The online racing simulator
Searching in All forums
(825 results)
PLAYLIFE
S3 licensed
Sometimes when I see flowers, I get a feeling that I sort of know what they smell like. I'm not saying i know what everything smells like, but when I see flowers, I really think I know exactly how they smell like. When I see flowers, I really feel alive. Lots of sunshine and flowers to everybody. [etals:]










Seriously, though, this thread makes no sense and you sound like a woman who needs to talk about her feelings.
PLAYLIFE
S3 licensed
Quote from faster111 :ok.

:doh:ROFL
PLAYLIFE
S3 licensed
Quote from mrodgers :The drivers on the lead lap rarely "raced to the line". Even though it was allowed, there was a "gentleman's agreement" that they did not do that. Where the "lucky dog" rule comes from is the cars that were down a lap would race and try to beat the lead car to the line so he would then be on the lead lap.

If you were in the lead for instance, and your teammate was right behind you, but a lap down, you would slow up so that he would reach the line first, thus you would be allowing him to have his lap back.

On the other side, if you are leading and the 2nd place in points was the lap down car, you would more than likely race him back to the line to keep him a lap down.

What sometimes happened was you in the lead would be trying to allow your teammate to gain his lap back, while the 2nd place car wouldn't want him to get back, so the 2nd place would pass the lead car to race the lap down car, then allow the lead to have his place back after the line. That was part of the gentleman's agreement. I think this is what happened in the situation that caused the change of "racing to the line". Dale Jarret was the one spun and stationary facing the wrong way when a lap down car pulled out to race to the line and almost hit head on (or perhaps Dale was sideways?) at something probably like 160 mph. There was a similar, but not as drastic incident the race before that one as well that got NASCAR started talking about it. After Dale's near miss, it was promptly changed.

After the change, they instituted the "lucky dog" rule that the first car a lap down would move to the tail end of the lead lap because he could no longer try to gain his lap back racing back to the line. I agree, an extremely stupid rule. At least they should have put the "lucky dog" in front of the lead car on restart so he had to race from the green flag to keep his lead lap status.

It must be noted that NASCAR the sanctioning league is all about money, and the money all comes from the mainstream public. This ridiculous rule is not for the racing or racing fans, but for creating more action by allowing Jimmy Johnson, Dale Jr., Tony Stewart, etc to easily gain their laps back so that they may move up easier and fight towards the end of the race. The true racing fan's entertainment is watching the racing, where NASCAR only wants viewership of the fan wannabe's so that they will stay to watch the "action" even though the real action is destroyed by allowing the Goldenboys every chance to win. It's classic American quantity over quality. Appeal to the masses to make more money.

Thanks, that's a very good explanation of the rule and how it came to be.
PLAYLIFE
S3 licensed
Quote from dadge :i don't hotlap. never have and never will. i just don't see the point. i have even not entered leagues that require hotlaps to enter. i just don't get it. fair enough single player means that there is no drafting but i just don't get it.

what's not to get? It's all about who can drive fastest around the track. That's a huge part of racing, if you haven't noticed.
PLAYLIFE
S3 licensed
Quote from shiny_red_cobra :Wow I think you're on to something there. For those who didn't watch the replay, the guy behind him false-started and was sent to spectate. However, something pushed jaspero, so he false-started too, but it wasn't his own doing. I don't understand how this can happen, the other guy's car was sent to spectate yet after it disappeared it kept going into jaspero's car and pushed him. Hmmm... I think this is a bug in the program, maybe this false-start system was not tested thoroughly enough. Unfortunately I don't think ppl here can offer any solution to it, you probably have to ask Scawen about it.

Lag?
PLAYLIFE
S3 licensed
Quote from Thill :sorry but i just have to get that off my chest ..

Wtf should i care if I ram/push somebody from the track if 3/4 of the ppl dont give a damn and nobody seems to care anyway ? Yesterday I managed to survive maybe 5-6 races out of hmm like 15. So today I think to myself "it was prolly just your luck , new day wont be that bad" but nooo now i managed to survive 2 out of 5 races. Most of them finished at t1 or t2 and mind you mostly I was starting from the first 6-10 position so i thought tat means ppl know what the middle pedal is used for ....

Sometimes I think ppl in the back of the pack try to drive more carefully than the leading positions cause they are scared to be called noobs , but after they reach the first 10 they automaticly think they dont need break anymore...

Breaks are not for pussies , the look left/right buttons are also VERY USEFULL!!

I often run purposely wide in the frist tunr because I know there is a car coming from behind that thinks he can out brake 15 people into the corner.
PLAYLIFE
S3 licensed
Quote from g7usl :It's blind remarks like this that make me mad.

The 'TT' (Tourist Trophy) held since 1908 every year except war years is racing on public 'closed roads'.

It carries a certain amount of danger and all of us risk the same just by crossing the road every day.

The 37 3/4 mile circuit is not learnt in 5 minutes, it takes years of learning and the ones that go the fastest are the safest because they KNOW where they are and whats coming next.

"An accident waiting to happen" is the quote by a person that does not know what they are talking about so, consider comments like this as total ignorance!

In no way is crossing a public road safety-wise or other-wise comparable to riding a motorbike on the limit on public closed roads. What you are saying is nonsense.
PLAYLIFE
S3 licensed
Quote from Damo74 :NASCAR brought in the rule that when a caution (yellow flag) comes out, the first guy who is a lap down, gets to pass the leaders under yellow and get back on the lead lap. It was brought in when NASCAR banned racing to the start/finish line when a yellow came out. Previously, when a yellow came out, you could still race and pass others until you crossed the start line when you had to slow down.

A very near miss of two cars at super high speed brought this on (a guy had spun on the front straight, was stationary, yellows came out, cars still racing to the line, one guy pulled out of a draft to try and pass before the line and almost smacked head on into the stationary car - was a matter of "that" much). Now, as soon as yellow flags are displayed, racing is suspended immediately (no passing, slow down) and the "lucky dog" gets a lap back for free.

I always thought that "racing to the line" when there is an obvious danger on the track... was well... border-line moronic.
PLAYLIFE
S3 licensed
Quote from thisnameistaken :Eh? Why?

dunno. Go ask nascar
PLAYLIFE
S3 licensed
Quote from KSheppard :i've never heard the term luck dog..i don't get it

Its used in NASCAR. The first guy a lap down gets his lap back
PLAYLIFE
S3 licensed
Quote from DRIFT_1 :nissan

Have you contacted Victor (one of the devs)? Maybe he can help you.

Incidentally, have you got a little borther/have you allowed your friends to use ur PC and play LFS?
PLAYLIFE
S3 licensed
What was your S2 username?
PLAYLIFE
S3 licensed
Kegetys, I love your ghost car and pit spotter mods. Please make them work again
PLAYLIFE
S3 licensed
Kegetys, I love your ghost car and pit spotter mods. Please make them work again
PLAYLIFE
S3 licensed
Kegetys, I love your ghost car and pit spotter mods. Please make them work again
PLAYLIFE
S3 licensed
First of all,

stop acting like a little girl,

second of all,

it's stage fright. just continue doing your competitions and in a while it will disappear - you will get used to the pressure. So no worries, just practice and get experience.

thirdly,

stop acting like a little girl
PLAYLIFE
S3 licensed
Quote from article writer :Add in the hundreds of flights every team uses between testing and races and one recent estimate put each driver's carbon emissions for the eight-month season at 54 tonnes: more than 10 times as much as the average Briton emits in a year. That's not even counting other factors, such as the teams that have two wind tunnels running 24/7.

What an utter load of bollocks that entire article is. It's not like everyone is going to suddenly start developing,testing&racing an F1 car. He is compariing apples with oranges. I offer this comparison:

So one F1 driver during a season emits 10 times as much carbon as a normal person driving a normal car.

Let's say there is a million people watching each F1 race. If you divide the pollution per spectator you get that one F1 driver during a season emits 0.00001 times as much carbon as a fan driving a normal car.

If every fan were to go play pool (and drive his car to the place) once a year instead of watching F1, they would create about 1/1000 of their yearly carbon emmissions. That's 100 times more than an entire season of F1 races. If every fan were to go play pool 17 times a year, the carbon emmissions figure would be 1700 times as high as entire F1 season of races, testing and travel.

We are assuming here that a session of pool lasts about as long as an F1 race.

So basically if we were to treat F1 as a form of entertainment, as what it actually is, and compare it to any other form of entertainment, then we would surely come to the conclusion that Formula 1 racing is a very energy efficient way to entertain people. 1700 times more efficient than say going to play pool for example.
PLAYLIFE
S3 licensed
Quote from FlintFredstone :http://www.letstorquebhp.com/calculator.asp

heres mine:

Power at Flywheel (BHP) : 300
Weight without Driver (KG) : 1500
Power to Weight Ratio (BHP Per Ton) : 203.21
0 - 60 (Secs) : 4.93
0 - 100 (Secs) : 12.98
60 - 100 (Secs) : 8.05
Quarter Mile (Secs) : 13.63
Terminal Speed (MPH) : 102.48
Drag Strip Quarter Mile (Secs) : 13.23
Drag Strip Terminal Speed (MPH) : 105.73

thats only a touch of the prodrive official figures (prodrive have a faster 0 - 60 of 4.6) of 13.44

edit:

i put your dads figures in (presuming that its rwd and he is not homer simpson size)

Power at Flywheel (BHP) : 260
Weight without Driver (KG) : 876
Power to Weight Ratio (BHP Per Ton) : 301.57
0 - 60 (Secs) : 4.07
0 - 100 (Secs) : 10.03
60 - 100 (Secs) : 5.96
Quarter Mile (Secs) : 12.41
Terminal Speed (MPH) : 111.22
Drag Strip Quarter Mile (Secs) : 12.31
Drag Strip Terminal Speed (MPH) : 112.53

edit2:

i cant find a 220 bhp car in lfs (looking at official site)

are you talking of the xr gt turbo at 245, anyway heres the figures for it

Power at Flywheel (BHP) : 245
Weight without Driver (KG) : 1224
Power to Weight Ratio (BHP Per Ton) : 203.38
0 - 60 (Secs) : 5.43
0 - 100 (Secs) : 13.55
60 - 100 (Secs) : 8.13
Quarter Mile (Secs) : 13.78
Terminal Speed (MPH) : 100.83
Drag Strip Quarter Mile (Secs) : 13.68
Drag Strip Terminal Speed (MPH) : 101.99

What are you trying to say? Your message is unclear.
PLAYLIFE
S3 licensed
Quote from sinkoman :I drive defensively and conservatively, till the other person passes me.

Whadda ya mean you drive defensively!?!?!?
PLAYLIFE
S3 licensed
Quote from Rish :+1 for banning the racist pricks!

+1


Quote from duke_toaster :All wreckers IMO should be master server banned.

+1
PLAYLIFE
S3 licensed
Quote from Scawen :I've just been trying to reproduce this freeze bug reported by two people, but can't find a way to do it.

I've tried deleting either the skin.jpg and skin.dds, or both, then selecting the colour scheme that refers to it. When the skins weren't available, I got the default white skin, no freeze. I tried this in both skin modes "compressed" and "full".

Is anyone able to reprodce this? Zachary Zoomy and PLAYLIFE, please can you give a description of exactly how you did this, what is in what folder and which buttons you clicked, and if "Car and helmet skins" option is set to compressed or full - and can you reproduce this bug?

How I did this:

Started LFS with new patch. LFS started converting or whatever. Converting stopped. Some red messages came on top left corner that I noticed too late to do anything about them (most probably error messages that conversion failed, because my hard disk was full). Then I went to garage to select FOX and my skin did not appear on the car, so I selected one or two of the default skins (from default selection). The car then appeared so that at some places parts of the car were missing (a la the hood had parts of it cut out, as if the skin was supposed to cover that place but it couldnt). After that - deep freeze.
Hot lap auto save feature
PLAYLIFE
S3 licensed
Quote from Scawen :I don't think I ever knew that hotlaps were saved if you went into the garage. Maybe that was a bug. I guess it would be an ok option though, if replay saving is set to fully auto save - saved under the same conditions as when a replay is saved if you restart race? I guess that's what you mean?

I wonder if the auto saving condition is correct? Maybe it should only auto save replays if at least one lap is completed, or maybe if a race is completed (if it's a race) or one hot lap is completed (if it's a hotlap).

I'm just trying to think how to prevent every quick restart being saved as a replay. Though I say this without even looking at the existing conditions for auto save - it's a long time since I've thought about that.

How 'bout if there is an option to select that it always saves the hot lap if there is no faster hotlap saved on the computer for the same player... Other times you gotta do it manually...

EDIT: It should also use a systematic naming system for the hotlaps a la "HL-PLAYLIFE-AS1-FOX-0:40:21.spr" or smth similar.
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Got a crash when after being connected to W24 (I think) I was connecting to a W32 server (see picture for crash address).

Also got a crash when I was in garage and selecting one of the default colorschemes - the skin was missing so LFS froze totally.

EDIT: Now trying to open LFS W32 again, but getting an error message (picture2.jpg)

EDIT2: I think I found out the reason - my HDD was full.
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Quote from rcpilot :Blackouts and redouts also only happen in the vertical direction afaik. I've heard of a case with IRL where they had to stop racing a certain oval course because some of the drivers were getting close to blacking out with the banking on the track, but can't confirm it.

Texas motor speedway, Fort Worth, Dallas, Texas. Year 2001. CART (not IRL)

"CART drivers refused to compete Sunday at Texas Motor Speedway over safety issues, saying G forces almost twice as high as normal were causing vision and hearing problems."


http://sportsillustrated.cnn.c ... 001/04/29/cart_cancel_ap/
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Quote from Jakg :S4 was originally planned, but it now seems like S3 will probably be the last release - although if the devs make somethign like the "Rally Pack" and charge £24 for it i'll quite happily pay!

+1
FGED GREDG RDFGDR GSFDG