However, the creation of lfsmanual domain should not go on liveforspeed.net main page news? (at least with next patch).
This is a thing that don't understand yet of LFS:
It has lot of features of possibilities, but for having some of them you have to search them by yourself (like LFS Join, SMX files for telemetry, LFS Music Addon files, lfs manual in that case, etc...). And that cause the lot of players that started playing during the lastest months does not know yet about these things.
Why dont include them directly in the LFS package?
It happened to me sometimes that at the end of the time of a qualification session someone was still making a valid lap, but people voted to start the race, ignoring that info.
Imho there should be some sort of message/advice after the end of qualifications which advice that all the people that was still doing a valid lap have completed that.
I think that it can be a good idea if done right.
However 14 days are far too much for a racing sim. Maybe max 5 or 7 days since trial activation, or 10 12 hours of playing.
And those players should be allowed to play on trial servers and to spectate on S1 and S2 servers.
Or maybe devs could allow trial players to play on S1 servers (for the trial period obviously), so S1 licenced will find someone for racing and devs does not need to code too much.
And noone need to host more servers then the actual ones.
Maybe devs can do this:
Demo => trial on S1 servers
S1 licenced => trial on S2 servers (s1 players can be tracked and are on lfsw, so are controllable)
I know that some drivers prefer to move their driving position to the internal side of track optimizing weight transfers, but onestly i dunno if in LFS there is a real concrete advantage on doing that. WRs doesn't seems to be influenced much by this thing.
There are things that i don't agree, but i have to admit that this is a very very logical comparison.
About the rf and LFS comparison on normal and limit situations and on FF i think that you are right, and i think to have understood why:
atm lfs does not simulate ground effect and changing of wing's angle of attack.
When those 2 things will be introduced, imho that comparison will be changed
Imho the introduction of the ground effect and of the effects caused by the variations on wing's angle of attack (braking, accelerating, bumps, sliding, on both horizontal and vertical direction, so that a slide in high velocity corner will cause a loss of downforce on rear wing too ) will add a lot of realism on lfs setups and will increase the "feel" of the track on the car, because u will need to learn the correct use of track surface for a better aerodinamic efficiency