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richy
S2 licensed
I managed to get mine down to 14% in 2663 laps.
richy
S2 licensed
Quote from fujiwara :Mad Max droved a Ford Falcon XB V8, probably the most respectable car in Australia.

http://www.youtube.com/watch?v=NE-V3TaNGss

yeah I knew just a figure of speech.

that is some really good bmw driving there, really throws it into that tight left hand and clips the wall on the apex, good vid.
richy
S2 licensed
http://www.youtube.com/watch?v=WXA6Dkt1z3Y

Check out the Ford escort at 2:35 lifting its front wheel off the ground, mega!

berg cup and vantage point search on youtube yields some seriously gnarly stuff.
richy
S2 licensed
truly one of the greatest cars and amazing driving you have ever seen.

http://www.youtube.com/watch?v=d01VBR5nKPw

Mad max eat your heart out.
richy
S2 licensed
Quote from tikshow :exhaust, comment it please!

very nice.
richy
S2 licensed
Check out this video. Looks like they are having fun.

http://uk.youtube.com/watch?v=I4CXVDTrfrc&NR=1
richy
S2 licensed
http://uk.youtube.com/watch?v=wwhEi2fR6Wc

Check out this vid of the superprix. a voice over with speeds reached, nice.

http://uk.youtube.com/watch?v=I4CXVDTrfrc&NR=1

This video is awesome.
Last edited by richy, .
richy
S2 licensed
It's not the chicanes that are the problem, they are just chicanes, you get big ones, small ones, slow ones fast ones, all sorts, they are specific features of the tracks. try looking at the damage model aero model and surface grip or the curbs or the other million suggested improvements like dirt or rubber on the track that are the inaccuracies of a racing sim. how about the dirt on the tyre model is this 100% acurate? or the marbles the wear and tear on the car the countless other reasons why drivers in real life have to slow and we dont. thats all it is. this doesnt mean we cant replicate them as best we can for now and hope as upgrades go on the need to take care will increase.
richy
S2 licensed
lol this is a classic.

its like an RPG game or something where someone says, I am quitting the game, and everyone turns round and says, can I have your stuff?

don't get wound up by cheats, just carry on as normal since the guy will soon get bored of LFS with no challenge there, they only cheat themselves. if you get beaten by a cheat then take it as a compliment, he had to cheat. this is worth tonnes more glory than even winning the race. same goes for cutters, wall hacks and aimbot!!!!1111oneeleven.

just enjoy lfs your way and dont let the cheater win by making you quit lol.
richy
S2 licensed
Thats a really nice helmet skin

LFS is like a moving painting sometimes. I just love the way everything looks right in screenshots.
richy
S2 licensed
Quote from KeiichiRX7 :Just for the record, I think more of us hope you discover a loose nut on the Reynard at an inopportune time than squirm. But that's just supposition.

wow....
richy
S2 licensed
Quote from mrodgers :Nope, because I know him and he's posted in other topics of this interest as well. I do know he is speaking of the flatout driving straight through the LFS chicanes....


Tell me one chicane in LFS that you DON'T go flat out through (except SO Classic). In every chicane, the slowing and braking is due to a corner right at the chicane entrance (exit in reverse) rather than the chicane itself. FE Green on the main straight (and I'll add coming off the oval at KY GP since I don't curb hop) is the only ones I can think of that you actually brake for the chicane, rather than for a corner right before the chicane. LFS chicanes are nothing more than acceleration zones after navigating the corner. Take the chicanes away and it changes nothing with the speed of that section because the slowing is caused by the corners, not the chicanes. Note my examples in the post above. Remove each of those chicanes and does anything change? Nope.

So the topic called "Remove all chicanes" is not about removing all chicanes. Okay, what planet are you on? The guy is complaining about chicanes not making him slow enough yet at the same time he wants to go fast because the game is called Live for speed.

Where in the definition of chicane, does it say it can't be after a corner or before a corner (since it's in reverse). Where in the definition of chicane does it say must make you go slower than a 90 degree corner, which is also pretty fast in LFS, hence the "so you want to remove all corners too" comments.

Since you named a lot of the chicanes already, try AS cadet, AS club FE club or any of the chicanes without lifting off, braking or adjusting your line to get through it, do this in the FZR.

Oh right you just realised that slower cars are going flat out but the faster cars cant. Nice one!

Why do you think people cut, why do you think there is barriers there, because people are driving OFF the track to get better times.

Your problem is not with the chicanes.
richy
S2 licensed
Quote from mrodgers :It seems you all are missing what Cargo is eluding to. Very few of the chicanes in LFS are driven slow and cause you to slow. Nearly every one of them are taken flat out.

Aston (National to simplify the location) coming onto the front straight. Taken flat out. The only reason to slow is because you have a turn-in initially into the chicane. You turn in, then drive flat out through the chicane. Most people jump the curb and do not take it on the track at all.

Westhill, again, you slow slightly for the turn-in, then flat out through the chicane.

FE Club and Gold first chicane, taken flat out.

FE Green, first chicane I like. You actually brake for the chicane, not for a turn then take it flat out. Second chicane, no braking whatsoever, taken flat out. Third chicane coming onto the front stretch, again, no braking and taken flat out even though you do have to turn-in to that chicane.

Blackwood, taken flat out. The only reason it is slow is because of T1, you don't have time to get the speed up.

Kyoto GP, I personally brake coming off the oval and through the chicane. Most people just pumble over the curbs there flat out.

I'm sure I missed some.

So, Cargo's question still stands: "Chicanes -- what are they good for?" Very very few of them you slow down for.

Why are so many of the chicanes mostly after a slow section in LFS? Blackwood, FE Club/Gold, all but the first at FE Green... None of them have any speed coming into the chicane that you have to slow down for it.


In my eyes, that "action" has nothing to do with the chicane. Would have happened without the chicane. That was 2 wheel action from hitting the curb on the turn heading into the chicane. Notice that both of the cars represented in that vid did not slow in the chicane, which is the reason to have a chicane. Both cars took the chicane accelerating flat out.

The guy is quite clearly eluding to remove all chicanes, maybe you should re-read it?

LFS has many different types of chicanes, slow and fast. All require a line and steering to get through, braking before a chicane means the chicane is doing its job.

Also try those chicanes flat out IN REVERSE CONFIG?
richy
S2 licensed
Quote from Cargo :Before I make an Improvement Suggestion I thought I'd drag by the General mob.

Chicanes -- what are they good for?

Most real life tracks install or build-in chicanes in order to slow the cars down for safety.
We are virtual, there is zero safety to worry about. We should be going hella fast (and usually are).

There are several chicanes that are simple "cut here" markers. And servers have taken as many steps as possible to put in bumpers to stave people off from them. Is this is so, Remove the Chicane.

In general, if any Track is being reviewed for udpates from the devs, they should first look at any chicanes on that track and do all possible to remove them.

This is Live For Speed after all.

(just a thought, not a whine)

:noob:

Chicanes are fine. Keep them.
richy
S2 licensed
I definately think this looks like fun, look at the guys face, he is seriously enjoying it!

http://www.nato.int/pictures/2004/040918/b040918h.jpg

Full grid at blackwood?
richy
S2 licensed
Quote from samyip :I am glad that you sorted the tyres.
What is your windows' reflection strength? may be lower it to 20.

Yeah it's a bit bright isnt it, I think I have it on 100% with a black and white graphic so the white is showing too much...

Im still toying with the reflections, I think I might make a new reflection map since the one I have is too detailed and has water in it so the ripples look weird. I want more defined reflections, simple yet effective.

Thank you for the help, i'm sure I will be back with more questions.
richy
S2 licensed
Ok I think this tyre wall thing is definately because of it being too close to the actual tyre, I moved them very slightly and no more problems.

Nice!!

Lighting is still hard, my reflections are too strong on the windows yet too weak on the body, need more tweaking and stuff to get it right I think. Everytime I add lights it goes too dark or too bright and always looks best with just 1 skylight.

Heres a little picture of my hot hatch scene.

Havent really figured out much with the environment....

Q1) When I crop the brake discs, it stretches the .dds to fit the original polys, I guess I need to edit this whole object.... ?
richy
S2 licensed
Quote from Ian.H :Yup.. go to the nvidia site, there's 2 useful downloads there; one that'll produce thumbnails in windoze exploder the same as for most other images, and 'WTV' is a nice tiny tool for viewing DDS files.



Regards,

Ian

Ah nice thanks Ian, went over to the nvidia site and downloaded the thumbnail viewer and WTV (which it says is good for viewing textures with alpha channels).



Edit: This is the link to the tools section on nvidia for anyone who is looking for this same previews, dds plug ins for photoshop etc. etc. http://developer.nvidia.com/page/tools.html
Last edited by richy, .
richy
S2 licensed
Quote from LineR32 :The Nero Photosnap viewer will show DDS files.

I can see the previews of the .dds as I open them in photoshop and 3ds max but I just wondered if it was possible to get windows to do a little preview thumbnail like for jpgs or bmps... if not I will just use the program I am editing in.
richy
S2 licensed
A couple of other questions:

Q1) Is there a way to get windows to preview a .dds file for me instead of needing to view it from a program?

Q2) Is there a way of seeing which .dds are related to which car other than by guessing?

Q3) I would like to trim the brake discs down so they are round instead of the black square as standard, should I just get a brake disc from elsewhere and import it, or can I get it to trim off the black corners / border for me?

Sorry about the million questions and irritating stupidness. lol.

Just an amateur wanting to make me own LFS renders. Thanks everybody.
richy
S2 licensed
I discovered LFS by randomly watching motorsports on youtube.
richy
S2 licensed
Quote from samyip :I am still using 3ds max 8, so I can't open your file. Did you have them as Obj file originally? may be send me that instead.
However, there may be an extra duplicated tyrewall mesh overlaid on the existing one. that could cause problems in render that sometimes the texture appear and sometimes it doesn't.
If the rear wheel is render ok, why not delete the front and copy the rear to front?

Yeah this is the obj file I used; http://www2.arnes.si/~mocko/LF ... Tutorial/LFS_cars_obj.zip

I have .obj files for all the cars but I seem to be getting problems all over now, like I thought I would just start a fresh render with an XFR but I get even more "black" areas of mesh that dont show the maps I apply.
richy
S2 licensed
The files that the wheels are stored in are .rim files, so I guess rims is not such a bad way to describe it.

There are no equivalent race cars so, LHD and RHD all around then? Nice.
richy
S2 licensed
Just changed my viewport config to show 2 sided too but it wont.

Going to retry rotating on the pivot again!
richy
S2 licensed
Hiya, I have definately done the 2 sided thing, I've ticked it on all materials I can (thats why the windows + lights look chromey) and when I render I tick force 2 sided.

In the final render you can see the front tyre is blank but its definately mapped there cos you can see it on the other side.

Trying to find a way to upload this scene, it's 2.28 MB so it's just over. I've deleted the skin file so I can upload it here. You may need to add a skin to it...
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