The online racing simulator
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PLAYLIFE
S3 licensed
Quote from abz1 :Some good suggestions made. Having too many colours/shapes is not a good idea its just going to get messy and the idea about using numbers "sounds" good but will not "look" good I suppose.

I think it only makes sense to show drivers who are ahead of you and behind you as some of you have suggested.

Ahead - Red (+1 lap)
You - Dark Green (and Everyone on same lap Light Green)
Behind - Blue (-1 lap)

so thats 4 colours including your own colour, thats more then enough information to figure out stuff like if someone is a backmarker or your the backmarker.

[edit]
Determining by colour if someone is 2,3,4 etc laps ahead\behind is just pointless.

OK, but what about AI drivers in an online race? +4 colors?
PLAYLIFE
S3 licensed
Quote from DanneDA :Umm... no if I got this right.


Driver1 is on lap 2,
You are on lap 5,
Driver2 is on lap 5, 3 secs ahead of you,
Driver3 is on lap 8.


Driver 1 is just ahead of you on the track and is colored orange on the minimap, ahead of him is Driver2 (whom your fighting with), colored yellow on the minimap. Behind you are Driver3 who's going to lap you, colored red.



See now?

Your completely missing the point.

What color is the driver :
a) 2 sec ahead of you
b) half a lap ahead of you
c) 75% of the lap ahead of you
d) 99% of the lap ahead of you (going to lap you)

e) 2 sec behind you
f) half a lap behind you
g) 75 % of the lap behind you
h) 99% of the lap nehind you (you are going to lap him)

??? They all cannot be exactly the same color! Driver a-d should be one color and driver e-h must be other color.

Quote from [RCG]Boosted :i want the map on carpark and autocross

Me too
PLAYLIFE
S3 licensed
Quote from XCNuse :how many times have you walked away from LFS for half a minute to do something only to find out that everyone had restarted the race and left you there on the grid... that would be why

Once in one year!

Quote from XCNuse :it should be a window pop up, not a .. "press the gas to play" thing, people wouldn't know what to do probably and get booted off the grid and then it would be screwed up

plus, the way you say it, that just leaves an open spot in hte grid, if that were to happen then all cars would shift forward however many spots so there aren't empty spots like so

How many people are actually AWFK? One or two maximum per race...
PLAYLIFE
S3 licensed
Quote from seggons :The view of all this that I have is that this is ment to be a sim right? Well in Real Life you are ment to be prepaired for a car that is stopped on the grid and take avoiding action rather then plow into the back of it then go and say that you want some arcade feature to aid you because you are not skilled enough to take the nessasery action for a stopped car.

I for one would rather sit on the grid without touching the throttle so I can concentrate on what could happen, ie:

If the car in front does not move, where is the best place to go to avoid him/her. Or, where do I want the car to be at T1.

Like the saying goes, Fail to Prepair, Prepair to Fail.

pffff...

I think it is different when in real life a car stalls on the grid, and when in LFS a driver does not give a rats ass, if everybody's start is ruined because he had to go to the kitchen or whatever. Furthermore, please leave your snipe arguments and insults to yourself, thank you.
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Quote from XCNuse :this should be moved to improvements suggestions

+1 for the confirmation your racing next race

which... actually that means there would be a longer time to wait until restart; most likely a time limit around 30 seconds to 1 minute until restart

why longer time? when the lights go green everybody, except the sleepers manage to get off the line. The confrmation time would be when the lights go red until they go green. Plenty of time to tab the gas pedal... If you can't tab the gas then, then ur gonna probably miss the start anyway... So I think no time loss due confirmation requirement...
Sleeping on the grid
PLAYLIFE
S3 licensed
Really tired of rearending a sleeper... Couldn't there be like a confirmation button you can push (can be just turning the wheel or pushing gas) on the grid to confirm that you are actually on the grid ?

Simple etiquette is just enough, as some people still don't care enough to click spectate when going away...
PLAYLIFE
S3 licensed
Quote from i30i3i3y :As for colours theres only three significant classes of racers on the track.

If a racer is,

same lap, yellow
lap(s) behind, orange
lap(s) ahead, red

Thats enough info for me anyways.

OK, so the driver who is about to lap you is yellow and the driver you are about to lap is yellowillepall
PLAYLIFE
S3 licensed
Quote from Electrik Kar :I'm betting someone's bought this up a few times, but just in case I'm wrong(), in the car select menu, it might be nice to actually have the 3 letter name of that car displayed along with the long name- so 'Formula XR', 'FOX'... When I started figuring out the new cars, I was getting confused, thinking that the FXO GTR was the FOX. This would just help to clarify things for beginners imo.

Or more than year old players
PLAYLIFE
S3 licensed
Quote from Vancouver_Canuck :I'd love this skin if anyone with some photoshop skills has the time to build it for me. A matching helmet would be great too, or is that asking too much? Thanks

Gonna do some wrecking ?
PLAYLIFE
S3 licensed
Quote from Hyperactive :No track discussion allowed without (not even mentioning the 'ring) me:

niiice.....
PLAYLIFE
S3 licensed
Quote from ZeroR :I believe that's because the minimap rotates in accordance to your relative direction. Since you are facing the wall, off track somewhere, the minimap rotates as well, making your location not visible as you say. If you had turned the car facing away from the wall and towards the correct direction of the track, most likely your position would become visible again.


As for the minimap itself and the new triangles, I think it's good but here's my suggestion to make it better. Everyone, so far, has been mentioning position numbers of different colors to distinguish lapped cars and those on the same lap. I would think that shapes are far more easier. Keep the color coding as they are now, but if a driver is a lap or more behind then the shape would change, for an example, back to the squares. Those on the same lap would be triangles but still using the color coded system as it is now. This way you still have to see only 2 colors on the minimap (so it's not too messy or "arcadey" as it's been mentioned before).

So how's that? (look at the minimap)

As for lapped drivers, well crashers are usually lapped and you certainly would want to see which way they are driving...
PLAYLIFE
S3 licensed
Quote from ajp71 :Of course not but a demo poster posting about S2 content because he tried it on his mates computer is a known common excuse for crackers, all he has to do to prove he's not is to get his mate to post in this thread

Not everyone is a thief. And not everybody have to proove it to you. It's innocent, untill prove guilty, after all... Not the other way around illepall
PLAYLIFE
S3 licensed
Quote from Gentlefoot :I often sink a bottle of wine and then play LFS. It affects my decision making more than anything and I often tap someone unintentionaly or go for an ill advised overtake. However my lap times are usually within a few tenths of my pb and I have even set PBs having knocked back a strong bottle of red.

same here
PLAYLIFE
S3 licensed
On AS Historic at some times part of the map disappears off the screen. In this case my location is not visible, as it is on part of the map that is not visible.
PLAYLIFE
S3 licensed
Quote from Shotglass :i think the problem is that they do look like adds and not like usefull links
so people either ignore them or the browser filters them out anyway

Nod
PLAYLIFE
S3 licensed
Quote from Sp3cTr3 :maybe that problem will solve itself when cars arent "locked" in position untill the green light is on. Once theres the ability to make false starts there wont be that "synch burp" when all cars is released.

well, thats curing the symptoms, not the "disease"... Why would you want that?
PLAYLIFE
S3 licensed
Quote from herki :I just read the thing about the start-lag and something came to my mind: Sometimes, one person on a server is afk, several people join, the start the race, and because the person wasn't pitting, he/she is in the starting grid, maybe ruining the start of other people and/or the rest of the race, because he/she stands anywhere near the start on the track.
So my recommedation would be, that people, who hadn't touched their controls for x seconds wouldn't be included in the starting grid.
I don't now if this post would be better in the Improvment-Suggestions-Fourm, but it just came to my mind reading the posts.

Or, before the lights turn green, the driver has to confirm by a keypress or smth, that he really is on the starting grid (press one of the pedals for example or turn the wheel slightly).
PLAYLIFE
S3 licensed
Quote from K.David :Does that mean everyone starts whenever they want and if they drive off before the lights go green they get a penalty? I think it would be nice like that... a bit of extra adrenaline to make the start just right, no?

:lovies3d:
PLAYLIFE
S3 licensed
Quote from Blackout :I think what he means is that if all those pictures on track selection would have colors it would look bad, and I agree, it would be too colorfull and you couln't know which is selected.

Yeah, OK I know that there is absolutely no other way of distinguising which track is selected.
PLAYLIFE
S3 licensed
Quote from Don :it looks very stupid when there is milion different color images on one selection screen.

maybe you could calibrate your monitor?

Have you ever seen the car selection screen?

maybe you could calibrate you memory?

(although, I agree, that the car selection screen does not have a million different images, while the track selection screen has at least two million - I'll finish counting tomorrow)
PLAYLIFE
S3 licensed
Quote from joen :Well, I would love track and car information there too. I don't see why both wouldn't be possible. But for me personally the del and ren functions are more important.

Ofcourse there could be just one delete and rename button somewhere else, but I thought this would be the most convenient.
Because if you would have one delete or rename function elsewhere in the screen how do you make LFS delete the right replay? Clicking on the replay would load it, so that wouldn't work unless you make the replay not load when clicking it but then you would need an extra button to play it. So all in all, more clicks then necessary.

And there's a lot of empty space in that screen so it wouldn't obstruct anything. In fact there's plenty of room to add a lot of information.

Looks good
PLAYLIFE
S3 licensed
Quote from abz1 :it would make sense to display the master server time, or as some people have suggested displaying GMT or UTC.

but it is already there...

EDIT: OK, your post was probably before they added it
PLAYLIFE
S3 licensed
Quote from Cue-Ball :The new track selection screen is AWESOME! I really like that you see a picture of the track AND the layout at the same time. Plus it has the long names instead of abbreviations. And it saves a ton of time since it doesn't load until you pick the track you want. No more reloading of unnecessary info.

I only hope the next "big" patch has a few more tracks to add to the list. <cough>mountainroad<cough>

The same here. But one thing: The pictures of tracks are there to remind people which track is which via visual association. However, if the track is not selected, its picture is black&white. And if the picture is B&W, it is very hard to decipher what is on the picture. So the point of putting the picrues in the menu is somewhat lost, I think.
PLAYLIFE
S3 licensed
Quote from St4Lk3R :Although its a good idea, I think that would be a bit too arcade-ish for LfS. We do have mirrors in our cars.

I agree
PLAYLIFE
S3 licensed
Quote from joen :Hi Scawen, I was wondering if you have time to implement a couple of improvements regarding replays in this series of test patches? They seem fairly easy to do to me (but what do I know, so sorry if it isn't)

Could we have a delete and rename function in the replay screen, similar to what you did for the setups? I think it would make managing replays a lot easier. Something like in the screenshot?

And what would also be great imo is the possibility to rename a replay when watching it. (Just like you are already able to save a replay during/after a race by pressing 2).

Sorry if this isn't the time or place to ask, in that case please consider it for a later time.

I'd rather have track and car information than the screen full of delete & rename buttons.
However, I agree that "delete" and "rename" should be for replays (and track+some sort of car info also, if possible

Quote from Sternendaal :Thanks,that did the trick.

Had the same problem. Took me some time to figure out what the feck was going on (especially as I was a tiny bit wasted at that time)... :P
FGED GREDG RDFGDR GSFDG