The online racing simulator
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richy
S2 licensed
Quote from Tweaker :lol I saw this on Engadget just now...

http://www.engadget.com/2007/07/11/bmws-m3-simulating-m3/

Looks like GTR or something? Pretty expensive, but still cool... I guess Can you spot all the really sad points of the video and the entire presentation? lol

LOL on the presentation LCD screen there is a mug shot of the drivers face.
richy
S2 licensed
Hrm. I thought twoc'rs just took the cars. Didnt know they took the drivers too.

Actually come to think of it, I saw damon hill being handbraked in tescos car park by some joyrider.
richy
S2 licensed
I voted no on this one. Heres why I did.

I believe this could make more people angry over a crash that may have just been solved with a sorry and a loss of your gaming time. If you get marked as a DNF, it could lead to hotter heads.
richy
S2 licensed
You can sort of get out of the car, try pressing shift U, but no person model or anything, you can sort of move around like a first person shooter. probably knew about this but hey, thought i would just throw this in for good measure.
richy
S2 licensed
Quote from CodieMorgan :(1.)NFS has overkill effects and barely uses a true physics model!

(2.) Dont compare LFS to NFS please.. its annoying to hear the vast amounts of people who do!

(3.) LFS is an online racing simulator.

(4.) NFS is some arcadish racing game targeted at those who can't handle realism too well!

(5.) And ... because of the community and how lfs is evolving according to the community in wich LFS exists, there is no racing sim out there that can kill LFS...

(6.) LFS simply grows stronger over time.. period!

Can ye re-read what I said please. Cheers mate.

1. I didn't say NFS had physics.
2. I didn't compare LFS to NFS.
3. I didn't say anything about online/offline.
4. I didn't comment on the driving skill or expectations of a NFS player.
5. I didn't say there currently WAS a better driving sim, I said don't let there be one.
6. Growing and evolving is updating the graphics.
richy
S2 licensed
I am a silver license holder who races on server 1, sorry.

I've been trying to think of an excuse as to why I do, but I can't. I think i'll try to go to server 2 first and if it's too quiet then move to server 1.

I get a lot more points for my efforts on server 2, I just pick server 1 instead, for a reason I can't quite put my finger on yet.

I have a hunch it has something to do with hatchbacks and front wheel drive racing, but I know the XRG is rear wheel drive and the FXO is fwd, so that's why I am confused.

As soon as I get gold, i'll be on server 3 in the XFR/UFR.
richy
S2 licensed
As it is, a race at south city works like I would expect it, even with the bug. You don't want it so people can bomb around and use the walls to bounce off and stop you and help you get a faster time. My experiences with south city are, sometimes I clip a barrier and get away with it, sometimes it ends my race. And if I do go flying off a barrier, I usually know what I did to cause it, like going into a corner too hot.

The damage model is incomplete so I think this comes into play here. If the damage model was more advanced, and a hit damages the car more then you could have it so you can bounce off a wall if you want to but you wont be able to continue. It's either ping you onto your roof or total the car, no choice since we don't have the damage model in place yet.

As soon as cars stop pinging off of walls. You'll be driving on 3 wheels instead. Thats how I see it changing at south city.
richy
S2 licensed
I see what you mean about the trackIR thing. Does the head movement already get saved in the replay when someone uses it? Is it possible to replicate the same settings the driver was using, say, it auto selects 180 FOV or seat position for you?

How about some indicators on screen? e.g.

If someone looks fully left <<< shows up on screen.
If someone gradually looks left < shows up on the screen.

It's not really a solution but an alternative?

I hope this can be done i'd love to view some race starts from other peoples eyes, because some races are so good they need to be watched from all angles.
richy
S2 licensed
Quote from DeadWolfBones :This is where you use some self-control and wait until the pack has gone by.

Then you get a traffic jam of 2 or more cars in the pitlane, who should get out there first? Everyone form an orderly line and go when the going is clear?

Aswell as joe public just flooring it out the pits.

It's literally just a coincidence how first place going into lap 2 lets everyone out of the pits. Delay it by a short time and the field has a little more time to go by, and theres more chance of being able to filter into the race cleanly.

It's a difficult once because each race is different and not everyone gets to the finish line at the same time. But it just happens to be more dangerous than it is safe. Thats where I think maybe a 20 second count down once first place has crossed the line? With the pit drive at 49 mph on top, it should let the lead pack by. Of course anyone who is slow on that lap may be at risk. But its a lot less than always having a good chance of meeting the lead pack with little or no room to filter into the flow?
Last edited by richy, .
richy
S2 licensed
Quote from richy :Hiya

Is this known? Or am I missing something, but the join on lap 2 tends to be worse than letting people leave the pits after the crash in T1 on lap 1 like before?

Is this a known issue being talked about elsewhere that I can't find

Join the race as P1 goes over the race line into lap 2. Drive down the pits, and you are into the pack of racers... Am I the only one who can see this?

If you cant set it so people can join after Last Place has gone into lap 2, maybe add a 10 or 20 second count down to let the rest of the field pass into lap 2 and not meet people on out laps?
richy
S2 licensed
Oh by the way I do want the collision detection to be improved for when a driver accidentally has contact. Not so people can use contact to their advantage.
richy
S2 licensed
Even your hero's think it is a terrible way to race. Money drives them to it, not because they want to. But because everyone has to do it because the rules were never enforced from the get go. Mainly because bump drafting lets you go faster. But making someone loose IS A DANGEROUS TACTIC. It will get you or someone else killed. And yes, the driver you made loose will call you names.

My point stands.
richy
S2 licensed
Quote from Aiden McGeady :*Cough* You say you've watched NASCAR, but you've never seen Jeff Gordon? Dale Jr.? Kurt Busch? They all do this maneuvre. And you'll read about it in every NASCAR website that has some kind of terms glossary.

Watch the recent race with the finish between Jeff Gordon and Jimmie Johnson. Jeff Gordon tapped Johnson's car with the intention of making him go loose several times, progressively harder. Guess what happened? Johnson came in first, Gordon in second. The effects were clearly not what you describe.

From what i've read about this issue within NASCAR that is calling for new car shapes so that bumping CANT happen anymore, that it is a really hazy issue with NASCAR, and a respectful driver wont force a loose end while a, I quote from an article i have here http://findarticles.com/p/arti ... /is_20060214/ai_n16226327

"It's not that guys are trying to get people out of control; it's just a product of the environment that we're in," Stewart said. "To blow through a line, you have to get that guy and stay on his bumper and blow him through that hole."

"How do you calm down some of these guys?" Earnhardt said. "You can show them tapes of crashes, whatever. You can have Darrell Waltrip or Dale Jarrett or Bobby Labonte in their face telling them to calm down, but they're not going to calm down."

Four-time series champion and defending 500 winner Jeff Gordon called bump-drafting "the worst thing that has come along in the sport." Yet in the television broadcast of the Shootout on Sunday, Gordon was the first driver shown running into the back of another car.

Yeah, this is a legit, totally ok way of racing.

I bet you can't wait for the new car specs that are going to eliminate this.
richy
S2 licensed
If you think I haven't watched NASCAR then you must be really naive. Bump drafting, and pushing someone till they are loose are different kettles of fish altogether. Bump drafting makes both cars go faster. And you should never do it with the intention of making the car infront get "loose".

People don't get put into walls because they don't intentionally make the driver infront get loose. This is called a death wish.

Look closely and the driver behind will back off before they turn. Both cars are faster. But you should not make the car infront get loose so you can make a move. It should be of the leading drivers mistake if he gets loose, not have absolutely no control over what is happening to his race.

Making someone get loose, and someone getting loose of their own free will are 2 seperate things altogether.
Last edited by richy, .
richy
S2 licensed
Quote from Aiden McGeady :In a competitive oval, particularly on restrictor plate tracks, nearly everyone is doing about the same speed, unless they have an uncompetitive car due to a bad set-up or mechanical problems. And they don't ram into one another, the technique is done by tapping the rear end of the car in front so it comes up and makes the car get loose.

Racing techniques aren't the same for every category. You wouldn't attempt to corner on asphalt the way rally drivers do on dirt. You don't race in a draft pack on an oval the same way you would race in a regular circuit.

I think you would be banned from any track, racing and called many names or even worse, die from your own stupidity, if you tried this in real life.

What you describe is wrecking.

Due to slipstreaming, the car behind will be faster. This does not give you the right to hit him up the rear and put him into a wall, or cause a pile up for the rest of the race behind you.

Some techniques for rallying can be adopted for asphalt. It's called rally cross.
richy
S2 licensed
Yeah, NFS isnt the best graphics, just used it as an example. It would be a nightmare if it came true! That was me point.

If you let the graphics slip too much, someone will come along and do something better. As everyone said before, it takes time to port from dx 8 to 9, probably longer than building from scratch from dx-9. This gives even more room for someone to do a LFS clone on a higher dx and beat our LFS. If LFS does this too late there could be irreversable damage done if say half the community swaps to the new game that has real physic models and a better graphics engine.

This is my worries thats all. I want LFS to always be the best. On all areas.
richy
S2 licensed
Quote from richy :Hello, I have been loving these servers again, im slow, i dont get much points. But this is some of the best racing ever!!!

I can't stress how awesome the server setup is, love it to bits! Thank you guys.

Just a little problem that is relating to the above a bit, that I noticed last night. It's the issue with the join on lap 2 message. It needs to be staggered.

As 1st place crosses the line I can leave the pits, stay at pit speed, exit pits straight into the middle of the pack. Joining on lap 2 actually does the opposite. It puts crashes in the middle of the pack. Or just behind them on cold tyres. I just wait at the end of the pitlane for all to pass, and let the race get on with it then poodle my way around my outlap taking it easy and not disturbing things. But i'm not sure if everyone is aware of this.

But join on lap 2 definately has potential to cause problems. Maybe, if you could set it so it only lets people out of the pits once Last place has reached lap 2? As it is when 1st place goes it lets people out at the wrong time.

Hiya

Is this known? Or am I missing something, but the join on lap 2 tends to be worse than letting people leave the pits after the crash in T1 on lap 1 like before?
richy
S2 licensed
quick bit from me...

What happens if a game developer creates a game that equals LFS on physics but on a DX-9 or higher graphics engine? GTR2 was pretty close.

End of LFS? Possibly.

Don't let NFS get physics and make you all eat your hats.
richy
S2 licensed
Quote from BullHorn :'+1' is so 90's.

This suggestion has nothing to improve the game, actually, it's a bad idea, because what if you want to look straight to analyze the driver's line? If you wanted to look to the side, you can always press the look left/right buttons.

I don't get it why everyone +1 every suggestion, or do they just mean +1 for their post count?

If you're analyzing their line while they are looking left or right they are most likely racing someone else. Analyze their line when they are on clear track.

If the person is looking left or right then its for a reason, no? Unless they are looking left/right to purposely put you off of analyzing their line, then they can't see where they are going. Of course if you have world records where people are looking left or right then there you go, go faster by looking out the drivers door. =)))
richy
S2 licensed
Hello, I have been loving these servers again, im slow, i dont get much points. But this is some of the best racing ever!!!

I can't stress how awesome the server setup is, love it to bits! Thank you guys.

Just a little problem that is relating to the above a bit, that I noticed last night. It's the issue with the join on lap 2 message. It needs to be staggered.

As 1st place crosses the line I can leave the pits, stay at pit speed, exit pits straight into the middle of the pack. Joining on lap 2 actually does the opposite. It puts crashes in the middle of the pack. Or just behind them on cold tyres. I just wait at the end of the pitlane for all to pass, and let the race get on with it then poodle my way around my outlap taking it easy and not disturbing things. But i'm not sure if everyone is aware of this.

But join on lap 2 definately has potential to cause problems. Maybe, if you could set it so it only lets people out of the pits once Last place has reached lap 2? As it is when 1st place goes it lets people out at the wrong time.
Saved look left/right in replays?
richy
S2 licensed
Hello all, long time no speak!

Just a quick suggestion here, but, could it be possible to save the drivers Look left and right commands in a replay. An example...

I save a replay of a race, but I want to view it from exactly the drivers eyes. So I don't want to have to look left or right myself, i would like to view it when someone looks that way? Currently I look left or right myself. Or I use external view to see when the driver looks around by his helmet, but I don't get to see the race through their eyes in the cockpit.

I feel this is useful not just for seeing IF a driver looked left or right, but what did he get a glimpse of, and what did he miss when he just looked left quick etc.

I guess by the left and right looking of the helmet / driver model that in the replays the look left and right is already saved? Is there a way to enable it to do the views for you?

Good or Bad idea?
richy
S2 licensed
wheres the option to vote for Avatars to be removed off the forums forever by the moderators?
richy
S2 licensed
got mine!
richy
S2 licensed
I can usually stay with the pace setters but I rarely win against them. I usually overcook it somewhere and go wide or something and lose time that I cant get back... if i dont make any mistakes for a couple of races may get a podium.

Like to stay on the lead lap if I can.
richy
S2 licensed
just come back to let you know I think it was because I unplugged my ipod.

the ipod was causing this program to crash so i unplugged it and got this error. guess i should of ejected the disk first doh.

man ive wasted hours trying to find some old photos that my phone over wrote think im gonna give up soon.

that software is definately one to keep though.

Edit: Have found this program called PC Inspector. Which has some very similar properties to that program you suggested. Have a look.

http://www.snapfiles.com/get/pcinspector.html
Last edited by richy, .
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