You need to have a clutch of some sort when you have a wheel or whatever controller without clutch axis...
It's part of the car's controll.. no need to explain why you may need to operate it manualy.
Driving with mouse has already a big disadvantage by not having proper throttle and brake control.
Also it takes some skill from your hand to be accurate and fast with the mouse...
It doesn’t steer by itself...
It's completely irrelevant. Many of us already have answered to that in previews pages, and you keep repeating it again and again…
I have been a mouse driver for 3 years in demo&S2 and for the last 2 years I use a wheel so I am in position to know the advantages and disadvantages of mouse steering.
Religion matters have nothing to do with philosophical opinions.
Your teacher asked you to write about that in order to prove you, regardless your opinion, that “You need to go to church to be a good christian”
You pay a price on slow shifts by using autoclutch... If you decide to develop that skill (shift using manual clutch) you can achieve faster shifts.
The script gives you unreal perfect shifts in any condition, effortless.
Sorry I am not willing to argue anymore about that, if you don't get it, it’s ok.
I personaly think it's just another exploit not a cheat.
This is an ability that your gearbox gives to you and it depends on the driver’s skill to do if we are talking about a normal H pattern one.
ffs scripting takes no driver’s skill…
As for the example you give...
If he is slower than "you" only at the last sector, that means that "you" are slower than him on the rest of the track because "you" spend "your" fast shift advantage and still be as fast as him.
Are you talking about tire pressures and diff locking?
Because all suspension settings, brake force and gear ratios are already in public view at LFSW.
You can easily find camber and caster settings by pressing shift+L in game…
and aliment - DF just from some guesswork by watching the forces at force view in certain speeds...
It takes some skill in order to utilitize the mouse accuracy.
Appart from that, not having complete control in throttle and braking is a disadvantage which in not apparent only on combos with slow road cars (XFG) , or with 4wd (RB4, FXR) drivetrain. Same goes with the kb.
Generally the ability to give really fast steering inputs, hardly overcomes the disadvantage of not having analog throttle control.
Also it takes some skill to synchronize always the clutch even if it is just an extra button.
While a script that uses the clutch as an ultra fast axis input in perfect synch with the gear change, doesn’t require any skill at all and eliminates the gearbox restrictions that are there for a reason…
Maybe then it’s a problem of the PSU unit? or maybe the cable has worn out?
I don't know if you are able to check the psu output to see if it works properly
The DFP is an old wheel but it had 2 years warranty when it was still available at the market.
Check if you can send it back for replacement.
there is allready an engine sound sharing thread... http://www.lfsforum.net/showthread.php?t=18589
I don't see why yours deserve a special thread... especially when it's just the default sound with maxxed out levels for ultra cool clipping...
Are you using always Anti aliasing?
It’s ok with one car on track to record 800*600 with 4*AA @ 32bits with an 7600GS and a petnium D
But what happens with more cars on camera? I couldn’t keep 20fps stable with a 7600GT while recording with AA on. (in 16bits I could record in much higher fps but smoke and dust looks terrible)
Are the adobe premiere’s blur effects that effective so you do not need to use AA?
never tried windowed mode though
The length of the 2nd episode is ideal. (imo)
Longer video with shorter storyline? hmm I don’t know.. I think this is more of a,based on LFSpeople story, fun video.
I don’t know if the script of cars chasing can be as interesting, but let’s see