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pik_d
S3 licensed
Actually what he said was:

Quote from Scawen :There is progress, and bugs to fix, but I need to stop for the day.

I can't work tomorrow for two reasons, but will be able to carry on over the weekend.

I'm just reporting this so you know the test patch will not be this weekend. There are a few too many things still to be done.

pik_d
S3 licensed
Quote from Mustangman759 :I doubt the devs are going to fix that. it would probably then invalidate hotlaps if the track is changed...

If the physics track mesh is changed then yes, but if the graphical one is changed, then maybe not?
pik_d
S3 licensed
Victor also did LFS Record so he does more than just web stuff.
pik_d
S3 licensed
Quote from dadge :set a stick as throttle and a trigger as brake.

Now that's just silly.
pik_d
S3 licensed
Quote from dadge :i just bought a usb xbox360 pad. job done.

Still needs XBCD drivers to split the trigger axis. I use a wired 360 pad too.
pik_d
S3 licensed
Quote from HKS_ERALD :3 people that can't seem to release a car that they've been advertising for 3 years?

:thumbsdow is what I think of your post my good man

If you'd followed the development you'd know that the Scirocco pushed Scawen to improve the tire physics because he couldn't match LFS to real life to his liking.

:thumbsdow is what I think of your critical thinking and/or reading comprehension.

Quote from eX-Driv3r :Scawen! But what about WR's? If evryone can create new configurations, how the WR's will be saved?

Did WR's will have sense in Z30?

They will work only on officials configurations?

There will be no LFSW WRs for custom configurations. Maybe some insim app could do something unofficially but I'm not really sure.
pik_d
S3 licensed
Quote from djgizmo68 :Nope. the XBCD drivers wont work with the wireless controller.

What these Japanese drivers do is take over the wireless receiver to make it work with the controller.

i cant remember how exactly i got it working in the end, as the Japanese translation didnt exactly help installing the drivers.

OK, well my bump was about the fact that the 3rd party drivers don't work on Win7 64bit. I've got XBCD working on WinXP (the only reason I keep XP around is LFS/XBCD).

Just as you said yours does, my 360 pad works perfectly with LFS.... but only when using a 10 year old OS (I think Vista/7 32bit will allow them, but that's less than ideal as well).
pik_d
S3 licensed
Are you using XBCD on Win7 64bit?
pik_d
S3 licensed
Quote from djgizmo68 :My XB360 controller works perfectly with LFS.

Wireless too

Cool thanks for the detailed info that might help others.
pik_d
S3 licensed
Quote from Flame CZE :I just got an idea of creating single stages on the combined configs, for example this one (there might be better ones for sure though).


OK this is actually a good idea and I hope PMD runs with it.
pik_d
S3 licensed
Quote from dawesdust_12 :Scawen can't easily implement it into LFS anyways as LFS uses DX8 as its target DirectX platform, whereas XInput came in with DX9 (If I'm not mistaken).

Many games have options to use DX8.1/DX9/DX10, is there any reason XInput can't be used, yet still use DX8.1 for everything else?
pik_d
S3 licensed
Would like to bump this. I use a 360 pad and would like proper support for it by LFS. Other games will take the triggers as separate inputs but LFS wont without 3rd party drivers. Only problem is they're unsigned and Vista/win7 64bit won't let you use them without doing something every time you start up.
pik_d
S3 licensed
Quote from Litro :Hm...didn't saw this

That's because it would quite literally be worse than the track where all of AS1 is the pit lane. Having that much dirt would need hybrids and having that much tarmac would shred hybrids in a lap.
pik_d
S3 licensed
Quote from Breizh :Pics for FE9 thru 13 are broken.

Nah, they're just not done yet. Whoever is doing them has to make the mini-oval to add to the possible layouts, they'll probably be up today or tomorrow.
pik_d
S3 licensed
Quote from aroX123 :super idea man

I think maybe you accidentally voted wrong in this case.

Quote from q1pass :ok then im must first patented it

Why patent it if you're going to give it to the devs for free?
pik_d
S3 licensed
Re-reading the OP I was surprised that no one mentioned this bit:

Quote from Scawen :
The story behind the new patch :

A few weeks ago I was working on some track editor improvements that Eric had requested

Dear anyone who doubted that Eric was working,



That is all.
pik_d
S3 licensed
Quote from Krane :By your logic, anything in the 1st post change log is "not possible" and "can not be done"

Not really. If you read what Scawen said the fully-open map is still a bit of a half-done job. The engine (back then and currently as well) does have the limitations that the posts you mock describe, so it wasn't possible to have an open map (and still isn't with all the intended features of the engine). Obviously if you change the engine different things become possible.
pik_d
S3 licensed
Quote from Krane :"Something we don't have yet" and "seems possible" not quite the same as "not possible".

It wasn't possible with LFS's then-current engine. Scawen changed things (and has resorted to leaving out light maps and other stuff) in order to get it working. I hardly see how people repeating what Scawen said are dunces.

Quote from Flame CZE :One more question though, what effect does it have on the open configs, when it doesn't have "echo maps" and "light maps"? An absence of some shadows?

I have a feeling it'll feel slightly "wrong" in comparison to what we know. Hopefully only slightly.
pik_d
S3 licensed
Quote from Krane :And all other nay-sayers, this is for you: :dunce:

I'm pretty sure if you tried hard enough you could find a post where Scawen said it wasn't possible a long time back. He even mentioned that he had to re-write some stuff for the new shift+u camera controls and that led to the open-track.
pik_d
S3 licensed
Quote from DevilDare :Me and a friend were talking about this. Imagine the Kyoto Super Long GP endurance with like 64 cars. So much win its impossible to do.

But yeah, good question. Although I think there is more behind it than just track lenghts.

Like grid spots (easily changeable) and pit boxes (not so easily) and netcode/people with poor internet connections (not under Scawen's control) and the graphical hit of being 64th on the grid (who knows how easy this is to deal with).
pik_d
S3 licensed
Quote from Flame CZE :Well, it can be just one number as a sum of the two vectors, plus an arrow indicating the direction.

Well online it's a point that ghosts around. It could either be that or an arrow that only shows the instantaneous direction. I was asking which (or perhaps something else) it was.
pik_d
S3 licensed
Quote from Scawen :
Misc :

Misc options : F9 / F10 accelerometer can be shown as one value

Does this mean it'll be a circular graph like in LFSWorld RAFA's Overview?

Thanks for the chance to play with new things
pik_d
S3 licensed
And then me too of course.
pik_d
S3 licensed
Yeah but luckily Phil and Yann posted to make this thread a little better.
pik_d
S3 licensed
Quote from PMD9409 :
Journey to F1 (MRT > FBM > FOX > FO8 > BF1)

Road to F1 was a really good event when DSR put it on. That's probably where you got the idea though, isn't it?

There was a stillborn sister-league too, Road to GTR.

UF1 -> STD -> TBO -> FZ5/RAC -> nGT -> GTR
FGED GREDG RDFGDR GSFDG