The online racing simulator
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gu3st
S3 licensed
Its not even the motor, it's just being belt driven gives it good smoothness and a good level of dampening, not to mention an increased slew rate making it a bit easier to catch slides/drift (again, nowhere near a DD, but still 6/10 rather than 2/10)

Nobody's saying it's as good as a DD, but it's still far superior to the non-DD Logitech G wheels which are still using gears driving the wheel shaft which just feels notchy.

Back when I sold my Logitech wheel (after using my T300 for a year), I gave it a test drive just to make sure it worked and I couldn't believe I used it at all. It wasn't a great experience.

This year I was gonna make the step to a DD, but based on iR increasing VRAM requirements and impending rain, GPU upgrade seems to be next on the table to keep me running smooth in VR.
gu3st
S3 licensed
No.

You must screen record.

An .mpr is just a record of the positions and other game state. The game engine needs to replay that data to be able to create a movie of it.
gu3st
S3 licensed
I really wouldn't put the Logitech G wheels (bar G Pro) in the same category as the T300. The T300 is quite a significant upgrade in force + smoothness compared to Logitech's offering.

Entry level would definitely be Logitech or something like the T148, but then the "mid tier" is definitely T248/T300.

Of course, the explosion of inexpensive DD wheels has definitely pushed the mid tier towards far better hardware than it ever used to be for a relatively minor cost increase. Not that I'd ever buy Fanatec, but a CSL DD is barely more expensive than a T300 with the added fidelity of a DD motor.
gu3st
S3 licensed
Doesn't FFR require DX11 or greater? LFS is still DX9
gu3st
S3 licensed
that'd be pretty cool
gu3st
S3 licensed
It's likely an issue with your computer (malware?) or your ISP is blocking a certain part of the HTTP2 request sequence with LFS' servers for some reason.

To confirm this, you could try disabling HTTP2 support (you should re-enable it afterward)
https://support.mozilla.org/en-US/questions/1132655

If that fixes things, then that narrows down the issue to something specific with your ISP with HTTP2 and LFS' webservers

You may also opt to try a different browser (Chrome/Edge). If that works (without touching HTTP2 config) then there's something weird going on with Firefox and http2
gu3st
S3 licensed
So it's interesting because even DD wheels aren't suited to giving this kind of feedback. It's why the G923 and G Pro wheels have a separate device (a bass shaker) inside the wheel to produce these forces. And a DD with high enough slew rate with low inertia feels bad. It's why the fanatic DD1/2 has had so many firmware updates trying to correct the wheel feeling weightless.

Also don't get fooled by Logitech's marketing. All the true force stuff is on top of the normal DirectInput FFB (unless you're using the 360hz API, but that's still the same data as DI, just faster). The motor driving the wheel also can't attain the Hz claimed, it's all provided by a secondary device.

And ultimately I still think having a proper bass shaker setup in the cockpit is better than just the wheel. Feeling the kerbs under your butt is a great sensation to remind you how far you're pushing.
gu3st
S3 licensed
Quote from w126 :This snap is outdated anyway.
https://snapcraft.io/liveforspeed

And snaps suck.

Throwing together a flatpak might be nice though. More portable across Linux distros (as most have rejected snap as a solution becuase it's more Canonical garbage).
gu3st
S3 licensed
yes i'm pretty sure these are supposed to be fixed with new physics
gu3st
S3 licensed
Quote from Gutholz :Hi,
I think LFS does not support that because I do not see it listed on the Logitech website.
I am unsure what Trueforce is: Is it just about the refresh rate or it about pre-programmed effects?

Logitech writes: As far I understand, LFS has never used a "library of haptic effects" for FFB anyway.
Instead it calculates the amount of torque at the steering column. Since the tires, suspension movement etc is simulated anyway, the steering force is basically calculated as some kind of by-product. Then that is send to the FFB wheel.
I think no somewhat serious sim uses such "canned effects" anymore, the Logitech text seems a bit wrong there. (well, it is an ad afterall)

You can try with the demo if the FFB works in general. I would assume yes.

AC, ACC and rF2 all have canned efects as an option (enabled by default.) iRacing and AMS2 are the only other "sims" that don't have such a thing.

Trueforce is basically a bass shaker in the steering wheel. It supplants, not replaces, the traditional DirectInput FFB mechanism (although the LogiAPI does enable a higher refresh rate for FFB that DI can't).

Bassshakers have become fairly popular (with iRacing having native support for it, most use SimHub to add it for other sims) to add haptic feedback for going over kerbs/road noise/sliding/etc. I quite enjoy mine even though I have one of the cheaper setups (just a single Buttkicker Plus under my simrig).

Thrustmaster has a similar system to Trueforce in their GTII wheels but unfortunately it's locked to console only (and more specifically, Gran Turismo).

Unfortunately Trueforce isn't as simple as just driving another audio device (like Basskickers and other Bassshakers), you need to use Logitech's API to drive data to it.

Scawen may be able to get access to an updated version of the logitech library, but it would be nice if he were to focus on that to also support "generic" bass shakers. iRacing is a great example of implementation in this space as it also has access to physics info directly for generating effects where most others are forced to derive effects from the telemetry data.
gu3st
S3 licensed
Quote from Linoslav :Wait a second. Isn't there a snap of LFS already available?

You'd have to install snap. Deck ships with flatpak by default and installing Snap into SteamOS isn't trivial (and may get wiped out during an OS update if it requires writing to the rootfs
gu3st
S3 licensed
Quote from BeNoM :Man this forum keeps on coming up with new ways to dumbfound me...

With that logic, the millions of kids worldwide who played GTA or Call of Duty should be shooting everyone they see in the streets? Get over yourself lol

I mean that whole concept was tried for years and years to ban violent video games in the US and all that ended up happening was the main lawyer driving the lawsuits ended up disbarred.

There was never any evidence of video games contributing to an increase in violent behaviours.
gu3st
S3 licensed
Quote from fabrandaz :Hi, I saw that using the editor it is possible to set the digital speedo; How do I enter in the editor? Is there a guide?

I believe you need an S3 licence to use the editor.
gu3st
S3 licensed
talk to me when your main LFS profile is permanently banned from LFS
gu3st
S3 licensed
Quote from Lucas McFly :If LFS was on STEAM then from 2024 onwards everyone who didn't have Windows 10 / 11 - wouldn't be able to play LFS*.


*Steam platform from 2024 no longer supports systems below Windows 10.

If they're not on Win10 by 2024 then they're at huge security risk because there are no more updates for <10.

And in 2025, win 10 will also become insecure as it won't receive any more security updates either.
gu3st
S3 licensed
Quote from BeNoM :70% of something is better than 100% of nothing.

I mean (presumably) Scawen's family keeps being able to eat, so the licence sales are surely not nothing.
gu3st
S3 licensed
Funnily enough with the new hosting system, it's probably in a better state than ever for Steam

Still don't think it's the right move to give away 30% of what is probably fairly modest revenue though.
gu3st
S3 licensed
Lots of AI can be CPU intensive. Could your CPU have overheated and your PC shut down to prevent damage?
gu3st
S3 licensed
Quote from johneysvk :i might be wrong here, but wouldn't decompressing mp3s use more CPU time?

Very marginally, yeah. But you'd probably just decompress them once and store them in RAM. So it'd make car loading slightly (imperceptibly) slower and still store it in RAM.

While adding a bunch of complexity dealing with an mp3 decoder to put sounds back to WAV (essentially) before use.
gu3st
S3 licensed
For a long time (only until about 5 years ago), MP3 was problematic due to patents around the world.
gu3st
S3 licensed
Mods as good as these make me wonder if Scawen would consider at making some mods "official" content that ships with the game. Then they get established as supported content by the devs and can be relied upon to never be removed by the author if something happens.
gu3st
S3 licensed
In the controls, you can bind commands to buttons.

Those commands can be customized which includes:

/light ind [off/left/right/all] - switch indicators/hazard lights
/light head [off/side/low/high/low_off/low_high/next/prev] - lights
/light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights
/light all [off/on] - switch all switchable lights off/on at once

You can also use "/key 7" to have a button press any arbitrary key, including the default for turn indicators.

Customize as you see fit.

Commands.txt in the LFS folder is a useful reference guide.
gu3st
S3 licensed
AC's also been an abandoned project for 7 years at this point?

LFS is still under active development.

It's also still 1/2 what most new games retail for. Even games that churn out the same "new" game every year with incremental changes (and a few things taken out so they can add them "new" in 3 years)
gu3st
S3 licensed
Quote from dert296 :Hi everyone,
my suggestion is to implement a version of adjustable lighting that is present in LFS Editor (Ctrl + LMB) into LFS in Free View mode (with a toggle button to enable this functionality).

I understand this would maybe not match up with the track if some static lighting is used but nevertheless it seems like a great feature for taking screenshots of for example mod cars from different angles very quickly without having to move the car into position.

I think that'll be something that could come with the graphics + physics update as the editor is actually using that "branch" of LFS, hence some minor differences between the two when building mods.
FGED GREDG RDFGDR GSFDG