Well I suppose what I am trying to get at is that I'm wondering if there is a better way of upgrading than unzipping to a new subfolder and copying Aonio.cfg.txt and my pb files over, something cleaner and sure not to cause issues if you add new features that require new lines in the cfg files.
You can do this on LFSWorld right now, though it makes little sense to have it on LFSW but not in game. I would also like to be able to filter by open-layout (inclusive, exclusive, both) in LFSW and in game.
How often do you change the Aonio.cfg.txt file (adding new config lines and features)? Am I hurting anything by just copying the file between each new release of Aonio?
I think a lot of us like that LFS isn't rFactor in that everything is so fragmented. I'd rather have fewer, good quality, choices then a few thousand bad ones and a few diamonds in the rough.
Luckily for me this won't change in a long long time (if ever) for LFS.
What? Can we Americans (and that Japanese guy who asked) join or not? And what is the actual reason for having a different .exe? Someone mentioned credits to buy races, but surely that could be done on a website or something?
Have last 6 months worth of WRs had a higher rate of exploits over the last few years? Maybe it has but that stuff has been around forever. If that's not it, what do you mean by "a sad sight"?
If you go to the BLs then bring up the dropdown menu for cars, all the custom cars are at the bottom of that list. Then you can see custom cars in a laptime board organization, exactly what he asked for.
The same reasoning applies to pit stops, if the new physics come out right then there will be no point in doing pit stops just the same as there will be no point in spending an hour on the same tires.
I've uploaded 82 hotlaps between May of 09 and April of this year. They're all still up, I don't have any world records but I'm in the top 10 in the XRG and FOX ranks.
The purpose of hotlapping is to go as fast as you can with the conditions you're given. It's good that Scawen is changing the conditions regarding the rough wall riding, because that was "legitimate" yet widely seen as unsportsmanlike. Spending time scrubbing your tires... well... do you get mad at people who set their fastest laps at the end of their stint in a race? In F1 this year it's really clear when the tires are fastest, even though they're carrying more fuel the fastest laps are set at the beginning of their final stint, not the end when their tanks are empty (which is how it is with LFS).
What is the problem with someone taking as much time as they want? It's not called time attack, which is generally a more strict version of hot lapping, so why not let someone take 3 hours if they need it? If someone is willing to take an hour (or more) to get their tires just perfect and they get a WR because of it, then they deserve it for having that dedication. If someone else isn't willing to take advantage of the way LFS' tire physics currently work (faster at the end of a stint than the beginning) then that's their own issue, not the other guys.
Same with pit stops, if you're giving people the time they want (as Victor is for) then why artificially limit things with no pit stops? If a person, in real life, is out hot lapping at a track day they have the option to pit for fuel and keep their worn tires, so why not keep it the same in LFS?
Keeping these things in gives people more options and enables them to go faster by making use of the physics that come with LFS, taking stuff away just makes it so that the people willing to do long stints can't, for what reason other than some people aren't willing to do that so don't want others doing it either?
Edit: No one is forcing people to watch hour long hotlaps. There's even a slider at the bottom that lets you skip around so you can find just the fastest lap. How is this even something worthy of complaining about?
Edit2: The replays even tell you what lap the fastest lap was done on, so you can pretty easily figure out how far to skip ahead in the replay. I really think the people complaining are worried that someone will spend an hour scrubbing tires (this happens in real life doesn't it? Just not the same way) and "steal" their WR, but aren't willing to put in the time to take it back under the same legitimate conditions. As JPeace says, hopefully the new tire physics will be more realistic (really worn tires = slower) so this won't even be an issue then, but it's just as "bad" as people using unrealistic setups to go faster, and everyone does that too.
This is obviously subjective but the environment stuff (grass/smoke/dirt/dust/trees) all look pretty awful. Certain other things that we know are in the pipeline (interiors is the main one really) also drag down the look of the game. Showing anyone who plays other games the UF1 interior is downright embarrassing. Luckily half the interiors have been updated and the other half are only a generation (LFS-wise) behind, not just gauges against a black abyss. Then just compare the quality of work of Fern Bay to the "new" Blackwood and upcoming Rockingham.
Stuff like dynamic visual tire wear/dirtiness and dirt on the windscreen (or the cars themselves) would also be pretty cool (and actually helpful, if you could look at the tires in open-wheeled cars and see how dirty/worn they are, without F9).
"Anything else is a distraction" is a horrible fallacy when it comes to realism, the more realistic what you're seeing is, the more information you can gather from what you see, from damage, wear, clean racing line (not modeled in any way in LFS), weather (same), driver contact and offs (think rubbing paint, or dirt dumped on track).
Aston has quite a few actually, South City has one (SO4 downhill hairpin), and you could debate about the FE4 turn that takes you off FE3 and onto FE4.