The online racing simulator
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gu3st
S3 licensed
Quote from Scawen :Thanks. Do you think there would be any real harm to TC if you could not donate money between accounts? As if I understand correctly, that should prevent the purchase of TC money by lazy people who aren't playing in the spirit intended.


Apparently it does, if I understand correctly, because part of the reason for existence of rented accounts is to gain TC money. Rented accounts don't really make much money from the rental charge, but the account owner gains TC money, which they can sell to rich lazy players.

So apparently the TC economy and its crossover to the real world is fueling the rental account phenomenon. Looking

Not even the craziest use of game economies. For a while, people used Team Fortress 2 (and other Steam games) to launder money. Buy items with stolen credit cards and then sell them for real cash off-market. The volume of transactions was fairly high.
gu3st
S3 licensed
Quote from Bose321 :Shouldn't we get an email about this? I don't visit the forum that much and just found this out.

Not surprising there's some illegal service again in Turkey.

While it might be nice for LFS to send an email with an update, it doesn't sound like they're the ones breached and thus aren't compelled (and may not be compelled becuase outside of EU) to disclose a breach (as they haven't been breached).
gu3st
S3 licensed
It's probably more expensive than an individual will afford.
gu3st
S3 licensed
Quote from Tazka :Nurburgring seems to be supportive towards giving licensing to video games according to this:
https://nuerburgring.de/business/vip-business/licensing?locale=en

So not impossible for that matter.

I mean it would be a bad business model to decline money for doing nothing.
gu3st
S3 licensed
Quote from cpn72 :Main words was there in 2019:


4 years passed, no graphic updates, hehe. LFS is just a hobby project. Does not pretend to become something big (like Beamng) or famous.

Buddy, LFS has had its time in the sun for a long time. For a huge number of simracers, it was where they experienced online racing for the first time. Pro drivers, both virtual and real, cut their teeth in LFS.

LFS was big and while it's slowed down a lot, it's impossible to deny its significance in simracing. And despite 20 years of existing, no sim has managed to capture the magic of LFS' pickup multiplayer where a race was always available. Only iRacing comes close to the same magic, albeit with much more structure.
gu3st
S3 licensed
It might be beneficial to use a format like JSON that can easily be serialized/parsed into a nice object rather than an INI like this?

Then you don't need to worry about parsing the file. You can pretty easily just readFile => parse to object => <do thing> => serialize and write if modified

Or, I suppose, if you wanna keep INI then use a proper INI parser like https://github.com/rickyah/ini-parser rather than baking it yourself
gu3st
S3 licensed
Quote from rane_nbg :Oh no, Scawen is exposed. What now?

Time to rake in those OF stacks
gu3st
S3 licensed
Quote from sinanju :Hmm, not sure why you think a normal user like yourself would think less than 200 laps is repetitive.



I have only just over 5,000 laps (just in normal configuration), and for a lot of drivers, that probably makes me a newbie. I only ever found Blackwood (like all the tracks, including my own layouts) challenging. Especially as even my super best time was just inside 3 seconds outside the world record time.

I realise that lots of people in South America, like large parts of the world, struggle to pay for necessities, never mind computer games, but I'm mindful of the fact that you have played the game, and I'm assuming on a pc, so that must have cost something. Just seems like you want someone else to pay for something that likely will be wasted, as you'll get bored with it because its not S2, and then complaining about that as you can't play with the mods in S3.

200 laps really isn't a lot. By the time the Daytona 24 ends, I'll have done 320 laps of Daytona this week, 200 of them in the last 24 hours.

And I'm still improving, even 19 hours into the 24 hour race. Always places to find a little bit of time.
gu3st
S3 licensed
If you were looking to get to your destination quicker, SimHub might be an option too. It would allow you to build your own custom HTML/CSS/JS dashboard with SimHub handling the simulator communication for you.

Then you just need to load it up in a web browser on another monitor/phone/tablet and boom.
gu3st
S3 licensed
Its not even the motor, it's just being belt driven gives it good smoothness and a good level of dampening, not to mention an increased slew rate making it a bit easier to catch slides/drift (again, nowhere near a DD, but still 6/10 rather than 2/10)

Nobody's saying it's as good as a DD, but it's still far superior to the non-DD Logitech G wheels which are still using gears driving the wheel shaft which just feels notchy.

Back when I sold my Logitech wheel (after using my T300 for a year), I gave it a test drive just to make sure it worked and I couldn't believe I used it at all. It wasn't a great experience.

This year I was gonna make the step to a DD, but based on iR increasing VRAM requirements and impending rain, GPU upgrade seems to be next on the table to keep me running smooth in VR.
gu3st
S3 licensed
No.

You must screen record.

An .mpr is just a record of the positions and other game state. The game engine needs to replay that data to be able to create a movie of it.
gu3st
S3 licensed
I really wouldn't put the Logitech G wheels (bar G Pro) in the same category as the T300. The T300 is quite a significant upgrade in force + smoothness compared to Logitech's offering.

Entry level would definitely be Logitech or something like the T148, but then the "mid tier" is definitely T248/T300.

Of course, the explosion of inexpensive DD wheels has definitely pushed the mid tier towards far better hardware than it ever used to be for a relatively minor cost increase. Not that I'd ever buy Fanatec, but a CSL DD is barely more expensive than a T300 with the added fidelity of a DD motor.
gu3st
S3 licensed
Doesn't FFR require DX11 or greater? LFS is still DX9
gu3st
S3 licensed
that'd be pretty cool
gu3st
S3 licensed
It's likely an issue with your computer (malware?) or your ISP is blocking a certain part of the HTTP2 request sequence with LFS' servers for some reason.

To confirm this, you could try disabling HTTP2 support (you should re-enable it afterward)
https://support.mozilla.org/en-US/questions/1132655

If that fixes things, then that narrows down the issue to something specific with your ISP with HTTP2 and LFS' webservers

You may also opt to try a different browser (Chrome/Edge). If that works (without touching HTTP2 config) then there's something weird going on with Firefox and http2
gu3st
S3 licensed
So it's interesting because even DD wheels aren't suited to giving this kind of feedback. It's why the G923 and G Pro wheels have a separate device (a bass shaker) inside the wheel to produce these forces. And a DD with high enough slew rate with low inertia feels bad. It's why the fanatic DD1/2 has had so many firmware updates trying to correct the wheel feeling weightless.

Also don't get fooled by Logitech's marketing. All the true force stuff is on top of the normal DirectInput FFB (unless you're using the 360hz API, but that's still the same data as DI, just faster). The motor driving the wheel also can't attain the Hz claimed, it's all provided by a secondary device.

And ultimately I still think having a proper bass shaker setup in the cockpit is better than just the wheel. Feeling the kerbs under your butt is a great sensation to remind you how far you're pushing.
gu3st
S3 licensed
Quote from w126 :This snap is outdated anyway.
https://snapcraft.io/liveforspeed

And snaps suck.

Throwing together a flatpak might be nice though. More portable across Linux distros (as most have rejected snap as a solution becuase it's more Canonical garbage).
gu3st
S3 licensed
yes i'm pretty sure these are supposed to be fixed with new physics
gu3st
S3 licensed
Quote from Gutholz :Hi,
I think LFS does not support that because I do not see it listed on the Logitech website.
I am unsure what Trueforce is: Is it just about the refresh rate or it about pre-programmed effects?

Logitech writes: As far I understand, LFS has never used a "library of haptic effects" for FFB anyway.
Instead it calculates the amount of torque at the steering column. Since the tires, suspension movement etc is simulated anyway, the steering force is basically calculated as some kind of by-product. Then that is send to the FFB wheel.
I think no somewhat serious sim uses such "canned effects" anymore, the Logitech text seems a bit wrong there. (well, it is an ad afterall)

You can try with the demo if the FFB works in general. I would assume yes.

AC, ACC and rF2 all have canned efects as an option (enabled by default.) iRacing and AMS2 are the only other "sims" that don't have such a thing.

Trueforce is basically a bass shaker in the steering wheel. It supplants, not replaces, the traditional DirectInput FFB mechanism (although the LogiAPI does enable a higher refresh rate for FFB that DI can't).

Bassshakers have become fairly popular (with iRacing having native support for it, most use SimHub to add it for other sims) to add haptic feedback for going over kerbs/road noise/sliding/etc. I quite enjoy mine even though I have one of the cheaper setups (just a single Buttkicker Plus under my simrig).

Thrustmaster has a similar system to Trueforce in their GTII wheels but unfortunately it's locked to console only (and more specifically, Gran Turismo).

Unfortunately Trueforce isn't as simple as just driving another audio device (like Basskickers and other Bassshakers), you need to use Logitech's API to drive data to it.

Scawen may be able to get access to an updated version of the logitech library, but it would be nice if he were to focus on that to also support "generic" bass shakers. iRacing is a great example of implementation in this space as it also has access to physics info directly for generating effects where most others are forced to derive effects from the telemetry data.
gu3st
S3 licensed
Quote from Linoslav :Wait a second. Isn't there a snap of LFS already available?

You'd have to install snap. Deck ships with flatpak by default and installing Snap into SteamOS isn't trivial (and may get wiped out during an OS update if it requires writing to the rootfs
gu3st
S3 licensed
Quote from BeNoM :Man this forum keeps on coming up with new ways to dumbfound me...

With that logic, the millions of kids worldwide who played GTA or Call of Duty should be shooting everyone they see in the streets? Get over yourself lol

I mean that whole concept was tried for years and years to ban violent video games in the US and all that ended up happening was the main lawyer driving the lawsuits ended up disbarred.

There was never any evidence of video games contributing to an increase in violent behaviours.
gu3st
S3 licensed
Quote from fabrandaz :Hi, I saw that using the editor it is possible to set the digital speedo; How do I enter in the editor? Is there a guide?

I believe you need an S3 licence to use the editor.
gu3st
S3 licensed
talk to me when your main LFS profile is permanently banned from LFS
gu3st
S3 licensed
Quote from Lucas McFly :If LFS was on STEAM then from 2024 onwards everyone who didn't have Windows 10 / 11 - wouldn't be able to play LFS*.


*Steam platform from 2024 no longer supports systems below Windows 10.

If they're not on Win10 by 2024 then they're at huge security risk because there are no more updates for <10.

And in 2025, win 10 will also become insecure as it won't receive any more security updates either.
FGED GREDG RDFGDR GSFDG