The online racing simulator
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gu3st
S3 licensed
Quote from Scawen :Victor says:



That's a bit of a mystery, why there is a redirect when our server would not do a redirect in that case.

Are the LFS servers protected by Cloudflare? If so, it sounds like Cloudflare is having an incident this morning, blocking things like Discord as well.
gu3st
S3 licensed
It's unfortunate but I see this as being a good thing to try to protect against cracked copies. Having a call to the master server for mod cars is one protection for that.
gu3st
S3 licensed
looks good!
gu3st
S3 licensed
Quote from r3zp3k7 :I see that some people are making mods from scratch in LFS Editor, which is really great. I would suggest adding an "export obj" option at some point in the LFS Editor, so these exact people could monetize their own low-poly work somewhere. I know that's not the idea, but that might be useful for them since they spend hours using this editor. It might also bring more content makers and it doesn't sound like a bad advertisement if they type in a 3rd party website description, that their work was made entirely in LFS.net Editor.

However when I think about it more, this means that other people can steal their work and upload it somewhere, so this should be rethought.

I will post this suggestion overall because it's something to think about in the future, but maybe it should be more advanced like mods being locked somehow. I don't see a big difference between: them making objects in Blender or in LFS Editor and monetizing their work and time from that.

I mean we had exporters from the LFS formats before. Somoene hellbent on ripping mods will be able to use those tools to do so.
gu3st
S3 licensed
Quote from JayDeM :There is no constraints he willingly put into effect himself.
It's simple.

ac - doesn't host the ability to put mods into the game (ie - can put whatever you want into it because developers aren't liable for any likeness)

lfs - hosts the ability for mods ( ie - is responsible for any likeness uploaded through their own system)

Yes but the constraints ensure that LFS can pay the bills and continue working on the sim. Else you'd just have cracked copies using shared mods rather than upgrading to S3.

It's a specific business decision. Else we'd get no more LFS.
gu3st
S3 licensed
Quote from Average Drifter 69 :And it's possible to leave the legal responsibilities to the modders?, like if a modder uses a resource without legal permission he is going to face the consequences without giving the developers legal issues.

Not with the constraints that Scawen has placed on the modding system to ensure that working on LFS continues to be a sustainable business venture.
gu3st
S3 licensed
Having a way to understand if the wheel is clipping would be nice.
gu3st
S3 licensed
Quote from BeNoM :The licensing terms used here are absurd, will keep on happening.

The licencing terms LFS uses keeps them in the clear legally. Most other games mods are both stealing models from other games (Forza, Gran Turismo) as well as using brands and other trademarks without permission.

This is especially important as LFS is hosting the mods themselves, rather than 3rd parties that usually use encrypted (at rest) hosting services like MEGA.
gu3st
S3 licensed
Quote from rane_nbg :I agree, very useful feature. Once delta is implemented, a relative timing is a small upgrade which should be somewhat easier to add later on.

Personally I find relative timing to be more valuable for racing. I always have my relative open in iRacing where my delta bar I only ever open if I'm comparing myself against someone else's lap to try to find places I can improve.
gu3st
S3 licensed
Quote from Kid222 :Since the discussion is already started, i am also for this feature to be eventually included in the game, as external programs not always work, they can crash, can be complicated to connect with LFS... i had different sorts of issues with them i can't or don't want to keep solving - it would be more user friendly for sure.

The delta is something that helped me improve and keep track of where i make mistakes and also how (in)consistent i am. The position of the feature could be adjustable, similar to track map position. Any side or centre could be individual, i prefer it centered, because that's what i got used to in iRacing and also with LFSLazy.

Here is the iRacing version for illustration too:
https://youtu.be/yZ-wG1U1p8k?t=86

Hope this can see the light of the day someday in the future update.

More important to racing than just the delta bar is also just the "relatives" box in iRacing, which shows you the time gap between the cars near you.
gu3st
S3 licensed
Quote from TheSevenOfClubs :Recently LFS has been freezing in such a way that it makes my ENTIRE laptop freeze. There's no "certain" time where this happens, it might happen 5 minutes after I join a MP server or 30 minutes after. I've had this happen once, but I defrag'd both my drives and it worked fine. Not this time, though. And for the record - LFS is the only game that this issue has been happening on. Any ideas why?

I've seen some reports of this happening in iRacing too recently. Always a very set time it seems. People are looking at tracking it down because it seems weirdly consistent
gu3st
S3 licensed
Quote from rane_nbg :I didn't know you can run LFS from steam in Ubuntu Smile

Can run virtually any windows game that way on any distro that Steam supports.
gu3st
S3 licensed
Quote from w126 :You use Wine from Ubuntu repository, which is quite old (6.0.3). Current stable version of Wine is 8.0.2. You can uninstall the one you have and install Wine from WineHQ repository.
https://wiki.winehq.org/Ubuntu (instructions)

LFS used to work with Wine 6.* and earlier, but it was probably some older LFS version, maybe before official mods support.

However, if you are not advanced enough Linux/Ubuntu user and because you might also need to add DXVK, then maybe it will be easier to run LFS through Steam/Proton. That is, if you already use Steam. Smile
Use this or search for more up-to-date instructions on how to do it:
https://www.reddit.com/r/linux_gaming/comments/pvzn03/running_nonsteam_games_using_proton/?rdt=44731

Running it through Steam is very very easy and works really well too.
gu3st
S3 licensed
Quote from kriszti_09 :the carater is this:マ
and the lfs is like in my atached file

LFS doesn't support the full unicode character set.
gu3st
S3 licensed
Quote from Avraham Vandezwin :Fixed setups are attracting more and more people elsewhere. Races with fixed settings are multiplying on Iracing. Why wouldn't this work on LFS? Especially since it is a recurring request from part of the community!

Of course, you shouldn't remove advanced settings for setup professionals, and maybe leave a little wiggle room of settings for limited setups. But fixed setups would provide a playground for those who can't or don't want to stay in the garage for days on end for online fun. Shrug

Below is an interesting article on the challenges of fixed setups and the resistance of virtual engineers.

https://www.iracing.com/fixed-setups-and-iracing-empowering-your-inner-driver-or-frustrating-your-inner-engineer/

Don't worry. I'm sure the devs will go in that direction for the next big update.Nod

This is a 14 year old blog post.
gu3st
S3 licensed
Quote from the_angry_angel :Nerds <3

I know you are but what am I.
gu3st
S3 licensed
6 months and my actual account will also be 20 years old.
gu3st
S3 licensed
Quote from Aleksandr_124rus :Maybe, but I wonder how copyright and licensing extends to tracks? They're not brand names of cars that are manufactured and sold. That's a completely different matter. Like maybe we're allowed to use actual track names? Who would be against that? It's extra publicity for the track owners. Why not?

The same rights apply, modders just openly steal things with no consequence.

LFS has a different stance becuase they also host the content and are thus somewhat liable for it.

And publicity doesn't pay the bills. A game paying them tens of thousands of dollars for a licence pays the bills.
gu3st
S3 licensed
I think it'll be a long time before we ever get realistic tracks with the track editor. Most mod tracks in other sims are just rips from other games which likely won't fly here.
gu3st
S3 licensed
This is likely the issue with Windows recently deploying (recently meaning like 4/5 months ago) the GameInput Runtime which grabs control over wheels. Some vendors have released updated drivers to fix this, but it seems to still affect Logitech wheels.

Disabling the service in Windows fixes it.
gu3st
S3 licensed
Quote from scippie :Thanks, it works!
Did you find a good controller setup? The ones I find on the community don't seem to work very well.

Honestly I played it mostly as a proof of concept. I don't ever play sims in non-VR in my proper setup.
gu3st
S3 licensed
Quote from scippie :Hey gu3st, can you tell me how you installed LFS on the Deck? I want to do the same but I have no experience in installing things that aren't in the Steam store.

https://retroresolve.com/how-to-add-non-steam-games-on-steam-deck-with-pictures/

If this doesn't work, there's a million and 1 other guides out there.
gu3st
S3 licensed
No D34 won't have it.

That's also probably not thbe bug tbh, getting on the inside of the kerb and hooking it will upset the car.
gu3st
S3 licensed
Quote from drifter811 :Not that much of a problem i think. Also it saves all of your settings.

You only get so many unlcoks and they restock at a slow-ish rate. You could run out of unlocks.
gu3st
S3 licensed
Quote from SamGeorgev2 :The steering is connected now and works fine when testing in Logitech G Hub, but the error still appears in LFS saying (Could not setup FF Steer Device. It seems that the game register something as it instantly goes from maximum left to maximum right as I turn the physical steering wheel. I`ve tried adjusting and calibrating everything including steering sensitivity, but the only movements it does is max left to max right

Go into Windows Services (Win + R and type services.msc) and find "GameInput Runtime" and disable it.

It hijacks the FFB device and for whatever reason Logitech hasn't fixed their drivers like Thrustmaster to avoid it from happening.
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