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gu3st
S3 licensed
Quote from Scawen :

With the changing day/night has there been consideration about changing track temperature? I'm not sure what LFS uses in terms of environment temperature as an input for tyres, but even some location baseline with some modifier based on time of day could add some variety to races.

I don't know if that's possible, or if/how LFS models temperature coming into the tyres from the environment.
Mileage requirement for demo users to post
gu3st
S3 licensed
I do my best to report users for spam but it seems to be pretty common still. I wonder about adding a small mileage requirement for demo users to post on the forum. Even like 10km should be enough of a deterrent as most posts are not at all related to anything LFS related.
gu3st
S3 licensed
Quote from bbman :Right, I really do have to invest in ACC one of these days then...

Don't get me wrong, I'm all for every possible temperature and their complex interactions being part of all sims, but temps alone isn't really enough. It's like the current clutch model - if all you need to do is not overdrive the car that hard without any further consequence, it becomes a non-issue.

If the damage model is good enough that you have to think about punting another car and risk losing oil/coolant, I'm all for it. If it's only to adjust a few HP of the performance: half won't notice it, the other half won't experience it (when was the last time you were on a server with wind?). Similar with brakes: When you need to decide whether to take a harder compound where you won't beat anyone under brakes or risk having them explode 11 hours into a 12 hour race - heck yeah! If it's "just" to make them glow cool, what's the point?

Well it does affect performance in iRacing's case. Cold brakes brake worse which is expected, they just don't have the wear implemented yet. I also don't know if I've ever raced in a "still" track in iracing. There's always some wind somewhere.

Conversely the damage model is much more sensitive than ACC. In iRacing some front damage might not immediately be terminal, but over time (especially if you don't pit and get all repairs), can result in your engine spontaneously blowing up (to simulate the loss of fluids). A hard enough hit with the wall can be instantly terminal and kill your car immediately. You can also damage your suspension in such a way that when it's repaired, it's still not perfect. It's great to run 24h of Nurburgring when your steering is off centre by the 12 hour mark (my team won 24h that way, we even did an engine swap after it went boom).

The new damage model with break off parts is great too, but still suffers from suspension mount points being static, limiting the deformation possible, but still results in some very satisfying crashes.
gu3st
S3 licensed
Quote from bbman :I can't remember the last time a car had to retire due to simply overheating. Other than due to damage, cooling systems nowadays seem to be so overengineered that overheating issues are a thing of the past.

If you want something unique, then go for brake temps and resulting wear. I believe no current sim tracks that (GTR had just temps iirc). Only an issue for endurance races, but something you still see irl as brake wear can't really be engineered away...

ACC does brake temps and brake wear, including different brake compounds better suited for sprint/endurance with different braking performance, longevity and characteristics.

iRacing also has different brake compounds which affects braking performance. It also does brake temps as well, but it's a pretty hidden feature, with no way to check your current/past/present temperatures, but it does affect braking performance. This is also fed into the sim to do brake glow which looks badass at night.

Edit: I think rFactor 2 also does brake temps.
Last edited by gu3st, .
gu3st
S3 licensed
iRacing simulates both water and oil temperature. It becomes especially relevant in oval superspeedway racing as you will blow up if you stay in the draft. Front damage can also cause high temps eventually leading into a blown engine.
gu3st
S3 licensed
HMD with free sync would be nauseating.
gu3st
S3 licensed
I mean.. is there a review process if this can get through? Or is it simply an automated anti-virus process that checks "ok this isn't malware I guess" and approves it.
gu3st
S3 licensed
Quote from Evolution_R :I'm shocked why this is published... Google, are you drunk? Reported.

Because Google doesn't review any apps that are published. You can publish anything for the low fee of $5.

The Play Store is just a cesspool wasteland.
gu3st
S3 licensed
Amazing what happens when there's no review process before distributing an application.
gu3st
S3 licensed
Quote from cargame.nl :And then my comments get removed with a 'talking rubbish' flag. Double standards here.

I know exactly what I wrote, CCP is not a race, its a regime. And its from the 50s.

For you it's not too late to say sorry.

Why would I apologize for your racism?
gu3st
S3 licensed
Quote from cargame.nl :Racist? Where did I mention a race?

In your thankfully deleted post. I wouldn't blame you if you forgot what you wrote, as it seems like your mind is stuck in the 1960s.
gu3st
S3 licensed
And it's water under the fridge at this point. Hence why this account, which also used to be banned, is not.
gu3st
S3 licensed
Quote from cargame.nl :ah censorship on the rise again, how unexpected.

Don't post racist vitriol and your posts won't get deleted.
gu3st
S3 licensed
I think the stream banner takes the most popular stream on Twitch that's under the LFS category. That stream was using the LFS category for some reason. I reported it to Twitch.
gu3st
S3 licensed
Finally we can race the XRT around Blackwood Tongue
gu3st
S3 licensed
His PC is just too weak.

The Quest with a Link cable is the same as using a normal Rift/Rift S headset. Lower FPS than the Rift (90) and Rift S (80) and a bit less detailed as it has to compress the video to send it over USB to the headset.
gu3st
S3 licensed
And if you do feel like giving more money to the devs, you can easily buy LFS credits. It won't make LFS be developed faster, but you can feel warm and fuzzy inside.
gu3st
S3 licensed
Quote from cargame.nl :G-sync (Nvidia) and Freesync (AMD) are inventions of American/English companies. Why in the world you think German is the leading language all of a sudden with this technology? Lol.

It doesn't have any relation with a particular game.

Everyone knows German is the most commonly spoken language in international commerce. The compound words allow you to concisely express an idea in only 10-50 characters.
gu3st
S3 licensed
Quote from Bose321 :

Hey at least it contains the delusional conspiracy theories.
gu3st
S3 licensed
Thanks Scawen.
gu3st
S3 licensed
I added a note to the OS X guide that it won't work on OS X 10.15 Catalina or newer due to the lack of 32 bit support, including in WINE. I left alternatives of either using virtualization (VMWare/VirtualBox/Parallels) or dual boot (Boot Camp).

It's also likely that in the next 6 months, even virtualization/dual boot becomes impossible (or unfeasable due to speed) on some systems as Apple transitions away from x86 towards ARM processors.
gu3st
S3 licensed
Quote from bishtop :The thing is with VR it's more of an unpleasant experience with Pcars 2 and A.C with stutters, which i have also put many hours into, the only plus on their side is graphically better

With ACC to get it to run at a stable frame rate in VR, it looks worse than LFS and iRacing.
gu3st
S3 licensed
Quote from MicroSpecV :You can also find my crusade against the handling model (mainly the rear slip angle and lack of mechanical front grip) and how I've exploited the car characteristics to force cars to behave like their IRL counterparts (or at least how they should be have if you go "by the book").

https://www.lfs.net/forum/post/1956377#post1956377

One thing I'd note about your post is that iRacing has made a lot of strides to be not quite as snappy. It's a bit more snappy than LFS is, but much more forgiving than it was 1 year ago.
gu3st
S3 licensed
troy's an even bigger weirdo becuase I think he has his clutch set to the middle pedal...


As for qualifying tyre warming, I think it's a mixed bag. I know iRacing has recently begun to clamp down on people warming their tyres in unrealistic ways such as doing LOOOONG burnouts out of pit lane or down the back straight before running quali laps. It made their broadcasts look ridiculous becuase the exit of pit lane was just completely black (as track state carried over from qualifying). Their new system might be _too_ strict as it seems to count spins as a violation, requiring you to restart your qualifying from pit lane (on "clean" tyres). There's other settings that basically just reset your tyres if you drop beneath a certain speed.
Last edited by gu3st, .
gu3st
S3 licensed
Quote from cargame.nl :Except being able to produce a smooth video.. Quite essential.

If as a community you need to tell newcomers that its by design and that this sim is ahead so much in time.. Is just... No words.

Hilarious.

When other sims struggle to even maintain 90 FPS on most machines at low settings... LFS still has the advantage
FGED GREDG RDFGDR GSFDG