every winner gotta deal with backmarkers its part of racing, its one thing being in the lead pack but can you deal with the backmarkers as good as the guys your fighting for position? if you can nail those backmarkers a bit quicker than the guy infront or behind you, youll gain on em. racing has a lot of this in it. most notable is in formula 1 where you often have to watch how P1 gets passed the backmarkers.
you gotta accept that a backmarker will add time onto your laps but how much is all up to you.
totally not meant to be a moan ... just an area i thought could be improved thats all. i mean loading a layout is going to cost resources and frame rate and then i thought about the repetitive graphics going down the pits...
the tyre marks thing was just an "alternative" cos i was trying to think of what could be done i mean its just a discussion no way mean to be a negative one at all
i didnt think of the auto x layout i dunno if others did but yes that is a very good point indeed. just the white arrows on a layout might not hog resources and will do the job just fine!!
well it officially used my LFS license name. And I would not have known about the option had it not been in the general section because I dont go to the league sub forum.
i dont know how this is able to be implemented if at all. but if you could have it so the marks in the pits dynamically change with the direction of the racing so you would sort of know where to go without having big arrows or a pit crew there?
do pits even have marks like that in real life heh
yeah but i like to think we can say that cars get disabled in heavy impacts because well even though it isnt meant to be like that it does happen in the extreme. its a good selling point sort of in a weird optimistic way.
can I just add a bit. body damage can affect your cars performance. in some cars, you can get damage that is warped enough to lift the car off of the road surface and so during braking your bodywork will rub on the road and make braking very dangerous. it will also make you spin your wheels and all sorts of trouble including a disabled car.
You can sort of wiggle as you exit the pits to get the "wrong way" message up...
I just thought it would be nice to have some sort of foolproofing...
especially if say, a race is going on with pit required and someone joins and pulls out the wrong way.
I figure instead of having a big arrow splashed up on the screen to integrate some sort of graphical feature to the pits to hint which way the flow of traffic is going.
maybe if we could get those pit crews in there then there could be a guy there with a sign on it
Hello all. Ive always had this thing where I pull out of the garage and I end up going up the pits the wrong way, have to slam it in reverse then turn around and head the correct way...
does anyone else experience this or am I just being careless. I was wonder if there was some way to indicate the direction of traffic as you exit the garage?
Is this even a needed suggestion, I was figuring we could incorporate something in the pits that could indicate this. The best thing I sort of came up with would be having a slight tyre marks leaving the garages either left or right depending on the direction of the track.
Does that even make sense or is this even a thing to bother about?
heres my thread where I discovered some things wrong with my system. It appears by your everest that this is none of this really applies to you but its a good reference I suppose.
I would suggest running everest while you play live for speed then alt tab and check out what the temps are saying. Temps while idle are lower then when its under strain.
Check out the running processes by pressing ctrl - alt - del and then click the processes tab then google them to find out exactly what they are. This is an awesome peice of software for this, http://www.snapfiles.com/get/processexplorer.html great tool. alternatively run msconfig from start menu.
Another thing is checking for Viruses / Malware / Spyware.
hahaha quality stuff. you should get a stunt team together. now all you need is some bikes that you can hang off and do some stoppies!!!
looks quite realistic you know. i guess the speeds might be a bit extreme but from when ive seen cars doing that 2 wheel thing, looks quite similar. maybe a bit too stable? possibly because its a computer game.
personally i am a heavy user of inferno setups. I havent the time nor patience to actually set my own setups.
i dont get the WR's with them, and im pretty sure I could go faster if I did put in the time researching and making a setup like the others guys do. like tristan says you need to drive the setup just like the guy who made it so you need to find their WR replay too! then play copy cat! yes I guess that makes me a shit driver or someone who isnt the best but I just want to have close bumper to bumper racing there and then. im not trying to be competetive, I just want to be able to keep up with the pack.
However, in regards to the OP's suggestion of making inferno sets available in-game:
I think it works well as it stands, inferno is a 3rd party resource, but still if you integrated it into the game youll just have a different 3rd party resource show up because all the inferno sets would be standard.
bonnet vent. rear wing not too big, front spoiler low on the road. sweet wheels and tyres. looks awesome while racing and is a bag of fun to drive. Yeah thats my choice always has been always will be.
it might need to wait until the future when we have a better damage model, then we can incorporate overheating say if it gets stuck in a vent or it could jam the suspension or something along those lines.
for now i just think its there as a deterent to cutting the grass i guess.
yeah i have it running through the DVI-D port already. because i got my computer as a bundle im paranoid that they cheaped out in areas which might be limiting me now.
Ill leave the memory as it is then unless anyone really thinks its worth doing.
Ok this is what im still left thinking about from before and i've got some new issues to worry about now.
Ok so my refresh rate doesnt matter because its an LCD screen. This is the specs of my monitor see fig23a. Its native res is 1280x1024 @ 75hz so this is what im using here, im thinking I should of taken more care in getting the screen too because I think I could of chosen better, maybe a CRT type but sadly im limited in space and a 19" crt wouldnt fit so viewing area matters a bit to me. The other things im looking at is the response time. Which is 8ms, it says grey to grey but i dont think that is going to be too precise. Is that ok for gaming these days? I cant say I visibly notice any ghosting im guessing thatll happen around 125fps or over, maybe this is related to my tearing sometimes without vsync. either that or its because i didnt have it in a native res, aaaanyway, Contrast ratio is 800:1 i dunno if thats ok but its bright enough. Dunno how to work out the diagonal dot pitch measurements... im guessing the monitor is good enough for my system for a while. So I can forget about that now and concentrate on the other bits.
I plugged in a USB flash drive and it clashed with the VIA chipset Im beginning to think this is my USB 2 controller or something, it says usb 2 on the floppy drive so i wonder if thats related to the chip on the mobo. Its a mystery but I dont have to boot up with the thumb drive in so its ok. as much as i want to avoid the bios update i think i might have to do it afterall. worth a try just for peach of mind.
My system needs to last me atleast another year yet with minimal cost. However I would like to get the best out of my processor and motherboard and graphics card, maybe at the cost of a ram upgrade. And if that little 333mhz think is a bottleneck for the whole systems fsb i could get a large upgrade for a cheap investment? Or am I not going to see a difference worthy of the money?
edit:
oh I see, the graphics processor talks to the memory on the card... bingo.