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KeiichiRX7
S2 licensed
you have any idea how complex collision dynamics between spinning objects are? Surely it's not all that simple
KeiichiRX7
S2 licensed
or it could be intended to be that way and threfore not a bug at all.
KeiichiRX7
S2 licensed
Quote from Bob Smith :+1 for a smaller oval. I've read the Kyoto Ring Oval isn't a great example, somebody show us what the fuss is all about.

I HAD looked up youtube videos, but accidentally closed the wrong browser tab.

Anyway these are examples of ovals of various sizes and shapes

Las Vegas International Speedway (infield roadcourse equipped)
California Speedway (infield roadcourse equipped)
Martinsville (short track)
Bristol (short track)
Twin Ring Motegi (oval built over a roadcourse, so the roadcourse passes under the oval)
Pocono (infield roadcourse equipped)
Darlington


Every one of these is different, in size, banking and shape. The Kyoto Oval is more of a superspeedway than a standard oval.
KeiichiRX7
S2 licensed
and it's very painful to explain to an FZR driver that they must set thier ballast to 140 kg because they have 40kg in success ballast
KeiichiRX7
S2 licensed
When applying ballast to cars, car balancing ballast supercedes driver voluntary ballast.

thus 100K master server assigned ballast on the FZR means that the driver must add 150K of voluntary ballast to add 50K to the predefined 100K.

for a series that uses success ballast, this kinda kills things
KeiichiRX7
S2 licensed
Agree to disagree?
KeiichiRX7
S2 licensed
Cue-ball, never thought I would agree with you about anything.


Just take the answer you've got for now, and hope for the best later. He might have something else planned. We might never get what you want, which wouldn't really be so bad as it has been made out to be in this thread. But then again sometimes mom refuses to buy you a toy, because she's already got it wrapped under the tree.

Who knows?
KeiichiRX7
S2 licensed
You might want to have your equipment checked too, since you claim to know my own reasons for everything. It's terribly out of calibration!

Quite frankly I havent seen you add anything new to this thread either in the last couple pages, so if you want to champion a cause, feel free.

Some people are however just worth pissing off because they take themselves so seriously.
KeiichiRX7
S2 licensed
You know, you hit me right on the head with the stubborn comment. I quite like this thread.

Of course, I didn't retract the statement because the ammendment to it was made in a following post, get with the program. If I'm just a dumb troll you should be able to keep up with me.

The powerpoint presentation is in the works, thanks very much to my own stubbornness.

Wow, you can be an ass even when I agree. Absolutely uncanny.

This thread was fine before someone hit the "New Thread" button. The Test patch forum was closed for a reason. In fact this whole thread has been suggested before if we want to nitpick. Anyone else move to close/delete and call it a wash? j/k

The one that resorted to name-calling hardly gets to call himself mature. Whilst attempting to probe your brain for your thoughts, I found it quite impossible. I suppose a flat line is hard to interpret.
KeiichiRX7
S2 licensed
and some of us are a little light on buttons due to logitech's oversight. That's my point. More than one way to skin a cat.

(not me though, DFP user and proud)
KeiichiRX7
S2 licensed
Everyone has neck muscles, so they are not "special equipment". You just turn your head. Way to state the obvious. However it takes a special action nothing like this in LFS, pushing a button to move your narrower then real FOV, to a position that isn't adjustable. Either that or a track iR. Pitspotter is fine, but sensors for cars coming along side are becoming more and more common on road cars. It's hardly unrealstic to think that these sensors could be combined with the HUD technology in use by a few manufacturers to create a bar on the HUD.

My point is simply that there is more than one way to compenste for the fact that you are not in a real car.
KeiichiRX7
S2 licensed
How about "no". I was conversing quite maturely with Blackout.

As for Scawen saying no, one of the posters on the first page had this to say:

Quote from deggis :And sorry for causing (?) that test patch thread locking

My points are that that the automatic handbrake release should be removed because it would be a small step closer to realism, it would bring tiny extra aspect to the start. In my opinion it doesn't matter do we have at this point better clutch or stalling, but once we have auto handbrake will not fit that picture... it would have to be removed anyway at some point.

Scawen said NO because it causes total carnage at BL GP starts - but how does that that happen? You would still have the handbrake automatically toggled in the start - only thing you need to do is release it manually. (I'm suspicious did Scawen misunderstand the whole idea!?)

This whole thing also made me think about devs' goals regarding (S3) realism in general. LFS is very hardcore what comes to tyre physics and so on but everytime these "arcade-style" aspects are on the table (for example lots of people are also against removing of the space reset, Patch W9 introduced that too) those things somehow become "playability issues" or something.


edit

looks a lot like someone else agrees with me that he said "no"
KeiichiRX7
S2 licensed
I've been following the thread from the first day. Some things I agree with, others I am completely at odds with.

One thing's been proven at least. Because of the lag and short time that the driver is NOT in control of thier car it SHOULD be at least temporarily held before being released into the control of the driver. Not that Scawen is going to change his mind just because this thread has come to an agreement on how we would do it if we were making our OWN sim.
KeiichiRX7
S2 licensed
Without dissimilar view points discussions cannot be had.

Actually, I just wanted answers on that. After I got my answers I moved on. You seem to be the only ones that continue after getting your answers.
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
*steve irwin voice*And there goes the angry child storming off to his room

Having an arguement for the sake of it? That's been what this was from the start! Scawen said "NO" and this group ontinued arguing for it like the decision had not been made yet.
Reverse grid on Au1
KeiichiRX7
S2 licensed
Wouldn't it be really nice to be able to reverse the grid for a course on AU1, for counter clockwise courses?

AU1R maybe? or just a reverse grid option in teh AX layout options
KeiichiRX7
S2 licensed
My point's been made.

Most people are quite grateful to have the new feature. Not upset with the "Auto Handbrake"

Is it perfect? No it isn't.

Is there anything "wrong" with it as it is? No, there really isn't. Wanna be able to disengage the E-brake manually before the start? Sure, why not.

Should the current functionality be left in there for those that don't have the buttons/axes to spare for an e-brake button/lever? Deffinitely

What's irked me most about this whole thread wasn't the requested feature, it was the complaintive nature of it. The feature is being developed, if it's not perfect so what? It's Scavier's sim project, we paid to be beta testers. If we don't like the way Scawen Roberts wants to program his simulator software, we can all go straight to hell (myself included). The final decision is his, complaining like a child that's been denied the deluxe version of a toy complaining to thier mother. The only opinion that matters is the one of he who holds the final decision, though that opinion might take the thoughts of others into account.

This whole thread is over a moot point. Scawen said in no uncertain terms "NO".
KeiichiRX7
S2 licensed
I guess i need to make an edit to the OP. Was made REALLY late, but anway the point was to insert it into the sim very much the way Ghost Car is. Use D3D8 to render the poly's into the environment in the space that an LFS car's cocpit would normally occupy. Such should probably be done via an Insim/outsim/outguage program to switch the dashes according to what car youre driving. user view tracking should probably be pulled from memory rather than Outsim, due to the higher resolution offered of the cars position.

Just think, you could be driving a porsche when you drive your FZ5

Since it was asking for something in the form of an external program, i figured that this belonged in the Unofficial Addon section. Apparently the Mods think otherwise
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Forgive me if my spelling immediately after climbing out of bed isn't the greatest, but isn't your post off topic as well? Very much a case of the pot calling the kettle black.

As far as responding to his points there really isn't all that much to respond to. He explained himself on the first point. He hasn't noticed the connection between the group and the viewpoint, thus laughing at the viewpoint is laughing at the group. We agree on the 3rd point. And his 4th quote made me chuckle a bit because it isn't a quote at all, but implicative of something that hasn't happened. I have no intention of backing down.

For the most part the people i have talked to (idly, not as part of my survey) have been perfectly happy to have a new feature, rather than irked that it activates thier handbrake.

Admitting an error in proof reading does not equate to retraction.

I was asked for statistics and produced a rough approximation, skewed in fact in favor of you guys, for the sake of arguement. Showing your work hardly makes it a vain pursuit, a mathematics teacher does this every day to explain new concepts to students, as well as how to with given data come to a conclusion.
Your own blind defense of your own stance reminds me very much of oval drivers defending thier kind of racing. So far I've been pretty obliging with my own points and still disagree with yours on the topic.

As for a daily limit of hot air, by that rule shouldn't cue-ball be limited as well? It can't be easy to breathe going on like that.

Now then, time to go earn a living.
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Yeah, i thought this was kind a Kegetys thing, but thought it would be a good thign to bring up

the Nfs3 dashes were really only mentioned because of how simple they are. they would only really be useful in a static forward view
Last edited by KeiichiRX7, .
KeiichiRX7
S2 licensed
Quote :Mild backpedaling with a hint of stubbornness and vain pursuit

anyone else apreciate the irony of putting somethign that was never actuayl said or implied in qoutes?
KeiichiRX7
S2 licensed
17,002 members total registered to the LFS forum (that's demo users that have signed up for the forum, and Liscence holders) as of 7:28 Am GMT+5 on 4/20/07

649 Most Users Ever Online

now for the sake of arguement, whch this is, let's define the viewers per hour of the forum as the maximum on record. so for a day that's 649*24, under the assumption the nobody visits the forum more than once per day (15096), but we do know it to be a fact that people DO visit more than once a day on average, cutting the number of unique users per day drasticly. For simple normalization of traffic, lets average the peak and lowest traffic hours, weighting more toward the peak hours (for this multiplied the number of assumed unique users per day by .7 to argue that the forum is fairly busy most fo the day, LFS is world wide after all) and came up with 10567 (rounded down by .2 since we all know nobody is 2/10 of a user around here even though some treat demo users like that.)

now.... lets see how often people in this thread alone check the forum so i can figure out how often the loud ones come on. as the loudest of the loud, i've used Cue-Ball as the high value, and have used 1 as the low for the average (keep in mind that this is all on the fly, and if i had access to ALL of the site statistics would probably result in an even smaller portion of the community being vocal) Cueball visited at least 11 times on the 17th of this month so the unweighted average forum user, based on a quick and dirty calculation vists the forum 6 times a day. Let us divide our previous number of assumed unique users per day by this number, shll we? (10567/6 = 1761.166666 (you get the point on that one the six just goes on and on) which for the sake of sticking with whole users is rounded to 1761)

about 10.35% of TOTAL LFs users, admittedly nto yet accounting for the players who have since lost interest or for one reason or another decided to just not come back. assuming that half these people arent even around anymore that puts the vocal members of the community at just under 21%.
the Vocal Minority.

now, the question is about how to go about the survey, which i obviously DO want to undertake. Using the statistics right off of the front page would be far to easy to make say what i want to say, and frankly i'd like to be as objective as possible.

edit: right, now it's time for me to get to bed, bloody nackered. anyone care to assist with the survey? Should it be a general cross section of racers online? Or should i ask them specificly if they use the forum or not? I think a general cross section limited to W9/10 servers would be most accurate, as they have experienced the new start system, and may have formed an objective oppinion about it
Last edited by KeiichiRX7, . Reason : forgetting things/asking for input from nay-sayers
KeiichiRX7
S2 licensed
no, smart ass, i'm currently quantifying what portion of the community is silent (ie, not spoken for)

and can run a public server based poll later. as soon as i've posted some basic calculations i'm going to bed. It's almost 8 am, which starting to get pretty late for someone workig 3rd shift.
KeiichiRX7
S2 licensed
Tristan, assumptions are bad. And you would assume incorrectly.

As for actually quantifying a "silent majority" it's very difficult, as a large portion of that majority probably doesn't even visit the forum. I'm working on this however.
[REQ] Using NFS3/4 Dashes in LFS
KeiichiRX7
S2 licensed
With all the custom dash requests i wondered if it wouldnt be a good idea to use DX8 to draw in a defineable dash file from the Need for speed 3 or 4 games, as these dashes are highly customizeable.

It's not a PERFECT Idea since it would require a lot of programming, but like that people could have the custom interiors and dashes they want, and updated dashes and the like for the GTR's. It also uses a format that's already well known.

only problem is that NFS3 dashes could onyl be used with a fixed view forward. NFS4 are fully 3d

Just an idea, no Flaming needed for mentioning the NFS series
Last edited by KeiichiRX7, .
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