The online racing simulator
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Ibtasim6781
S3 licensed
I get this kind of error whenever someone joins with this car. Not sure what it is about it

MergeSubs (JD081-017) - Too many triangles
Ibtasim6781
S3 licensed
A little thing I discovered is that the steering wheel turns 1080º but the driver has the animation of the 900º turn, so the steering wheel after a full turn and a half moves but the hands stay still.
Last edited by Ibtasim6781, .
Ibtasim6781
S3 licensed
The female driver's finger go thru the wheel. Overall I love the new design!

On another note: I noticed the dashboard background is all black now compared to the previous one (w4x version, 2nd pic). Is this a placeholder or is it intended?
Ibtasim6781
S3 licensed
Quote from reeeeeman :I was 2 years too late... GODDAMN IT

This one has quite a bunch of older versions

https://www.lfs-museum.tk/
[LFS 0.6W4x] RAC Hands Placement
Ibtasim6781
S3 licensed
I was messing with the RAC around and noticed the hands no longer fit on the steering wheel, but instead they are inside the wheel. At first I thought the .VOB changed, but upon looking at the installer, the .ban inside the move folder changed, so that may be it.

First Screenshot: 0.6V
Second to Fourth Screenshot: 0.6W43-4x
Ibtasim6781
S3 licensed
Quote from Dygear :Is there a way for these content creators to also get paid for their work? I know there is a lot of mods for Assetto Corsa from I think "Race Sim Studio" that sell their creations to users. I think that giving these guys a platform to share their work for profit and create a store front for them will encourage people to make assesses for LFS. Furthermore you can do like a 10%-15% cut as the store owner to make all of the cost back of running this system for them, while also pushing people to helpfully by an S3 license in the first place.

While paid mods are very high quality, I don't think its worth taking the risk to create a platform for studios like them to officially sell mods (obviously they will submit real world cars, not a FXO with changed bumpers) and give a green flag for companies to sue LFS to death for allowing it, both for creating such a platform and two for profiting from it.
RSS and similar studios have their own websites and payment methods to both make a profit and get Kunos out of any problem they could run into. At worst those studios will be shut down, but won't hurt the game itself.
[LFS 0.6W43] RB4 Steering Wheel
Ibtasim6781
S3 licensed
I don't see any specific thread about 0.6W43, so I will report it here.

1º and 2º screenshots: The lower part of the steering wheel is not "connected" to the center part

3º screenshot: The back side of the wheel is missing or not modelled
Ibtasim6781
S3 licensed
Quote from superlame :Same with me.. I think its because we are all S3 licensed.. maybe someone with s2 should try it and say if his game crashes

Just tried and it crashes
Ibtasim6781
S3 licensed
Very sad news indeed Frown

My condolences for family & friends.
Ibtasim6781
S3 licensed
Quote from detail :le quote

I guess they are larger because its an Industrial Estate, and its meant for trucks to drive on.
Ibtasim6781
S3 licensed
Quote from bayanofmansorofisky :Are you sure there's an option? Because literally i can't find anything in options that have to do with axes..
I use mouse for steering, all i have of options is "steer center reduction" as for mouse

That option is available if you select Wheel / Joystick and then go to the Axes/FF tab.

If you are wondering about it, assigning Mouse X for Steering when Wheel / Joystick is selected doesn't make any difference from the regular mouse option except for the steering not centering when pressing T to type a message.
Ibtasim6781
S3 licensed
You on a roll Big grin

Fantastic skins and work!
Ibtasim6781
S3 licensed
Quote from MicroSpecV :Hi, can someone relink or upload the psd/png for this?

Here

And a mirror in case the attachment for some reason doesn't work/disappears:
https://www.mediafire.com/file/lr18p1o5fg27u59/FZR_THD4000GTFdetailkit.rar/file

edit: jesus christ im retarded. I missed Nova commented on Nov 2020 lol. Anyways I leave this for others searching for this kit.
Last edited by Ibtasim6781, .
Ibtasim6781
S3 licensed
Quote from rane_nbg :There is a mouse sensitivity option in version 6V. Options/controls/axes then under available axes you can adjust mouse X and Y sens. It starts from 0.5 and maxes out at 20, with a step of 0.1

If that is not enough range for you, you can always change windows mouse sensitivity.

PS. I just realized that yesterday was 10 full years since I joined this forum and had a total of 10 posts Smile

The multiplier also affects steering lock, so the less multiplier you have the less the steering wheel turns.
Windows Sensitivity is not a bad option, but it can become annoying changing it everytime.
Ibtasim6781
S3 licensed
Quote from TJbr :Yeah thanks Thumbs up. I know what you mean about the brushed metal, but i like the contrast effect that it makes when doesn't match perfectly, it's like a simulation of a reflection. The part below the pink line I'm not sure if it is black or darker green, so I've made a gradient. The base color is difficult to get perfectly, maybe its a little closer to blue, but I preferred to make it more on the green side. Along the year when i see the car more maybe I can make some updates. Good observations! Smile

https://www.youtube.com/watch?v=xwCQle2ZJWM
in 2:04 and 3:00 there is a closer look there and it seems it is indeed black.

Apart from that the skin looks beautiful Thumbs up Excellent work!
Ibtasim6781
S3 licensed
+1 for Mouse Sensitivity slider

I'm surprised this hasn't been added before.
Last edited by Ibtasim6781, .
Ibtasim6781
S3 licensed
I use mouse and in my case this really haven't affected my driving negatively. When using 900 and above the steering feels a really tiny tiny bit more sensitive so I have to be a bit slower with it, but nothing ground-breaking in my end, so I didn't really report it during the Test Patch.


I think it just comes down to the player, settings and how much it takes adapting to something new.
Ibtasim6781
S3 licensed
Quote from JJD99 :Is there anyway we can change in game steering rotation to 720 degrees?

Reduce steering lock
Ibtasim6781
S3 licensed
If you have 7zip just open the LFS setup exe, go to $_OUTDIR and extract whatever file you need
Ibtasim6781
S3 licensed
LX fenders use carbon.dds. The black square in LX_interior1 only modifies some trims and a few bits on the car.
Altho I'd say most if not all cars look better having that square painted black.
Ibtasim6781
S3 licensed
Quote from R0ut66 :And how I am supposed to do that? I can't find any setting. Also I can't reduce my DPI because I already use it on minimum.

Use Wheel / Joystick and assign Mouse X to Steer and then decrease the multiplier (default x1.0).
Ibtasim6781
S3 licensed
Quote from R0ut66 :Drivingg on mouse, the more steering the more sensitive the mouse becomes. Is there a way to change it so instead of increasing the sensitivity it increases the area that the mouse has to move?

You can also increase Analog Steer Smooth which can leave the steering close to what you are used to without changing sensitivity. But that is per personal preference.
Ibtasim6781
S3 licensed
Quote from THE WIZARD DK :about the squished skin. i think i read something maybe on master skinnerz about that, or maybe here in forums.

https://www.lfs.net/forum/thread/64975-The-Stretching-of-Skins

To avoid this, people use non-square resolutions (1280x1024, 2560x2048, 5120x4096, 10240x8192 and so on). UF1 and UFR are the only cars (that I noticed) that still have some vertical stretching regardless of resolution.
Ibtasim6781
S3 licensed
Quote from Scawen :
Some other changes have been requested, for the use of GTR cars for drifting and off-road.

Drifters have asked for the maximum steering lock to be increased and to allow the full range of tyres, for the XRR and FZR cars. We received a request to allow up to 65 degrees steering angle but it seems a bit much to me. Those two cars have double wishbone suspension so that seems to put a limit on the amount a wheel could turn before part of the wheel hits part of a wishbone with disastrous results. I don't have any real world reference for what maximum lock is achievable by drifters in real life.

Personally I never drifted with GTRs, but I guess this wouldn't hurt at all. +1

Quote from Scawen :
About off-road use, I found a note from about 10 years ago suggesting to allow the off road tyres on the smaller GTR cars as they have some resemblance to rallycross cars and that could allow some fun racing. I've seen a recent request to allow the FXO GTR to use the off road tyres for rallycross.

So, combining the above two purposes it seems like it could be a good idea to allow the knobbly, hybrid, road and road super tyres on all the GTR cars, and to increase the allowed maximum lock on the XRR and FZR.

+1 for Hybrid and Knobbly tyres for GTRs.

Road normal and Road super apart from hybrid/knobbly on GTRs? Sounds interesting, but would both road compounds stand the stress from the GTRs, especially road normal?.

-----------------------------------------

More AI in mp could be upped a bit. Maybe it could start with 12 and raise the bar from there?
Ibtasim6781
S3 licensed
Amazing work as always!
FGED GREDG RDFGDR GSFDG