The online racing simulator
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gu3st
S3 licensed
I mean NASCAR has, at various points, used different left vs right compounds to create desired handling characteristics, including super hard tyres on the left (which teams immediately cheated and put them on the right).
gu3st
S3 licensed
Quote from Tavo.p :I would like to point out the creation of a shortcut button for the 'pit' from within the wheel.

You already can use the buttons system to script a
/shift p

gu3st
S3 licensed
2000 hp pls!!
gu3st
S3 licensed
Quote from versiu :I wouldn't say "every time" just Kunos promised new quality but in the meantime they did the same thing.

Yeah but in the last like 10~ years, pretty much Kunos has been the only one releasing "new" sims. With ACC and now AC Evo. LMU is just rF2, common bugs and all. iRacing is an eternally evolving product.

And so with every "new" sim, the same throttle model topics arise. Here, in the AC forums as well as the iRacing forums with the same video linked.

I'm not saying it's a bad thing that it gets discussed multiple times and improving it would help the intuition of driving higher powered cars, it's just funny to me that this one topic pops up again and again.
gu3st
S3 licensed
Quote from versiu :It's loud about this again... I hope LFS devs fix this someday.

It's loud about this everywhere. Pretty much every time a new sim comes out that fails to do it, the same thing ripples through the rest of the sim communities, bringing it up yet again.

This time AC Evo doesn't do it right, despite being "new physics" and here we are again.
Last edited by Scawen, . Reason : reduced quote
gu3st
S3 licensed
It also doesn't seem to be particularly beneficial for Scawen to basically give away licences in a country just becuase that country has a particularly high sales/"import" tax.
gu3st
S3 licensed
Interestingly more and more series are moving away from tyre warmers IRL or at least turning down the base temperature.
gu3st
S3 licensed
Quote from cuni :I believe I have watched Jimmer says on screen that his wheel (Moza R3000) produces much more force than any car he has driven, and thus reaching the conclusion that an R5 is enough for a realistic feeling.
Don't focus on the specs too much, I never drive with 100% strength due to the fact that I want to drive more than 30 mins.

Quote from P V L :I can agree there is not more needed than the 5,5 NM the Moza R5 Offers.

I have set the general force in Moza Pit House to 75% and use between 5

and around 20% in LFS then.For bikes a bit more, like 43%. Have fun , P V L

I wonder how much of that take is becuase Jimmy is sponsored by Moza, along with the fact his racing career probably has only involved cars with power steering.

Things like Indycars can easily generate 20+NM IRL. While that's pretty uncomfortable to simrace with unless you do a lot of preparation, I find that the 10~ NM of my T818 gives me a decent amount of range to not run it fully out but also know that I'm never gonna have forces clip.
gu3st
S3 licensed
Quote from super_gt :I think it has to be 2 version of LFS
One retro for old computers with new graphics
One for modern powerfull PC with new physics
even if the physics isn't completely finished
Beta version until Scawen is finished

Given it sounds like a sizeable issue has been the 2 versions of LFS (the current public version and the "new" version) that are very divergent and the intent behind releasing the retro physics version is to bring the public and "new" version into sync, it defies logic to fork the community between 2 versions like that.
gu3st
S3 licensed
Quote from HKS Custom Tuning :stop, we low end pc users also need to enjoy lfs, the only reason we enjoy lfs because of the splendid optimisations, otherwise we cant play any other simulator, stop being selfish

At a certain point, your "low end PC" becomes "obsolete PC". It's impossible to want LFS (or any sim) to progress and improve without eventually saying goodbye to certain PCs.

Like if your PC's GPU doesn't support DX11, that PC is obsolete. DX11 was released nearly 15 years ago for Microsoft Vista. We've gone through 2 good and 2 bad Microsoft OS releases since then! My 10 year old CPU (which I've upgraded twice since then) has DX12 support in the integrated GPU. I haven't tested, but I probably can run LFS on the integrated GPU at a reasonable frame rate.
gu3st
S3 licensed
Quote from k_badam :I think that is harsh, this definitely looks more like something that would exist in real life and I like that of a simulator. I didn't enjoy the original AS2 chicane so much anyway. The only change that I would need to be convinced of is the corner at the far end of the GP circuit, it doesn't look like it fits with the rest of the circuit. But as you said, it's hard to say without driving it.

They seem like actual corners that you could setup an overtake with rather than just full send through.
gu3st
S3 licensed
Quote from Ripkutku :Bonjour j'ai bien le logiciel oculus s'appelle méta horizon maintenant depuis le casque sa lance automatique Steam VR je ne pense pouvoir passer par un autre logiciel pour jouer en vr sur LFS pour ma part ça fonctionne très bien
PS: j'ai le méta quest 3 pour ce qui pourrait se poser la question sa fonctionne très bien sur LFS

For SteamVR to work on PC with Oculus while wired or wirelessly with Oculus Link, you'll have the Oculus software installed as well. If you're using something like Virtual Desktop or Steam Link to do wireless VR from your PC to Oculus then you won't have Oculus software installed and SteamVR would be your only option.
Last edited by gu3st, .
gu3st
S3 licensed
Quote from Ripkutku :Salut pour ma part je ne connais absolument pas le HP reverb g2 mais j'ai acheté récemment un quest 3 et pour jouer en vr c'est très simple pour ma part il suffit de connecter le casque au pc et de lancé lfs et d'aller dans les options de lfs mettre vu 3d et Steam vr se lancer sur mon pc j'ai juste a lancer steamvr dans le casque cliquez ok pour lancer le menu pour confirmer la position et ça fonctionne nickel

You really should be using the Oculus API rather than SteamVR on a Oculus device. The difference isn't huge, but the overhead of SteamVR => Oculus API => Headset adds extra load and in some cases can cause issues with the picture
gu3st
S3 licensed
Quote from loopingz :I have just fixed it by downloading wmr for steam.
Picture is amazingly sharp. Fov is much better on the index. Overall the index might be a bit smoother.
But to play racing only by getting it second hand, it is a bargain (in Spain with cable V1 it is around 150 without controller or 200with a bit harder to find with V2 cable).

https://store.steampowered.com/app/719950/Windows_Mixed_Reality_for_SteamVR/

Important to note that WMR is officially depreceated by Microsoft and Win11 24H2 (the latest update rolling out now basically) removes all support from WMR. At some point in the future (2025/2026), Microsoft will also remove all ability to download the SteamVR adapter/drivers/Microsoft Store app which are all required to use the headset.

I'd also recommend trying, wherever possible, to use OpenComposite to bypass SteamVR and use WMR directly with OpenXR (need to set WMR as your OpenXR runtime, google for more info). It'd be great if LFS supported OpenXR directly as then there's only 1 API to support rather than SteamVR + Oculus APIs separately and then Steam/Oculus/WMR/others provide their own OpenXR runtimes.

It's really a shame that WMR got killed because the G2 is really this perfect balance headset of great picture without an extreme resolution that becomes impossible to drive in other sims without a space heater for a GPU.
gu3st
S3 licensed
Quote from Gutholz :I looked at some random profiles and none had any forum postings...

People are also notoriously bad for sharing credentials across sites. Just takes someone bored enough to wire up a script to see what matches against here.
gu3st
S3 licensed
There's also a lot of good work being done with the Asahi Linux project where modern AAA windows games are being run successfully on Linux with a "home grown" graphics driver for Apple has been written from scratch and even implements newer OpenGL and Vulkan.

For me I see that as the "path" for playing more games on the ARM Macs. Linux driver support for wheels is fairly mature with decent tools to adjust rotation and other settings as well.

The latest demo shows Control and Ghostrunner running at playable frame rates which is very interesting!
gu3st
S3 licensed
Quote from mcmustang :This evening a certain image surfaced on LFS discord server. It was an image of text file containing the following syntax
https://www.lfs.net/login:username:password

and
https://www.lfs.net/loginreset/uniqueHash

. It is unknown what the author wanted to achieve with that however I can recommend the following to the players. Have the habit of changing your passwords every 6 months or at the very least every 2 years.

There is no need for panic, just ensure that you still maintain control over your account and change the password.

Neither of those do anything...
gu3st
S3 licensed
The visual groove on track where cars have driven.

It doesn't do anything to affect grip levels (it used to forever ago). That option just dictates whether or not your car or all cars change the visual rubbered in line
Last edited by Flame CZE, . Reason : Long quote
gu3st
S3 licensed
1 dev + 1 artist can only produce things at a certain rate. Made worse by said dev being distracted from working on the sim by improvements to mod system, dealing with blowback from DDoSes and other maintainence tasks.
gu3st
S3 licensed
Quote from Flame CZE :LFS already uses CloudFlare for the website. I think it gets more complex when...

Heck, Valve's whole solution to DDoS with DOTA2/CS was to literally go and create their own private network that game servers live inside and you authenticate and connect through Gateway endpoints that then deliver your traffic to the game server. In theory, if LFS did have a Steam version, Scawen could actually place all of LFS' gameservers inside of Steam's private network and allow non-Steam users to access those servers but it's also a lot of work + Steam version.

https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay
gu3st
S3 licensed
Quote from Epicproes :Hello, as t300rs prices are very expensive, i planed too buy g29. Do you...

I would very much try to get a T300 or similar if possible. The difference between gear vs belt driven wheel is significant in terms of feel and enjoyment.

On PC, you can also mix and match so you don't need to get the G29 shifter (which is a separate purchase anyways AFAIK), you could look at a Thrustmaster or one of the cheap Aliexpress shifters instead which will be higher quality.
gu3st
S3 licensed
Could be GameInput which the latest (2024) T300 driver should fix. Without that driver, Windows 10/11 installed a runtime that proceeded to take priority of the FFB from other games (affected all wheel vendors and games). Most vendors released new drivers that addressed it or you can disable the GameInput Runtime service in Windows.
gu3st
S3 licensed
Quote from MicroSpecV :I think LFS isn't supported on Linux officially? Someone please correct me if I'm mistaken.

It should work fine in Linux, especially considering it's DX9, although at this point even DX11/DX12 support in Wine (via DXVK) is fairly mature and stable for even the newest AAA titles.
gu3st
S3 licensed
Just Z-fighting. Not much that can be done with that
FGED GREDG RDFGDR GSFDG