Awesome thanks. Going to try and create a tidy scenes collection with all the pictures with them as backups and maybe if they are ok I can send them to other people! nice tips about speeding up rendering and retreiving all the maps!
The thing with the tyre wall is weird, in the preview window I cant see the cromo tyres logo but when it renders they show, sometimes it wont render the tyre wall logo... ah well, I think its because its such a thin object on the side of the tyre and global shadows are hiding it or something cos if I view it from a very acute angle it shows there.. confusing lol.
Q1) A new question I have, when I rotate a wheel or object it rotates around a different axis and becomes out of align. Like I would like to rotate an object around a 90 degree right angle from the ground rather than do a rotate and then have to move the object into where I think it should be. Like a tyre wall object is a round object right, so I want to rotate it around so I can adjust where the writing is on the wheel, but when I rotate the object it wont stay on the sidewall of the tyre....
Q2) Also I created a huge geo sphere to create an environment, like I wanted to put a sky map / graphic on the inside of this sphere to be like a sky, with my ground plane in the middle, is this a bad idea, how do you go about creating a sky in 3ds max...
This is a render i've been doing with a UFR.
Q3) I have a just skylight only at the moment and I think it shows, the car looks a little plastic from the rear. Do I need a couple of spot lights on there do you think? What obvious lighting issues can you see?
Q4) The UFR dds files are limited, theres 1 parts dds and a material dds so theres lots of blank areas, I managed to fit the RA_seat to the UFR seat, it seemed to fit ok, but I couldnt find the UFR seat or the interior doors etc, is this just something to work around and fit my own materials to it?
Cheers!