TBH, i prefere to have one game for everyone which everyone can drive, which should be the same on all servers. And not this server has that restriction and that server has other restrictions.
Well i dont see why we should split up the racers like that.
The white there, the yellow there, and the black sheeps (chase view drivers) are not allowed to get in here. Or only wheel drivers or whatever.
Not dozen options for every server, taking ages to find the right one.
(dont we all like lFS for its great physics AND the simple online mode???)
Either force it in the game for everyone, so every servers runs the same or just leave it as it is. You wont see me crying when it gets forced for everyone globally by lfs. But as i stated in my previous post cockpit view is missing sth to the "real feel", thats why i dont use it....maybe yet
Well i totally understand Blackout's post. That it is more realistic to have a in-car view.
But for me tbh, the incarview like we have it now is lacking certain things for me to be driveable. And as i will never be able to solve these things at my home/office pc i prefere chase view.
I cant feel the acclerations in certain directions from the cockpit view as i can in a real car. So if i cant "feel" them i will at least see them (chase view).
Then there is the limited view i have with my 17'' monitor, which i too cant solve or make it halfway realistic untill i have like 3 monitors sitting here on my desk.
For those reasons i drive the chase view.
That it has certain advantages and disadvantages were already mentioned by myself and others.
If people want to split the lfs community by setting their servers to FCV feel free to do so. My personal opinion is it wont be for advantage of the LFS-Online-Racing-Community untill its forced by the masterserver, to split up the online racers by this.
Well i brought the advantages into the discussion, but there are really some certain disadvantages with that view.
Well you have a better suround view, thats true.
But you only can guess whats going on behind you and only guess whether the car behind you will start an attack or not, i am often left in the situation where i prefer to open the door instead of closing it and might causing a crash, because i am not 100% sure whats going on behind me. Mirrors are definately a big advantage there.
The second disadvantage i can think of is, that you are not actually on the height of the car, thats obvious since you are flying behind the car. I actually always struggle on courses like South City because of the fact that i need to turn earlier then my actual position is and cant see round corners .
The third disadvantage which comes to my mind is a but hard to explain for me in english. But if you have driven this dynamic chase view you will know what i mean. When you are turning hard the direction of the camera is not the direction your car is actually heading to. Which combined with my second point makes it harder then in cockpit view to estimate how much you should steer and how much to use the throttle since you dont really have the actual position.
These points combined might also explain for me, why i alway have been good at Westhill and Kyoto National and always struggled to come up to pace on circuits like SO, BL and As Cadet, naming especially hairpins on other circuits where i seem to lose time...
This is no whining, just explaining that now people picking on the "huuuuuge" advantages but telling there are also these and maybe other disadvantages.
Weill as TVE said, driving chase view in close combats includes watching on the map, hearing the sounds and where they come from and the watching your car as you can see whats going on next to you.
I have clocked some miles now in my S2 career and i can say, that i probably have a much better suround view and overview in close combats then any cockpit driver and you can drive fast and competetive with this view.
Well, its not realistic though......but i just cant race fast, fair and clean in cockpit...
...already couldnt join a league i'd like to join because they use FCV. Well i got over it without whining...
Maybe at one point in the development of LFS shift+p will be disallowed. Since pointed out by JTBO and Quicksilver its still w.i.p. game and not everything is implemented yet.
Shift+P is in the game so that you as a racer can avoid that you not only spoil your own race.
TBH before disallow shift+p there need to be included other simulation-features to the game. Like better collision detection, better damage system, full-Course-Yellows, Safety-cars, cranes and track workers which get the cars off the track. Otherwise you will just have randomly have cars staying around on track. Maybe blocking the whole track.
You see its a long if not impossible way to have the perfect simulation of the real world.
You have to start with some features if you want to do a simulation. Some make more sense to start with, some less as some features build up on other features and let it inly be code-wise.
For my family we celebrate christmas just on the evening of 24th...i know that most english speaking countries mostly do most of the christmas stuff on 25th. There we have just big family meal....
And again in this thread! Merry christmas to everyone involved in LFS Development. Scawen, Eric, Victor, Geraldine and Leo!
Take your deserved rest over the holidays and the time after!!!
Basically i saw Vykos69 aka "Jo Fiess" on television at GIGA showing the new S2 Alpha and explaining all the features and presenting a live league race with players in the studio. Was impressed of the event and everything around that game. Basically i dont think people could have presented lfs much better then Vykos. This show was just awesome from him. Must be something in July 2005 when i saw it or June....dont remember I bought it straight away., without playing the demo once
A long and succesfull year for FPR comes to an end. It was a great year of racing for us. In a lot different leagues we had some great battles and met a lot nice and friendly drivers on track. We hope to have a next year which is as good as this in LFS. Probably we will finish this year with the OWRL-Christmas-CUP whatever it will be this year.
We wish everyone some happy christmas day and a good way into the new year !
FPR-Team-Year-Chronology:
As the year comes to an end we have some very good news and are proud to anounce that:
18.12.2007 Both ex-DM-member Enrixo and Timmer have now become full members of the Team.
15.12.2007 FPR|Chris#7 wins the OWRL Season 10 FOX - Championship, with some exceptional racing and is now the 3rd driver in the team who has one the FOX-Championship besides FPR|Steve#1 and FPR|Enrixo.
18.11.2007 FPR|Tob#18 wins Season I Gentlefoot Formula Challenge - FO8.
10.11.2007 FPR gets first place in CTRA-Top-Teams-Ranking (by points).
23.10.2007 FPR-website now available in german and english.
20.10.2007 FPR|Paddi#17 misses almost secured OWRL - FOX-Season due to a crash in last race and becomes 3rd in the final standings.
On the same day FPR|Steve#1 misses only close the championship of the FO8 league and becomes 2nd in the final standings.
13.10.2007 FPR dominates and wins the 16 hours of Aston Historic in a FXR car.
13.10.2007 FPR finishes OWRL F1 season on place 4 a tough season ends.
25.08.2007
First FPR team-meeting on the german "Games Convention". 7 out of 14 drivers attended.
26.05.2007 / 27.05.2007 FPR gets place 8 and 20 in the 24 hours of Kyoto GP Long Reverse, both in a FXR.
12.05.2007 FPR|Enrixo wins OWRL Season 8 in the FOX-Class (under DM-colours)
10.05.2007 FPR|Jonas Brück joins FPR.
08.04.2007 FPR|Keithano#9 joins FPR.
25.03.2007 FPR|Paddi#17 joins FPR.
17.03.2007 FPR finishes an exceptional OWRL Season 7 and get all the ranks between 2-6 and place 9. FPR|ALDI#13 misses title chances while not being available for the last race.
Just a several days after the joining of TimmeR we can announce that the next former |DM|-Driver will join our team. It is Enrixo (Enrixo) who will now drive as FPR|Enrixo#46. With Enrixo we now have 2 drivers in the team who already won the OWRL Division B in the FOX-Class (Season 5 FPR|Steve#1 ; Season 8 FPR|Enrixo#46). He will not only strengthen our lineup in the OWRL he also brings some more experience in 12h- and 24h-Races into the team.