The online racing simulator
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gu3st
S3 licensed
Quote from rane_nbg :That is actually a very good question. For 2 wheelers to work, gyroscope forces acting on the wheel need to be simulated correctly. I do not know if lfs physics engine includes this already.

I vaguely recall (forever ago) Scawen mentioning playing around with bikes in LFS.
gu3st
S3 licensed
I basically get on "I want to die" mode after a few months of working on a single feature. A week or 2 of something else to recharge is extremely helpful.
gu3st
S3 licensed
I don't _think_ that'll be supported.
gu3st
S3 licensed
Quote from scania :will it support hybrid drive & E-4WD?

Hybrid liekly not as Scawen indicated that the electric motor support is somewhat simple. E-4WD is hard to tell as I think the info on https://www.lfs.net/files/vehmods/FA2989 and https://www.lfs.net/files/vehmods/B7B8DC isn't being correctly parsed, but I think you _should_ be able to set them to 4WD as it'd be weird to have a electric car with a gasoline engine differential.
gu3st
S3 licensed
@Scawen: Can the AI drive modded cars (even if it's badly)?
gu3st
S3 licensed
Quote from Federico Testa :is anything like this then possible to be added for instance to mods? https://racesimstudio.com/gt-ferruccio-55
Of course made from scratch...

Much fewer polys, but probably.

GTA manages to get away with having real-seeming cars by mostly mixing and matching shapes between cars. So they kinda look like real cars while not infracting on any copyrights
gu3st
S3 licensed
Quote from SimulatorRental.com :
Also pondering the StarLink Phone: Model Pi

I wouldn't put much stock into that. It looks mostly like a theoretical concept from what I could find
gu3st
S3 licensed
Quote from HeRRC :Why not directly consider putting the America server in Latin America knowing that there are many more users in this region?

Pings between LA countries are often worse than simply pinging to US East.
gu3st
S3 licensed
Quote from BeNoM :Sell on Steam, use Steamworks for servers and multiplayer - Piracy problem solved.

Steam DRM is easily bypassed at this point, hence most AAA titles using Denuvo on top of it. NASCAR 21 was cracked mere minutes after the preorder early access was opened up.

Steamworks doesn't provide you with servers, it just provides you with a bunch of tools that are useful for multiplayer (like Voice chat and matchmaking and stuff). It does provide infrastructure for P2P lobbies, but that doesn't help either.
gu3st
S3 licensed
Quote from NumberTwo :Not being aero overhaul, but can you add a wing to mod car? Is there a property of lift and drag for the wing you make? Can you add a diffuser to modded car?

Or are mods for now limited only to cars without aero?

There's an Aerodynamics tab in the editor, so it looks possible.
gu3st
S3 licensed
Quote from kenblock30 :A question about servers, the plan is a hosting from US? Because always when people talk about America they mean that country and its a large continent so if thats the plan we will get bad ping from south countries, like Argentina, Chile, Brasil, Uruguay, etc...
We worked to make a nice community to run events and this can be bad for usShrug

Depending on where the servers are located and based on experiences from other games (DOTA), SA to US may be better ping than between SA countries.
gu3st
S3 licensed
Turkey already has one of the cheapest licences
gu3st
S3 licensed
Quote from Victor :There was some API stuff visible in the leak as well Wink It's still in its infancy and only does a few things (and uses Oauth2 authorizations) but yes I want to add hosting endpoints in the near future for tasks that should performed programmatically. There will soon be documentation on that in the manual and when the pages open up fully.

Heart
gu3st
S3 licensed
Quote from Racon :The only thing I can think of having used in PiranMOTO that would be broken by this is a function to repopulate the layouts directory. I don't use it any more, but might need to if the LYTs disappeared with a restart of the host. If we could upload layouts and download replays with an API, that would handle everything I can think of with just a little tweaking to my code. Most of the same-host trickery I do is for clients rather than DCON Wink

Having a REST API for layouts might be nice.
gu3st
S3 licensed
Quote from joaopaulopt :I have a doubt
For example, I take all cars and change only the car itself (not engine, tires etc.) I change, for example, XRT steering wheel and I put XRR steering wheel, and I put a rollbar and spoiler type XRR (without changing any mechanical and tire accessories ) basically just visual only
will you be able to go to any normal session? When will I have to log into a server of my own?


The idea is to make the bodywork competitive but without changing engines, etc.
only bodywork

Yes, because it's now a modded car.
gu3st
S3 licensed
Quote from Victor :I would really appreciate it if people think about this a bit. Do you really need to host insim applications on the gaming machine itself? I've thought about this for quite a while - I can make it work of course, using containers for example. But that also opens up a whole other can of worms, if I allow anyone to just run any arbitrary application. For a few euros per month you could rent an ssh host then basically (= the game server in a container with you having SSH access) with which you can do anything. And that is for me not an acceptable situation.

You can always connect your insim application to your game server, but you'll have to host the insim application yourself, either at home or elsewhere.

I'll gladly make other improvements to the hosting system btw. Please note them down and save them for later. We'll probably make a separate thread on this topic later.

Just need Insim hosting as well. Point to a docker container, PORT+HOST get injected as env vars (or the pods are networked together appropriately) and boom.

Of course there'd need to be more work around CPU quota limits and stuff.
gu3st
S3 licensed
Quote from Bass-Driver :
Wasn't it possible to change the dedicated server with more protection:

-You will not be able to start a dedicated server without a valid LFS website user/pass and license.

It's not like those who are pirating are using legitimate LFS usernames/passwords. By distributing those binaries, you're making whatever protection circumventable. At one point, a group had created their own re-implementation of the Master Server
gu3st
S3 licensed
Quote from tmehlinger :Hijacking this to address a completely different issue.

Scawen, would it be too much effort to update LFS with XInput support? There are a number of gamepad users who resort to using drop-in DLLs in order to split the throttle and brake axes. I know it's kind of a niche in the community but it would be really nice to have.

This would be nice.
gu3st
S3 licensed
Thanks Scawen Smile
gu3st
S3 licensed
Quote from Viperakecske :What "soon" means in Scawen language?
"hope to say more within the next few weeks." took 1.5months just to say you're gonna delay the update once again.
Isnt it easier just to say an exact date?

We've noticed few player from the community is testing whit you guys,just release it as a test patch and problem solved yes

Any developer that can tell you an exact date is either bullshitting you or already has it completed.
gu3st
S3 licensed
Quote from farcar :Geez, ease up with the frequent posting Anton!
You're pushing towards averaging a post every 3000 days now.

Just kidding of course.
It's fantastic to still see old fans of the game still interested, and looking forward to the next announcement - whatever it will be.

At least the recent activity is people excited about the game, rather than more irrelevant conspiracy theory nonsense in Off Topic that goes unmoderated until I report it.
gu3st
S3 licensed
It's already quite a lot cheaper in Turkey compared to the rest of the world. LFS licences are already rather inexpensive, and Turkey already gets it for 50% the cost.
gu3st
S3 licensed
You may be able to contact support and arrange a payment via Cheque/Money Order/Bank Draft.

https://www.lfs.net/agreement mentions cheque payment.
gu3st
S3 licensed
Team sites might also just not bother renewing their domain names if they're inactive.
FGED GREDG RDFGDR GSFDG