A little caution is advised when lapping backmarkers. You braked about where you should for a normal lap, or if Knuckles had actually let Harabla and you pass (this is key, Knuckles clearly caused it).
When you saw that Knuckles was late on the brakes it was almost too late (you were already braking), but it would be smart to not be aiming your car at the site of the incident. By the time the incident happened between Knuckles and Harabla there was nothing you could do.
The incident is definitely NOT your fault, but even so it's better to be smart about passing backmarkers then be a victim of them.
Had a lot of fun last night and tonight, one suggestion though, set connections to 47 (or at least a few higher than 32) considering we maxed it out tonight.
This will definitely be necessary when you do that endurance racing that was talked about.
I use XBCD drivers which split the axis, I'm not sure if there's any way using the default drivers. I don't think LFS uses XInput, I was kind of hoping this would change with the move to DX9 but it's obviously not that simple.
If you open the S2 Hotlaps window on LFSWorld and re-size it, then click on one of the other tabs the window does not stay the new size. If you go back to the tab you had in focus when you re-sized the window it will return to that size. None of the other windows work this way, but all of the tabs in S2 Hotlaps have a different "remembered" size for the window.
This doesn't seem like the proper response especially considering none of the other windows act this way.
This issue happened to me too, and I've only got one account. Desktop, laptop, and phone all logged in, but marking things read doesn't work between them all the time.
I'm sure this has been mentioned before, but after that last post I made my subscription to this thread changed from "no email' to "instant". I would prefer it to stay how I set it.
I'm browsing the forums on my phone right now, its really not bad at all. The only problem is posts that I read on my PC are showing up as unread. Since I'm posting this I'm obviously logged in, as I was at home, so it's very strange that this happened.
What happened to the page that lists all the threads you're subscribed to? I can't seem to find that.
Subscriptions. You can see it at the top right on the forum homepage.
No wonder I didn't see that. There's space for it on every page, when I'm done reading one thread I usually want to go straight back to subscriptions to check other threads I've posted in.
Also, fixed with is obviously a user preference, but I personally don't like it. Most people have widescreen monitors, and of varying sizes. Fixed with just makes it so half my screen is unused space.
Other than those two, I like the overall theme.
Edit: Actually, not being able to see which sub-forums have new posts until you're in the parent forum is a bit annoying. I see that there's a new posts in league racing, but I can't tell if it's in a league that I'm following.
Isn't there an option to upload 2048x skins if you pay some cash?
If you pay £3 you can download 6000 (really £1 for 2000 but minimum payment ammount is £3) 1024x skins. There's no option to download or upload 2048x which is why leagues have you post them in the forum.
I'd love for higher res skins to be supported by LFSW and the in-game download system. 2048x is probably enough for now but I can see 4096x being preferred in the future.
I know this is often requested and we have a really large autocross area in one of the new tracks that we plan to release with the S3 license. We think it's better to leave that for S3 licensed users. We do want to release some S3 licensed content as soon as possible, though this will take quite some time (several months - "several" not being an actual specified number) after the Westhill update.
Ooh, this is exciting, even if it is a long ways off. I don't remember, what S# is Rockingham?
Looks like it has more grip than FXR in the chicane
Basicaly when running the same tracks in different game engines, you can figure out which has the most realistic physics
Going by the video the lap was a 1:16ish, basically: a UFR/XFR time. He wasn't going as fast as he could so the car looked more planted.
How many games does this mean Blackwood is in now? I'm sure it's in rFactor and probably rFactor II. It's the fake track that's in the most games at 4+?
PB and Technical pb, you might not have the optimal splits in your fastest lap, so it stores other laps, and therefore you can see "!spb", "!tb" etc etc.
Ah that makes sense, and having realized that I see that the pbs folder has telemetry. Charting it out it looks like this is the information stored in the pbs folder's files:
Time
Track Distance
Speed
Some sort of acceleration (?) - see 1st attachment
Heading
Elevation
Combined Gs (?) - see 2nd attachment
Steering
There's two I haven't pinned down, from the attachments (this is FOX/AS3 telemetry) can anyone see what they are?
I don't think many people understand this, but physics are not really the heaviest thing in LFS for CPU.
Didn't realize that, that's interesting. LFS obviously isn't the most intensive game anyway, with a computer 2-3 years old hitting the physics framerate cap easily.
Still, separating the physics load onto another core can only be beneficial, even if it's not as much as I thought.
Certainly not.
Westhill will get an update and maybe something todo with 3D view using a red/green glasses.
Then the next big update, will be about tyre physics.
What better time to incorporate multi-score than when re-writing a huge part of the physics engine? Hell, even putting the tire physics on its own core from everything else would be logical when he's starting over on it from scratch.
I really don't see how that would be related to the DirectX version? Were just talking about the graphics engine here.
DirectX is more than Direct3D, maybe I missed what Scawen is doing but the 360 controller plays better with Xinput, which was introduced in the XP/DirectX9 era rather than DirectInput which is what DX8 uses exclusively.