The online racing simulator
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gu3st
S3 licensed
https://en.lfsmanual.net/wiki/File:HowToAssignAxis_Ani.gif

You might need to toggle "Invert" for your throttle/brake/clutch axes.
gu3st
S3 licensed
I don't think full servers are much of an issue.
gu3st
S3 licensed
Yes. Why use many words when few works good.
gu3st
S3 licensed
Quote from RC-Maus :@gu3st Think not many guys want to rent a game. And about ACC I like it but have hardly hours in it so maybe don't like it that much.

Atm I play mostly Wreckfest and I hope LFS will get that netcode Wink But I must say it's hard on server and with 24 players on server the server uses arround 20% cpu (4th gen i5 at 3.6ghz) and 12mbit/s.

When I whatch LFS server when it's busy it's 3 a 5% cpu usage and cpu is often at 800hz. 47 cars online uses less the 1 mbit/s
But cars also bit jumpy in lfs.


edit: mbit/s must be MB/s

ACC is probably the best package of "features in a sim" but I still have never managed to join an online race in ACC, and racing against AI doesn't really enthrall me.

Meanwhile I drove 250 races in 2019 in iRacing.
gu3st
S3 licensed
Quote from RC-Maus :Think it would be totally new game when update gets released.

Think/hope many old lfs guys will be back.

But it's awfull quiet from dev side atm Smile

I don't know how correct you'll be. At this point it's LFS playing catchup to other sims like iRacing, but LFS is like a single guy building a log cabin versus a 50 person crew pouring concrete, framing, and throwing up walls every hour.

For myself, LFS holds a special place and there's still things that it does much better than any sim on the open market, but the places where I felt LFS always thrived.. other sims have caught up and surpassed.

iRacing's new tyre model has some flaws, but it's by far the best tyre they've created. You can slide and recover slides and actually drive the car over the limit without fear. The damage model is very cool and has improved racing because people realize that contact can be and is race ending.

Now LFS' implementation of day night cycle looks like it'll be really good and significantly better than iRacing's, and on par with ACC. But I don't forsee much endurance racing in LFS anymore outside of 1 off events.
gu3st
S3 licensed
That doesn't even have the information of the latest implementations where heat from the sun and tyres gets worked into the track surface (and underlying ground) which affects how the track convects heat during day/night cycles as well as it simulates the "initial" track state based on the weather of the session.
gu3st
S3 licensed
Quote from Pasci :Very impressive lighting / shadow effects Thumbs up

South City also looks very impressive ... and with the many details you can see Eric's hard work too (but I didn't doubt it!). Thumbs up

If the windows of the cars were transparent, the models could run smoothly as new vehicles. Uhmm

Van Racing...

Pickup Truck RallyX...
gu3st
S3 licensed
Quote from Bose321 :I've heard that the Index is sold out in a few parts of the world because of the new HL game. Seems like there are one or two people that are willing to spend money to sit with a stupid helmet on their head, who would've thought. Smile

Clearly you haven't used VR.

It's amazing, especially for racing simulators.

HL Alyx is going to be the first VR AAA game. Everything else has been a tech demo or throwing floating hands into a normal game.

It's super exciting.
gu3st
S3 licensed
Quote from cargame.nl :so what you are saying is a more high res car model would improve the situation? *cough*.. OK Smile

Even some tesselation might help?
gu3st
S3 licensed
You know... I'm kinda worried now that Scawen mentioned he has a Titan GPU. All these lighting effects will probably hammer a weak GPU.

Hopefully Scawen kept a 6xx series GPU around to test on ancient hardware Big grin
gu3st
S3 licensed
There ain't no mods around these parts.

But yeah, environment good. Remote work good for environment as people can spread out and contribute without commuting needlessly into a central area, driving up costs and wages for that central area.
gu3st
S3 licensed
There's plenty of examples worldwide that show that socialism doesn't include mass imprisonment and torture of the population.
gu3st
S3 licensed
Additionally, Steam Audio is just a C++ library. It has nothing to do with Steam as a distribution platform outside of the name.

Adding additional speakers is unneeded to simulate great surround audio. You only have 2 ears after all.

Game engines can properly simulate sound in a 3D environment, it doesn't need superfluous technologies.
gu3st
S3 licensed
Honestly something like Dolby Atmos doesn't make sense if you're building a game. With headphones you can already perfectly emulate surround sound with sounds that are emitted from the location they are in the 3d world, with the appropriate simulation of the doppler(?) effect this should produce realistic audio. Most game engines (and I think LFS does) support audio emissions as part of the game world. You can go further and add the game world to interact with the audio (creating echos in tunnels, etc).

Valve has an interesting offering for 3d space audio as well in Steam Audio: https://valvesoftware.github.io/steam-audio/ which also allows for the kind of world space audio simulation that could be interesting

If you have speakers, something like 4.1 should be able to also replicate that audio (but not as good as headphones).

For films it's relevant because you want to simulate positional sounds that are added in post-processing, so you need to be able to simulate a 3 dimensional space around the camera.
Last edited by gu3st, .
gu3st
S3 licensed
Given DDS is a graphics format, it's unlikely that they'd become unmodifiable.
gu3st
S3 licensed
Quote from michal 1279 :That pitlane was epic Big grin but the risk of possible heavy collision between cars exiting pitlane and cars on the racing line was very nightmarish Uhmm

Like the original Korean GP pit exit. Right onto the exit of T1 Big grin
gu3st
S3 licensed
Quote from mbutcher :I spot a new S/F line in the infield. Did Kyoto 'North' make it to official combo status? Fingers crossed for that.

That was a fun layout in OEC. Hopefully it has a real pitlane (although I loved the T3 pitlane solution Big grin
gu3st
S3 licensed
Are there plans to make the position tower actually interactive with the game state?
gu3st
S3 licensed
Quote from bishtop :but still think IRacing is not worth the money, it has its market i agree but graphically its rubbish compared to a.c+ project cars and the physics are not anything to write home about.

iRacing is worth the fact that it's 11 PM on a weekday and I can go jump into a full race in almost anything I want to drive. Be it a NASCAR or Formula race.

Fact of the matter is, for LFS, I had to plan my entire week around driving a single event on a saturday morning. An event that if I was 3 minutes late for, my entire week of prep and waiting was for nothing.

Things used to be better back in the CTRA days, where even in NA evenings things were pretty busy, but that's close to a decade ago at this point.

In iRacing if I'm 3 minutes late for a session, there's going to be another equally (or more) populated race in a maximum of 2 hours. I'm also matched with people who are approximately my skill, so I actually get to race WITH people and not just participate on the same track as others.

There's very few times and places where a race that I want to participate in either has 0 other competitors. Sometimes they might not go official, but there's still usually the other 4-5 cars willing to participate in a fun race (with people slowing up if someone spins and such).

Plus the endurance races, despite some of the blunders (44 incidents for a 24h race Frown), are still pretty much unmatched. Full day/night cycle with relatively realistic damage modelling (some shunts result in a car that's never perfect, engine damage eventually surfacing with a blown motor, etc) and a reasonable driver swap system works pretty good.

Sure it's expensive, but that was only really a problem 10 years ago when I was unemployed or making minimum wage. Now that I have a stable and well paying job, $10 a month and $10-15 per piece of content is literally fractions of an hour worth of time spent working. My entire month of enjoyment is covered by an hour of work. Pretty decent return on entertainment value (and it gets cheaper every month as I need to buy less and less content).

Also name another sim where you can end up in a session with active F1 drivers?
Last edited by gu3st, .
gu3st
S3 licensed
Quote from lfsrm :I totally agree, for exemple the only way for us in our country to buy games and software legally (since Steam has some creative soft available) is to use the Steam gift card, which can be bought through some computer parts retailers here.

Scawen started it already by making variable price according to geographical position, and it’s great as I don't see any other games that are doing the same thing without their respective stores, but he can't change the fact about currency convertibility, and that's our main problem here.

I don't like steam monopoly, I’d hope for other stores to make some competition with improved flexibility and less constraints for indy developers, maybe then Scavier will be convinced, but that doesn't mean LFS cannot improve its popularity without steam, it's just that I can't think of another efficient way for LFS marketing.

Steam is also quite unique in that it also offers regional based pricing, provided the publisher takes advantage of it. There's multiple zones in SEA and EU I believe for pricing.

Like it or not, Steam is still the best platform in terms of features as well as DRM for a storefront. It's up to you whether or not you actually want to interface with steam's API for DRM, there's countless other services available to a developer AND you can actually generate keys to sell on your own storefront to be distributed by Steam.

Steam knows that both the developer/publisher and the consumer are their customers. As a result, they treat both parties with respect.
gu3st
S3 licensed
Quote from THE WIZARD DK :erhm. not sure what youre on about here.

but i guess if LFS was a web browser with those features you mention, im sure it atleast would work...

I'm just throwing out suggestions on the same wavelength as yours.
gu3st
S3 licensed
Quote from THE WIZARD DK :im thinking mod car editor made by LFS devs as this question keeps popping up year after year about having .VOB cars in LFS. if Devs have a mod editor you would more or less be able to mix your faved cars up to one, as is the LFS way of other cars like XFG, which i believe is an Fiat Uno/Citroen C1. meaning its half n half of each. that i think could be highly interesting to see what people come up with of weird creations.

i was actually thinking this thought to some kind of Talk program via LFS of maybe even inside LFS like discord or teamspeak so you dont need other applications running to get the full monty of LFS.
that i think also should be made by Devs so it would be equal to all and legit to use with LFS. could maybe run on a secondary LFS Master server just for that.

What if LFS was an operating system that you could install and boot directly into LFS.

LFS would implement a file browser, a web browser, maybe even a graphics editing program that implements all the features of Photoshop.
gu3st
S3 licensed
Quote from Mikus1212 :Same as mbutcher, lemans all the way. Good luck btw

I've ended up spotting for a team in the 24 this time. Won the Nurb24 in our split in the Miata last month though Big grin
gu3st
S3 licensed
Quote from bishtop :And thats what I-Racing so bad, i would not say it was much better than in project cars 2 when set correctly but saying that i tried I-Racing once and never liked it before i had even had the chance to race

Its certainly not worth a subscription too play as graphically its no better than a.c, and p.cars 1 is better never mind p.cars 2 but realism for the driving i would not be able to judge due to not having drove i-racing that much compared to the others

The cost is basically to pay to race against other drivers. You can't really get that regularly in a diverse set of cars/tracks in any other sim.
gu3st
S3 licensed
Discord also doesn't expose your IP to outside users (liek Skype did, which is the main target Discord worked on) which protects you from DDoS.
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