The online racing simulator
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gu3st
S3 licensed
Having a way to understand if the wheel is clipping would be nice.
gu3st
S3 licensed
Quote from BeNoM :The licensing terms used here are absurd, will keep on happening.

The licencing terms LFS uses keeps them in the clear legally. Most other games mods are both stealing models from other games (Forza, Gran Turismo) as well as using brands and other trademarks without permission.

This is especially important as LFS is hosting the mods themselves, rather than 3rd parties that usually use encrypted (at rest) hosting services like MEGA.
gu3st
S3 licensed
Quote from rane_nbg :I agree, very useful feature. Once delta is implemented, a relative timing is a small upgrade which should be somewhat easier to add later on.

Personally I find relative timing to be more valuable for racing. I always have my relative open in iRacing where my delta bar I only ever open if I'm comparing myself against someone else's lap to try to find places I can improve.
gu3st
S3 licensed
Quote from Kid222 :Since the discussion is already started, i am also for this feature to be eventually included in the game, as external programs not always work, they can crash, can be complicated to connect with LFS... i had different sorts of issues with them i can't or don't want to keep solving - it would be more user friendly for sure.

The delta is something that helped me improve and keep track of where i make mistakes and also how (in)consistent i am. The position of the feature could be adjustable, similar to track map position. Any side or centre could be individual, i prefer it centered, because that's what i got used to in iRacing and also with LFSLazy.

Here is the iRacing version for illustration too:
https://youtu.be/yZ-wG1U1p8k?t=86

Hope this can see the light of the day someday in the future update.

More important to racing than just the delta bar is also just the "relatives" box in iRacing, which shows you the time gap between the cars near you.
gu3st
S3 licensed
Quote from TheSevenOfClubs :Recently LFS has been freezing in such a way that it makes my ENTIRE laptop freeze. There's no "certain" time where this happens, it might happen 5 minutes after I join a MP server or 30 minutes after. I've had this happen once, but I defrag'd both my drives and it worked fine. Not this time, though. And for the record - LFS is the only game that this issue has been happening on. Any ideas why?

I've seen some reports of this happening in iRacing too recently. Always a very set time it seems. People are looking at tracking it down because it seems weirdly consistent
gu3st
S3 licensed
Quote from rane_nbg :I didn't know you can run LFS from steam in Ubuntu Smile

Can run virtually any windows game that way on any distro that Steam supports.
gu3st
S3 licensed
Quote from w126 :You use Wine from Ubuntu repository, which is quite old (6.0.3). Current stable version of Wine is 8.0.2. You can uninstall the one you have and install Wine from WineHQ repository.
https://wiki.winehq.org/Ubuntu (instructions)

LFS used to work with Wine 6.* and earlier, but it was probably some older LFS version, maybe before official mods support.

However, if you are not advanced enough Linux/Ubuntu user and because you might also need to add DXVK, then maybe it will be easier to run LFS through Steam/Proton. That is, if you already use Steam. Smile
Use this or search for more up-to-date instructions on how to do it:
https://www.reddit.com/r/linux_gaming/comments/pvzn03/running_nonsteam_games_using_proton/?rdt=44731

Running it through Steam is very very easy and works really well too.
gu3st
S3 licensed
Quote from kriszti_09 :the carater is this:マ
and the lfs is like in my atached file

LFS doesn't support the full unicode character set.
gu3st
S3 licensed
Quote from Avraham Vandezwin :Fixed setups are attracting more and more people elsewhere. Races with fixed settings are multiplying on Iracing. Why wouldn't this work on LFS? Especially since it is a recurring request from part of the community!

Of course, you shouldn't remove advanced settings for setup professionals, and maybe leave a little wiggle room of settings for limited setups. But fixed setups would provide a playground for those who can't or don't want to stay in the garage for days on end for online fun. Shrug

Below is an interesting article on the challenges of fixed setups and the resistance of virtual engineers.

https://www.iracing.com/fixed-setups-and-iracing-empowering-your-inner-driver-or-frustrating-your-inner-engineer/

Don't worry. I'm sure the devs will go in that direction for the next big update.Nod

This is a 14 year old blog post.
gu3st
S3 licensed
Quote from the_angry_angel :Nerds <3

I know you are but what am I.
gu3st
S3 licensed
6 months and my actual account will also be 20 years old.
gu3st
S3 licensed
Quote from Aleksandr_124rus :Maybe, but I wonder how copyright and licensing extends to tracks? They're not brand names of cars that are manufactured and sold. That's a completely different matter. Like maybe we're allowed to use actual track names? Who would be against that? It's extra publicity for the track owners. Why not?

The same rights apply, modders just openly steal things with no consequence.

LFS has a different stance becuase they also host the content and are thus somewhat liable for it.

And publicity doesn't pay the bills. A game paying them tens of thousands of dollars for a licence pays the bills.
gu3st
S3 licensed
I think it'll be a long time before we ever get realistic tracks with the track editor. Most mod tracks in other sims are just rips from other games which likely won't fly here.
gu3st
S3 licensed
This is likely the issue with Windows recently deploying (recently meaning like 4/5 months ago) the GameInput Runtime which grabs control over wheels. Some vendors have released updated drivers to fix this, but it seems to still affect Logitech wheels.

Disabling the service in Windows fixes it.
gu3st
S3 licensed
Quote from scippie :Thanks, it works!
Did you find a good controller setup? The ones I find on the community don't seem to work very well.

Honestly I played it mostly as a proof of concept. I don't ever play sims in non-VR in my proper setup.
gu3st
S3 licensed
Quote from scippie :Hey gu3st, can you tell me how you installed LFS on the Deck? I want to do the same but I have no experience in installing things that aren't in the Steam store.

https://retroresolve.com/how-to-add-non-steam-games-on-steam-deck-with-pictures/

If this doesn't work, there's a million and 1 other guides out there.
gu3st
S3 licensed
No D34 won't have it.

That's also probably not thbe bug tbh, getting on the inside of the kerb and hooking it will upset the car.
gu3st
S3 licensed
Quote from drifter811 :Not that much of a problem i think. Also it saves all of your settings.

You only get so many unlcoks and they restock at a slow-ish rate. You could run out of unlocks.
gu3st
S3 licensed
Quote from SamGeorgev2 :The steering is connected now and works fine when testing in Logitech G Hub, but the error still appears in LFS saying (Could not setup FF Steer Device. It seems that the game register something as it instantly goes from maximum left to maximum right as I turn the physical steering wheel. I`ve tried adjusting and calibrating everything including steering sensitivity, but the only movements it does is max left to max right

Go into Windows Services (Win + R and type services.msc) and find "GameInput Runtime" and disable it.

It hijacks the FFB device and for whatever reason Logitech hasn't fixed their drivers like Thrustmaster to avoid it from happening.
gu3st
S3 licensed
What about just having a region selector? Make the default auto, but let people be able to override it if DNS decides to give them a suboptimal host
gu3st
S3 licensed
Quote from xolan1993 :There is your problem. Using Wine or any other compatibility layer is not supported nor is it 100% accurate to the windows API. I know you cannot use VMs to play since the performance is abysmal and you need a dedicated graphics card just for that VM alone.

Im sorry to say but playing LfS on linux is not advisable.

Running LFS in Proton/Wine works fine. Even running in a VM yields decent performance for LFS, as long as you don't have architecture translation (ie x86 to ARM on a Mac). Some VM software do offer 3D acceleration without a dedicated GPU for the VM (ie: no PCI Passthrough)


Wine is presenting a fake graphics adapter to the game. This wouldn't cause low performance though. You could try running LFS through Proton instead which should be a bit better optimized for gaming and would use D9VK. Otherwise there's some kind of misconfiguration yielding poor performance as LFS is a very very simple game to be emulating in WINE.
gu3st
S3 licensed
Quote from Victor_SeVen :do you use Content Manager? I have the same problem as you after playing Assetto Corsa, this is a bug caused by Content Manager or LFS, I don't know why, but I can only use G29 in LFS after restarting my PC

Quote from rane_nbg :Did you try to unplug wheel, open lfs start a race, plug the wheel and press ctrl+c? I know this is somewhat pain to do every time, but it's better than a PC restart.

Recently (3 months ago now) Windows shipped a new service as part of the Xbox app called GameInput Runtime. It is the cause of these issues as it hijacks the FFB device. Logitech, for whatever reason, hasn't updated their drivers to address this.

Disabling the service in Task Manager should prevent it from getting a lock on the FFB device and solve the issue.
gu3st
S3 licensed
Quote from rane_nbg :I believe that new AIs in LFS are implemented using some machine learning algorithms, but don't quote me on that. There were attempts to decode the AI path files, but no one succeeded so far and devs are quite silent about their inner workings. We don't really know how they work at all.

What I saw is that once you start racing against them, they do get slightly better, but only by a small margin. This is still nothing close to racing against humans, but it does provide some sort of single-player fun. To add "spacial awareness" to AI is probably the task that needs scientific research, I mean this is an extremely complex topic and one can do many implementations from simple to more advanced. Again, this is something that LFS devs don't have time to work on, so I don't think it will be any better than what we have now.

The basic AI paths are "machine learned" in that they quickly iterate a bunch of attempts to find the "optimal" path but it's pretty brute force.

In terms of racing against them, they don't learn. The learning AI died like 10+ years ago when Scawen made the AI half-decent out of the box (using the presumed current "machine learning" approach).

Any perception of learning while racing is down to placebo effect or just AI gaining tyre temps and thus more speed.
gu3st
S3 licensed
Quote from nikopdr :idk what causes it, but it's a common issue for me after playing AC the wheel inputs stop working in LFS if i launch it afterwards.

Opening the game controller settings through control panel and opening the properties to see the wheel axes somehow fixes this problem without having to restart

Go into Windows Services and disable GameInput Runtime.
gu3st
S3 licensed
Quote from subUwU :actually i've tried that, and that seems to cause more issues, because the faster AI will sit behind the slower AI, causing a massive train, and in the braking zones the slower AI brakes before. Because they lack spatial awareness, the faster AI will run right into them.

Yeah, the AI need to be far more aggressive when there's pace differences.
FGED GREDG RDFGDR GSFDG