The online racing simulator
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gu3st
S3 licensed
FWIW for the past 2~ years I've used PaySafeCard to pay for iRacing content. It's very convenient.
gu3st
S3 licensed
Scawen I get "Unknown Version" when trying to unlock U22.
gu3st
S3 licensed
That seems right.

2048x2048 is 16 times as large as 512*512. 170KB * 16 = 2720 KB which is ~ 2.66MB
gu3st
S3 licensed
Quote from Pathseeker :Tyre size wise, that can work even for some kind of racing series too, like with gt2 or gt3 restrictions(would need testing with more narrow tyres), it would be slower series because of less grip and less cornering speeds. Or those changes make car not really drivable at all for racing?

Might make for interestingly balanced cars. High HP with downforce but no tyre grip.
gu3st
S3 licensed
Quote from KingOfIce :you can map a key with "/vr reset_headset" or "/vr use_relative" command (depending the VR headseat you got)
(else the hotkey is F8 but you have to click...)

Could you also not do /press F8?
gu3st
S3 licensed
I feel like iRacing's damage repair is (for the most part) a bit more reasonable. Hard hits do take likle 30 minutes to fix sometimes. Only part I find "off" is that a 30+ minute repair doesn't leave the car driving well in many cases. You'd think if they rebuilt the suspension or something that they'd have aligned it even a bit correctly.
gu3st
S3 licensed
Quote from THE WIZARD DK :it drops only sometimes and inside those areas. but otherwise maintains a steady 60fps.
so basically youre saying i can do nothing about that or?

So your PC can't maintain a steady 60 FPS if it drops down to 30 FPS via Vsync in some situations. "Steady except sometimes" means that it's, by definition, not steady.

The texture mods that you are using could be placing additional load or paging on the system, leading to missed frames and frame drops.

A background process could be stealing enough CPU time at the wrong moment to cause frame time to take too long, dropping the frame rate.

Again, it could be possible that for the races you're running, with the settings you're using, the mods that you're using, that your PC is just too weak and can't maintain 60 FPS.

Disabling vsync would help (albeit adding frame tearing) by ensuring that a slow frame doesn't immediately halve the frame rate.
gu3st
S3 licensed
If it's dropping to 30 FPS then you're not able to maintain 60 FPS in those situations. If you were, it wouldn't drop to 30. Additionally, dropping to a divisor of 2, 4 or 8 of refresh rate is a symptom of double buffered vSync.

The settings in nVidia control panel for vSync applies to OpenGL games, not DirectX. DirectX also has some problems with triple buffering in older versions of DirectX, in some cases it's just unsupported and in other cases it creates further input lag or dropped frames. It's also up to the game to support.
gu3st
S3 licensed
Quote from THE WIZARD DK :i use Vsync for the only reason i get a line across the screen when not.
and i think you just described in detail exactly what my issue is with that.
a guess i start with. taking off Vsync.

even though MPR dont record it. im still getting massive lagspikes(or looks like lag) when someone joins server leave server go to or come from pit garage. only change is MPR dont record it now.



this is those "places" on tracks i spoke about some time ago @Scawen.
theres also one if going clockwise on westhill T1. its like the image clutter up or something in these specific areas. and thank you @Flotch for writing this. then i know im not totally off by what i have written earlier.

Those issues still sound like your computer being too weak for what you're trying to do. If there's a delay when cars join the track, that's resource contension where something needs to get paged in/out of memory and the system needs to wait for this to occur. Same thing if it happens in areas of the track.

Additionally becuase of how vSync work is that if it can't meet the refresh rate, it'll reduce to a fraction of the refresh rate to keep hitting frame timing. Triple buffering can reduce the major frame drops but it adds more imput lag. If you have it enabled and you can't maintain 60 FPS, then it'll drop to 30. If it can't maintain 30, even for a moment, it'll drop even lower.
gu3st
S3 licensed
Quote from THE WIZARD DK :i dont "need" a very strong pc for the use im using it for.
by posting those specs i just wanted to say i wouldnt consider it potato pc.

It's a 8+ year old CPU. I just upgraded from a 4770 which was feeling very weak for most sims. Games like GTA are nowhere near as CPU intensive, hence why they perform fine with potato CPU + decent GPU.


Quote from THE WIZARD DK :
dds files is not a mod... and also not effecting connection.
basically its just images. when track loads its loading those.
but yes. a clean install is always preferred.

A DDS file is a mod. If the base LFS texture is (for instance) a 256x256 pixel texture and you've gone and created a 1024x1024px DDS, you've increased the pixel count of that texture by 16 times, which occupies more memory. That could be the difference between "fits all the textures in GPU memory" and "GPU needs to swap textures from either disk (VERY VERY SLOW) or CPU Memory (SLOW)".

Essentially any changes to the base LFS install (outside of setups and translations) have the potential to impact performance.
gu3st
S3 licensed
Quote from THE WIZARD DK :Intel I7 2.93Ghz 8GB Ram. 64bit, Nvidia Geforce GTX 1660 TI. and i am on a fiber optic internet connection.

if thats potato. then youre right...

That isn't a very strong PC. If it's running at 2.9ghz base clock, that's going to probably be a 2xxx or 3xxx series i7 which is 8 or 9 years old. 8 GB of RAM is also very little if you're running a plethora of background applications. The "lag spike" that you indicate could be memory needing to be swapped to/from disk causing an interrupt.

Your GPU is the most modern part of your machine, but the rest sounds very very old. I struggled with a full grid of AI on my i7-4770 because the CPU load was too high, but that's also a 7 year old CPU.
gu3st
S3 licensed
Your CPU is probbaly not strong enough to simulate 21 AI.
gu3st
S3 licensed
Quote from Bose321 :That's the same as people always wanted DX11 or DX12 or whatever, thinking it directly gives super shiny and sharp graphics.

ETS2 and ATS recently switched to FMOD for the sound. It does add some nice new effects their previous engine didn't support, but it's not like it's a night and day difference. They mostly use it for nicer ambient sounds with easy doppler support and echoes from tunnels and overpasses. But the trucks still sound the same.

Yeah, it's the same with iRacing. They are using XAudio2 as a secondary audio engine which hasn't changed the sounds of the cars, but has added some nice ambient sounds around the track.
gu3st
S3 licensed
Remember that the output is only as good as the input. FMOD is just a sound engine, not a silver bullet.
gu3st
S3 licensed
I still don't understand why this forum tolerates being a platform for a small number of individuals to spread dangerous and hateful speech.
gu3st
S3 licensed
Assuming you have a iMac with an AMD GPU, perhaps this may help: https://www.amd.com/en/support/kb/faq/dh-014

If you have one with just an Intel GPU, I wouldn't bother as I don't think the FPS will be high enough.
gu3st
S3 licensed
That steering rack sure would make parallel parking easier 😂
gu3st
S3 licensed
👏 right 👏 to 👏 freedom 👏 of 👏 speech 👏 does 👏 not 👏 apply 👏 to 👏 content 👏 posted 👏 to 👏 a 👏 private 👏 company 👏


👏 in 👏 most 👏 countries 👏 hateful 👏 speech 👏 is 👏 not 👏 protected 👏 as 👏 freedom 👏 of 👏 speech 👏
gu3st
S3 licensed
Good to hear that you support the American Terrorists.
gu3st
S3 licensed
Quote from mrodgers :Wave

I've logged in now and then, and even tried to load up LFS a few years ago on the basic laptop. Worked fantastic as I was always one with a garbage PC back when I raced that I would spectate until the grid was set so I could be placed last and sit back and watch the turn 1 carnage at 1 FPS until I could manage to come through. Unfortunately I didn't find anyone actually racing, but the reason for leaving was still going strong, the migration of server users moving to those city servers.

If I'm not mistaken, Gu3st there above, you were 14 years old when I last actually raced on LFS, Ha.

Now I don't even remember how old I am and I nearly have a 1 year old daughter.

😂
gu3st
S3 licensed
Quote from THE WIZARD DK :i suppose they coded that in the screensaver.

what is more nonsense is you quote something i know.
but glad to know someone actually checks it out.
im sure many new systems or ways of doing has come since.
as said. it wouldnt be a difficult thing for devs to do.
so really dont get why you even bothered to reply to that?
also your eye cant see more than around 35 FPS anyways.
(we been through that talk with Scawen even).
FPS isnt everything.
happy new year

If something means 5 FPS lost for a high end computer, it probably means 15 or more for a low spec computer.

FPS matters. There's a reason why 60hz is the "minimum" for a monitor and not 30. There's a reason why VR demands 90+ hz displays. There's also a reason why people can notice a very clear difference between 60/144/244hz displays. Humans can definitely perceive much higher rates of change than "35" or else we would just set like.. 40 as a target and call it a day.

I still don't actually know what your point was for the screensavers. It's not a feature that would make LFS better in the ways that matter, nor would it be something that most people even leave enabled as it's just a waste of computing power that could be used for things that matter.
gu3st
S3 licensed
Quote from THE WIZARD DK :
i used the screensaver example because it has pedestrians in multiple directions doing multiple things in a screensaver with a filesize of 73.0MB which i think todays machines would be able to handle easy.
https://www.3planesoft.com/nature-screensavers/sun-village-3d-screensaver/
and it probably wouldnt take long for Scavier to make. Nvidia have 3 of his screensavers on their website:
https://www.nvidia.in/coolstuff/screensavers#!/3planesoft
and noticed the guy few years back and started helping him out.

Package size doesn't matter in terms of computing complexity. You could generate textures and models algorithmically in code and have an incredibly small binary while still executing a complex world.

That demo is also from 2009 which is ancient at this point. Not to mention moving spectators does nothing to actually improve the parts that matter for a racing simulation. If you're driving, you wouldn't notice the spectators moving, and if anything you'd probably disable it becuase even 5 extra FPS is better than nonsense eyecandy.
gu3st
S3 licensed
Quote from Johnners :My understanding is that LFS generates its engine sounds synthetically and does not use a sample-based approach, therefore as far as I'm aware there are no engine sound modding capabilities.

That used to be the case, Shift+A opens the sound editor.
gu3st
S3 licensed
Quote from Bose321 :Old people here Taped Shut

An event around xmas would be fun! I haven't touched any of my wheels for years, but I would like a friendly race with people that suck at racing like me.

Just don't tell Dennis Lind that we're doing this. Don't want him to clean up like the last time.

Although I'm sure the LFS cars are a huge downgrade from his Lambo.
FGED GREDG RDFGDR GSFDG