The online racing simulator
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gu3st
S3 licensed
Quote from Evolution_R :So, simple said - we can have mods, but they should be made from scratch and have a different names, emblems, logos and badges?

Made from scratch at the very least. Different emblem/logo/badge makes it less likely to infringe on any copyrights or trademarks.
gu3st
S3 licensed
Quote from Evolution_R :Well, I can find or buy this model from another place - in that case? Or I should recreate it by pictures from scratch? I mean how someone would know if the model is ripped from Forza or made from scratch if not told so? I think this is more Mazda's copyright infringement than Forza's.

I think this is where mods are always in this weird grey area, which is why I escalated that it's a potential risk for Scawen to be officially sanctioning this in some capacity. If you have permission to use a model (either you created it yourself or purchased it), then it should be fine to be used as a mod, and if there are issues then it's the car manufacturer who would be the one pursuing that, which I don't recall seeing any car makers pursuing mods of this type.

Ripping from another game you've now taken artwork done by one company that was licensed by that company as well from the original manufacturer. You've now stolen intellectual property from Turn10 (in Forza's case), as well as potentially infringed on the trademark of Mazda or whoever.
gu3st
S3 licensed
Quote from Evolution_R :What if I change the name of the car, remove all of the logos, badges etc. so only the base shape is the same? I'm not a very familiar with the copyright infringements, but something that Chinese car manufacturers do - copy the base shape and change some minor details.

Well if it's modelled from scratch, even if it is a real car, should be fine. The main thing I noticed was your upload was a straight rip from Forza which is pretty cut and dried copyright infringement.
gu3st
S3 licensed
Hi Scawen

I think this is an interesting development but I have some concerns, mostly in regards to copyrights. AFAIK this is one of the few officially sanctioned mod sections, with most being unofficial for the purposes of distancing themselves from any copyright claims.

It can be seen already with the first post being ripped from another racing game. Will there be further rules around posting ripped content? I'm concerned that this section could inadvertently put you and the other developers in some form of legal trouble.
gu3st
S3 licensed
It's just difficult to add the proper amount of "bumpyness" if everything's fictional. You either end up super smooth (a la LFS) or you've introduced something that's ridiculous and equally fake by being too bumpy

When driving a laser scanned real track, it's not so much that I care about the exact bumps for my own driving training, it's that bumps actually form due to some natural process, be it that it's the curb lane so larger trucks have caused the lane to sink a bit, or just that the track is in a rainy climate so the track erodes or causes the soil to shift under the weight of the track surface.
gu3st
S3 licensed
What does properly developed even mean? To maximize income? To live forever? There's plenty of sims that were excellent that have fallen by the wayside and died, unlike LFS that still has a small but committed community.

LFS is still the best racing simulator and does many things correct. The one thing it doesn't do is simulate (much) real content, which is what most people mean when they talk about LFS' content deficencies.

LFS' core has things that other sims still haven't caught up to.
gu3st
S3 licensed
was there any concern that it got cancelled?
gu3st
S3 licensed
That can already be accomplished with a MOTD upon joining. Then it's not bound to any audio platform.
gu3st
S3 licensed
iRacing has had voice chat built into the client for 10 years. It's not unreasonable (but not required) for LFS to implement it natively. A community solution seems unlikely to happen considering it's been 15+ years.
gu3st
S3 licensed
Didn't someone create a relay client forever ago which basically took the temp.mpr and sliced it and then sent it over the wire and then the client would basically receive that temp.mpr and play it as soon as stuff came in?
gu3st
S3 licensed
love that flamecze guy
gu3st
S3 licensed
Quote from kristofferandersen :Great to hear! This next bit is slightly off-topic, but what are your thoughts on implementing Discord's Rich Presence?
https://discordapp.com/developers/docs/rich-presence/how-to

DarkKostas did make an InSim client to make some use of Rich Presence.
https://www.lfs.net/forum/thread/91985-LFS-Discord%27s-Rich-Presence

Honestly I don't think it makes much sense for Scawen to implement a third party service like that, given the privacy concerns. Plus it's just work to undo if Discord dies at some point (whcih given LFS' longevity so far, it seems more likely that LFS will last longer than Discord).

I like Discord, but I think third party clients is the right thing for that kind of integration.
gu3st
S3 licensed
RTX is also nVidia specific. Microsoft is working on raytracing for DX12 as well AFAIK.
gu3st
S3 licensed
The AIs do calculate fuel and do pit if they need fuel.

The AIs also haven't learned on their own for over 10 years when Scawen overhauled the AI waaaay back. The initial release of AI learned but was dreadfully slow.
gu3st
S3 licensed
Forum messages have a maximum length.
gu3st
S3 licensed
lmao he'd rather whine on the forum
gu3st
S3 licensed
Not that I know of, but I have faith that things will work out. Although I'd argue that the current Canadian dollar should push us into one of the cheaper licence pricing zones Tongue
Last edited by gu3st, .
gu3st
S3 licensed
That's not at all official gameplay. The description even says it's a simulation of what it _could_ look like, but is otherwise unofficial
gu3st
S3 licensed
You can try writing a message to the developers here https://www.lfs.net/mailus
gu3st
S3 licensed
rally
gu3st
S3 licensed
It's just not a good use of Scawen's limited manpower to even try to concept anything. So many things can change between now and then, that it's not worth the thought process. Sharing these thoughts are even more dangerous due to how maniacal this community is

There's nothing for YOU to plan as you're not a developer of the simulator
gu3st
S3 licensed
You've put the cart 10 miles before the horse.
gu3st
S3 licensed
Interestingly, you can actually use dxvk in Windows as well just by dropping a few DLLs in the application folder.
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