Bad health effects aside what is it that smokers actually get from cigarettes? Maybe you get something out of it but apart from a bit of a headspin I never got anything out of it. I can't see any positives to it.
Smoking weed on the other hand is a different story and relative to nicotine it's harmless.
As you gain more experience you should be able to switch between cars and tracks pretty easily. There will always be certain cars, tracks or combinations of both that don't really suit you but that won't stop you from having competitive racing on them.
Re-iterating what some have already said I think specialising on one specific combo can do more harm than good in the long run. The XFG and the XRG might have very different handling but there are some things you can learn in either that will help your driving in the other, things you may not have learnt as soon if you'd stuck to just the one car.
For a start concentrating on one combo is beneficial but I'd advise anyone to start experimenting with other cars and tracks as soon as possible.
I wouldn't hesitate to jump online, a lot of people seem to but as long as your respectful you won't have any probs except maybe getting beaten alot at first
You've got your answer imo, the fact you didn't change the tyres is almost certainly the cause. I've just finished a 4 round league in the XFR, 3 races just over an hour, the last a two driver team event 3 hrs long.
With the XFR you can't bank on the rears being able to last two stints even if they look to have more than half the tread still left after the first stint.
Our first race was KY Nat Rev, I did a one stopper and didn't change the rears, they lasted but not by much it seemed in the end and the handling was affected with the wear and the fact they cooled down.
In testing for the third race at AS Nat my left rear blew on the second stint when I didn't change them. It started locking up for T1 and kept locking on the same spot, I had at least a third of the tread left on the tyre display but after 3 or 4 laps it went. In the race I did change all tyres and finished but one of my team mates didn't and spun out, his tyre didn't blow but he spun cause he lost too much grip as they'd cooled too much.
In the final 3hr race Latch and I changed all tyres on each of our four stops and we ended up winning (against the likes of Chaz ). We did stints of 27-29 laps with R2's all round at BL1. The extra time in the pits didn't really cost us and meant we had a nice handling car all race.
While the focus in the XFR is usually all on the fronts the rears are still important. From my experience your best to change them when you change the fronts because you do run the risk of flatspotting them. Even if you don't they tend to cool down too much, losing grip and getting quite taily.
I first started playing LFS not long before the S1 release mid 2003, went on holidays for a few weeks on my birthday which is July. I then played the demo for about a month before coming to my senses and buying S1. So my join date of Aug 2003 must be right for when I bought S1.
I still race regularly but since S2 came out it's mainly in leagues.
That's a load of bollocks in my opinion, for 1 and a half years in S1 I used wheels view, only switching to cockpit in S2 cause of the formula cars and not wanting to change my default view all the time.
There's very little difference between the two in the end, the one very minor advantage to wheels view is the aforementioned a-pillar blocking some corners.
When it comes to being quick it's all driving skill.
LFS just doesn't work that way, like others have said the ffb is influenced by the forces acting on the front wheel. If LFS is incorrect then it's more likely to do with something that affects those forces. LFS doesn't have any effects coded into the ffb, it's all generated by the physics engine.
Anyway I'd try playing with some settings Dan, I personally don't like the way most set up their ffb, the feel of the ffb is so subjective.
When it comes to understeer I do definately feel it in LFS so maybe it's just not pronounced enough. The XFR is the best car to test it out in but it's there in all of them.
Yeah I think if not your idea then maybe a RWD to compete with the XFR & UFR. I've been driving the XFR a fair bit lately and reckon something similar but RWD would be great, NA, fairly light and with slicks.
I'm sure in other sims you can have some great longer distance races offline with the AI but LFS has something even better and that's long distance races against real opponents. Every fortnight I race in a league that runs races of at least 1 hour and it doesn't get much better, next race is a 3hr driver swap event
I know leagues don't suit everyone but with the limited time that the devs have I think it would be better for them to focus on other things than the AI, of course it ain't up to me.
It'd be good to have very good AI at some point but for me personally it's a very low priority.
I run at 1680x1050 16xAF and 4xFSAA, it struggle a bit with full fields on a couple tracks but otherwise it looks superb.
Up to a point resolution doesn't seem to effect frame rates all that much, don't run LFS at the lowest res assuming that it will get you the best fps. I mean it probably does but the next res up might only cost a few fps and look a whole lot better.
Also anything above 60fps is pointless imo, I'd be increasing picture quality through resolution, AF and FSAA till you can get something steady around the 60fps mark (I run a steady 50fps).
Longest race with no breaks was about 3hrs, 90 laps at BL1 in the GTT, an event the Australasian League ran on the updated S2 alpha demo. Had my team mate rots on my tail almost the whole way
Those road tyres last a long time, only changed them once.
I agree with Gunn, sometimes LFS allows us to do something that isn't technically possible in the real world but that isn't necessarily a bad thing imo as long as the major things like physics are realistic.
I see smoke a bit like the tyre marks, easily lived without them in S1 but it was a really nice surprise when we got them.
I see them like little finishing touches, not as important as core elements but they just give that extra bit of polish that can sometimes make all the difference.
A widescreen monitor is the way to go, I got a Dell 20" LCD a few weeks back and it really helps. I'm using a FOV setting of 85 which is probably about 70-75 on a normal monitor but it still gives a great sensation of speed. I can't remember for sure but I used a similar setting of 85 on my 19" CRT and it feels faster than that did.
Hmm, I always thought the devs must have came up with is as it's been on official skins and in-game banners since S1 at least.
Anyway I'm glad the devs have taken the approach they have with the sounds but no doubt there is a huge amount of improvement to be made and I'd hope it might come before S3.
Lap times are only one part of the equation, possibly not even the most important part. I think it's possible to get classes pretty even in general but it just seems to me when this type of discussion starts people focus on hotlap times. That might be ok for the average online pickup race but in some 1hr+ league races I've done the XRR was easily the better choice over the FZR. A lot of people seem to think the FZR is the better car in all situations and would have it changed to be slower which would more than likely only make it even worse than the XRR on certain tracks in long races.
Anyway to get back to the original post I'd be happy with any new cars, whether they're in a current class or totally new. I'd hate to hear that a potentially great car wasn't added to the game simply because it had no direct competitor though.
I find some of the best racing is in single make races. It's nice to have a fairly even class but they'll never be totally even, especially now that S2 has tyre wear, fuel use etc.
I've got a 20" Dell Widescreen LCD (2005FPW) on the way which if I'm lucky will arrive tomorrow or the next day
I won't be able to spend this chrissie with the family because of a new job so I won't be spending much on pressies but the new job means I've actually got some money to spend atm.