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pik_d
S3 licensed
Quote from CSF :The ineX drivers all got DT's because Simon Cattell failed HOPELESSLY and forgot to post their skins on time, blaming it on the fact he didn't have a sticky note to hand to write down that he had offered to do it. Good old Simon "Two Teams at once" Cattell.

Is that like Chris "Always takes a chance to get in a cheap shot" Ford?
pik_d
S3 licensed
Just watching on remote so maybe I missed something but why did almost half the field get DTs?
pik_d
S3 licensed
Quote from DeKo :
Very good looking car though. Anyone think that looks very much like an F-duct going onto the rear wing?

That looks mechanically connected to the car to 1) keep it from flexing and 2) possibly control the angle of attack
pik_d
S3 licensed
The shark fin and three vertical feet of headlights looks pretty ugly. Hopefully it's fast(er than the Pug) though, that added to the reliability that Audi already has is all that counts.
pik_d
S3 licensed
Quote from Stimpy88 :Totally delusional... You sir, and others that spout your partucular form of nonsence, are fools.

I would rather whine, than be a blind fool.

How does someone with an S2 license and who has been part of this community since at least 2003 have zero laps online?

There's nothing delusional about believing what Scawen has told us. You make guesses about when work started based on a side-project patch, you're the one who's got the story flipped upside-down. You are right in saying that this patch does not reflect the time elapsed since the last patch, but Scawen was upfront about the fact that it doesn't include all the stuff that's been worked on since the last patch. How do you not get that?
pik_d
S3 licensed
Probably a mix of this
Quote from Scawen :
No, really, I have not changed in any way. It's the same old me...

When a patch is near and I'm fixing several things each day and looking for community input into things to make sure I've covered everything, and seeing if people have any on-topic suggestions, then I'm here, communicating.

When I'm working out maths on paper and reading up on and experimenting with and struggling with tyre model updates, I'll be completely silent for many weeks.

Compare : A manager on a building site with, say, a mathematician trying to solve a puzzle. You will see, these two people appear outwardly quite different, one talking to people all the time and the other keeping to himself and his papers. But both of them think they are doing the right thing, and they probably are.

and this
Quote from Scawen :Sorry, but I won't be doing that kind of thing. I'm not really taking general requests. Not meaning to single out your post in particular, just replying to you but the same applies to a lot of requests that have been made in this thread. I've done loads for this patch in a short time, I'm quite tired and want to get it out. So I'm working very hard to clear my list of bugs and add some remaining improvements that I have noted, as quickly as possible. I do not want to add more things which could create more bugs. I know I did the tyre wear 100% option request, but that was easy to do, in a compatible way. And I did some other suggestions because they were easy enough and very on topic.

But we are getting to the point where people are starting to come up with more and more suggestions, which are really nothing to do with the subjects of this patch, while I'm struggling away trying to finish the things that are already in the patch!

I can't fix any of those kinds of bugs. That would be a simple thing to edit, if we were releasing a track update. But this patch will be just the exe and a few files. The tracks are remaining unchanged to retain compatibility, leaving all the hotlaps valid and so on. It's not time to delete the hotlaps tables - the time for that will be when the real physics updates come. So there are no track updates in this patch. The open configurations are a function of the EXE only, they are auto-generated so no tracks need to be released.

That is to say, he doesn't need input for fixing up the rest of this patch, so he's not asking for any. He works in a way that best suits him (and LFS*, I believe), not us.

*the program, not the community
pik_d
S3 licensed
Quote from pinoykid13 :Haven't been really paying attention but, when is this supposed to be released?

You'll find the information you seek in the OP.
pik_d
S3 licensed
Well that sounds brilliant.
pik_d
S3 licensed
Quote from Mustangman759 :yes but I doubt that that is a high priority...

No, not really, especially since it would be nice if FE got the BL treatment and got a complete overhaul. The curbs and chicanes are in dire need of a facelift.

It's still a 'bug' in the sense that it's probably not intended to make the cars look like they're floating, which is what this sub-forum is for.
pik_d
S3 licensed
Quote from Crashgate3 :This only sounds fun if you're 14 and so don't have a car.

Think rally stages, point to point racing has its place too. maybe not in this thread though.
pik_d
S3 licensed
Quote from reason0809 :i was wondering where the cargame race team thread has gone ?
will it automatically be deleted if there are no updates in the thread for a while ?

In the sub-forum go to the bottom of the page where it says "display options" and change the last option from "last 30 days" to something longer, like "beginning". You'll then see all the older threads.
pik_d
S3 licensed
Quote from dawesdust_12 :Right.. I misread. I thought he was taking friday + weekend off.

Oh well.

"Oh well"? That means he worked a day or two more than you thought he did
pik_d
S3 licensed
Actually what he said was:

Quote from Scawen :There is progress, and bugs to fix, but I need to stop for the day.

I can't work tomorrow for two reasons, but will be able to carry on over the weekend.

I'm just reporting this so you know the test patch will not be this weekend. There are a few too many things still to be done.

pik_d
S3 licensed
Quote from Mustangman759 :I doubt the devs are going to fix that. it would probably then invalidate hotlaps if the track is changed...

If the physics track mesh is changed then yes, but if the graphical one is changed, then maybe not?
pik_d
S3 licensed
Victor also did LFS Record so he does more than just web stuff.
pik_d
S3 licensed
Quote from dadge :set a stick as throttle and a trigger as brake.

Now that's just silly.
pik_d
S3 licensed
Quote from dadge :i just bought a usb xbox360 pad. job done.

Still needs XBCD drivers to split the trigger axis. I use a wired 360 pad too.
pik_d
S3 licensed
Quote from HKS_ERALD :3 people that can't seem to release a car that they've been advertising for 3 years?

:thumbsdow is what I think of your post my good man

If you'd followed the development you'd know that the Scirocco pushed Scawen to improve the tire physics because he couldn't match LFS to real life to his liking.

:thumbsdow is what I think of your critical thinking and/or reading comprehension.

Quote from eX-Driv3r :Scawen! But what about WR's? If evryone can create new configurations, how the WR's will be saved?

Did WR's will have sense in Z30?

They will work only on officials configurations?

There will be no LFSW WRs for custom configurations. Maybe some insim app could do something unofficially but I'm not really sure.
pik_d
S3 licensed
Quote from djgizmo68 :Nope. the XBCD drivers wont work with the wireless controller.

What these Japanese drivers do is take over the wireless receiver to make it work with the controller.

i cant remember how exactly i got it working in the end, as the Japanese translation didnt exactly help installing the drivers.

OK, well my bump was about the fact that the 3rd party drivers don't work on Win7 64bit. I've got XBCD working on WinXP (the only reason I keep XP around is LFS/XBCD).

Just as you said yours does, my 360 pad works perfectly with LFS.... but only when using a 10 year old OS (I think Vista/7 32bit will allow them, but that's less than ideal as well).
pik_d
S3 licensed
Are you using XBCD on Win7 64bit?
pik_d
S3 licensed
Quote from djgizmo68 :My XB360 controller works perfectly with LFS.

Wireless too

Cool thanks for the detailed info that might help others.
pik_d
S3 licensed
Quote from Flame CZE :I just got an idea of creating single stages on the combined configs, for example this one (there might be better ones for sure though).


OK this is actually a good idea and I hope PMD runs with it.
pik_d
S3 licensed
Quote from dawesdust_12 :Scawen can't easily implement it into LFS anyways as LFS uses DX8 as its target DirectX platform, whereas XInput came in with DX9 (If I'm not mistaken).

Many games have options to use DX8.1/DX9/DX10, is there any reason XInput can't be used, yet still use DX8.1 for everything else?
pik_d
S3 licensed
Would like to bump this. I use a 360 pad and would like proper support for it by LFS. Other games will take the triggers as separate inputs but LFS wont without 3rd party drivers. Only problem is they're unsigned and Vista/win7 64bit won't let you use them without doing something every time you start up.
pik_d
S3 licensed
Quote from Litro :Hm...didn't saw this

That's because it would quite literally be worse than the track where all of AS1 is the pit lane. Having that much dirt would need hybrids and having that much tarmac would shred hybrids in a lap.
FGED GREDG RDFGDR GSFDG