Just wait until about 15 laps into the race and they will be.
I remember hearing about a 2% IR + ballast being considered 2 years ago or such, it'll be interesting to see how it stacks up in a season compared to the usual ~23kg.
The same reasoning applies to pit stops, if the new physics come out right then there will be no point in doing pit stops just the same as there will be no point in spending an hour on the same tires.
I've uploaded 82 hotlaps between May of 09 and April of this year. They're all still up, I don't have any world records but I'm in the top 10 in the XRG and FOX ranks.
The purpose of hotlapping is to go as fast as you can with the conditions you're given. It's good that Scawen is changing the conditions regarding the rough wall riding, because that was "legitimate" yet widely seen as unsportsmanlike. Spending time scrubbing your tires... well... do you get mad at people who set their fastest laps at the end of their stint in a race? In F1 this year it's really clear when the tires are fastest, even though they're carrying more fuel the fastest laps are set at the beginning of their final stint, not the end when their tanks are empty (which is how it is with LFS).
What is the problem with someone taking as much time as they want? It's not called time attack, which is generally a more strict version of hot lapping, so why not let someone take 3 hours if they need it? If someone is willing to take an hour (or more) to get their tires just perfect and they get a WR because of it, then they deserve it for having that dedication. If someone else isn't willing to take advantage of the way LFS' tire physics currently work (faster at the end of a stint than the beginning) then that's their own issue, not the other guys.
Same with pit stops, if you're giving people the time they want (as Victor is for) then why artificially limit things with no pit stops? If a person, in real life, is out hot lapping at a track day they have the option to pit for fuel and keep their worn tires, so why not keep it the same in LFS?
Keeping these things in gives people more options and enables them to go faster by making use of the physics that come with LFS, taking stuff away just makes it so that the people willing to do long stints can't, for what reason other than some people aren't willing to do that so don't want others doing it either?
Edit: No one is forcing people to watch hour long hotlaps. There's even a slider at the bottom that lets you skip around so you can find just the fastest lap. How is this even something worthy of complaining about?
Edit2: The replays even tell you what lap the fastest lap was done on, so you can pretty easily figure out how far to skip ahead in the replay. I really think the people complaining are worried that someone will spend an hour scrubbing tires (this happens in real life doesn't it? Just not the same way) and "steal" their WR, but aren't willing to put in the time to take it back under the same legitimate conditions. As JPeace says, hopefully the new tire physics will be more realistic (really worn tires = slower) so this won't even be an issue then, but it's just as "bad" as people using unrealistic setups to go faster, and everyone does that too.
This is obviously subjective but the environment stuff (grass/smoke/dirt/dust/trees) all look pretty awful. Certain other things that we know are in the pipeline (interiors is the main one really) also drag down the look of the game. Showing anyone who plays other games the UF1 interior is downright embarrassing. Luckily half the interiors have been updated and the other half are only a generation (LFS-wise) behind, not just gauges against a black abyss. Then just compare the quality of work of Fern Bay to the "new" Blackwood and upcoming Rockingham.
Stuff like dynamic visual tire wear/dirtiness and dirt on the windscreen (or the cars themselves) would also be pretty cool (and actually helpful, if you could look at the tires in open-wheeled cars and see how dirty/worn they are, without F9).
"Anything else is a distraction" is a horrible fallacy when it comes to realism, the more realistic what you're seeing is, the more information you can gather from what you see, from damage, wear, clean racing line (not modeled in any way in LFS), weather (same), driver contact and offs (think rubbing paint, or dirt dumped on track).
It usually means that instead of getting a warning THEN a punishment you just get the punishment because a) you've done something already in the past or b) you're untrusted.
Aston has quite a few actually, South City has one (SO4 downhill hairpin), and you could debate about the FE4 turn that takes you off FE3 and onto FE4.
Because then large images like this ^ will be in every other sig and it looks like garbage. Most sigs now are to show off involvement in league/teams, or quotes from other community members, which are both fine. Add images to sigs and it'll be stupid memes and images no one cares to see 47 times from here to the Off Topic section.
It's a bit confusing since setup names appear in F12 already, I'm not sure if he missed that or if he means that it should be in F11 as well as F12 where it already is.
The map you get of Prato confused the hell out of me for a while, took me some time to figure out that turns 2-5 are wrong on the map on our steering wheel. How does that happen?
This thread should not have died, so now it is resurrected. The first three are just of my !6 month old puppy Farlow after coming in from the rain, the forth is our 4 year old westie Honey, and the fifth is from a few months ago to show our 3rd dog, Kipsie.
That's missing the point, the same force in the force feedback will have more of a felt effect since the mass that it's trying to move/rotate is smaller. What tmehlinger is trying to say is that the force you feel is stronger than a regular G25 without upgrading the internals.
I haven't paid much attention to GTAL balancing this past year, was GT9 any better than GT2? I don't remember thinking that GT2 was far off from perfect, each car had their strong races.