Well even I missed Round 6, but I think moving is a pretty good reason to miss an online race. Magnus also has missed some races, but that's because he has RC races in real live every few weeks.
Not everyone "cant be bothered", though there are those that do treat it like that. As Yann pointed out maybe we picked a bad time for SSL to end, but with the schedule we wanted it just worked out this way.
This is true for anything suggested in this thread. If you typed anything with 'e' in the word it would do the bind then "enter" and your message would be displayed as:
Skagen : You'll n/ctrlf 2 /press 8
instead of
Skagen : You'll never beat me!
Trust me on this, it's quite embarrassing to hit binded keys when you're trying to chat.
Contrary to Round 5, Round 6 was held on a circuit more suitable to the XFGs, South City Town Reverse (SO5R). Even so, Magnus Björndal had his third perfect event of the league in his XRG. This round was even more special for the star of the league. His team, LFS.SE, also had a perfect event, with Robin Friskopps coming second in every session.
Fast laps in qualifying were balanced more for the XFG, except for pole position.
Except for newcomer Jarl Teien, everyone who started the race finished.
A single DNF marked the feature race as well, though due to a time out. As with the early rounds in SSL a messier feature race followed a rather calm sprint race.
Post race Drive Through equivalent (12 seconds) issued to 42 O.Hardwick for unsportsmanlike overtake at 41 minutes 24 seconds
Post race Drive Through equivalent (12 seconds) issued to 06 J.Teien for pitting before completing a lap
The "ALL" link here does not include all WR replays. All replays that are missing are by (FIN)Eza so I assume it's something to do with the '(' character.
In a conversation between EQ Worry, myself, and some others on some online stats gathering, we came across a peculiar anomaly. It seems that there are two different counts that we can find for how many racers are online at any given time.
The LFSW count has the same discrepancy. On the left you see "Racers (687)" and over on the right you see "There are currently 874 racers online in LFS. (432 Demo - 442 Licensed)". I had just refreshed both boxes, so it's not different because one of them is an hour old.
At roughly the same time (well, in the time it took me to take a screenshot and write /\ that /\ paragraph), your stats say:
L+D 374+280
T-D 654
So from this we can see that it is *more* (not all) demo users that are "lost". Hacked games maybe? Really old versions of LFS that aren't reported in the left hand list? I wonder if it would get a reply if we submitted it as a website "bug" .
Edit: Also I should add, this is pretty much exactly what I was asking for, so long as it can be considered accurate. The 3 days - 4 weeks all being the same confuses me though.
This one might actually be a different "bug". I've found that if you shift+u and stare at a tire stack it will move differently than if you are in a car that comes up to a tire stack. My personal theory is that this is because things further away get their physics calculated differently (less CPU intensive) than things close up. So the tire stack will have different physics calculations and therefor will be in different places depending on how you look at it.
Right, this is the standard way of proving that your own data is not tons better in your own .mpr. .mpr files only have data for every so many times a second, around 4-6 i think, (probably same as pps (packets per second) set in the server.) So when you were actually playing, your LFS updated your location 100 times a second, compared to in the replay 4 to 6 times a second, and guessing in between.
Well if someone joins a S2 server, then they must have an S2 license. You've already got a database of drivers, inserting a license variable to that would make sense for this idea. If someone joins an S0 server, then later joins a S2 server then S2 overwrites S0. S0 would obviously not overwrite S2 though.
I suppose if you don't want to store everyone (below 100 EI, not ever joined FULL/PROS server) then it's a problem.
Two or three days ago I am pretty sure I saw "Total number of records: 83xx", then today it was down to 6700 and now back up to 7000. I'm guessing that drop was due to everyone under 100 being dropped?
No, that graph shows the number of users on at a specific time. What I'm asking is if you can give the unique number of S2/S1/demo licenses over the past day/week on Airio powered servers.
OK, that all makes sense. I suspected it had a bit due to cost of bandwidth. Thanks for the answer.
The fifth round of the Scrappy Standards League was held on the XRG biased Kyoto Ring National (KY2) circuit. As such this race was almost two races, with most of the XRGs finishing ahead of most of the XFGs in a display of their top speed advantage. Magnus Björndal, still easily the points leader, ran into some trouble in the form of the Estonian Reno Kööts, partially leading to Mangus' retirement from the feature race.
All but one of the XRGs qualified ahead of all of the XFGs on this track.
Magnus lead from lights to flag. A few drivers hit the tires in the second turn, ending their race prematurely.
Post race Stop-Go equivalent (40 seconds) issued to 47 C.Wilkinson for the following at 3 minutes 25 seconds
Failing to give back a position gained by cutting the course
Causing an avoidable incident
Post race Drive Through equivalent (25 seconds) issued to 99 R.Kööts for intentional bumpdrafting in the last two laps
Warning issued to 9 E.Liibeon for involvement in bumpdrafting
The feature race would see the first win from someone not on the LFSW ineX racing team. Egon Liibeon was the driver able to end that streak.
Post race Drive Through equivalent (25 seconds) issued to 99 R.Kööts for causing an avoidable incident at 22 minutes 55 seconds
How long does it retain data? It seems like a few weeks ago it would only keep a few hundred to 1000 entries, and now it's up to 7000 to 8000 entries. Do you keep changing the retaining length?
Is there a way for you to record how many of the people are on S2 servers, so there can be a measure of how many S2 licensed users visit FULL/PROS Airio powered hosts in however long you keep data?
Would you consider allowing FREE Airio to update EI data on the site even if you couldn't see it on the server?
This has a few extra things, the standard GT2 and GT3 cars, as well as the FXO+3%, just to show the order you need to do things. The more restricted version of each car needs to go first, so GT3 -> GT2 -> 16Hours GT2.
Then add the following groups to your CarCategories= line:
GT6|FX2+XR6+FZ6
GT16|FXR+XRR+FZ1+FX2+XR6+FZ6 (This will obviously show GT1 and GT2 times together for some reason. Boothy's idea, blame him.)
You may also wish to add FZ1 to your GT1 category. FZ1 is the 16Hours defined FZR-GT1 car with 25kg ballast.
Well not all GT2 leagues run 10kg, and I think (not sure) but if you have 24% it'll pick up as GT2 whether or not it has the 10kg.
GTAL and most public servers that use GT2 restrictions don't use 10kg, and it's the public servers that use airio, not MoE or (I would think) City-Liga League races.
Well to be honest if you're going the extrapolation method I think 1 replay could be used to make itself smoother. If someone keeps poping back and forth, yet generally keeps going straight your "mathematical trickery" could be used to say "well OK, he couldn't POSSIBLY be that far left at that time, since at the next time actual position was sent he was here" and change stuff that way.
Of course multiple replays would make it better, but it's not impossible to get some of the way there with just one.