I play lfs with a logitech dfp. As usually, it as 2 pedals only.
But i have a xbox360 controller too. I'm using it with XBCD drivers that allow to use the 2 analog triggers as separate axis.
The problem is this:
lfs seems to receive all the imputs from all the buttons and axis of both controllers, but when i set one of the axis (anyone, i tryied with throttle and brake pedal too with no effect) to be used as clutch, the pink clutch pressure bar that usually appear on controller setting menu when pressed, does not appear.
I have already set clutch to work as axis and not button, but any axis i have tryied, it does not seems to work.
The menu say that it is assigned to clutch, but the pink bar does not appear.
On the opposite, when i set clutch as button, i can set the clutch on any button and always is operative.
How can i use that clutch thing on an axis? (possibly on joypad axis)
If you follow f1 races, u can notice that sometimes during cameracars u can see the level of throttle and brake pedal pressure and if TC is operative or not.
If u watch well at these things, u will notice that the "TC" signal appear not as often it could seems, and the majority of times for less then one sec.
This, imho, mean that the setups of these cars are thought quite like if TC does not exist, and infact only on certain extreme situations (except start) it became operative.
If u make a TC as u said on LFS you are making a system that do the work already done by differentials (usually is clutchpack LSD on race cars), that allow the inside wheel to turn less then the outside for helping turning. Your idea is a sort of "active differential".
Maybe if u set better your diffs, tc level and gearbox u will not suffer of so high "torque reducing" made by TC.
U completely missed my point.
I'm not using any help, (except autoclutch as i said), but i can (i dont do however, i dont like it) and i have seen other people do downshifting from 5 to 2 with fox for example during braking with enormous overrevving not damaging their engines.
And however u are speaking of another thing:
This depend on your settings of clutchpack and of Bf1 tractioncontrol, is not the thing that i intended.
I mean this:
Try it with fox, v8, bf1, xfr... all these car does not damage at all.
Which car suffer of overrevving damage?
I would really like to see on lfs one of these car:
Lancia Delta HF Integrale Evoluzione (car winner of 1992 world rally championship) - 2000cc turbo, about 340bhp, 4wd, thorsen diff, mcpherson scheme suspensions
Lancia Delta S4, the most powerfull group B rally car ever made - 1986 - about 600 bhp, biturbo (1 turbo between 1500 and 3000 rpm, the second from 3000 rpm to rev limit, for limiting turbo lag), 4wd.
During tests this car did some lap on barcellona circuit. The best lap time was able to qualify that car on the 6th position on the F1 barcellona race of that year. (obiously only in theory, it's not a f1 car xD)
It's rally car...
It would be fun to have one (or both ) these car, especially if lfs is really going to have a rally or rallycross expansion. It would compensate the absence of a real 4wd rally race car (Fxr is not a rally car).
Lot of people use autoclutch on lfs.
This is common on other sims too, because usually wheels have 2 pedals.
However the first thing that i noticed when i came here from GTR is that during gearshifting with automatic cluch u can continue to use FULL THROTTLE without any problem, because after 1 sec of overrevving (im not using any help, only autoclutch), it automatically lower your throttle level and increase it for allowing the gearshift.
In GTR, that use autoclutch too, you need to leave the throttle for a sec during gearshift, and this is much more realistic, because protect the engine from overrevving and in case of a third pedal u would use this time for press the pedal clutch.
Why don't lfs implement this kind of autoclutch? It will be much more realistic then continuosly press the throttle, and it will obbligate people on not extremely overrevving during braking, but making only a correct sized blip, as done in real race car that use sequential gearboxes, if want to use engine braking.
In real races, people dont pit when the length is usually lower then 60 minutes.
So this "not pitting phenomenon", imho, is realistical.
On the other side, maybe it's not fun, and this is true, i admit it.
Imho the problem is in the kind of tyres.
I will take as exemplum XFR and kyn, because i have made a tourney race just 2 days ago here.
With XFR on kyn, u can use R2, R3 and R4 tyres.
The problem is that R2 became useless after 5 laps (8 minutes), but r3 became useless after 50 minutes.
Don't consider r4...
This is the problem: there arent tyres specs in the middle, that for example can burn out after 30 minutes, with the max of the grip during the 20th one.
After this changing of the tyre phisics, imho is needed a recalibration of the tyres specs, for filling this empty spaces on tyres autonomy.
However the topic is actual like no more before, because we are near to the s2 final, and the absence of the possibility of making asimetrical setups is not good if you see other sims like gtr, gtl or rfactor.
However i dont understand why people dont want it:
if u want to use it, u can, if u dont want, simply dont use it.
It isnt an out out feature, people can or cant use it without being penalized in any form. It's like the setup: a personal feeling.
After racing these 2 weeks with s2 and some more time before with demo i have noticed that in lfs is missing an important control settings feature:
the possibility of choosing different keys for shifting with different cars
i mean:
when i drive fox or fv8, the paddles on the rear of my dfp are very usefull (and realistic too for this type of car), but when i try to run a rallycross race i need to move shifter commands on the sequential shifter on the side of my wheel for racing as i would like.
Making it each time i enter in a server is not that fun, so i was thinking that it would be usefull, for people that use those h shifters and 3 pedals config too. the possibility of setting a different shifter for each car, if they want, and if not, to use the same for all.
For example paddle shifter for formula cars, manual h shifter for xrt xfg, and sequential shifter for gtr cars.
Already now the degree settings of the dfp automatic rotate exactly as the wheel in game. Adding this feature would add a lot more of flexibility to the control settings configuration in lfs.
And another thing that could be usefull is the possibility of map keys as f9 f12 or i on wheel buttons, so that each player can complete config the entire lfs key's configuration as he like.
Games like GTR and GTL already allow this last thing.
this is my first post here (i have bought S2 about 6 days ago )
I would like to know some example of good laptimes with the Formula v8 on South City Sprint 1 reverse track, for aiming at it.
Atm my best is 43.400, and in the moment that im writing is the WR, but onestly im thinking that it is so only for a lucky situation with a not much played combo car/track.
What time do u usually do with that combo car/track?