The online racing simulator
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gu3st
S3 licensed
Quote from EmkaLT :Ha lol, whats the point of creating this thing in 3d and putting hard work and lot of effort

Why not? One of the more funny AC mods is a Ford Transit van.
gu3st
S3 licensed
Quote from Avraham Vandezwin :Big grin I'm no expert, but I'm not going to try it on my real car. I don't think the gearbox would appreciate a forced shift with the accelerator pedal on the floor. As for the clutch... Schwitz

It's weird to want realism in a car simulation and to drive so unrealistically. Just to make a fake VR.Shrug

What I still don't understand is why it's not possible (or why I failed?) to do this with a normal setup. Should a button be used instead of the accelerator pedal? That's it ? It would take a special category of VRs with the magic button.Tilt

Some concessions need to be made for hardware limitations. Currently there's only 1 pieces hardware out there that can properly simulate a proper H-pattern gearbox and it's expensive, no sim support and doesn't look like anyone has really bought it. The software is basically "canned" to unlock the gates when clutch is depressed or if the revs from the sim are at a certain position. Not really realistic either.

This has been a discussion over on the iRacing forums and one of the devs has been pretty active about it as well as explaining that it _could_ be possible with the data that iRacing has, but hardware would need to advance first. And to make up for the lack of peoples hardware, the gearbox simulation has a further abstraction on top to deal with the simplified hardware that people have

Right now the closest to "simulating" a gearbox are some shifters that interface with the pedals (mechanically) and lock the gear gate until the clutch is depressed but that's not something a game is aware of either.
gu3st
S3 licensed
That makes sense though as wheel speed can differ to "actual speed"
gu3st
S3 licensed
Quote from k_badam :When driving with the pit limiter on, your car will be a couple mph below the limit. I was driving the BF1 where this is very obvious, instead of holding me at 50, I was down at 47-48. I see no reason why this is like this, it certainly isn't realistic and all other sims get this right. It's been like this for as long as I can remember, and for some reason it's not been improved.

It is realistic and other sims exhibit this same behaviour.
gu3st
S3 licensed
Quote from LordJaguar :trust me ive already tried lol. if it could run on linux i could jail break ps3 and then it would run... admittedly not well.

LFS does run on Linux via WINE/Proton.

But to get LFS to run in that environment you need an unholy combo of translation layers and it'll be be unusably slow.

And it's not like the efforts made for x86 on ARM in Linux (for things like running Steam on Apple Silicon) with Box32 are reusable either for PPC.

I should try LFS on Apple Silicon though with the recent Asahi developments.
gu3st
S3 licensed
Quote from LordJaguar :Can you run on PS3? I'm writing this on one lol

LFS doesn't run on PPC processors nor can the PS3 run Windows applications.
gu3st
S3 licensed
Quote from LordJaguar :I'm reading this on PS3 rn, is there still not a way to play LFS on here? And I am being serious, this web browser may be crappy but it still brings me here Smile

Completely incompatible CPU architectures and OS.

In theory, on PS3 Linux (in the JB mode that enabled full hardware), you could have (slowly) emulated LFS with something like BOCHS, but Sony removed PS3 Linux once it was jailbroken (and got sued for it) but never restored it.
gu3st
S3 licensed
Because you've broken the suspension and thus the steering geometry is now out of alignment.
gu3st
S3 licensed
Do you wanna share your member ID and a video of you using it? Just curious how it works...
gu3st
S3 licensed
# 2009 NASCAR Sprint Cup Series COT
gu3st
S3 licensed
https://mozaracing.com/product/moza-hgp-shifter

Then we got a moza shifter that will autoblip on downshifts.
gu3st
S3 licensed
Quote from Pasci :Hm... looks like that solution is outdate anyway?

> Live for Speed Pubstats S2 v1.5 (19 Feb 2011)

I think the more realistic thing is that Pubstats hasn't been updated in 12 years. Not much need for it as it's fairly stable of a feature.
gu3st
S3 licensed
Quote from matze54564 :What do the option "Sleep every frame"? It have no effect. I guess CHatGPT-4 described me his option wrong.

The GPT-4 description isn't too wrong. It's basically an intentional delay where LFS does nothing to allow other processes to do something. Less of an issue on modern multicore systems as there's 2-32 "cores" (cores + hyperthreaded cores) available to carry out tasks.
gu3st
S3 licensed
Quote from Pasci :@Scawen:

Stupid question (because I have no idea about the technical implementation): Why is it not possible to create/generate such an AI path in multiplayer as well instead only for single player?
Is that planned (on todo list) but too time-consuming/complex at the moment?

Huh that gave me an interesting idea. Have people locally generate their own AI for a mod and then join an MP race and race their generated AI paths. It'd be interesting to see how "identical" they'd be or if there'd be differences.
gu3st
S3 licensed
Quote from NewDriver96 :Hello there,

I have the V3 Advanced FX (Dale) steering wheel and pad and it has the vibration mode turned on.

However, in the game there is no vibrations.

Is there a setting that I have to turn on in order to feel vibrations?


Thank you for your help

LFS only supports force feedback (rotational output), not vibrations.
gu3st
S3 licensed
I have it installed and I guess it works for AC (in the rare times I use AC). I use iRacing's native LFE as it is entirely derived from physics rather than telemetry like the ButtKicker one is.

HaptiConnect isn't something required to use ButtKicker, it's just a first party centralized app for sim integration => effects generated from telemetry => bass effects being output to the correct device.

LFS could implement its own bass effects and allow you to output it to a 2nd audio device (like iRacing does) and you still don't need HaptiConnect or SimHub to generate those effects.
gu3st
S3 licensed
Quote from farcar :I figured as such.

Of course, my next question is whether anyone has a way to get the LEDs working on a CSL DD Base?

I can't see the dash clocks with my FOV, so they're important to my setup.

It doesn't seem like there is. Fanalabs is the official app for it but doesn't seem to support LFS.
gu3st
S3 licensed
Quote from farcar :Apologies for the massive bump, but wondering if FanaLEDs is still supported?
I can't get it working with my Fanatec CSL DD.
It seems to detect my Clubsport Pedals but not my wheel or display.

It doesn't seem like it's been updated since 2021 so it might not support the CSL DD (and newer hardware).
gu3st
S3 licensed
No. Forever ago the training AI (which were slow) was replaced with a new AI system. We can see with the mods that it is able to quickly iterate an optimal race path in a short period (30-40 seconds)
gu3st
S3 licensed
For the longest time I basically had a set of scripts to do just that with the F9-F12 menus.
gu3st
S3 licensed
Quote from rane_nbg :Isn't the following update release with "new lighting + new tire physics" including day and night stuff?

Sorry yeah, it's 1 patch. But at this current point it seems like Scawen's more or less "done" with the day/night stuff and has transitioned his efforts to finishing the physics
gu3st
S3 licensed
Quote from chaitany :when is the day and night update dropping out?

after the new tyre physics

also probably will require a paid licence too for dynamic day/time
gu3st
S3 licensed
The AI in the game aren't very intelligent and have little awareness of other cars. You'll have to drive considering that fact and take preventative measures from them hitting you.
gu3st
S3 licensed
Quote from davidtaurog :oh that sux,I wish it has normal transmission.thank you for answer and advice,I will try that.

Interestingly generations of the FBMW that we have does have autocut for upshifts. The one that LFS simulates just has a less technological gearbox in it.
gu3st
S3 licensed
Quote from davidtaurog :well it is hard to shift gear up or down,very laggy and sometimes it doesnt shift gear at all.all other cars work normal.I got momo wheel...help!

The transmission is a sequential but doesn't have auto cut. You need to lift off the throttle to shift up. One thing you could do is basically hold the upshift paddle and then lift off the throttle to engage the next gear.

Downshifts should be easier as the gearbox will be under less load but you can't downshift too fast either.
FGED GREDG RDFGDR GSFDG