Seems to handle quite well - better than a Veyron around Nurby anyway, with a time of 7:38 (although everyone knows the Veryon wasn't built for corners): link
That's a question for those three guys (which has been asked dozens of times over the years) and noone here can answer it for them However, I've read elsewhere that they like how they work and don't see any reason to change it.
The fact is, NFS and Driver (and any other mobile car game, for that matter) are as good as racing games get for mobiles, so it's too bad if you don't like them. There's only so much realism you can cram into 500KB I'm no prophet, but don't hold your breath.
Why not LFS? Because 3 guys have enough on their plates with the full-sized online PC version. If you could compress all of LFS into about 500K (suitable size for a mobile game) you'd deserve a sodding Nobel prize for computing
Just play Driver or Need For Speed on your mobile. They're about as good driving physics get for mobile games
Might not be against forum rules but I think what you're saying is: hack the game, insert our own content and give the devs no choice in the matter. Not exactly within the spirit is it?
Bolting a slushbox to that engine would be a crime against humanity! Hope they do a proper 6-speed manual too though. Flappy paddles are all very well but some of us still like a nice H-pattern.
Luft, play nice mate. Insults won't help anyone's persecution complex.
Anyway. A car with paint on it and 1000bhp doesn't make it a race car, as has been pointed out. Race the car in that picture against an actual GTR race car and watch it get owned by the first corner. Also, a car that's called a "GTR" doesn't make it the same as an actual GTR race car like the ones in LFS, which are modelled on the cars used in RL GTR race series around the world.
Huge horsepower isn't the only thing that makes a race car, it's the way the power is managed and applied to the road. [Bloody obvious alert] A race car's suspension, transmission, tyres, chassis etc are all tuned to prevent the wheels from losing traction as much as possible so as to maintain corner speed and enable high exit speeds. The cars in LFS reflect this reality. It's obviously the other way around in a drift car, where the object is to keep the driving wheels spinning the entire way around a corner.
People here don't hate drifters. What people here generally tend to object to is people making demands without even checking if their idea has been suggested yet (which is a very easy thing to do). The patch with realistic steering lock was released maybe two years ago. The amount of time between the release of that patch and the first thread asking for more steering lock was only a matter of a couple of hours IIRC. So you're only a couple of years late asking for this.
Another thing that's objected to is people demanding drift toys when LFS is a specialised racing sim, not a generalised driving/ricer game, and then complaining when they're reminded of it, or acting like they're being persecuted, getting all offended and kicking off flamewars. One thing I've learned from this forum is if you don't want to get schooled, do a little research before asking for anything.
What I find offensive is my bastard work computer - there's no sound! I'll have to take the General's and Frenchy's word for it that the song sucks ass
Jeez, it's like saying "remove the blue and green colour sliders because I only drive red cars". Come on.
If you don't LIKE passengers, don't USE them :zombie: Leaving them alone is easier than removing them. If they were removed, who would like to bet against a thread appearing the very next day entitled "ZOMFG where are t3h passengers put them back"?
Don't see the problem with leaving them in. Noone's making you use them! Plus, if you load up your XRT or XRG with people and set it up like it's a big sluggish family car you can have awesome fun in spec races
I dunno, the styling of this thing is actually quite refreshing to me, considering the soul-crushing boredom that grips me when I see new Beemers, Mercs, Saabs, Porsches, Audis etc. and the complete lack of anything when I see most other Japanese coupes (new WRX doesn't even raise a yawn). Sounds like this baby will murder rotaries too
I like the lines on this car, sort of muscle car-like but not overly brutish like a Chrysler 300C or HSV Commodore. It looks like it means business but it doesn't look like a mob hitman. I dig that it still has R34-style tail lights too - there's a lot to be said for the good ol' circle as a design feature (works for Ferrari). I am just sick to buggery of triangles (hence me not being a fan of the 350z all that much). Plus they've kept the old font of the "R" in "GT-R"
I don't find oval-racing that entertaining to do, but then I've never raced ovals in a proper NASCAR sim. All my oval experience has pretty much been in LFS in the early, pre-BF1 days of S2. Then, every second server was FO8s at KY and it was easy to find a server with a large pack to race with. Unfortunately only about 3% of the people racing ovals at that time had any clue of how to actually do it and races were frequently ruined by idiots/newbs/ignorami. Even after a great deal of good racing at the oval the novelty soon wore off for me and I was back on circuits really quickly.
I can't say objectively that circuits are better than ovals but, for me, it's the truth. I guess it just comes down to whatever you're used to. In Australia, we have much more in common with America when it comes to the most popular kinds of car - large V6s or V8s, comfy, soft, easy as crap to drive in a straight line, perfect for our endless expanses of freeway. However, ovals never caught on here and we've always forced our big family four-doors or muscle cars to race around big road circuits, purpose-built short tracks or tight city circuits. Someone did try and start an Aussie stock car oval series in the 1980s called AUSCAR but it died a quick death. We don't have enough ovals or enough interest to build more. This nation's petrolheads have all grown up watching huge muscle cars being forced around tight bastards of tracks like Bathurst and Oran Park and, more recently (last decade or so), tight city circuits like Adelaide, Melbourne & Surfers. There's no question of space unlike in the UK though - you could throw a dart at a map of Australia and find room for a new Daytona Speedway but, simply, noone wants one! I guess we like a nice combo of big, fast, Yank-style muscle and lots of little European corners to haul them around
edit: I should just add this for perspective's sake: although Australia and the US are sort of the same size the US has 300 million people, reasonably well-spread out while we have 20 million people concentrated at a few points around the coast with basically noone living in the middle. We just don't have the numbers or the population density to fill big tarmac-oval grandstands all over the country. Although, having said that, there are many dirt-oval speedways in our country areas and they've always been very popular (my first taste of motor racing was watching sprint cars, motorcycles, demolition derbys etc. at a dirt speedway as a little kid - once I'd sat in the front row for a few laps and got splattered with mud I was hooked. The crashes always kept me coming back too :up.
I know what you mean about getting the holes spot-on. A good mate of mine is a professional luthier who used to build solid-body electrics. He told me he used to lie awake at night in a cold sweat, thinking about routing
I might hip him to this thread actually, I've always wanted him to build basses and he might get inspired ...