The online racing simulator
Searching in All forums
(809 results)
PLAYLIFE
S3 licensed
Dunno why ur posting a video about Need For Speed here...
PLAYLIFE
S3 licensed
Quote from sgt.flippy :Wrong, it means that when you press the look left/right button, the head wont magically and suddenly be turned. It will make a fast but smooth animation to the side.

gawd.... for almost 2 years I've been playing with that smooth animation on... and there was a way to turn it off:arge:
PLAYLIFE
S3 licensed
Quote from Jakg :you can make them, we do it on the [MG] server when we do CnR, and they DO listen (you just need an admin, and a kick button!)

That's true
PLAYLIFE
S3 licensed
2+6

I'd start holapping, if I did not have to do some crazy acrobatics to preheat my tires.
PLAYLIFE
S3 licensed
Quote from speedykev :what i dont like about the tyres is they look the same in the race and after the race, as they did before the race. real race drivers dont have F9 keys.
ok so the road cars need the F9 key, but formula cars dont. i would like to see my tyres blister, like this.

:something

lol, that's not blistered tires. That's tires with tire marbles on them.

During an F1 race tyres wear out and create marbles around the track. When a Grand Prix ends drivers will drive around off the racing line to collect these marbles to their tires so as to add weight (yes!), as the car needs to weigh 600 kg after the race.

EDIT: I see Tristan beat me to it by 8 hours
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
I would race more ovals if there was a bigger variety and a bigger challenge (have to let off gas)
PLAYLIFE
S3 licensed
Quote from thisnameistaken :Is that what RBR looks like? Seriously? I might have to get RBR!

that's what I was thinking...
PLAYLIFE
S3 licensed
Quote from nutty boy :Well according to my computer clock there is 1 minute till this round closes.

EDIT: Now it's closed. I don't know when you'll expect the next round but I'll send PM's to the 6 contestants when it's on.

What's a da Vinci code and what was the solution then?
PLAYLIFE
S3 licensed
Quote from alland44 :I have some troubles with the latest patches. If I choose a new track from garage, it takes much longer to load it now. Everything in the garage goes slower.

Sometimes when I join a server, things are "like lagging" every 1.5 seconds. This can happen when I hotlap too, I do not drive singleplayer to much, so I have not chekked that part out.

This was definately not there before i upgraded to patch 18 (From u12)

At least one danish driver has got the same problems, with the "lagging" - Not really lag, I do not know the english word for it. Stop a split second, then ok for 1,5 sec. Stop a splitsecond, then ok for 1,5 ........

Sometimes it go away after 5 - 10 minutes, or when you restart Lfs. But I never ever had this problem untill now.

P4 3.0 Ghz (2mb level 2 cache)
1.5 Gb pc 4200 ram
Nvidia 6600 Gt Gfx.

Drivers are the newest.


EDIT :

Internet connection : 4096/768

Yes, I have the same since patch U. Every 5 seconds or so there is a 0.2-0.3 sec stop of the screen. If it happens on the straight it's not a problem, but when ur racing through BL chicane with another driver, it can make trouble or when correcting a slide. Haven't changed video card or drivers during the time that the patches have changed.
PLAYLIFE
S3 licensed
Quote from [RCG]Boosted :with U10 its alright like all time dunno bout U19 since i directly got up to 20.
i remember on U10 autocross (copsnrobbers layout ^^) without any cars on it 50 fps stable wherever i drove...but as soon as i looked back (R) frame rate dropped to 15-20.
that problem is gone with U20...wierd.

I was driving on cops and robbers server yesterday with U20. When I drove backward while looking back, the framerate dropped noticeably. That's a bit strange, because when ur driving forward, you not only see the forward view, but also the mirror. However, backwards driving does not have a mirror, but is still slower frame rate wise.

(using ATI 9600 PRO with drivers from December 2005)
PLAYLIFE
S3 licensed
Quote from abz1 :Some good suggestions made. Having too many colours/shapes is not a good idea its just going to get messy and the idea about using numbers "sounds" good but will not "look" good I suppose.

I think it only makes sense to show drivers who are ahead of you and behind you as some of you have suggested.

Ahead - Red (+1 lap)
You - Dark Green (and Everyone on same lap Light Green)
Behind - Blue (-1 lap)

so thats 4 colours including your own colour, thats more then enough information to figure out stuff like if someone is a backmarker or your the backmarker.

[edit]
Determining by colour if someone is 2,3,4 etc laps ahead\behind is just pointless.

OK, but what about AI drivers in an online race? +4 colors?
PLAYLIFE
S3 licensed
Quote from DanneDA :Umm... no if I got this right.


Driver1 is on lap 2,
You are on lap 5,
Driver2 is on lap 5, 3 secs ahead of you,
Driver3 is on lap 8.


Driver 1 is just ahead of you on the track and is colored orange on the minimap, ahead of him is Driver2 (whom your fighting with), colored yellow on the minimap. Behind you are Driver3 who's going to lap you, colored red.



See now?

Your completely missing the point.

What color is the driver :
a) 2 sec ahead of you
b) half a lap ahead of you
c) 75% of the lap ahead of you
d) 99% of the lap ahead of you (going to lap you)

e) 2 sec behind you
f) half a lap behind you
g) 75 % of the lap behind you
h) 99% of the lap nehind you (you are going to lap him)

??? They all cannot be exactly the same color! Driver a-d should be one color and driver e-h must be other color.

Quote from [RCG]Boosted :i want the map on carpark and autocross

Me too
PLAYLIFE
S3 licensed
Quote from XCNuse :how many times have you walked away from LFS for half a minute to do something only to find out that everyone had restarted the race and left you there on the grid... that would be why

Once in one year!

Quote from XCNuse :it should be a window pop up, not a .. "press the gas to play" thing, people wouldn't know what to do probably and get booted off the grid and then it would be screwed up

plus, the way you say it, that just leaves an open spot in hte grid, if that were to happen then all cars would shift forward however many spots so there aren't empty spots like so

How many people are actually AWFK? One or two maximum per race...
PLAYLIFE
S3 licensed
Quote from seggons :The view of all this that I have is that this is ment to be a sim right? Well in Real Life you are ment to be prepaired for a car that is stopped on the grid and take avoiding action rather then plow into the back of it then go and say that you want some arcade feature to aid you because you are not skilled enough to take the nessasery action for a stopped car.

I for one would rather sit on the grid without touching the throttle so I can concentrate on what could happen, ie:

If the car in front does not move, where is the best place to go to avoid him/her. Or, where do I want the car to be at T1.

Like the saying goes, Fail to Prepair, Prepair to Fail.

pffff...

I think it is different when in real life a car stalls on the grid, and when in LFS a driver does not give a rats ass, if everybody's start is ruined because he had to go to the kitchen or whatever. Furthermore, please leave your snipe arguments and insults to yourself, thank you.
Last edited by PLAYLIFE, .
PLAYLIFE
S3 licensed
Quote from XCNuse :this should be moved to improvements suggestions

+1 for the confirmation your racing next race

which... actually that means there would be a longer time to wait until restart; most likely a time limit around 30 seconds to 1 minute until restart

why longer time? when the lights go green everybody, except the sleepers manage to get off the line. The confrmation time would be when the lights go red until they go green. Plenty of time to tab the gas pedal... If you can't tab the gas then, then ur gonna probably miss the start anyway... So I think no time loss due confirmation requirement...
Sleeping on the grid
PLAYLIFE
S3 licensed
Really tired of rearending a sleeper... Couldn't there be like a confirmation button you can push (can be just turning the wheel or pushing gas) on the grid to confirm that you are actually on the grid ?

Simple etiquette is just enough, as some people still don't care enough to click spectate when going away...
PLAYLIFE
S3 licensed
Quote from i30i3i3y :As for colours theres only three significant classes of racers on the track.

If a racer is,

same lap, yellow
lap(s) behind, orange
lap(s) ahead, red

Thats enough info for me anyways.

OK, so the driver who is about to lap you is yellow and the driver you are about to lap is yellowillepall
PLAYLIFE
S3 licensed
Quote from Electrik Kar :I'm betting someone's bought this up a few times, but just in case I'm wrong(), in the car select menu, it might be nice to actually have the 3 letter name of that car displayed along with the long name- so 'Formula XR', 'FOX'... When I started figuring out the new cars, I was getting confused, thinking that the FXO GTR was the FOX. This would just help to clarify things for beginners imo.

Or more than year old players
PLAYLIFE
S3 licensed
Quote from Vancouver_Canuck :I'd love this skin if anyone with some photoshop skills has the time to build it for me. A matching helmet would be great too, or is that asking too much? Thanks

Gonna do some wrecking ?
PLAYLIFE
S3 licensed
Quote from Hyperactive :No track discussion allowed without (not even mentioning the 'ring) me:

niiice.....
PLAYLIFE
S3 licensed
Quote from ZeroR :I believe that's because the minimap rotates in accordance to your relative direction. Since you are facing the wall, off track somewhere, the minimap rotates as well, making your location not visible as you say. If you had turned the car facing away from the wall and towards the correct direction of the track, most likely your position would become visible again.


As for the minimap itself and the new triangles, I think it's good but here's my suggestion to make it better. Everyone, so far, has been mentioning position numbers of different colors to distinguish lapped cars and those on the same lap. I would think that shapes are far more easier. Keep the color coding as they are now, but if a driver is a lap or more behind then the shape would change, for an example, back to the squares. Those on the same lap would be triangles but still using the color coded system as it is now. This way you still have to see only 2 colors on the minimap (so it's not too messy or "arcadey" as it's been mentioned before).

So how's that? (look at the minimap)

As for lapped drivers, well crashers are usually lapped and you certainly would want to see which way they are driving...
PLAYLIFE
S3 licensed
Quote from ajp71 :Of course not but a demo poster posting about S2 content because he tried it on his mates computer is a known common excuse for crackers, all he has to do to prove he's not is to get his mate to post in this thread

Not everyone is a thief. And not everybody have to proove it to you. It's innocent, untill prove guilty, after all... Not the other way around illepall
PLAYLIFE
S3 licensed
Quote from Gentlefoot :I often sink a bottle of wine and then play LFS. It affects my decision making more than anything and I often tap someone unintentionaly or go for an ill advised overtake. However my lap times are usually within a few tenths of my pb and I have even set PBs having knocked back a strong bottle of red.

same here
PLAYLIFE
S3 licensed
On AS Historic at some times part of the map disappears off the screen. In this case my location is not visible, as it is on part of the map that is not visible.
PLAYLIFE
S3 licensed
Quote from Shotglass :i think the problem is that they do look like adds and not like usefull links
so people either ignore them or the browser filters them out anyway

Nod
FGED GREDG RDFGDR GSFDG