With the changing day/night has there been consideration about changing track temperature? I'm not sure what LFS uses in terms of environment temperature as an input for tyres, but even some location baseline with some modifier based on time of day could add some variety to races.
I don't know if that's possible, or if/how LFS models temperature coming into the tyres from the environment.
I do my best to report users for spam but it seems to be pretty common still. I wonder about adding a small mileage requirement for demo users to post on the forum. Even like 10km should be enough of a deterrent as most posts are not at all related to anything LFS related.
Well it does affect performance in iRacing's case. Cold brakes brake worse which is expected, they just don't have the wear implemented yet. I also don't know if I've ever raced in a "still" track in iracing. There's always some wind somewhere.
Conversely the damage model is much more sensitive than ACC. In iRacing some front damage might not immediately be terminal, but over time (especially if you don't pit and get all repairs), can result in your engine spontaneously blowing up (to simulate the loss of fluids). A hard enough hit with the wall can be instantly terminal and kill your car immediately. You can also damage your suspension in such a way that when it's repaired, it's still not perfect. It's great to run 24h of Nurburgring when your steering is off centre by the 12 hour mark (my team won 24h that way, we even did an engine swap after it went boom).
The new damage model with break off parts is great too, but still suffers from suspension mount points being static, limiting the deformation possible, but still results in some very satisfying crashes.
ACC does brake temps and brake wear, including different brake compounds better suited for sprint/endurance with different braking performance, longevity and characteristics.
iRacing also has different brake compounds which affects braking performance. It also does brake temps as well, but it's a pretty hidden feature, with no way to check your current/past/present temperatures, but it does affect braking performance. This is also fed into the sim to do brake glow which looks badass at night.
iRacing simulates both water and oil temperature. It becomes especially relevant in oval superspeedway racing as you will blow up if you stay in the draft. Front damage can also cause high temps eventually leading into a blown engine.
I mean.. is there a review process if this can get through? Or is it simply an automated anti-virus process that checks "ok this isn't malware I guess" and approves it.
I think the stream banner takes the most popular stream on Twitch that's under the LFS category. That stream was using the LFS category for some reason. I reported it to Twitch.
The Quest with a Link cable is the same as using a normal Rift/Rift S headset. Lower FPS than the Rift (90) and Rift S (80) and a bit less detailed as it has to compress the video to send it over USB to the headset.
And if you do feel like giving more money to the devs, you can easily buy LFS credits. It won't make LFS be developed faster, but you can feel warm and fuzzy inside.
Everyone knows German is the most commonly spoken language in international commerce. The compound words allow you to concisely express an idea in only 10-50 characters.
I added a note to the OS X guide that it won't work on OS X 10.15 Catalina or newer due to the lack of 32 bit support, including in WINE. I left alternatives of either using virtualization (VMWare/VirtualBox/Parallels) or dual boot (Boot Camp).
It's also likely that in the next 6 months, even virtualization/dual boot becomes impossible (or unfeasable due to speed) on some systems as Apple transitions away from x86 towards ARM processors.
One thing I'd note about your post is that iRacing has made a lot of strides to be not quite as snappy. It's a bit more snappy than LFS is, but much more forgiving than it was 1 year ago.
troy's an even bigger weirdo becuase I think he has his clutch set to the middle pedal...
As for qualifying tyre warming, I think it's a mixed bag. I know iRacing has recently begun to clamp down on people warming their tyres in unrealistic ways such as doing LOOOONG burnouts out of pit lane or down the back straight before running quali laps. It made their broadcasts look ridiculous becuase the exit of pit lane was just completely black (as track state carried over from qualifying). Their new system might be _too_ strict as it seems to count spins as a violation, requiring you to restart your qualifying from pit lane (on "clean" tyres). There's other settings that basically just reset your tyres if you drop beneath a certain speed.