Nah, they're just not done yet. Whoever is doing them has to make the mini-oval to add to the possible layouts, they'll probably be up today or tomorrow.
Not really. If you read what Scawen said the fully-open map is still a bit of a half-done job. The engine (back then and currently as well) does have the limitations that the posts you mock describe, so it wasn't possible to have an open map (and still isn't with all the intended features of the engine). Obviously if you change the engine different things become possible.
It wasn't possible with LFS's then-current engine. Scawen changed things (and has resorted to leaving out light maps and other stuff) in order to get it working. I hardly see how people repeating what Scawen said are dunces.
I have a feeling it'll feel slightly "wrong" in comparison to what we know. Hopefully only slightly.
I'm pretty sure if you tried hard enough you could find a post where Scawen said it wasn't possible a long time back. He even mentioned that he had to re-write some stuff for the new shift+u camera controls and that led to the open-track.
Like grid spots (easily changeable) and pit boxes (not so easily) and netcode/people with poor internet connections (not under Scawen's control) and the graphical hit of being 64th on the grid (who knows how easy this is to deal with).
Well online it's a point that ghosts around. It could either be that or an arrow that only shows the instantaneous direction. I was asking which (or perhaps something else) it was.
He's clearly complaining about the lack of development. No weather changes, no rally pack, the Scirocco aint all that, only a little bit (updates? news?) per year.
You're fighting a brick wall with a toothpick here, there's no way they'll change. Both ways of doing this (with or without SCs) have their followers, and NDR is definitely for it. Trust me, they've been doing it for a while and are pretty good at it (even if some racers aren't good at dealing with it), either race and accept it or don't and find something that suits your tastes better.
Many many moons ago it was said that besides the Scirocco there would be another car on S3's launch. For a time it was rumored to be the Audi R10 (or was that R15?) and that still may be the case, but nothing beyond the fact that it'll be Scirocco + 1 car has been confirmed.
Well there may be only 3 servers a day with a full grid, but there are dozens more that will have 10+ at some point during the day. It's only during the middle of the night (east coast USA) that it's a graveyard. There may be 2-4 servers with any racing going on at all, and its like 6 drivers max.
Go ahead and get the full game, you'll be able to get more than enough out of it for it to be worth it.
I'm talking about what I know, and what people asking for multithreading, Patch Z28. Victor (would be interesting to read that quote if you could paste it here) maybe is talking about what Scawen has behind closed doors? I dunno how you can expect me to be talking about a version of LFS that isn't public if that is indeed what you're talking about with the quote.
Edit: Either way it doesn't much matter, Scawen either will or he wont rewrite stuff to make it multi-threaded, would be nice if LFS got complex enough physics to necessitate MT, I'm sure we can all agree to that (except a handful who have 7 year old computers )
The only reason I brought all this up in the first place is it seems like people are asking for it simply because it's a newer technology, not because LFS actually needs it. Maybe someday it will need it and this discussion will be moot.
Well I tried this from the back of a grid at SO4R in GTAL, the lowest my FPS ever goes is 48. This is with all the graphical options in LFS set as high as they can go, and with vsync turned off now. Maybe something is wrong with troy's setup if he's getting as low as 25.
Look at my first post in this thread: http://www.lfsforum.net/showthread.php?p=1573560#post1573560. I say that I don't think LFS as-is needs multi-threading. People ask for it without anything else attached, like "I wish LFS had multi-threading and support for better physics and this and that and the other thing". They ask for multi-threading by itself as if it'll make LFS better without tons of other stuff being implemented.
Of course I would love for the physics to improve, actual realistic crash damage, higher poly-count tracks/cars, and tons of other things that would make multi-threading a means to those ends.
That may be ST vs. MT or it may just be needing to aggressively optimize for lower end computers regardless of thread count.
Just because something is DX8 doesn't mean integrated graphics is powerful enough to handle it. There's many cars that support a certain DX# but cry when they try to run a game with it.
And check out the link in Gener_AL (UK)'s post, it shows that resolution doesn't change FPS with a graphics card about as good as S14's.