no, pre dithering shouldn't be used. unless u really wanna **** it up
hey its your game you do as you please.
much less using reductions to 16bit colorspace.
remember it gets distorted again and the dither algoritm for 2d gets all fuked.
only in westhill cloudy, coz i didnt have time to do that. and current one works ok for now.
ive seen plenty of clear sky pics in jamaica for several beaches they have. negril etc etc. no one is saying that they always have clear sky everyday. just like when u select dawn or evening in other circuits, no one is saying blackwood england is always night etc...
and there is nothing that breathes more "summer" than a clear day sky.
thats from gtp, L56. its just there to spot who looks with attention or not
rest of site is in the works for a while now, but im so busy lately i dont have that "quality time" to put it together (nor the patience sometimes, coz man i hate pre historic html )
theres a backlog reason for this i didnt just post 3 renders. you have way more material in those urls i pasted (i didnt wanna saturate post with hires imgs) that arent renders. im glad you guys enjoyed it, seems the post was worth it. even if it attracted things that arent.
btw, usage of any pic is free, as long as u respect it, and credit it if u have oportunity for that. i dunno if vic posted the LFS logo psd with easy drag and drop transparency, but if he hasnt, i'll post later.
twice the resolution on both axis for all - exact same skies
except two: cloudy westhill and jamaica clean. so not much to compare really
cloudy westhill was repeating the hemi used somewhere else with dif filename and jamaica didnt have a clean sky (had clouds) and wasnt very good imho.