I think the stream banner takes the most popular stream on Twitch that's under the LFS category. That stream was using the LFS category for some reason. I reported it to Twitch.
The Quest with a Link cable is the same as using a normal Rift/Rift S headset. Lower FPS than the Rift (90) and Rift S (80) and a bit less detailed as it has to compress the video to send it over USB to the headset.
And if you do feel like giving more money to the devs, you can easily buy LFS credits. It won't make LFS be developed faster, but you can feel warm and fuzzy inside.
Everyone knows German is the most commonly spoken language in international commerce. The compound words allow you to concisely express an idea in only 10-50 characters.
I added a note to the OS X guide that it won't work on OS X 10.15 Catalina or newer due to the lack of 32 bit support, including in WINE. I left alternatives of either using virtualization (VMWare/VirtualBox/Parallels) or dual boot (Boot Camp).
It's also likely that in the next 6 months, even virtualization/dual boot becomes impossible (or unfeasable due to speed) on some systems as Apple transitions away from x86 towards ARM processors.
One thing I'd note about your post is that iRacing has made a lot of strides to be not quite as snappy. It's a bit more snappy than LFS is, but much more forgiving than it was 1 year ago.
troy's an even bigger weirdo becuase I think he has his clutch set to the middle pedal...
As for qualifying tyre warming, I think it's a mixed bag. I know iRacing has recently begun to clamp down on people warming their tyres in unrealistic ways such as doing LOOOONG burnouts out of pit lane or down the back straight before running quali laps. It made their broadcasts look ridiculous becuase the exit of pit lane was just completely black (as track state carried over from qualifying). Their new system might be _too_ strict as it seems to count spins as a violation, requiring you to restart your qualifying from pit lane (on "clean" tyres). There's other settings that basically just reset your tyres if you drop beneath a certain speed.
I wouldn't say any sims have surpassed LFS in VR. For both ACC and iRacing you have to turn your settings down so low that LFS looks better, yet LFS still feels "right". The UI in ACC is messed up at times (for some reason the menu is always 45deg to my left by default) and iRacing's mirrors don't function like real mirrors do.
LFS does everything better than other sims when it comes to VR.
? LFS has one of the best VR support of any sim out there. The reason for the stutters is a mismatch between the physics engine's update cycle (100hz) and the headset's FPS (90hz, 80hz for Rift S).
In theory they could subpoena the filehost for your identity and then sue you directly. The faster outcome is that they'd file a DMCA strike and get your file removed because content providers effectively can't reject a DMCA request if they wish to retain the protections that the DMCA gives them
If you distribute it, yes it is theft. You do not own the intellectual property for that car, therefore you are not eligible to distribute it. You could build a program that would convert it from someone's legitimately owned version of Forza but by distributing it yourself you're breaking the law.
That kind of thinking will get Scawen sued into oblivion. If users are posting meshes ripped directly from Forza (which is a large number of modded cars out there for many sims), then that's putting Scawen hugely at risk. Maybe the car manufacturers won't care, but Turn10 who spent money licensing and building the car might have their own thoughts.
I feel like if you're wanting to learn a specific track, then maybe a simulator that's laser scanned the track already might be a better choice. LFS is great for racing and the content that exists, but not if you're expecting specific tracks.