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pik_d
S3 licensed
Quote from pik_d :
Scrappy Standards League

Josh, the track for Round 8 has just been voted on and finalized, I've updated it in my original post.
pik_d
S3 licensed
Quote from menantoll :I don't seem to be able to have a round without being taken out, having a noob moment (not enough fuel, speeding in pits) or some external influence!

At least I still turn up though, unlike many that appear to not be bothered now that they can't win. (a massive assumption, I know, but what else could it be?) Is this a common occurance in leagues? This is my first.

Well even I missed Round 6, but I think moving is a pretty good reason to miss an online race. Magnus also has missed some races, but that's because he has RC races in real live every few weeks.

Not everyone "cant be bothered", though there are those that do treat it like that. As Yann pointed out maybe we picked a bad time for SSL to end, but with the schedule we wanted it just worked out this way.
pik_d
S3 licensed
Quote from JasonJ :Probably will turn out to be quite annoying when you try to chat to your mates in LFS.

/exit

This is true for anything suggested in this thread. If you typed anything with 'e' in the word it would do the bind then "enter" and your message would be displayed as:

Skagen : You'll n/ctrlf 2 /press 8

instead of

Skagen : You'll never beat me!


Trust me on this, it's quite embarrassing to hit binded keys when you're trying to chat.
Last edited by pik_d, .
SSL Round 6: Results and Penalties
pik_d
S3 licensed
Contrary to Round 5, Round 6 was held on a circuit more suitable to the XFGs, South City Town Reverse (SO5R). Even so, Magnus Björndal had his third perfect event of the league in his XRG. This round was even more special for the star of the league. His team, LFS.SE, also had a perfect event, with Robin Friskopps coming second in every session.
Fast laps in qualifying were balanced more for the XFG, except for pole position.



Except for newcomer Jarl Teien, everyone who started the race finished.



A single DNF marked the feature race as well, though due to a time out. As with the early rounds in SSL a messier feature race followed a rather calm sprint race.

  • Post race Drive Through equivalent (12 seconds) issued to 42 O.Hardwick for unsportsmanlike overtake at 41 minutes 24 seconds
  • Post race Drive Through equivalent (12 seconds) issued to 06 J.Teien for pitting before completing a lap
pik_d
S3 licensed
Quote from GreyBull [CHA] :If you're not mixing together, what's the point for you in running under the name of LastLapGTSMotorsports?

http://www.mastersofendurance.eu/tracker/team_2.html
WR Replay download pack missing replays
pik_d
S3 licensed
The "ALL" link here does not include all WR replays. All replays that are missing are by (FIN)Eza so I assume it's something to do with the '(' character.
pik_d
S3 licensed
Yeah, that strangeness is the "bug" I reported.
"Lost Souls" Racing online
pik_d
S3 licensed
In a conversation between EQ Worry, myself, and some others on some online stats gathering, we came across a peculiar anomaly. It seems that there are two different counts that we can find for how many racers are online at any given time.

Look here

To quote myself:

Quote from pik_d :The LFSW count has the same discrepancy. On the left you see "Racers (687)" and over on the right you see "There are currently 874 racers online in LFS. (432 Demo - 442 Licensed)". I had just refreshed both boxes, so it's not different because one of them is an hour old.

Last edited by pik_d, . Reason : Fixed links how they should have been.
pik_d
S3 licensed
When I say accurate, I'm talking about the 200 or so "lost souls" that we can't seem to find.

Edit: Because I am very curious I've started a thread in the Live for Speed > Bug Reports > Bugs - Websites section.
Last edited by pik_d, .
pik_d
S3 licensed
The LFSW count has the same discrepancy. On the left you see "Racers (687)" and over on the right you see "There are currently 874 racers online in LFS. (432 Demo - 442 Licensed)". I had just refreshed both boxes, so it's not different because one of them is an hour old.

At roughly the same time (well, in the time it took me to take a screenshot and write /\ that /\ paragraph), your stats say:

L+D 374+280
T-D 654

So from this we can see that it is *more* (not all) demo users that are "lost". Hacked games maybe? Really old versions of LFS that aren't reported in the left hand list? I wonder if it would get a reply if we submitted it as a website "bug" .

Edit: Also I should add, this is pretty much exactly what I was asking for, so long as it can be considered accurate. The 3 days - 4 weeks all being the same confuses me though.
Last edited by pik_d, .
pik_d
S3 licensed
Quote from richard_johnstone :*crosses pik_d off his christmas card list*

Well it's really boring to say "Magnus Björndal takes pole" every single time. I gotta think of something to say.
pik_d
S3 licensed
Nope.
pik_d
S3 licensed
Quote from GreyBull [CHA] :Idk, just stick with Adam Motorsports?

First post accuracy. Go with this and only accept other people who are named Adam into the team.
pik_d
S3 licensed
Quote from Whiskey :I remember at least two times, where my own car was not acurate.

One time, a tyre stack than in the race didn't hitted me, pushed my car in the replay.

This one might actually be a different "bug". I've found that if you shift+u and stare at a tire stack it will move differently than if you are in a car that comes up to a tire stack. My personal theory is that this is because things further away get their physics calculated differently (less CPU intensive) than things close up. So the tire stack will have different physics calculations and therefor will be in different places depending on how you look at it.

Quote from Whiskey :The other one I missed a car by few centimeters and in the replay we crashed and get shoted into the sky for a fraction of a second.

Right, this is the standard way of proving that your own data is not tons better in your own .mpr. .mpr files only have data for every so many times a second, around 4-6 i think, (probably same as pps (packets per second) set in the server.) So when you were actually playing, your LFS updated your location 100 times a second, compared to in the replay 4 to 6 times a second, and guessing in between.


Quote from Whiskey :Eventhough, I agree that combining mpr could bring more fluid replays

pik_d
S3 licensed
Well if someone joins a S2 server, then they must have an S2 license. You've already got a database of drivers, inserting a license variable to that would make sense for this idea. If someone joins an S0 server, then later joins a S2 server then S2 overwrites S0. S0 would obviously not overwrite S2 though.

I suppose if you don't want to store everyone (below 100 EI, not ever joined FULL/PROS server) then it's a problem.
pik_d
S3 licensed
Quote from EQ Worry :The table used to be in-memory only, so it was erased on each ASP.NET application reset (at least once a day) and the number of items was artificially limited to 1000.

Last week, as I gained more experience, I turned the in-memory table to a database table. That means the table is persistent and there's no real limit concerning the number of entries.

To keep the rubbish out only people with LFSEI higher than 100 are stored.

Two or three days ago I am pretty sure I saw "Total number of records: 83xx", then today it was down to 6700 and now back up to 7000. I'm guessing that drop was due to everyone under 100 being dropped?

Quote from EQ Worry :You mean to generate some graph similar to the one shown under Home icon on LFS World?

No, that graph shows the number of users on at a specific time. What I'm asking is if you can give the unique number of S2/S1/demo licenses over the past day/week on Airio powered servers.


Quote from EQ Worry :Calculating the experience index is relatively expensive concerning the number of requests that need to be processed. For each driver on server three separate tables must be downloaded from LFSW on connect, each LFSW PB improvement, or regularly every 20 minutes (newly 30 minutes). The data needs to be processed, a request to airio.eu formed and sent. The site must then crunch all the available data, do the calculations, store it, and send results back.

Limiting all this to FULL/PROS version has two effects: 1) It is quite probable the server owner knows Airio reasonably well and is able to configure communication properly, because he/she already spent some not negligible amount of money to get the system. 2) The number of requests directed to airio.eu is limited to make sure I do not exceed the allocated server processing time, bandwidth, and database size.

For these reasons, especially the 2nd one, I'm not for now considering processing requests from FREE Airios. There is very similar situation concerning processing of best/good laps (standard cars) and world records/good laps/personal bests (custom cars), limited to PROS Airio versions.

OK, that all makes sense. I suspected it had a bit due to cost of bandwidth. Thanks for the answer.
SSL Round 5: Results and Penalties
pik_d
S3 licensed
The fifth round of the Scrappy Standards League was held on the XRG biased Kyoto Ring National (KY2) circuit. As such this race was almost two races, with most of the XRGs finishing ahead of most of the XFGs in a display of their top speed advantage. Magnus Björndal, still easily the points leader, ran into some trouble in the form of the Estonian Reno Kööts, partially leading to Mangus' retirement from the feature race.

All but one of the XRGs qualified ahead of all of the XFGs on this track.



Magnus lead from lights to flag. A few drivers hit the tires in the second turn, ending their race prematurely.

  • Post race Stop-Go equivalent (40 seconds) issued to 47 C.Wilkinson for the following at 3 minutes 25 seconds
    • Failing to give back a position gained by cutting the course
    • Causing an avoidable incident
  • Post race Drive Through equivalent (25 seconds) issued to 99 R.Kööts for intentional bumpdrafting in the last two laps
  • Warning issued to 9 E.Liibeon for involvement in bumpdrafting
The feature race would see the first win from someone not on the LFSW ineX racing team. Egon Liibeon was the driver able to end that streak.

  • Post race Drive Through equivalent (25 seconds) issued to 99 R.Kööts for causing an avoidable incident at 22 minutes 55 seconds
pik_d
S3 licensed
EQ Worry, a few questions about the EI page

How long does it retain data? It seems like a few weeks ago it would only keep a few hundred to 1000 entries, and now it's up to 7000 to 8000 entries. Do you keep changing the retaining length?

Is there a way for you to record how many of the people are on S2 servers, so there can be a measure of how many S2 licensed users visit FULL/PROS Airio powered hosts in however long you keep data?

Would you consider allowing FREE Airio to update EI data on the site even if you couldn't see it on the server?
pik_d
S3 licensed
Just in case people are having problems with AIRIO and defining the 16H cars here's an example of how to do it:

CustomCars=FX3|FXR,32,0 FX2|FXR,23,0 XR3|XRR,34,0 XR2|XRR,24,0 XR6|XRR,23,0 FZ3|FZR,28,0 FZ2|FZR,20,0 FZ6|FZR,19,25 FZ1|FZR,0,25 FZI|FZR,0,23 FXT|FXO,3,0

This has a few extra things, the standard GT2 and GT3 cars, as well as the FXO+3%, just to show the order you need to do things. The more restricted version of each car needs to go first, so GT3 -> GT2 -> 16Hours GT2.

Then add the following groups to your CarCategories= line:
GT6|FX2+XR6+FZ6
GT16|FXR+XRR+FZ1+FX2+XR6+FZ6 (This will obviously show GT1 and GT2 times together for some reason. Boothy's idea, blame him.)

You may also wish to add FZ1 to your GT1 category. FZ1 is the 16Hours defined FZR-GT1 car with 25kg ballast.

Hopefully this helps more than it confuses.
Last edited by pik_d, .
pik_d
S3 licensed
Quote from Fuse5 :poster is american, so he only knows and supports iracing. move along

What does that make me?
pik_d
S3 licensed
Well not all GT2 leagues run 10kg, and I think (not sure) but if you have 24% it'll pick up as GT2 whether or not it has the 10kg.

GTAL and most public servers that use GT2 restrictions don't use 10kg, and it's the public servers that use airio, not MoE or (I would think) City-Liga League races.
pik_d
S3 licensed
Quote from Sarge9191 :All the people that can race and still are active play iRacing now,

All of them, really?
pik_d
S3 licensed
Well to be honest if you're going the extrapolation method I think 1 replay could be used to make itself smoother. If someone keeps poping back and forth, yet generally keeps going straight your "mathematical trickery" could be used to say "well OK, he couldn't POSSIBLY be that far left at that time, since at the next time actual position was sent he was here" and change stuff that way.

Of course multiple replays would make it better, but it's not impossible to get some of the way there with just one.
pik_d
S3 licensed
Quote from pik_d :Team name: Something Awful Racing
Car number: 24
Drivers:
- {pik_d, Spencer Rose, USA}
- {phatdragonx, Randy Young, USA}
- {z-ro 8, Kevin Myers, USA}

Uploaded skin.
FGED GREDG RDFGDR GSFDG