The online racing simulator
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mikey_G
S2 licensed
Well, it's indeed this:


handler.SendMessage(@"/rcm blaaa");
handler.SendMessage(@"/rcm_all");

that sends a msg to all, but you get the point.


Btw, what geforz says is indeed better. The rcm system is pretty limited and with buttons you have a bigger flexibility.
Last edited by mikey_G, .
mikey_G
S2 licensed
Yeah, I think it was the MSO packet. I'm not too sure though, havent really worked with lfs or insim the last 5 weeks. I think ill write an app which does this just for fun, but I've only started with LFSLib yesterday so dont expect greatness
mikey_G
S2 licensed
you mean like race control messages?


Race Control Messages : (big text in centre of screen)

/rcm MESSAGE :set a Race Control Message to be sent
/rcm_ply USERNAME :send the RCM to USERNAME
/rcm_all :send the RCM to all
/rcc_ply USERNAME :clear USERNAME's RCM
/rcc_all :clear all RCMs


I guess you just send a msg to lfs using insim with one of those commands.
mikey_G
S2 licensed
Finally back, and now the whole team leaves (well, the team members who still talk to me are gone )
Anyhow, im off to see if i can still drive lfs after 5 weeks
mikey_G
S2 licensed
I'm always the last one to know (j/k ), but welcome to the team slopi
mikey_G
S2 licensed
hmm

i think when s3 comes out im gonna beg for a voucher too, so i can spend the 12 pounds on beer
mikey_G
S2 licensed
does the mouse move internet packets or something? Maybe you wanna invest into a pigeon.

[sarcasm off]

could you rephrase your post
mikey_G
S2 licensed
I've always wanted to buy a fresnel lens, but always doubted between a 550 or a 330. I think I'll just get the 330 trusting the homework you've done regarding fresnel lenses
mikey_G
S2 licensed
Onboard footage of last weekends V8 Supercars race at Eastern Creek:

Onboard with Courtney, Exhaust + tire cam
Onboard with Courtney, Exhaust + tire cam 2
Onboard with Mark Skaife
Tire cam Mark Winterbottom

Some good tire abuse in these vids
mikey_G
S2 licensed
Quote from Dru :
When will it go green
I am so nervous as hell
C'mon get it on

lol, fantastic
mikey_G
S2 licensed
Yup, like for the uf1 we did yesterday justin, we could have 6000 different versions of it
50 possibilities for air intake
120 possibilities for ballast

50 x 120 = 6000


Don't forget the position for the ballast as well, but i forgot how that slider worked, and dont have lfs nearby.
mikey_G
S2 licensed
It's ze jews like always!
Maybe we're responsible for global warming too, because we like the heat

Anyhow Racer X, why don't you go to a political forum or something, and annoy people there instead of here? Because apparently you like to do these threads once a month here.

If your girlfriend has her period, dont take it out on us
mikey_G
S2 licensed
I guess it can, and something like this can be made in the new insim.

and iirc, you can also stall a restart if the admin keeps giving /restart's. I remember 1 annoying admin who did that once
mikey_G
S2 licensed
Imo opinion it destroys realism, because suddenly you dont have freedom anymore, and i'd hate a game telling me what to do scripted down to the second.
But, something I've suggested in another thread in this section once, is a text box with 1 option under it.
Text box says like; do you wanna drive this race?
1 button says Yes, but you can see that the button will time out. If it times out it will spec you.


Imo a much better procedure to get rid of people who are afk, and not in any way stealing away from realism.
mikey_G
S2 licensed
You can also pay more attention at the start and react to the situation in front of you instead of sleeping until you reach t1. 10 cups of coffee do help

anyhow, some people do fall in sleep at the start in real life too, do something stupid, or let the engine die, So actually making a script for this kills the realism i guess
mikey_G
S2 licensed
Well, I gave 4 areas on which you can improve on to prevent it from happening. If you can't do 1, do the other 3.
mikey_G
S2 licensed
Use less brake force, pause more while downshifting, more rearward bias or blip the throttle more. That's pretty much all you can do to prevent it.
mikey_G
S2 licensed
disable report combined pedals in the logitech profiler
mikey_G
S2 licensed
Well, I specified that in my 2nd (backup) request to specify an absolute value as wind speed.
Btw, uf1's + high wind is fun
Improvements on wind code
mikey_G
S2 licensed
Improvements on wind code

Now that LFS is getting more realistic with diff preload in patch X and additional physic updates in patch Y iirc, maybe it's time to look for a more realistic race environment.

Most of the times there is wind in real life, and yet if you join 95% of all the lfs servers, you won't see a server with wind on.
I think the main reason for the absence of wind on the servers is the unrealistic wind code. What do I mean with unrealistic? Well, these are the things I've discovered.
- Wind speed stays constant (wind speed changes in real life)
- Wind direction changes when you proceed to the next session, or when you do a restart. Maybe this randomness is a little bit overenthusiastic (in real life wind direction changes too, but not with 180 degrees, unless you're in the path of a tornado!)
- There's still wind from a certain direction, even though that the wind should be blocked by a huge building. So maybe making a track wind profile (places where there can't be any wind or where wind will gust through a tunnel (like a street)) might be a nice addition, but maybe a little bit too hard seeing as aerodynamics aren't really advanced in LFS.


Anyhow, I've stated the problem now, let's work on a solution.

Wind direction.
Create a random number from 0 to 3 (0 = north, 1 = east, etc.) and stick with that value for 24 hours. Create another random number from 0 to 89 to get the exact degrees which can change with each session change.
Example:
1st random number is 1, 2nd random number is 44. In this case the wind direction should be north-east. The good thing about this setup is that the direction of the wind can only change from east to north, which is only 90 degrees of possible difference instead of the 180 degrees that is possible now.
It would be nice if there would be a third random number from -8 to 7 (signed short) for use of a live degrees offset, so the wind direction changes a little bit during the sessions. You can also make an additional random number to get the amount of time when lfs needs to get a new offset number.

Wind Speed.
The code for getting a random number for the wind speed is already there, but it can be improved with a live offset that I described above.

Wind Aerodynamics.
This would be the last step to make the wind system very realistic, and it would also be the hardest one. Luckily there aren't many tracks in LFS, so maybe the devs could make this a priority when they're starting on making new tracks.






If all this is deemed too difficult, low priority or possibly even crazy, please look at this request.

Another request I think most people would like to have, is the ability to change the wind setting.
In this case the dev only needs to make the wind values visible to us, so we can change it to possibly real world values. What I mean by that is getting the wind direction and speed of Kyoto in Japan, and putting it in LFS.
The only thing this request requires are 2 additional buttons in the race settings screen and that the false start system gets it's random number somewhere else.



Anyhow, I hope you appreciate the ideas. I'm sure that the lfs realism junkies do
mikey_G
S2 licensed
Totally agree with audimasta. Patch X is really becoming something nice

@pasibrzuch
You can only vote once
mikey_G
S2 licensed
Quote from ajp71 :Obviously increasing the engine speed with the clutch in will have no effect on the transmission speed, to get the speeds to match you have to double declutch, by connecting the engine and the transmission you can change the speed of the input shaft to match that of the other half of the transmission and then clutch again to stick it into gear (or if you're competent you never need touch the clutch).

Thats what I said and you'd have known that if you read my reply.

Anyhow, I found what I was thinking of.

".. but the single clutch works if you blip higher than you would if you engage the clutch in neutral. Blipping higher spins the input shaft the same amount, even without the direct connection between engine and input shaft that engaging the clutch in neutral provides."
- Carl Lopez, Going Faster
mikey_G
S2 licensed
or decapitation
mikey_G
S2 licensed


+1 for the idea
mikey_G
S2 licensed
at rscnet someone is trying to make such a simulator that pulls your head into certain directions. Might prove a little bit dangerous with lfs' collision physics
FGED GREDG RDFGDR GSFDG