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kaynd
S2 licensed
Quote from deggis :Aren't the race_s setups already done by someone else than a dev? Someone from beta test team. I think this was brought up when the race_s setups were introduced in '06 April patch iirc.

I don't really know/remember, but anyway they are obsolete now due to physics changes.
and I have to say that as I see it, there is not much effort put into them (setups).
Last edited by kaynd, .
kaynd
S2 licensed
Quote from AndroidXP :It's not about how easy it is to change the car's behaviour, though - it's about how fine adjustments you can make to the components. This doesn't only affect gearing, it affects nearly every setting currently available. For most of LFS' road cars and the state of tuning they represent you'd have at best a few settings to choose from.

Example current vs. how it should be:
- brake strength adjustable to 1 Nm vs. not adjustable at all
- spring stiffness adjustable to 0.1 N/mm vs. maybe having 5 choices from soft to hard (?)
- damping adjustable to 0.1 Ns/mm vs. maybe having 8 clicks available or less
- anti-roll adjustable to 0.1 N/mm vs. maybe having 6 ARB strengths to choose from or less
- maximum lock, parallel steer, gearing... you get the idea

Reducing the amount of available settings is the easiest thing to do right now…
But I see no point in doing that, especially in that developing state the simulator is.
Having less setup options would only mask the physics flaws.
Apart from that… being in a simulated environment you don’t have to pay for each adjustment – modification you want to do. I see no point in reducing them just for the shake of it.
I agree than in a final product, there could be some restrictions in the available settings according to each car’s class. But that’s after the completion of the physics model.

Also having restricted damper/arb/springs settings, means that these pre-set options should be carefully selected so they match each other.
I very often have to use that 1NM of spring or ARB stiffness in order to balance the suspension for relevant timed weight transfers between the front and the rear ends, in direction changes, regardless the track.

In real life there is a small number of available options because some mechanics do extensive testing on vehicles deciding the specifications of any suspension package will be supplied in the market by any company.
Any adjustable damper is paired with a certain small range of springs. In some cases you may want to re-valve your dampers in order to fit your needs. And I am not even referring to club racing classes… I am just talking about street cars with minor modifications.

Who is going to play that role in LFS?
Having enough experience in lfs setups and seeing how hard track and race-S setup are made, (almost random spring frequencies regardless the damping, plenty of rebound overdamping, not enough suspension travel, random anti roll bars, plenty of bottoming out and poor drivability in general.)
I really hope that Scawen will not decide to play that role… unless he has time… and I mean a really long period of time to find the appropriate settings for the suspension presellected options. And this isn’t going to happen anytime soon because he has got to do many more important things for the development of the sim.

Same goes e.g to suspension geometry changes. Yes you can not change caster to any mass production road car in completely stock form… But if you want, there is almost always a way to change it, using usually inexpensive aftermarket kits. (Not only by changing top mounts of the widely used McPherson struts).
Same goes to camber, although you may not be able to go as far as -5degrees.

Restricting the gearbox ratio settings appears to be the most valid point, because some ratios are even not possible to be produced in any way… Also Ackerman steering could be one of the not adjustable chassis characteristics, like inclination. But I do not see the point even for thiese restrictons.
kaynd
S2 licensed
Quote from Napalm Candy :Yes, i know what is brake bias. What I want to say is, if rear wheels blocks with brake, but no front wheels, then ABS does not work. I don't know if it is the normal function of ABS... so I say "possible fail on ABS"

It does work. It's the first thing I did try. Use the force view to see... you just do not hear it as much as when locking the front tires.

(I haven't tested backwards braking though )
kaynd
S2 licensed
That’s not the case. The tires still lockup rapidly and you will mess your lines if you do not have enough control over that.

ABS works as it sould do
nice work
kaynd
S2 licensed
The artifacts – polygon problem is solved for me now. (FX5200 @ 16bits) there was no problem at 32bit in patch Z3
kaynd
S2 licensed
This is really fun. Even if it sounds a bit strange, applying top gear logic with best motoring speakers. I really can’t imagine Τsuchiya not knowing how to start a car like that, or Kurosawa (Gan san) crashing a car in a corner like that :P but this is also a fun part
Ι rofled a lot at the last part when Lynce arrived :biggrinfl

nice work
Last edited by kaynd, .
kaynd
S2 licensed
One thing that strikes me even more than that bad form of sliding is that there have to be other stationary or slow traffic-like formed cars in the road to fill the layout…
In this racing simulator all of us drive in a simulated environment that is close to what we could or want to be at. Same goes with drifters or autocross drivers.
As I see it, just plain stupid danger mainly for others and yourself, is an important element of arabslidingallovertheplace, as side passing other cars on public roads, while sliding like a lunatic, is the ideal way to go… This is not a sport, this is just stupidity.
kaynd
S2 licensed
I love the addition of any new car. Especially if this is a decent looking, real production car. On of the downsides of LFS is the anonymity of the car models.
It’s not for me but it is for many other peoples. Anyone who loves the LFS as a project, can understand why it is good to attract a wider range of sim racers.
(Considering that, a real track addition would be awesome)

Taking it for my point of view of the sim, the addition of any FWD car and infact, any car right now is not what I need.
Especially FWD cars demonstrate in a very profound way the inaccuracy of the tire load sensitivity model…
It is that bad that I am getting sick every time I accidentally look the setup screen of an fwd car… not to mention driving it.
I realy can’t stand that out of space ability the tires have, to give sufficient grip no matter how high loaded they are. This makes anti roll bars and relevant spring stiffness a useless factor defying the grip distribution between the rear and the front axel. Bouncing, damping and diffs work really well… and that’s about it, the rest of the suspention only controls the bounce rate of the car, tire wear (oh yes) and grip distribution between the two driven by the engine wheels, making differentials the most effective factor of the car’s behavior.

What do we get by this? Exclusively locked diff setups with loads of under steer in the corner entry, even by just lifting off the throttle, not to mention braking… and plenty of oversteer (oh yeah in an FWD car) exiting the corner.
And how to reduce the corner entry understeer and give some more corner exit oversteer? Just increase the front arb stiffness and/or reduce the rear… put some more damping to the harder end to balance out the car’s hoping and weight transitions… and voila the perfect FWD setup.
kaynd
S2 licensed
Consistency is the key you Mr lucky strike
kaynd
S2 licensed
0.204
0.199
0.186
0.207
0.167
avg 0.192

first try now. Not really focused, and rather calm (it's better that way).
But this flash is realy old. I have it in my hard drive at least 4 years now so I have experimented a lot with it in the past.
kaynd
S2 licensed
Quote from Don :and i wish ive never made them, im so embarrased of those vids.

:eye-poppi:jawdrop: I hope you are joking... these are some of the most inspired vids ever made in LFS.
kaynd
S2 licensed
Great as always :lovies3d:
kaynd
S2 licensed
Quote from multiBC :Hi,

you get the stream as download here. In the beginning it is not on MoE-track but on a free driftserver, waiting for the commentators .

To get this file with index to wind it you need a tool that is called video-fixer or you use WME9and there as tool called File-editor.

ftp://213.251.134.180/2008.11. ... 0-multiBC-Live-Saving.wmv

I personaly used asfbin for windows (asfbinwin 1.5.0.557) You just sellect the stream file, put it in "list of input files" and then just define a destination and hit "cut/copy/join".

It's was a matter of a few seconds even for the 6h stream. It depends mainly on your hard disk speed.

then you can open the videofile with any player you have.
kaynd
S2 licensed
#36 Greek Virtual Racing team's starting driver will be me.
Kritolaos Daskalopoulos, Greece
kaynd
S2 licensed
#36 Greek Virtual Racing team
GT2 FXR

Varwnos, Andy Perrs, Greece
CBR929, George Alamaras, Greece
mpakakas, Stelios Papakonstantinou, Greece
kaynd, Kritolaos Daskalopoulos, Greece
kaynd
S2 licensed
#36 Greek Virtual Racing team skin for the 6h of Westhill
kaynd
S2 licensed
To have fun with the weird results?
kaynd
S2 licensed
Quote from SlamDunk :Unusual accident happens to this Citroen rally car:

http://www.youtube.com/watch?v=g2ELjyTZaSs&fmt=18

Holy s**t
kaynd
S2 licensed
I didn’t mean to make it sad. It’s just the starting line for the body that crosses the face, making a sad expression.

It’s a pity because I love cats :ashamed:
kaynd
S2 licensed
amagad what is this
kaynd
S2 licensed
Quote from Kirill.D :In the S i lifted my gas up... that was the point, that i didn't have any possibility to do anything. I was boxed, i was already trying to do whatever it takes not to crash.

But thank You.

Well yeah I meant that someone had to give up his position by lifting his throttle a bit earlier. Seeing the replay again I have to say that your line was ok, it’s more Masseman’s fault because he tried to take the racing line that crossed yours.
But it is not that clear, that part is more like a racing incident.
kaynd
S2 licensed
Well the tap between you and Masseman is a racing incident… you all had sufficient overlap so you had theoretically the right to keep a strict line that does not pushes the other car out of it’s line. But there is no way 3 cars can pass from that S… someone has to lift there. No one did and the accident happened.

The second phase, where the Jorgen crashes on you, you have some responsibility for getting again on the racing line, after the incident, with oncoming drivers. But that’s not strictly right because you where not stopped or out of the track.
Because of that it is mainly Jorgen’s fault for not driving with the appropriate caution seeing the accident happen.
kaynd
S2 licensed
iRacing’s staff does not care to give a public forum for their software… (ah yeah they have a private one because it feels 1337 doing so) so why LFS staff should care to make a section for other sims?
This is LFS forum and yes any other sim discussion is off topic… it is that simple.
kaynd
S2 licensed
Quote from AppiePils : however information and evidence will be forwarded to dev's (by the appropriate parties) which perhaps can prevent the use of such an exploit in the future.

That's a way more serious reason. nicely put.
kaynd
S2 licensed
Grats to mercury for their honesty.
I think though that there should be made clear, what exploit did he use?
Damage is already done to Scipy’s name. I don’t think that keeping secret the nature of the exploit protects him. (not that there is anyone who cares.)
Was it the famous button clutch macro? http://www.lfsforum.net/showthread.php?t=45980
Defining the nature of the exploit might help delivering the appropriate penalty to you, instead of just whipping all your current points.
FGED GREDG RDFGDR GSFDG