Except that casual racing is literally non existent in North American timezones. The only way to get races is to wake up early on weekends or participate in league races.
The latter sucks because if you're 2 minutes late to qualifying, your whole week of practice is for naught.
Both of those factors basically pushed me into paying for iRacing despite my dislike for it. I can participate in races at any time of day with a >10 car field, especially in ovals.
The changing track temperature is interesting because it does add a decent amount of variance. I've been driving iRacing lately and it's fascinating how an overcast race is different to drive than a sunny race. Even ovals get made more exciting with changing track temps, becuase where T4 may be flat out in the clouds on worn tyres.. if the sun comes out you will lose traction and oversteer.
It's made oval racing quite entertaining, and other forms of driving also a bit more dynamic, rather than "hotlapping with other cars". The variance in lap times is also pretty significant based on weather.
Programming is an art form. You can't expect an artist to constantly produce on a single thing all the time, sometimes you need to work on something else to rest/gain inspiration.
Unfortunately Scawen's described the current state and there are 2 divergent branches of LFS. The currently public version and the version with new tyre physics (and I presume graphics). There isn't a "master branch" with feature branches for tyre physics and a separate branch for graphics that have been rebased with trunk frequently.
Scawen has stated he wishes to get back to a single master branch again, as currently any "critical" changes are having to be implemented twice, once in the public fork, and then again in the experimental fork
One of the interesting ones that I drove was in OEC which was the national infield with only the turn 2 as part of the main oval being used. Pit lane was a bit unorthodox (drive down towards T3 then hang a U-turn where the pit lane) but it worked out well.
Might be worth posting a GH issue to clarify if it is wrong or to get a fix? Valve seem to be relatively responsive to the issues on that repo (and GH in general).
Yeah, as much as I don't like iRacing's pricing model or even physics model, it's hard to beat the consistent races with semi full grids at all hours of the day. Where with LFS I have to plan all week for the 3 races I can drive in, and if I'm even 1 minute late, then I don't get to drive any races. Where iRacing I can just check schedule on my phone and ensure I'm around near the start of an event I wish to drive in and get to race against others.
I resubbed to see if the physics got better (they haven't) but I'm still enjoying myself especially as I get to have some pretty interesting races with other drivers.
LFS is still much better in VR (Menus are accessible, graphics are sharper, I can handle a 4 hour session (quali + 3h race) in VR in LFS with ease, where after like 40 mins I have a headache from iRacing
I still don't know what's wrong with their physics though, I started driving the Pro Mazda earlier and there's this really odd "understeer into snap oversteer" that I feel and I'm not sure if it's just bad setup or just how the iRacing aero model is.
It probably doesn't require client update, just updates to LFSW replay validation. I have a sense how it was accomplished (but I'm not gonna test it to get banned).