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Screen Hud infos on Incar lcd Hud
SpaceMarineITA
S2 licensed
As said lot of times, seems that V patch will have an hardcore mode.
The problem is that atm is not much realistic to have all the infos about laptimes, positions, lap done, tyre temps etc on the screen hud.

Those infos are usefull, and realistic too, but should be visualized in the incar LCD (like the Fox one), in a similar way to the one used on GTR (1 and 2) incar motec display.
SpaceMarineITA
S2 licensed
Kev, i think that the best way for improving your driving is to open Analyze for speed, open the WR lap Raf file, your lap raf file, and check the differences at x0.25 velocity

Then, After that you have understood what are you doing wrong, try to correct your errors (and prey for a good time lol )


Imho is better to understood first the track, then to change the setup


edit: ops, was reading the kev's thread and thought was this, but it's the same lol xD
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
imho, most of the fastest drivers can be found in the OLFS League's pool1
SpaceMarineITA
S2 licensed
Good work guys!


P.S: If Eric has been able to buy a new house with his part of lfs sales you should have earned much. An house here costs not less then 3 hundred thousant euros...

SpaceMarineITA
S2 licensed
Nice broadcast, but it will be more interesting on longer tracks
Custom track's cameras
SpaceMarineITA
S2 licensed
It would be usefull to have the possibility of add and modify current track cameras for each track, for example adding new ones or editing the current ones.

If you want to spectate a race, after a while it became a bit boring because the cameras are not that exciting.

Imho, if possible, there should be the ability of scripting cameras sequences too.
With "scripting cameras sequences" i mean something like:

if distance between pilotA and pilotB is < 0.5 sec, then use camera custom2

or

each 3 laps at split 3 use OnboardCam3


Those scripts could be saved in data/script directory under names like

CAM_FE2R_namecustomcam.lfs

and autoloaded onto autoexec.lfs file too Nod


P.S: don't answer "use shift-U", this is meant to be an automatic system, without any user input during the camera changes
SpaceMarineITA
S2 licensed
Don't know if this is the right place for saying that, but there is a bug in the italian translation (in U version too) of the clutchpack string:

- In english is Power and Coast
- In LFS Italian version is Posteriore (post) and Anteriore (ant), that in english mean Rear and Front
- The right translations should be "Potenza" (power) and "Rilascio" (Coast)

Hope it will be solved soon
SpaceMarineITA
S2 licensed
Lancia Delta S4 Gr.B, Lancia Delta HF Integrale EVO Gr.A and Ariel Atom at the nordschleife illepall
SpaceMarineITA
S2 licensed
Quote from Chris_Kerry :I can't believe this discussion is still going, , I only own LFS, but it satisfies my needs. I'm no fanboy but I really think this is a brilliant game.

Until numerous friends tell me that one sim is soo much better than this I see no reason to shell out more £££ for something I may not like.

De gustibus
SpaceMarineITA
S2 licensed
Imho both 8, but in rfactor u need time for figuring how setup right all the options of the game.

I have both and i like both, but i play more lfs then rf because it suit better fast races. And the FF make the overall experience much more realistic

I have GTR2 too, and imho is good game, but absolutely need to edit the fov in the plr file, because the default one is horribly irrealistic.


About the napp patch for gtr2, i don't like much it, imho the overall track grip (lowered from 100% to 97%) is too low for slick tyres. And i have noticed too some strange suspension movement during weight transfers. Maybe because im using default setups that does not fit well with nap physics.
SpaceMarineITA
S2 licensed
I know the guy that wrote the "review", i DON'T think that he wrote that because he wanted to purposely say "rf is better then lfs", infact in certain parts, like the TC one for rf and the suspension one on lfs he found 2 of the problems of both the simulators.

But there are certain things in that review that i don't like at all, for example the testing on the oval instead of circuits like Aston Grand prix, that have lot of fast straights, or the fact of saying that full brake force in lfs is a lot stronger then in rf, instead of saying something like "at 1000 Nm rf car goes from 300 to 0 in X metres, lfs one in Y metres"

However i will speak with him, maybe he will do some correction in future ASS releases
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
The ideas on where to use cameras was generally right, but it's not fluid at all, and graphic quality is poor.

Need lot of improvemement, but it's on the right way
Replay OOS error
SpaceMarineITA
S2 licensed
2 days ago, at the end of a replay that was watching at accelerated time (16x or 32x, don't remember) i had that error (watch attachment)

It happen each time i watch that replay. In the message list appear something like unknown packet type.

What could it be?

I have U20, it was made with U19
SpaceMarineITA
S2 licensed
Quote from DaveWS :I would absolutely hate to see schumey win another world title, as his win at all cost (all costs, even cheating) attitude is disgusting. Alonso is a better driver, and, because he races fairly, it would be great to see him ruin Schumachers (end on high) career.

Go Alonso

Isn't alonso the "better fairly driver" that purposely braked and going very slow on hungary for making schumacher overtaking him and take the penality during his launched lap?
SpaceMarineITA
S2 licensed
Quote from Renku :All ranks have "RANK INFO" button, try pressing it and you have all the info you need.

Thanks, i remembered that i readed some infos some time ago but forgot where and didn't find it yesterday
SpaceMarineITA
S2 licensed
omg lol, waiting that chinese GP is making me crazy

However would be fun to have 28 cars on track

edit: ok, i reuse that topic for another question:
Which tracks have to be used for the hotlap rank? (with single cars and the general one)
Last edited by SpaceMarineITA, .
How is that screenshot possible?
SpaceMarineITA
S2 licensed
http://www.onlineplayer.jp/mod ... i/racing/07/image/00l.jpg

Keep attention on the number of players

1/28

28 players online with lfs s2? How is that possible? illepall
SpaceMarineITA
S2 licensed
Sigh, seen too late
SpaceMarineITA
S2 licensed
Quote from Chung Ying :thanks for the replies.

i like FOX quite a lot; it feels light, direct, yet it's challenging to drive well.

i'm trying to learn Blackwood track. from watching many replays by other fast drivers, i have learned the lines. the problem is that i can't carry enough speed while stay on the right line. i'd be lossing too much speed to hit the lines or carry some decent speed but not on the right line (ultimately not enough speed either, since i'm not on the right line...)

well, i guess i'll try you guys' approach and run the entire track at lower speed and gradually work my way up. i need more patience...

thanks for the advice and hope to see you guys on track

Check your braking zone and the modulation that you use on the pedals.
And, for the first period, keep attention on using only one foot at time on pedals. Take a look to team inferno setups too.

Use a lot XFG, is a good training for starting. Better if on fernbay and southcity.
Tight tracks have lot of object, that are usefull "visual checkpoints" that helps on understanding what you are doing
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
About racing room, i think that the problem is a bit more complexed.

Is not just people "ignorance" on racing etiquette or evil racers running around.

I think that a sort of skill is involved too. When you are trying to overtake or to defend urself from overtaking, lot of times, u have to recalculate your usual trajectory and made one with limited space, limited braking zone, less downforce if u are drafting, as fast as you can for mantaining or obtaining the position.

Lot of times, if people that are on ur inside crash on u on exit, or people outside crash on u on entering, is because they don't know how to run in that limited space without crashing out of the track, so they desperately try to remain in, involving other peoples in crashes.

It's a sort of lack of training/experience under close racing situations
SpaceMarineITA
S2 licensed
Quote from Bob Smith :Don't forget they mainly race online under anonymous accounts.

I thought the same.

Who knows who they are
SpaceMarineITA
S2 licensed
I'd like to see them in LX6
SpaceMarineITA
S2 licensed
That's an interesting pricing
SpaceMarineITA
S2 licensed
Guys, we are going OT

We all know that patch S made a big improvement in tyre physics, so who cares how lfs was before? illepall

Let's speak about how it will be, non about how it used to be
FGED GREDG RDFGDR GSFDG