The online racing simulator
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SpaceMarineITA
S2 licensed
Didn't know that :/

I had read that there has been some oos errors with spr on test patches, but i thought were totally solved.

Luckily i have done backups of U20, V, and W versions
SpaceMarineITA
S2 licensed
Quote from ajp71 :Why start from the pit exit? Wouldn't it be easier (and more realistic) to start from the grid?

Right, but there could be 2 variant:

- Parade lap for standing starts - that should start from grid (like F1)

- Parade lap for rolling starts (if possible with an AI pace car) - that should start from pits (like Indy500)
SpaceMarineITA
S2 licensed
Absolutely +1!

It should starts from pits, and eventually there should be a faster variant with only half a lap to be done, like on nr2003 (for example starting from last split like old hotlap starting position)
Valid W0 hotlap do replay OOS error with patch X
SpaceMarineITA
S2 licensed
I have just downloaded from lfsworld the attached hotlap, and when the car starts the pitstop (around lap 6), lfs stops playing the replay, saying replay OOS error

Replay is done with W0
SpaceMarineITA
S2 licensed
Quote from riskredruM :showing trajectories What is that ?? (sorry my english is not as good)
fuel level posible...but only for your own car. Or the car that is sending the data.
tyre temps not with Insim/Outsim/Outgauge
tyre wear ok
suspension frequencies not with Insim/Outsim/Outgauge

Driving line would be posible.
Or sending a command to the driver. But I think normaly you are connected with teamspeak or something else.

Showing trajectories = driving lines
In realtime, for each lap (for example u can choose to visualize the driving line on lap 27), and between 2 laps in the same graph (for example lap 22 and lap 35).

About tyre temps and wear, maybe these can be extracted from local memory and sent to the "telemetry client" separately, not using insim or outgauge, but with a tcp or udp connection between these 2 pc.

(i am imagining a situation where a driver is racing and one of his teammates, that is located into another city, can watch his telemetry in realtime)
SpaceMarineITA
S2 licensed
The suggestion is interesting, but you have to take into account lot of things:

- Each player should have a sort of "friend list" or "team mate list", where he adds lfs usernames of the people that he want to be able to use this "automatic set downloading" of his sets.

- Before having the ability of downloading the set the downloadER should be able to see certain infos about that set, because, for example, when i develop a set i often do short stints of 2 or 3 laps and then notice something wrong and change it again, and not always i change the name, so the teammates that want to download that set should have notifications of these changes too.


Like i said is an interesting idea, however seems a bit complex to implement, and im not so sure that will be useful
SpaceMarineITA
S2 licensed
Quote from riskredruM :Decide to arrange the information on more windows.
Which Info´s should be shown .... ??

When i found someone for the graphics it will be released

You should show infos like the ones of this program:

http://www.lfsforum.net/showthread.php?t=20056


This is a telemetry program, so a "telemetry in a laptop" should do similar things (showing trajectories, fuel level, tyre temps, tyre wear, suspension frequencies) but should run on a remote client.
And should be able to change strategies of the connected player that is currently racing from the remote client too.
SpaceMarineITA
S2 licensed
Can you add the ability of calculating the bhp/ton value at each lap (or at each split time too) with currently loaded fuel and driver weight?

It would be usefull when deciding a strategy for a race with slow cars.

And you should take into account wind intensity and direction too (if informations about this can be received with insim)

You should add some graph showing the fuel consumption and the bhp/ton during the entire session too.
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Quote from tristancliffe :Until car damage effects the speed of the car I don't want this - the long pitstop is the ONLY penalty you get for nudging people, and tapping walls, every one of which could have ended your race with better damage.

Next time just drive more carefully. Otherwise you'll find yourself retiring from a lot of races because of damage.

I don't agree, unless we will have decent repair times.
Atm we have 3 seconds for little damages and 3 seconds for bigger damages.
If i have 0,001% of damage caused by some curb, i dont want to spend the same time into pits then one that has crashed against a wall and damaged the entire car.

And however, if i have some damage to a suspension or a wing, like in real life i should be able to choose to not fix it, to try to fix it, or if it is too damaged, to retire because car is undrivable.

Atm there isn't any choose. You simply go to pits and get all the damage fixed in the exact same amount of time.

That's really unrealistic
SpaceMarineITA
S2 licensed
This video is incredible!
SpaceMarineITA
S2 licensed
Vic, you should sell some really nice (wall)posters too, with cars specs or ingame action images.
SpaceMarineITA
S2 licensed
+1
SpaceMarineITA
S2 licensed
Which video card and drivers are you using? On which OS?
SpaceMarineITA
S2 licensed
+1^999999999, that is always +1
SpaceMarineITA
S2 licensed
Guys, said in that ways is a bit confusing for him, imho.

LFS can run on dual core CPUs, and will use only one core.
But if u want to buy an E4400, i'm sure that with one core it will run LFS very well too.
E4400 is a good cpu imho.
SpaceMarineITA
S2 licensed
I was here... lol!


I thought at start that you was joking...
SpaceMarineITA
S2 licensed
Quote from KMSpeed :Btw, LFS is mainly CPU limited, not GPU limited.

Here's an older post I've made about this topic http://www.lfsforum.net/showthread.php?p=342448#post342448

I dont think so:
some months ago (during patch U times) i have overclocked my athlon 64 3200+ from 2.0 ghz to 2.4ghz.
I have an X800GTO2 16 pipeline

Fps improved maybe of 3 or 4 at sec, with +400mhz!


LFS is gpu limited imho, for the same reason why, with the same cars on track, when u have them all in front of you, your fps are lower then when you have them on the rear.

If lfs was cpu limited there should not be any difference between these situations.
SpaceMarineITA
S2 licensed
Quote from DaveWS :Check it out.. :headbang:


BTW oval racing is not my thing, just listen though.

Nice, but at the highest revs from external view it seems still a bit too artificial imho, and the echo seems still a bit high (from external).
Internal seems fine


P.S: but why are u testing sounds for a stockcar?
We don't have a stockcar in lfs... yet
Last edited by SpaceMarineITA, .
SpaceMarineITA
S2 licensed
Quote from Hyperactive :Are you aware that you can edit the sounds of the cars in LFS by pressing shift-A when in car? This gives quite good image of what goes on with the sound engine and what and how it does what it does

yeah i now that since the first day in which has been discovered

Infact im not using BF1 davews file, but Kaynd one (much better, it can be downloaded somewhere on the forums)

Still searching for something decent for FZR. UFR instead is really nice to hear
SpaceMarineITA
S2 licensed
A bit OT question:

do you guys know if LFS sound engine is full "generated" by lfs (similar to scazzato sound engine on nkp) or still need sound sample file as base?

In which way LFS sound engine create the sound?



P.S: i'm searching these informations because i'm reviewing LFS for a "online sim-magazine"
SpaceMarineITA
S2 licensed
Quote from SKaREO :Crashing still happens in that server, and I think I need a replay or something to report it. Either way its silly to buy an S1 license and then be forced to drive the slowest cars. Not sure what that is all about.

I agree with the guys who are saying "Don't bother selling S1, it only discourages your customers." S2 price is also too high for an online distributed game with very little content. I mean the price is comparable to Gran Turismo, but the game itself clearly is not. Also, I buy Gran Turismo in a box, not through a web site.

It's pratically the same that you will found when u will download and unlock rfactor.

And obviously GT4 can have tons of cars, but if quite all feel the same, is like having only one...

I don't know how much costs games in canada, but here in Italy, a just released boxed PC game costs around 50 euros, and if it's a console game, it cost more (60, infact this is one reason why i dont like consoles).

Now, all we know that after some months, and then years, prices go down to a bargain level, but games go down too, and became unused, unpatched and abandoned.

LFS is still here since 2002. The people that bought S1 licence on 2002 can still use their old licence online, with a completely new graphic and physic.
Highly probably this will happen with S3 too.

I don't think that having to pay 36 euros for a game continuosly upgraded since 2002 (we are in 2007 now) are that much.

If you would have bought all simbin games that had been released in that period (GTR1 - GTL - GTR2 - RACE) you would have spent 200 euros for having only the last 2 playable with someone online (and the last one is still bugged and already has a follower planned, RACE 07).

Are you saying that you prefer that policy?
SpaceMarineITA
S2 licensed
Returning in topic, why don't we have an "auto handbrake at start" function like atm that can be disabled from some option menù?
Something like the throttle blip or the throttle cut helps.
If someone want that, well, use it. If some other one want all manual, well, will do all manual at start.


I don't see where is the problem
SpaceMarineITA
S2 licensed
Quote from mrodgers :Ok guys, if you would please step up to the front of the class here....

Just kidding guys

Just to be clear, I do have 2 copies of LFS. I have patch W which I cannot join the STCC, Redline, etc and I have W10 which I can't connect to (patched my W9 copy up to W10). Before W10, I was having problems with the W9 as well.

I did have it twice that I was able to connect to STCC this week after probably 20 attempts. After racing and after I left, I immediately tried to reenter the server and had the error again.

Posting this in another thread, SamH did say there was a problem over in the UK with the hub the STCC and several others are on. Thus I pinged the servers throught the command prompt to see if anything strange showed up there, which didn't. The fact that it seemed to start happening around the same time I think W9 was released, and the fact that it's been a week now of this problem led me to post here in case it was something to do with the patch. Since there has been changes within LFS for the increased allowable connections, I wanted to post here in case there was something changed that caused my "did not receive guest info".

I have noticed 2 times this thing, but i have another similar error too:
when i try to join a server, sometimes (happened with W,V and U too, from what i remembered), after the track loading it does not allow you to enter saying something like "another player is already joining the server"
If i wait some seconds, then i can reconnect and join without any problem.
However, if it is not a bug, is at least a strange way of managing new connections to a server.



P.S: sorry for advicing it only now, but i have just realized that it could be a bug instead of a wanted thing
Car Handicaps - Webpage/ingame page showing actual and future values
SpaceMarineITA
S2 licensed
I have read on test patch forum that scawen is now able to change anytime in about 90 sec the handicaps amount added with W9 for each car he want (particulary for TBO and GTR classes).

This a good thing.
For him.

Because if you are racing in a championship and developing a setup in, for example, a 2 weeks time (if the champ has a race each 2 weeks), and 2 hours before the race, Scawen change the handicaps, the set that you have developed with hard work for 2 weeks will be mess up.

Imho, this problem can be solved in that way:

creating a webpage on lfsworld, liveforspeed.net, or directly in-game where at anytime players can check actual handicaps and planned handicaps changes for the next 7 days.
Each change should be pre-advertized here 7 days before, leaving the time to racers for changing their sets.

Imho that solution will solve the problem
SpaceMarineITA
S2 licensed
+1 for grouping
FGED GREDG RDFGDR GSFDG