The online racing simulator
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SpaceMarineITA
S2 licensed
+1
SpaceMarineITA
S2 licensed
-1
it's realistic that if u crash on tyres they move on.

Do you prefer Rfactor "plastic" tyres?
SpaceMarineITA
S2 licensed
+1
SpaceMarineITA
S2 licensed
+1
SpaceMarineITA
S2 licensed
A simple question :
Atm with 20 players limit + 4 spectator there is a command that allow you to set the server for 23 players and 1 spectator. (i have played some times ago into some 23 slots servers)

There will be the same command with the next patch? (allowing to set some servers with 47 players? )
SpaceMarineITA
S2 licensed
Quote from Blerpa :Well, let's not get about the fictional cars (since everyone can see clues of which real car/s inspired every single LFS car) but in any case... Balancing car would be understandable in spec racing (well, duh!) but with DIFFERENT cars you CANNOT have a full balancing effect.
No real done racing series can achieve that.

Unless you take in account how latest regulations are ruining FIA GT and WTCC.

Yes, it's a game.
Still it is a simulation.

Honestly if I wanted a catch up/balancing option so that each car in each class would be doing the exact laptimes I would have played Need For Speed, not LFS.

I hope that's not were LFS is heading.

A worried paying member.

Keep attention :Here noone is speaking about exact laptimes.


But if from 3 - 4 seconds advantage only for FXO we can go down within a difference of 0.5 sec in the majority part of tracks (in certain AWD will go faster, in others FWD, in others RWD too), surely it will be a better situation that the actual ones.

FIA GT is ruined by ballasts to winners imho, not by balanced or unbalanced cars
And WTCC from a racer prespective too (not from a TV viewer prespective, WTCC is much less boring that F1 on that aspect )
SpaceMarineITA
S2 licensed
Quote from Blerpa :That's all well and good, but in the old times when I and other people raced in GPL noone bothered if someone did choose a Lotus over a BRM.
Either we got the realistic conscious knowledge that Lotus and Eagle would be obviously quicker than the others and we were fine with it, because so it was in real racing back then in 1967 and today too, or quicker drivers went to choose by their own whim (without pressure by the other people) slower cars and saw it as a challenge.

Our last two seasons were won by a guy that did choose a Cooper once and then even a BRM... and battled with a full grid of Lotus, Eagle, Ferrari.
I often did choose a Brabham, and even if I knew I would be helpless with it against the others, there was a lot of fun nonetheless and it was the car I liked more to race.

Can we have at least the option left to be so that the cars will be UNbalanced?

Thanks for your time.

I think that the situation which you have described is much different from the actual LFS one:

GPL is simulating an old f1 season:
simulating a season mean with all the goods and bads of each car.

LFS instead is creating and simulating completely fictional cars:
These are not meant to be identical, but at least balanced each other.
Atm FXO on longer tracks can be 3 / 4 seconds faster then RB4.
2 drivers with SIMILAR skill but different cars are realistically unable of compensating 4 seconds at lap eachother with skill difference.

Imho eh


However the amount of these limitations should be written in public somewhere (a page on liveforspeed.net, in game, on lfsworld), because if someone is developing a setup for a champ race in a, for example, 2 weeks time, and 2 days before the race you change the amount of ballast and restrictors to one car, at least he has the time for adapting his setup to the new values.

There should be an advice for each change some days before too (like 4/5 days before).
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
+1
something similar to screamer 4x4, that instead of what are you thinking reading "screamer" brand, is a simulator, not an arcade


(try it if you can )
SpaceMarineITA
S2 licensed
Ariel Atom!
SpaceMarineITA
S2 licensed
Both the last 2 proposal too, imho these does not exclude eachothers
SpaceMarineITA
S2 licensed
Interesting that lots of people are using RBR.

Devs really should work on the "spoken" rally pack...
SpaceMarineITA
S2 licensed
And, after that, they could add sms notifications too for people that have stored some moneys on their accounts
SpaceMarineITA
S2 licensed
Quote from KeiichiRX7 :+1 for much larger area
+1 for airport environment
and to add to scania's post
+1 for marked pit boxes (chalk outline) as placeable objects, just like restricted zones and the like

+1 to this quote
Automatic Email Notification for LFSworld messages
SpaceMarineITA
S2 licensed
As the title

Victor should made an automatic Email notification (like the ones on forums when u receive a pm) when someone send you an LFSworld message.
The mail address should be the same where licensed users receive LFS new patches notifications.

Often i have found unreaded message many days old, and some many months old too

I don't think that implementing this suggestion should be much complex.

I hope that this will be implemented soon, will make lfsworld messaging much more useful.
SpaceMarineITA
S2 licensed
With blue flag is important the way it is moved:

If it is simply a blue flag not moving, this does mean that is approacing a faster car, and with faster i mean with higher velocity, like when you are exiting pits. However on pit lanes in recent years has been implemented blue lights instead of flags.

A Waved blue flag instead mean that the car behind you is one or more lap in front of you, so you have to let it pass.


If you want to simulate correctly blue flag you need 3d marshals at sides of the tracks, imho.

reading "Waved Blue Flag" is not much immersive, neither simulative
SpaceMarineITA
S2 licensed
In my ignorance of being only a "sim-racer" (and not real racer) and not graduated into mathematical or engineerings degrees, i think that the "unrealistically curbs" are caused by 2 things:

- suspension damage
It is modelled into lfs, but still susps can take much more damage it should take into real life.

I remember and interview to Ron Dennis where he said that Ferrari needed to build a Tank for Raikkonen because he never drives for "saving" the car.
Now, i have never seen Raikkonen smashing jumping into curbs or things like this, so probably suspensions in real life are much less "damage forgiving" then in LFS, and that costrict drivers to take care of their cars and dont risk of break them around, because one curb taken bad could cost them many moneys.


- material used for building the curbs
from what i know (readed on books, newspapers, net, etc, never raced on real track), curbs are usually builded with the material called in Italian "cemento" or "calcestruzzo".
Finding these terms on google it says that should be translated into "concrete" or "piling" (i hope these are correct).
This material has much different grip then asfalt (u can feel it when u walk on a surface done with this material too), and is that difference in grip value that cause problems in real life if you try to brake with half wheels on asfalt and half on curb.
Instead, i feel that in LFS curbs are made of asfalt, so, whatever height or dimension they have, they have the same grip of a normal LFS flat track, and that thing, added to high capability of lfs cars of sustain suspension damages, allow racers to use curbs pratically as the rest of the asfalt track.


If we add to these the fact that LFS does not simulate the differences between more used traiectories of the track (with more rubber, so more grip on it) and less used/more dirty trajectories, and that LFS tyres does not suffer of real life flatspotting effects (like unregular susps frequencies/vibrations, less grip for the rest of tyre life and not related only to overheating, etc...) which can be encountered during braking (so during braking on curbs too) we have said it all.

Imho obviously =)


I hope devs will fix these problems soon.
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
About the track suggestion, if u want to learn one for first, try south city

It was the first track that i tryied when i raced first time with S2 and i "fell In love" for it
It's still my favorite track
SpaceMarineITA
S2 licensed
GREEEEATTT !!!!

I was really waiting for a new lfs spectator!
I sent just 3 days ago an email with suggestions to original lfs spectator author, but sadly he answered that he has no more time for ehnancing it.

Your 3d race spectator is a really great news!
It will be very useful for leagues!
SpaceMarineITA
S2 licensed
I think that this is for saving lfsw bandwith, and so moneys...
SpaceMarineITA
S2 licensed
I don't think STCC is the best:
when u enter with quite full server and u start from the rear the first race, especially on silver and gold, where cars are heavier and bigger then uf and xfg of stcc1, lot of time u are not able to finish the race for a crash into first turns.
I no more play on STCC if there are more then 8 people on the server for that reason:
there is no fun on waiting for 30 minutes an endurance of 20 laps and then receiving one that bump u on the rear at T1 and send u crashing directly into a wall.

However with max 8 or 10 people, STCC servers are fun


My suggestion is:
find some racers that u like to race with, add them into browse for speed and join them in the servers where they are.
Some of the most fun races that i have done where in servers with 4 5 peoples, even less.
SpaceMarineITA
S2 licensed
Killboy, maybe you should try to learn how to make sets

Biggie and flotch weren't born already knowing how to setup an lfs race car xD
SpaceMarineITA
S2 licensed
Very very nice video



but i would have cut the scene with BF1 at south city T1, the camera movements are too much fast here.
SpaceMarineITA
S2 licensed
Quote from R34GTR :Don't mean to interupt or anything, but I don't see why people think they can order someone which side to overtake them on...

Yeah, especially for races of 8/10 laps, not 500...

However, like sinbad said, if they say that to you before the race, you can agree or simply change server. It's their server
SpaceMarineITA
S2 licensed
Ok, there are lot of more things that can be considered more important of this, but i really would like to see .xxx measurements on split and lap times implemented.
FGED GREDG RDFGDR GSFDG