The online racing simulator
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SpaceMarineITA
S2 licensed
Damn

Requiescat in pacem
SpaceMarineITA
S2 licensed
I would prefer one on lines of nordschleife, however each new track will have a +1 from me
SpaceMarineITA
S2 licensed
I hope devs will not ban me for making them working more lool
SpaceMarineITA
S2 licensed
Quote from ajp71 :http://www.rfactorcentral.com/ ... 3%2Ejpg&credit=Hawker :doh:

I somewhat can't see that happening IRL.

Mod physics can be wrong, they does not have access to real datas.


I have had the luck of trying betas of 2 mods that will exit soon, and these will be amazing imho, however de gustibus non est disputandum, so don't play it if you don't like
SpaceMarineITA
S2 licensed
Quote from wheel4hummer :I imagined that HDR is always over-exaturated. I suppose it is possible to make it a more slight effect.

Obviously i was thinking at a realistic implementation of hdr, lfs is a racing sim, so it need a good light simulation too. Arcades can remain with their arcadish lights

Imho just actual cars and tracks will look more realistic if a sort of shader would be implemented. LFS colors are already now very well choosed and realistic. I dont think that lfs will be oversaturated or too much flashy with HDR, the devs will remain the same.
SpaceMarineITA
S2 licensed
Quote from Gimpster :Oblivion is a good example. One interesting not is that HRD also disables AA and AF, which at first i though was odd but with HDR the light sources and shadows are in constant flux based on the point of view of the camera and the worlds movment. In effect it blends in such a dynamic sceen that you don't even see that there are jaggies because they are always moving and changing shape.

And however the fact that hdr disable aa and af is only on nvidia and only for now. I think that for the time that s3 will be out we will be able to run aa 8x af 16x and at least hdr shader 3.0 without many problems.
SpaceMarineITA
S2 licensed
Maybe is better if during the track loading we could see the wr too and our pb.

Something like:

Aston club xx km
Track Record: 1.xxxxx by blabla
SpaceMarineITA
S2 licensed
Quote from El_TaxMaN :+9999....!

+1
SpaceMarineITA
S2 licensed
Quote from NetDemon01 :The picture's aren't very impressive. It just looks like one has the contrast turned up.

Screenshots does not show well a thing developed for moving environments

You should play a game with and without hdr for understanding well the difference. However is absolutely not just contrast, but a different way of calculate lights and reflections in the screen
SpaceMarineITA
S2 licensed
Quote from i30i3i3y :+1

I definitely think surround sound is more important than eye candy.

In S3 better sound and better graphics will be both needed

I would like a sound like this too:

http://www.youtube.com/watch?v=4iOJ4vRCy1Y&NR
SpaceMarineITA
S2 licensed
Quote from Jakg :because i remember Scawen saying that their would be...

link?
SpaceMarineITA
S2 licensed
Quote from Jakg :well then your wrong, as there WILL be a (small) beta phase

How can you be so sure?
SpaceMarineITA
S2 licensed
Quote from ORION :Almost all trailers are faked and post-processed in a way, so you never know whats real and whats fake.

Is that a fake?

http://www.youtube.com/watch?v ... ;mode=related&search=

illepall

and that?

http://video.google.it/videopl ... 297076438368634&q=ps3
SpaceMarineITA
S2 licensed
Quote from Jakg :
Plus i like to know that i can take LFS into school and run it on an IGP, and at home it can still look good with aa and custom textures

i don't thing that lfs s3 should be limited because you want to go to school to play lfs instead of studying... go to a racing school then lol
SpaceMarineITA
S2 licensed
Quote from Jakg :
PS - LFS is ALPHA, how can you expect S2 Full by christmas?

After S2Z Alpha i don't think that there will be a S2A Beta, but Final

S1 was final at S1H6 version
SpaceMarineITA
S2 licensed
Quote from Jakg :ah, but are those pictures or renders? i'm willing to bet its the latter masquerading as screenshots

videos, not pictures or renders.
People playing those on tv screens

However imho s2 final willl be out for christmas (after U there aren't many letters lol), so imho an S3A for christmas 2007 is realistic.
SpaceMarineITA
S2 licensed
Quote from Bawbag :No, "Racer" it's another game.

oh lol ops, i have readed again the post, i missed some parts lol

Too late here, time to bed
SpaceMarineITA
S2 licensed
Quote from Bawbag :Another person who doesn't read posts, I was talking about "Racer" as I said at the end of teh paragraph...

For racers you have to find forums of well estabilisted championship and you will find greger huttu too
SpaceMarineITA
S2 licensed
Last thing about RF:

after 1.150 patch, rf evolved a lot from hallen point of view in the last page.

FF is now better, and cars are more comunicative.
In a certain sense it seems less permissive on errors, infact when i play rf and then return to lfs i feel to drive a bit more clean, quite less aggressive (not faster eh).

However if u are a good driver on rf or lfs you are good on the other too.
Only thing that you need a lot more on rf then lfs is a good setup making experience
SpaceMarineITA
S2 licensed
Quote from Ricerguy :This would force those of us with the horrible pcs to upgrade would it not?
Phizks 1st Gfx l83r

No, because s3 will be done if we are lucky at end of 2007, maybe 2008.
And if you will not have a hdr card at this time yet is better if you buy a console for gaming...
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Imho is not hard to find people that plays certain mods:
all rf players know which mods are usually played and if you download those 6 or 7 mods you can play quite on all servers

However yes, the ring is yet based on GPlegends version.
There was a realistical version WIP for netkarpro, but i dunno at which state it is atm.

There are certain people too that are saying that with a conroe 6800 they should be able to extract the ps2 gt4 version of the ring from the emulator and converting it to 3dsmax. I'm yet searching infos about it, because i know people with 6800 so, if is true, it can be done.
High Dinamic Range implemented in S3 graphic engine
SpaceMarineITA
S2 licensed
Watching some photorealistic videos of PGR3 and GT5 i realized that having the HDR support on lfs S3 engine will help a lot the realistical feeling of the game.

Atm there isn't any simulation on pc that support or will support soon HDR.
However S3 is yet far, so imho there will be the time for implementing it.

And however support to shaders and higher number of polys on car models too
SpaceMarineITA
S2 licensed
The new track selection menu is very nice!
SpaceMarineITA
S2 licensed
I have both LFS and Rfactor and i like them both.

However are a bit different.
And im not speaking about physics or mod quality (watch out for 2cv, ETCC 2003 and BMW M3 E46 mod, will be amazing... )

I'm speaking about the "mindset" that you have when you play.

Rfactor imho explain all its fun when played in private servers with people that you know and that are good are driving. This is because the general level of players on public server is lower then lfs (due to not having things like team inferno setups imho), so there are noobs, wreckers etc...

However when played on championship is extremely fun, maybe for the more realistical aspect of motor racing, because it simulate real series on real tracks ( F1 1979 at nordscheife it's simply amazing!!).


On the opposite, if you want a fast run, lfs beat them all.
Because generally people on server are fast, or at least correct (or experienced a bit for not causing a crash at each turn), and the race starting process is faster: 5 laps, then again.
On rf usually servers are on pratice 1, then 2, 3 then qualy then warm up and then race lol

Rf is heavier about fps, and you need a good pc for run it well.
However graphic detail is higher then lfs (lfs seems a bit more natural on colors imho)
Netcode is good on both, no lag at all.

Both are good games. If you are a racing simulation player, imho you have to buy them both. There isn't nothing better on the simulation market.
FGED GREDG RDFGDR GSFDG