I can confirm that WR tables are up to date, I checked the latest WR that's been uploaded on LFSW and it was correct in !wr. Can't restart Airio because Franky is messing with the CP and well idk. :S
Again, I don't control the servers. I know NDR's dekojester has run UF-BR vs. XF-JR in the past (both a really old league and as a public server), and sa|haVoc (who asked for the XFJ in this thread) has a server with them set up. I'm sure you can somehow find out which servers people are driving XFJ on, if you want people to change the name you will have to talk to them.
I have joined a few different servers to test now.
cargame.nl and AirAttack give me one value: 746.2
sa|ngl lite and NDR.GTAL 2010 give another: 747.3
I have attached the "Calculation Details" for both. You are right in that the hotlap index is what changes between the two numbers. The only reason I bring it us is that it is consistently different. I have started going to cargame.nl a few times a week, and of course I visit my own teams servers regularly, and my EI is always lower when I go to cargame.nl. Also I raced a bit on cargame.nl today, it started at 745.9 and rose up to 746.2 as I raced more. It never jumped up to 747.x, so it was either missing hotlaps every single time, or it was in fact using a different calculation compared to other servers.
My theory is that when you changed the percentages from WR for the calculation (back in 2.4.0 I think?) something got flubbed up in the clean install vs. upgrade/overwrite methods.
As I type this, I notice that Cargame.nl and AirAttack are on v2.4.3, compared to v2.4.2 of the others. Has something changed in this update?
What you might do on that chart is have 800 on the left side as it is now, then put 80 on the right, and have a visual key below telling you which number you use for the line/shaded region.
Or maybe following the example GTRs and GT2 they could be XF2 and UF2, allowing UFB and XFJ to be equals.
Well obviously whoever came up with the XFJ wasn't looking ahead to Airio being invented It sounds like the two options are:
A) Change nothing, keep it slightly confusing mixing Jr. and Baby. Easier on those who know the car and have Airio set up.
B) Change everything, re-define what the XFJ/B is called. Will cause problems unless everything is updated at once, but follows a standard format.
The engineer in me prefers B, but the the stubborn racer prefers A because that's just how it already is if you know what I mean. I don't know how many people this would affect and cause issues for, but I do know there are a few Airio powered servers that would need changing, and I don't control.... any of them.
Slightly related:
When you were racing with XFR w/ 23%, was it matched to a UFR, and what was it called locally?
Very unrelated:
Cargame.nl S2 seems to be messed up. Their LFSEI calculations are different from every other Airio server even with the same Airio version. Please yell at them or whatever it is you do.
Last edit I swear:
http://stats.airio.eu/PPL.aspx Is looking really good as the weeks go on. 9195 S2 users and 18263 demo users in the past 2 weeks. A bit more than I expected actually.
There are no officially hosted servers by the LFS developers (maybe hidden test servers, but nothing public). Most servers are hosted through places like 500Servers, UKDedigamers, Alien Serve and more, which are companies which specialize in hosting servers for online games. These places should have good low ping unless you're too far away (Australia, Japan, South America), but since you're in Sweden you should be OK.
Other people can and do host servers from their homes, but I think this is in the minority for S2 servers.
S2 servers are not more "real" than demo servers, the only difference is the content. Lag depends on how close you are to the server and the quality of your own connection and the connection of the server.
Yes, you can check here to see what kind of S2 servers there are (not sure if demo users can see S2 servers from within LFS). There always seems to be a few drift servers with people on them.
It's been suggested plenty of times, help has been offered (for free) plenty of times, but the dev's position has been made clear. Yes it would mean more people could work, but it's not what they want so it's not going to happen.
The Penultimate round of the Scrappy Standards League was held at the popular Aston Club course. Unusually this round saw a different driver take top spot in each session.
Razvan Radu claimed his first pole position of the series.
Kenneth O'Keefe, who topped each session at Blackwood Reverse in Round 3, took his 3rd win of the series.
Spencer Rose took his maiden win of the series, defending early on against O'Keefe and later from Radu.
Race Disqualification to Kenneth O'Keefe for failure to serve penalties
Because that wouldn't help at all. You already see the clutch with the bc exploit, making the shift longer would be going in the wrong direction.
That may be because the way LFS replays work is to record inputs, not the end result of the inputs.
MPR data probably doesn't have enough data points for this to work.
Also Neilser, I've attached another version of my clutching test, this time using the button clutch exploit. You can see the differences, especially that it will stall without any gas.
Under what circumstances does it move? I did a quick test (attached) and you can only see it when it is constantly engaged. You can't see it when i shift, no matter if I flatshift or shift without load (eg, lifting to shift and save clutch). Compare that to the attached .spr (conducting the same exact procedure) and you see the differences.
I'm not an admin, just your friendly SC, but I've of course got my own opinion. In both incidents it looked like the car going for the inside (You in the first one, 777 in the 2nd) went for a spot that was too small for a FO8 to fit into.
In your incident You fit fine at first, but when you got to the apex there would never have been enough room unless both 95 and 08 both moved to the right, and fast. If 95 were more experienced in 3 car drafting he would have been further to the right, giving 08 space to let you through on the inside. Maybe you were counting on that, I don't know, but the reality of the situation was much different.
In the 2nd incident, 777 had to go on the grass to avoid you, clearly he shouldn't have tried that. He just had the momentum from the draft and the car needed to go somewhere. I saw that live and just about hit "Home" to get back in the SC and drive off, I was sure you were gonna get taken out.
A few people do this, it honestly doesn't hurt anyone. They upload hotlaps that don't get verified because they're speed hacking. The system automatically takes them down in under a minute.
It's people who cheat online that are actually a problem.
Using the exploit your clutches will be identical each time, that's not that hard to see. And I (and others) personally spoke to Jason around the time of it's inclusion. But I don't know what ample time you mean, as I remember it was a pretty quick change of mind.
It is indeed the macro that is the problem. In logitech profiler (and apparently some other 3rd party programs) you can map the clutch to the same paddle/button as shifting. With the highest button control rate this makes instant shifts, with an extremely short amount of time spent clutching, more time on throttle, better acceleration on straights.
That Jason allowed it. It is detectable. If you watch someone else who is doing it their clutch behaves differently than someone using autoclutch. I believe if they use the macro you see their clutch go up, where if they use auto clutch you wont. You can also look at the persons flags but they aren't that reliable as you can change your settings after you leave the pits.
Removing the rule change it to only penalizing honest people, because anyone who is willing to use the exploit will do so and gain time over people who don't use it now.