month old daughter... Big grin
gu3st
S3 licensed
Can confirm. Used FanaLEDs to drive my SLI-M for years before I finally bought a new wheel.
gu3st
S3 licensed
Google Drive is another alternative. Free, reliable and reasonable bandwidth limits.
gu3st
S3 licensed
Yeah seems unlikely. Wonder if it's just some weirdness between LFS and BT HID devices. I don't have any devices with > 32 buttons to test (button box is 32 max, and my T300 is fewer Frown.

EDIT: It's a **** awful idea, but I wonder if using something like vJoy could work as a workaround (assuming a vJoy device with >32 buttons gets registered by LFS).
Last edited by gu3st, .
gu3st
S3 licensed
Well, your buttons wouldn't be through the simucube, but through your wheel device. What wheel do you have equipped?
gu3st
S3 licensed
LFS might not be able to support more buttons until it supports newer DirectX. Seems like there's a 32 button maximum.
gu3st
S3 licensed
Quote from Scawen :

With the changing day/night has there been consideration about changing track temperature? I'm not sure what LFS uses in terms of environment temperature as an input for tyres, but even some location baseline with some modifier based on time of day could add some variety to races.

I don't know if that's possible, or if/how LFS models temperature coming into the tyres from the environment.
Mileage requirement for demo users to post
gu3st
S3 licensed
I do my best to report users for spam but it seems to be pretty common still. I wonder about adding a small mileage requirement for demo users to post on the forum. Even like 10km should be enough of a deterrent as most posts are not at all related to anything LFS related.
gu3st
S3 licensed
Quote from bbman :Right, I really do have to invest in ACC one of these days then...

Don't get me wrong, I'm all for every possible temperature and their complex interactions being part of all sims, but temps alone isn't really enough. It's like the current clutch model - if all you need to do is not overdrive the car that hard without any further consequence, it becomes a non-issue.

If the damage model is good enough that you have to think about punting another car and risk losing oil/coolant, I'm all for it. If it's only to adjust a few HP of the performance: half won't notice it, the other half won't experience it (when was the last time you were on a server with wind?). Similar with brakes: When you need to decide whether to take a harder compound where you won't beat anyone under brakes or risk having them explode 11 hours into a 12 hour race - heck yeah! If it's "just" to make them glow cool, what's the point?

Well it does affect performance in iRacing's case. Cold brakes brake worse which is expected, they just don't have the wear implemented yet. I also don't know if I've ever raced in a "still" track in iracing. There's always some wind somewhere.

Conversely the damage model is much more sensitive than ACC. In iRacing some front damage might not immediately be terminal, but over time (especially if you don't pit and get all repairs), can result in your engine spontaneously blowing up (to simulate the loss of fluids). A hard enough hit with the wall can be instantly terminal and kill your car immediately. You can also damage your suspension in such a way that when it's repaired, it's still not perfect. It's great to run 24h of Nurburgring when your steering is off centre by the 12 hour mark (my team won 24h that way, we even did an engine swap after it went boom).

The new damage model with break off parts is great too, but still suffers from suspension mount points being static, limiting the deformation possible, but still results in some very satisfying crashes.
gu3st
S3 licensed
Quote from bbman :I can't remember the last time a car had to retire due to simply overheating. Other than due to damage, cooling systems nowadays seem to be so overengineered that overheating issues are a thing of the past.

If you want something unique, then go for brake temps and resulting wear. I believe no current sim tracks that (GTR had just temps iirc). Only an issue for endurance races, but something you still see irl as brake wear can't really be engineered away...

ACC does brake temps and brake wear, including different brake compounds better suited for sprint/endurance with different braking performance, longevity and characteristics.

iRacing also has different brake compounds which affects braking performance. It also does brake temps as well, but it's a pretty hidden feature, with no way to check your current/past/present temperatures, but it does affect braking performance. This is also fed into the sim to do brake glow which looks badass at night.

Edit: I think rFactor 2 also does brake temps.
Last edited by gu3st, .
gu3st
S3 licensed
iRacing simulates both water and oil temperature. It becomes especially relevant in oval superspeedway racing as you will blow up if you stay in the draft. Front damage can also cause high temps eventually leading into a blown engine.
gu3st
S3 licensed
HMD with free sync would be nauseating.
gu3st
S3 licensed
I mean.. is there a review process if this can get through? Or is it simply an automated anti-virus process that checks "ok this isn't malware I guess" and approves it.
gu3st
S3 licensed
Quote from Evolution_R :I'm shocked why this is published... Google, are you drunk? Reported.

Because Google doesn't review any apps that are published. You can publish anything for the low fee of $5.

The Play Store is just a cesspool wasteland.
gu3st
S3 licensed
Amazing what happens when there's no review process before distributing an application.
gu3st
S3 licensed
Quote from cargame.nl :And then my comments get removed with a 'talking rubbish' flag. Double standards here.

I know exactly what I wrote, CCP is not a race, its a regime. And its from the 50s.

For you it's not too late to say sorry.

Why would I apologize for your racism?
gu3st
S3 licensed
Quote from cargame.nl :Racist? Where did I mention a race?

In your thankfully deleted post. I wouldn't blame you if you forgot what you wrote, as it seems like your mind is stuck in the 1960s.
FGED GREDG RDFGDR GSFDG