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PLAYLIFE
S3 licensed
First of all,

stop acting like a little girl,

second of all,

it's stage fright. just continue doing your competitions and in a while it will disappear - you will get used to the pressure. So no worries, just practice and get experience.

thirdly,

stop acting like a little girl
PLAYLIFE
S3 licensed
Quote from article writer :Add in the hundreds of flights every team uses between testing and races and one recent estimate put each driver's carbon emissions for the eight-month season at 54 tonnes: more than 10 times as much as the average Briton emits in a year. That's not even counting other factors, such as the teams that have two wind tunnels running 24/7.

What an utter load of bollocks that entire article is. It's not like everyone is going to suddenly start developing,testing&racing an F1 car. He is compariing apples with oranges. I offer this comparison:

So one F1 driver during a season emits 10 times as much carbon as a normal person driving a normal car.

Let's say there is a million people watching each F1 race. If you divide the pollution per spectator you get that one F1 driver during a season emits 0.00001 times as much carbon as a fan driving a normal car.

If every fan were to go play pool (and drive his car to the place) once a year instead of watching F1, they would create about 1/1000 of their yearly carbon emmissions. That's 100 times more than an entire season of F1 races. If every fan were to go play pool 17 times a year, the carbon emmissions figure would be 1700 times as high as entire F1 season of races, testing and travel.

We are assuming here that a session of pool lasts about as long as an F1 race.

So basically if we were to treat F1 as a form of entertainment, as what it actually is, and compare it to any other form of entertainment, then we would surely come to the conclusion that Formula 1 racing is a very energy efficient way to entertain people. 1700 times more efficient than say going to play pool for example.
PLAYLIFE
S3 licensed
Quote from FlintFredstone :http://www.letstorquebhp.com/calculator.asp

heres mine:

Power at Flywheel (BHP) : 300
Weight without Driver (KG) : 1500
Power to Weight Ratio (BHP Per Ton) : 203.21
0 - 60 (Secs) : 4.93
0 - 100 (Secs) : 12.98
60 - 100 (Secs) : 8.05
Quarter Mile (Secs) : 13.63
Terminal Speed (MPH) : 102.48
Drag Strip Quarter Mile (Secs) : 13.23
Drag Strip Terminal Speed (MPH) : 105.73

thats only a touch of the prodrive official figures (prodrive have a faster 0 - 60 of 4.6) of 13.44

edit:

i put your dads figures in (presuming that its rwd and he is not homer simpson size)

Power at Flywheel (BHP) : 260
Weight without Driver (KG) : 876
Power to Weight Ratio (BHP Per Ton) : 301.57
0 - 60 (Secs) : 4.07
0 - 100 (Secs) : 10.03
60 - 100 (Secs) : 5.96
Quarter Mile (Secs) : 12.41
Terminal Speed (MPH) : 111.22
Drag Strip Quarter Mile (Secs) : 12.31
Drag Strip Terminal Speed (MPH) : 112.53

edit2:

i cant find a 220 bhp car in lfs (looking at official site)

are you talking of the xr gt turbo at 245, anyway heres the figures for it

Power at Flywheel (BHP) : 245
Weight without Driver (KG) : 1224
Power to Weight Ratio (BHP Per Ton) : 203.38
0 - 60 (Secs) : 5.43
0 - 100 (Secs) : 13.55
60 - 100 (Secs) : 8.13
Quarter Mile (Secs) : 13.78
Terminal Speed (MPH) : 100.83
Drag Strip Quarter Mile (Secs) : 13.68
Drag Strip Terminal Speed (MPH) : 101.99

What are you trying to say? Your message is unclear.
PLAYLIFE
S3 licensed
Quote from sinkoman :I drive defensively and conservatively, till the other person passes me.

Whadda ya mean you drive defensively!?!?!?
PLAYLIFE
S3 licensed
Quote from Rish :+1 for banning the racist pricks!

+1


Quote from duke_toaster :All wreckers IMO should be master server banned.

+1
PLAYLIFE
S3 licensed
Quote from Scawen :I've just been trying to reproduce this freeze bug reported by two people, but can't find a way to do it.

I've tried deleting either the skin.jpg and skin.dds, or both, then selecting the colour scheme that refers to it. When the skins weren't available, I got the default white skin, no freeze. I tried this in both skin modes "compressed" and "full".

Is anyone able to reprodce this? Zachary Zoomy and PLAYLIFE, please can you give a description of exactly how you did this, what is in what folder and which buttons you clicked, and if "Car and helmet skins" option is set to compressed or full - and can you reproduce this bug?

How I did this:

Started LFS with new patch. LFS started converting or whatever. Converting stopped. Some red messages came on top left corner that I noticed too late to do anything about them (most probably error messages that conversion failed, because my hard disk was full). Then I went to garage to select FOX and my skin did not appear on the car, so I selected one or two of the default skins (from default selection). The car then appeared so that at some places parts of the car were missing (a la the hood had parts of it cut out, as if the skin was supposed to cover that place but it couldnt). After that - deep freeze.
Hot lap auto save feature
PLAYLIFE
S3 licensed
Quote from Scawen :I don't think I ever knew that hotlaps were saved if you went into the garage. Maybe that was a bug. I guess it would be an ok option though, if replay saving is set to fully auto save - saved under the same conditions as when a replay is saved if you restart race? I guess that's what you mean?

I wonder if the auto saving condition is correct? Maybe it should only auto save replays if at least one lap is completed, or maybe if a race is completed (if it's a race) or one hot lap is completed (if it's a hotlap).

I'm just trying to think how to prevent every quick restart being saved as a replay. Though I say this without even looking at the existing conditions for auto save - it's a long time since I've thought about that.

How 'bout if there is an option to select that it always saves the hot lap if there is no faster hotlap saved on the computer for the same player... Other times you gotta do it manually...

EDIT: It should also use a systematic naming system for the hotlaps a la "HL-PLAYLIFE-AS1-FOX-0:40:21.spr" or smth similar.
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Got a crash when after being connected to W24 (I think) I was connecting to a W32 server (see picture for crash address).

Also got a crash when I was in garage and selecting one of the default colorschemes - the skin was missing so LFS froze totally.

EDIT: Now trying to open LFS W32 again, but getting an error message (picture2.jpg)

EDIT2: I think I found out the reason - my HDD was full.
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Quote from rcpilot :Blackouts and redouts also only happen in the vertical direction afaik. I've heard of a case with IRL where they had to stop racing a certain oval course because some of the drivers were getting close to blacking out with the banking on the track, but can't confirm it.

Texas motor speedway, Fort Worth, Dallas, Texas. Year 2001. CART (not IRL)

"CART drivers refused to compete Sunday at Texas Motor Speedway over safety issues, saying G forces almost twice as high as normal were causing vision and hearing problems."


http://sportsillustrated.cnn.c ... 001/04/29/cart_cancel_ap/
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Quote from Jakg :S4 was originally planned, but it now seems like S3 will probably be the last release - although if the devs make somethign like the "Rally Pack" and charge £24 for it i'll quite happily pay!

+1
PLAYLIFE
S3 licensed
Quote from Scawen :Yes, there is a limit to the number of physics objects, because physics calculations can cause massive slowdown if there are too many, all checking against each other. So finally it stops adding objects that have been hit, and gives you a warning message. But I'll have a quick look at how the limit is set, if maybe just a few more should be added because of the increased number of cars, maybe there aren't enough slots for other physics objects.

I thought this was a well known "bug" or message - I've encountered it 4-5 times during the last year.
PLAYLIFE
S3 licensed
Quote from Tweaker :Why not just keep the map at a light grey color /w a translucent outline? That is what is usually done in design to contrast it against most other backgrounds and keep everything consistent, rather than have it change colors so often. Chase came uses a dark grey map, I can't see that on tracks that have high trees on the side and dark colors. And similar problems arise with other views.

That's actually a pretty good suggestion... So what took you five years to say it
PLAYLIFE
S3 licensed
Quote from stevewhite :I know everyone is excited about S3, but are the features a little ambitious for the devs? I mean, it is taking a very long time to get things like damage modeling, sounds, ect, how long is it going to take to get rain, wet tarmac, night racing. I know the devs are amazing at what they do, and deserve to be well respected for all of their hard work, but is the development plans for lfs a little ambitious/unrealistic? I think it is going to take a very long time, to do everything the devs have planned at the current rate of progression.

OK, so lets say the dev team would change their ambition level to normal. We would then get S2 final next week and S3 in half a year with 3 new features. And that's it.

How would that be any better than what we have and will be getting in the future at current form?

LFS is a growing living simulator, a love child of the devs and for us it is in its best form, not its worst. For gods sake, how is an ever-improving simulator a bad thing!?!?!? It's a dream come true !!!!!!! Please think first instead of posting nonsense again.
PLAYLIFE
S3 licensed
Quote from Ian.H :OK, that's fine. I'll go with current content, but I want all the bugs ironed out.. no more temporary damage modelling, no more temporary moon launching collision detection, turbo boost modelled correctly, diffs that act like diffs, aero modelled correctly etc etc. These are what make a sim, right? but also things sadly lacking for years in LFS.

Do we have this? no.. it's not all just about additional content.. the above are flaws / bugs. These aren't optional (or shouldn't be ).



Regards,

Ian

You have no clue, do you... What bugs? When have you ever seen a simulation that is totally perfect!?!? All these so called bugs are just features that are lacking. Just like all other sims are lacking features. There is no defined criteria for what a sim needs to have. It is reasonable to expect a sim to feel more real than most games. LFS does that - way and beyond. Tell me which games are so much better sims that you need to put LFS down? rFactor? GTR2? Are you kidding me? Which simulation you can go online with and race other than LFS? None! rFactor promised online gameplay and there is 2 racers online! Now that is a disappointment!!!!
PLAYLIFE
S3 licensed
To people who want better graphics:

Sure, graphics are nice, I even bought a new PC to speed up my games and see more eye candy. However, games are loved and cherished for the game play they offer, not good graphics. It is the game play the games are played for if you keep on building on that, you can't go wrong. If Scawen kept the graphics up to date, he wouldn't be getting any work done to improve the gameplay.

I see improving gameplay as a long term investment - smth that is there to stay forever. Improving graphics is just for short term gains - in 1 year people will start to complain again why DX11 isn't supported... Sure, LFS needs a graphics overhaul some time, but I'd take physics update any day over a graphics update.
PLAYLIFE
S3 licensed
Quote from Belain :Well i dont have an idea if this is just because of W17 but i just noticed a repeatable bug!

whenever ure in the serverlist and join the meeting room, try to close LFS with ALT+F4

it doesnt work, it comes up with: "Uknown Command"

so maybe it gets fixed

confirmed

It is present in 0.5W and also 0.5W17
PLAYLIFE
S3 licensed
Quote from Hyperactive :Improvement suggestion:

It would be better if the ai add menu wouldn't resize smaller when you add over 16 AI drivers. It could as well start a bit smaller so all the 20 AIs could fit without resizing. It is annoying because the button moves

Yes!
PLAYLIFE
S3 licensed
Quote from Ian.H :FZ5 and LX6 in particular have actually become quite pleasant to drive and interesting to race

I concur... + RAC has also become usable. The jump in driveability is like when the new tire fizics came out last April.

I don't know what clutch preload is, but I sure do like it.
PLAYLIFE
S3 licensed
Quote from KMSpeed :Worm, some more info on the topic...

The forced handicaps from the master server only apply if you go online. They have no effect in the Single player mode unless you volunterely put some handicaps on your own.

Besides that, no car is faster than before. The FXO & XRT are slower from the TBOs with the RB4 untouched and the FZR & XRR are slower from the GTRs with the FXR untouched also.

In short, the classes were balanced by slowering the faster cars not making faster the slow ones. And this only in multiplayer atm, so no need to block hotlaping with the W10 patch.

So no change with the clutch preload system? There must be. Even Scawen said so:


Quote from bhs :I'm not sure if this is an intended change or not but while running single player on FOX/BL1 in W10 I was hitting 148 on the back stretch and still climbing fast when I started to brake. This is a big increase from my previous top speed of 142 or so. Was there a physics change that I missed?

Quote from Scawen :Either you came out the previous corner faster due to your nice new diff or the wind was behind you.

PLAYLIFE
S3 licensed
Quote from Scawen :Single player now allows up to 20 ai cars (powerful pc needed)

I can confirm that with my old computer (Sempron 2200+) the race became a slide show with 20 AI selected. With my new comp (after the price drop not very expensive Athlon x2 4800+) 20 AI cars is no problem. I think it might do 28 AI easily in fact.
PLAYLIFE
S3 licensed
Quote from George Kuyumji :Awesome Job, alot of improvements Everything working fine and stable here.

I'm happy to see the Weight Handicap making it in, alot of real Racing leagues use that. But the Aerodynamic Handicap is rather useless and unrealistic, making it more complicated than needed IMHO.

I think a Handicap that can be decided by the Server for certain type of cars or drivers is fine without Aero Handicaps.

Aero handicap?
PLAYLIFE
S3 licensed
Quote from Scawen :Single player now allows up to 20 ai cars (powerful pc needed)
Small map cars more than one lap ahead are a different colour

Dude !! :jawdrop: I can't believe you did both the things I asked for. This is like the fifth thing I've asked for and you did. resent:
Thanks a million

Quote from Scawen :
FIXES :
Incorrect false start penalties while stationary at start
Displayed mass in garage flickered while moving handicap slider
False start penalty was given for an early start in qualifying
Corrected width of split time difference (in live position list)
Wrong "A race is starting" if track changed but no race started
Joining a waiting start grid sometimes produced a false start
Could quickly pit and return to grid to remove a false start
Skins used in race were not stored correctly in MP replays
Admins could not kick or ban using the list of connections
Could be given a pit penalty on a track with no pit lane
MRT would fly about if voluntary added mass was too high

And you also ironed out all the major W9 gremlins in one go :jawdrop:


EDIT:
Quote from Scawen :Don't worry about the colours, they will be user definable (colourblind people need that) and I have not perfected the default colours anyway - it's the last thing I did before release this evening.

PLAYLIFE
S3 licensed
Quote from BlackSheep720 :2. Asking for extraneous add-ons in the forum (i.e dedicated drift tracks, body kits) -- All the seasoned veterans are tired of this. LFS is for pure racing, and we don't wanna change that.



I have purposefully never drifted in LFS and I don't care for it. But I would never imagine telling someone which feature request they can post and what not. I don't see how "the seasoned veterans" decide what will be included in the game. Only Scavier decides that.
PLAYLIFE
S3 licensed
Quote from KSheppard :Based on this and the other discussions here, anyone want to draft up the LFS RULES OF RACE CONDUCT GUIDE ?

We can then vote on it point by point and once we get a general consensus it can be adopted as ver.1, hosts who are in accordance with the guide can then tag their server name something like: RRC-<hostname>

edit

I'm thinking someone like Becky (cause you need MORE to do :P) or one of the other major leagues who could just modify their existing rule set

Hear-hear!!!!
PLAYLIFE
S3 licensed
Quote from Vykos69 :No, and just rethink a bit, then you also know why.

I agree with him and not you, Vykos. Otherwise, what's the point anyway!?
FGED GREDG RDFGDR GSFDG